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Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment The SpellStones and Force Point Temples served a difference purpose lore-wise in Dinosaur Planet than in Star Fox Adventures. After their huge intergalactic war with the Kamerians, the Krazoa, too weak to return to their home planet, settled on the world that would become known as Sauria (or Dinosaur Planet), which apparently housed the richest supply of magic in the universe. From there, they would create the Force Point Temples to concentrate this magical power, helping the Krazoa to sleep and heal as they would soon enter stasis for the next billions of years. The dinosaurs on Sauria would then use the Force Point Temples to power their world.

Right around the time the last great Kamerian war dragon fell onto Dinosaur Planet, a special group of dinosaurs known as the SpellStone guardians were formed. Each guardian were a given a SpellStone to protect, and this secret would be passed down from generation to generation. If the planet were in trouble, the Guardians were to take the SpellStones to the Force Point Temple and shut them down using their power, preventing any magic energy extraction.

A Kamerian, Drakor, was aware of the remains of his ancestor lying on Dinosaur Planet. He secretly invades and helps General Scales and his SharpClaw take over the planet by providing them powerful weapons and technology, which allows them to take over the Force Point Temples and begin extracting all of Sauria's magical energies and condensing it into the Kamerian heart within Dragon Rock, which would in turn revive the Kamerian warrior and let Drakor enact ultimate revenge against the Krazoa who dwelled there. Thus, Sabre and Krystal were to find and activate the six SpellStones to shut the Force Point Temples down and prevent Drakor from extracting any more magical energies from the planet.

Going by the condensed story and also leftover DP data found within Star Fox Adventure's files, the original idea was for there to be five SpellStone guardians:

• Garunda Te, the leader of the SnowHorn Tribe.
Shabunga, the Willow Grove mutant.
The leader of the ShadowHunter Tribe from BlackWater Canyon.

And two additional unknown guardians found with in the Walled City and CloudRunner Fortress.

However, by the time of the December 2000 build, it seems that this was already reduced to four guardians; Garunda Te and Shabunga retained their guardian status, but there were only two others: the King EarthWalker (or "Albada") and the BoneHead (or "Gradabug" as he's called in Star Fox Adventures) imprisoned within CloudRunner Fortress. Going by unused voice lines, the ShadowHunters were rewritten to be scavengers living in BlackWater Canyon who happen to come across the SpellStone and initially claim it as their own, and it would seem that Krystal and Kyte were to use the Tree of Souls to activate the area's SpellStone in place of a proper guardian. For Krystal's final SpellStone, the two head to Krazoa Palace to discover that it already has disappeared, due to several tears in time and space occuring because of the huge quantity of magic energy being extracted, and thus Krystal and Kyte have to visit both the past and future to acquire it before it disappears.

In Star Fox Adventures, this was also completely rewritten. The Krazoa were still said to have constructed the Force Point Temples and SpellStones, but their purpose was to now prevent the powerful dark magical energies within Dinosaur Planet from continually pushing the world apart. As General Scales had invaded the temples and took the SpellStones back to the sacred lands that they were originally forged in (DarkIce Mines, CloudRunner Fortress, Walled City, Dragon Rock), this undid the seal and broke away the four lands away from the world. In place of the SpellStone guardians were the SpellStone GateKeepers, who were meant to protect the aforementioned sacred lands. They were, respectively:

• Garunda Te, retaining his role from Dinosaur Planet.
• The Queen CloudRunner, taking over the BoneHead/Gradabug's intended role.
• The King EarthWalker, retaining his role from Dinosaur Planet.
• A generic quiet ThornTail, taking over Shabunga's intended role.

Fox was to find these GateKeepers, utilize their powers to open the way to the floating lands and retrieve their respective SpellStones and return them to the Force Point Temples to get the planet back together again. This was all very likely done as a way to justify there being Arwing stages in the established Dinosaur Planet gameplay framework, as otherwise Fox would just spent almost the entire game on-foot.
person Dinoman96 calendar_month December 9, 2023
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/

Dinosaur Planet (N64 Dec. 2000 Build) Princess Kyte Voice Lines:
https://www.youtube.com/watch?v=gYDXD9w4Qk4

Dinosaur Planet (N64 Dec. 2000 Build) ShadowHunter Voice Lines:
https://www.youtube.com/watch?v=EK6CKH_WlTY#t=9

Dinosaur Planet Garunda Te cutscene:
https://www.youtube.com/watch?v=qSUXq4YjPps

Star Fox Adventures Garunda Te cutscene:
https://youtu.be/uc6qD1y9STk?t=410

Dinosaur Planet Force Point Temple lore cutscene:
https://youtu.be/eHiRUfhUfqI?t=1018

Unused Dinosaur Planet text found within SFA files mentioning there being five guardians originally:
https://tcrf.net/Star_Fox_Adventures/Dinosaur_Planet_Leftovers#Unused_Text

Star Fox Adventures Force Point Temple lore cutscenes:
https://youtu.be/60y6IMXSiKY?list=PLTDqh88fUJas6iolKJuzWvA52MNHPUOIz&t=787
https://youtu.be/hzlEqDqNk6o?t=408
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment Star Fox Adventures contains a peculiar character named the WarpStone, a living stone creature that has the ability to warp users to the top of Ice Mountain and also Krazoa Palace, where Fox will need to deposit all of the six Krazoa Spirits he acquired through partaking through the Krazoa's trials in order to save Krystal, who is imprisoned at the top of the Palace. Underneath the WarpStone also lays the Game Well Maze, where Fox can deposit any of the Cheat Tokens he's collected from Scarab Wells hidden in the map throughout his Adventures to unlock extra features and also cryptic messages.

In Dinosaur Planet, the WarpStone was originally meant to be two different characters, the SwapStone twins known as Rocky and Rubble. Hence their name, their original purpose was to let the player be able to switch back and forth between Sabre and Krystal's adventures. Sabre would utilize Rocky in an area called SwapStone Hollow, while Krystal would utilize Rubble in her equivalent, SwapStone Circle (which is also where the LightFoot Village was situated). Both characters would also retain the ability to warp their respective character to Warlock Mountain (the predecessor to SFA's Krazoa Palace) where the characters could similarly deposit the Krazoa spirits they acquired from the Krazoa shrines. Underneath the SwapStones was the only in-game store where Sabre and Krystal could purchase items, maps, etc. Curiously, their bio claims that they were created during the age of the Krazoa, by being mined from the magic rock of Warlock Mountain, and that they assisted in the creation of the Force Point Temples and the Krazoa shrines.

As Krystal's playable co-protagonist role was scrapped in SFA outside of the prologue, the SwapStones were merged into one character, the WarpStone, and SwapStone Hollow was renamed to ThornTail Hollow. SwapStone Circle would be effectively removed, but the LightFoot Village segment was heavily expanded into its own distinct area. In place of being able to swap to Krystal, Fox could be teleported back to the top of Ice Mountain where he could replay the jet bike race against the SharpClaw. While early design documents and leftover data from the E3 2002 kiosk build of SFA indicate that the store was still planned to be located underneath the WarpStone, in the final game it was relocated to the middle of ThornTail Hollow as its own distinct establishment, the ThornTail Store, and the alformentioned Game Well Maze took its original intended spot.

Diving in to the game files, it seems Rare had also intended on letting the WarpStone teleport Fox over to additional areas such as Cape Claw, Moon Mountain Pass, and the Force Point Temples, but this was scrapped and currently, the WarpStone can only warp you to Ice Mountain and Krazoa Palace.
person Dinoman96 calendar_month December 9, 2023
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment The original Dinosaur Planet was supposed to have six total SpellStones for Sabre and Krystal to collect, three for each. After collecting one of these SpellStones (typically after defeating a boss), they'd have to trek back to their respective Force Point Temple, with Sabre's being the Volcano Force Point Temple and Krystal's being the Desert Force Point Temple, and deposit it there, in order to stop Drakor and General Scales from extracting any more of Dinosaur Planet's magic energy into the Kamerian Heart.

In the final Star Fox Adventures, this was reduced to four SpellStones for Fox to collect, two for each Force Point Temple. While the Volcano Force Point was brought in mostly in-tact from Dinosaur Planet, the Desert Force Point was reworked into the Ocean Force Point Temple, retaining most of the same layout and puzzles, but eschewing the industrial or technological aesthetic in favor of a underwater ruins theme.

One notable difference between the Desert Force Point and the Ocean Force Point is that in the former, Krystal uses an elevator to descend deeper into the temple, whereas in the latter, Fox just simply uses a teleporter to access the lower levels. The E3 2002 Star Fox Adventures kiosk reveals that Rare had still intended on using an elevator to connect the lower and upper portions of the Ocean Force Point like its Dinosaur Planet equivalent, but this was scrapped in the final game.

The music that currently plays in the Ocean Force Point Temple is the track that was intended for the Golden Plains, a desert area in Dinosaur Planet that Krystal would have to trek through in order to access the Desert Force Point Temple. This area was removed in the final Star Fox Adventures, and Fox now accesses the Ocean Force Point Temple through Cape Claw.
person Dinoman96 calendar_month December 5, 2023
Desert Force Point Temple in Dinosaur Planet:
https://www.youtube.com/watch?v=eyX8ff1ow6A

Ocean Force Point Temple in Star Fox Adventures:
https://www.youtube.com/watch?v=SI7bhtdqKcI#t=570

Ocean Force Point Temple in the E3 2002 kiosk version of SFA, showing the cut elevator sequence:
https://www.youtube.com/watch?v=u8AR70WOTnY?list=PLomVB6kf6CCPD3sMrd1_Cd_34yhZUZu7J&t=2486

Golden Plains theme from DP, now the OFPT theme in SFA:
https://www.youtube.com/watch?v=HSsr7klk9KU
Cuphead
2
On August 24, 2017, a video was uploaded by gaming news outlet VentureBeat where lead writer Dean Takahashi, who specializes in general industry articles, strategy games and first/third person shooters and normally does not cover platformers or sidescrolling action games because by the outlet's own admission he was extremely bad at them, recorded a gameplay demonstration of him playing the Gamescom 2017 demo for Cuphead due to him being the only one on staff at Gamescom. This footage is notorious for the first two and a half minutes where he struggles to complete the game's tutorial, before struggling to play for another 23 minutes under conditions that were made intentionally easier for the game's demo such as increased health and instant access to some stronger unlockable charms like Spread. VentureBeat knew the footage was bad, but uploaded it anyways and drew attention to Takahashi's poor gameplay in the video title, calling it "shameful". However, VentureBeat initially did not explain the full context of the footage in the video description, and due to Gamescom being held one month prior to Cuphead's release, the clip was passed around out of context leading people to believe he was doing a full review of the game and trying to make a point of it being too difficult. In reality, the video was posted alongside an article about the demo by Takahashi to VentureBeat that regularly acknowledges his poor skill at the game; he also called Cuphead a fun game that showed "why making hard games that depend on skill is like a lost art". Regardless, the footage still drew extreme negative backlash and harassment towards him and claims that he was unfit to be a game journalist. Takahashi's response to the controversy spurred more controversy after he accused people attacking the footage of being connected to the 2014 #Gamergate movement, when one week prior to responding, he published an article promoting the idea of a "leisure economy" that stems from game journalists among others being paid to play games, and promoting the fact that he had been reviewing games for 21 years up to that point.
person Kirby Inhales Jotaro calendar_month November 23, 2023
Pizza Tower
2
Attachment During development of Pizza Tower, multiple demo builds were released - among these was a build known as the "Peter Griffin Experience", built off of the 2018 "early test build". This demo replaced every single sprite of Peppino with a highly compressed edit of a stock image of Peter Griffin from Family Guy made to resemble Peppino, and replaced one of the game's musical tracks with a fan-made Family Guy remix.

After this build, the Peter Griffin "arms resting" pose would appear in some builds as a taunt, albeit as an actual sprite and not an edit, and a video would be posted by developer McPig showcasing the taunt, accompanied by the first note of the Family Guy theme song, under the name "family", likely referencing a a meme video that plays the first note and ends. This taunt was removed for unknown reasons in the final game.
person Rocko & Heffer calendar_month November 20, 2023
Suikoden II
1
Attachment In the Demo ending, other than the dialogue used in the skit, there is unused dialogue present suggesting some parts of the ending were scrapped:

”I think that‘s a wise decision.”
”The normal ending is about to start.”
”The best ending is about to start.”
”You‘re wrong, brother Mukumuku. I heard that it‘s not done yet.”
”Erp.....”

It's worth noting that Mukumuku is silent in the demo while Mekumeku just doesn't load, but is present in memory. Whether it was scrapped or is still unlockable is unknown.

Also in the room, there are 4 maids surrounding Riou just out of bounds at the bottom of the screen. After some testing, it was found to be a developer trick, wherein the player is always in control of Riou, and when interreacting with any of the maids, the demo will end early.
person Jom12 calendar_month November 6, 2023
Suikoden II
1
There were 2 official demo versions released for the game. Suikoden 2 (JP) demo was given alongside Metal Gear Solid (JP) on September 3, 1998; Suikoden 2 (PAL) demo was given alongside Vandal Hearts 2 (PAL) on June 30, 2000.

In the game there are 2 modes: New Game and Battle Mode.

New Game essentially has the the gameplay it would at retail until the battle against the Mist Shade, and an additional skit as an ending. When translated to English, this reads:

”Hey wait a minute! Why don‘t I get a turn!?”

”Seems natural to me.”

”...what does that mean?”

”Hey! Wait a minute!!!!”

In Battle mode, the player traverses North Swallow Pass, now called Trial Road, with a couple of different party members, battling against enemies and a different boss. This mode is also present in the normal game, but is inaccessible without hacking. Both modes also have their respective ending.

There is not much different from the retail version, but the PAL demo does contain the full base game (although it is translated into Spanish for some reason).
person Jom12 calendar_month November 6, 2023
Suikoden II JP demo New Game ending:
https://www.youtube.com/watch?v=u9pRkyUhotY

Suikoden II JP demo Battle Mode ending:
https://www.youtube.com/watch?v=wWrRCRcmgvQ

Suikosource wiki page on Suikoden II demos:
https://www.suikosource.com/games/gs2/indepth/demo.php
Suikoden II
2
Attachment According to Suikosource user JiN88, the Japanese demo of Suikoden II contains two debug/testing rooms.

The first test room claims to be in Radat Town, despite seeming to be in Kyaro Town. The room contains various warping and unfinished textures, out-of-place objects like barrels, and two non-functioning Warp points. Of the warp points, one can be found down near a river and loads nothing, while the other can be found near a bridge with an Anita NPC and some invisible objects. While this test room seems to be empty, except for one small area featuring several invisible objects, a pushable tree that you can talk to, and a row of NPCs that can be pushed, but cannot be interacted with without crashing the game. There are also two Gabocha NPCs, one of which can warp you back to somewhere else in the test room, while the other has some dialogue and acts like a shopkeeper. Finishing the conversation with the shopkeeper Gabocha will cause the game to crash. Interacting with any Anita NPC will cause the game to crash.

The second test room contains several repeating groups of Anita, Gengen, and Old Man NPCs in a sort of army formation. The name of this second debug room is "神様の村" which means "Village of God"/"God's village". Talking to the Anita and Gengen NPC groups will have them say a single line of dialogue (the Anitas however will have no text), and once finished will cause the game to try and load something, which results in the game crashing. It's thought that they would try to warp you somewhere with a cutscene. Raww Le Klueze, global admin of the Suikosource forums, has translated this room's dialogue as such:

"The Gengens each say:
• "I am the sound change god"
• "I am the sound test god"
• "I am the window change god"
• "I am the unit change god" (for this phrase, he uses the same word as Apple does when you rearrange war units)

Some of what the Old Man says follows the same format "I am the god of !" in the middle row
Library, Suggestion box, Restaurant, Cooking Battles, Guardian Deity and Peeping...? (He also laughs after that one. Bath scenes maybe?)

Top says "The detective god is here!"
Bottom "Fishing god here!" "I'm the god of tablets" (same word as the plates found in the Sindar ruins, presumably tests that?)

Last one on the bottom I don't know, he just seems to be making noise cause it just says BABANBABANBANBAN - HAAPIBANONO."

This latter piece of dialogue might be a reference to the song "Nice Hot Water", a 1966 song in the "Nihon no Uta" Japanese local song series that was famously covered by the Japanese comedy rock band The Drifters. The first line before the hyphen is the same as the song, and the second line after the hyphen is almost the same as the song.
person Jom12 calendar_month November 6, 2023
Suikosource thread:
https://www.suikosource.com/phpBB3/viewtopic.php?t=14842

Second test room images:
https://imgur.com/CMtRBJw
https://imgur.com/YUxf3iF

Translated rows of dialogue in second test room (pertinent to Raww Le Klueze's translation):
https://imgur.com/P4ekv1T

First debug/testing room (the second debug/testing room covered in the above three Imgur links are in the attached image):
https://www.youtube.com/watch?v=l3sSmi2G2Y8

The Drifters - Nice Hot Water (Vivanon Rock):
https://www.youtube.com/watch?v=RzXnucKfHEE
https://ja.wikipedia.org/wiki/いい湯だな
Suikoden II
1
Attachment In support of the New Game+ dungeon and Sindar Ruin connection, Suikosource user and dataminer JiN88 explored the Japanese demo to support the idea that Sindar Ruin underwent some major changes during development:

• In the entrance between White Deer Inn and Sindar Ruin, there are 2 statues that are generic. In the demo, those statues are gendered with pronounced breasts, and appear snake-like, resembling the Greek mythical monster Lamia. The generic statues exist in the demo, so there is no reason the developers would go out their way to make a different pair.

• At the last puzzle where you put the plate in, the plaque that you would normally read is there instead of in the room next ahead.

• The two statues of the Double Head are absent.

• In the boss room of Sindar Ruin, there is a weird sprite that isn't seen anywhere else (it's a bit grainy so to see it you will need to zoom in). The position looks like it's supposed to be for an arch, but notably it has three heads. Double Head is the boss you would normally meet here only with two heads, suggesting there was originally a boss here with three heads.
Suikoden II
1
In the game's files, in a folder called "300_MOVI", there is an FMV file titled ROCK.STR. It is unknown what this video's intended purpose was, but the answer may lie in the Japanese demo version of the game, in the demo's "MOVIE" folder. A video can be found called M_EAT.STR, and based on its name and appearance, it seems most likely it was to be used with Magic Earth Rune - in a similar way to Unite Magic (since they all play their FMV). The last changed date for the file is 1997. The last modified date for the rest of the game's FMVs is 1998, meaning M_EAT.STR was changed quite early in development, being the earliest of them all.

In other later releases like the PSP version, the ROCK.STR file can still be found in the game's data, though they similar go entirely unused.
person Jom12 calendar_month November 4, 2023
Super Smash Bros. Brawl
subdirectory_arrow_right Super Smash Bros. for Wii U (Game), Star Fox: Assault (Game), Star Fox Command (Game), Super Smash Bros. for Nintendo 3DS (Game), Star Fox Adventures (Game), Star Fox (Franchise)
1
Attachment The English manual and prologue for Star Fox Adventures implies a bigger backstory for Krystal, in that she's the sole remaining survivor of her doomed home planet, "Cerinia", and that she's been roaming the galaxy in search of answers for the truth of her family's death, until she receives a distress call from Dinosaur Planet. With how the manual states that Krystal "may finally be drawing closer to the truth" behind her parents' and planet's destruction, it seems Rare was loosely implying that Andross, who turns out to be the real villain of Star Fox Adventures and thus the culprit behind Dinosaur Planet's woes, was responsible for Cerinia's destruction. Krystal even says "It's you!" right before Andross imprisons her in the crystal at the top of Krazoa Palace.

However, it would seem the Japanese localization for Star Fox Adventures would completely eschew this backstory, removing all mention of Cerinia and as well as Krystal's dead parents. The Japanese prologue was even heavily simplified to this:

"Her name is Krystal. Guided by an SOS that she sensed telepathically, she came to this "Dinosaur Planet"..."

The Japanese website even states that "it is not known what her purpose is", which flies directly in the face of Rare's original story for her, that explicitly states that she was searching for the truth of Cerinia's destruction. To add more insult to injury, there isn't even any Japanese subtitle presented when Krystal gets knocked into the crystal by Andross in Krazoa Palace.

Curiously, the Japanese localization of Star Fox Adventures also heavily emphasizes Krystal having telepathic abilities, much more so than in the English version. This is noteworthy because neither Star Fox Assault or Star Fox Command, the next two story follows up to Star Fox Adventures that were developed and written in Japan, made any sort of mention of Cerinia. Star Fox Assault however would hugely emphasize her telepathic abilities, and its manual even describe Krystal the same way the Japanese version of Star Fox Adventures does, just as "a mysterious telepathic woman". This also applies to her trophies in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U that once again make no reference to Cerinia. It's very clear that the developers and writers behind Assault, Command and Smash Bros. in Japan were using the Japanese version of Star Fox Adventures as a reference, as opposed to the English version.

All in all, it would seem Nintendo of Japan had their own differing vision of what Krystal's character was from Rare, that being mostly just as a telepathic woman with a mysterious background, as opposed to Rare's original backstory of her being the lone survivor of her kind.
person Dinoman96 calendar_month November 3, 2023
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment In Star Fox Adventures, the boss of Walled City is known simply as the RedEye King. However, the leaked December 2000 build of Dinosaur Planet indicates that he was meant to have a name: "Klanadack".

Oddly enough, earlier on, after the battle with Galdon (or "Galadon" as he's called in the December 2000 build) in DarkIce Mines, when Sabre/Fox and Tricky return to Garunda Te with the SpellStone, he tells them he forgot to inform them about the "CLANNAD-ack" and how he managed to freeze him in a waterfall a few years prior, obviously referring to Galdon/Galadon. While spelled differently, it's pronounced the same as "Klanadack", which makes it seems like it was meant to be Galdon or Galadon's name before it was repurposed for the RedEye King in this particular build.
person Dinoman96 calendar_month November 2, 2023
Garunda Te talking about "CLANNAD-ack":
https://youtu.be/OGlbpbIsmlI?t=102

Boss "Klanadack":
https://youtu.be/7zWsyG-Z_OM?t=84
Star Fox Adventures
1
Attachment Star Fox Adventures features many smaller, transitional puzzle areas between the main areas, obviously a way for the game to mask loading times to create the illusion of a seamless world. This is primarily noticeable on the mainland Dinosaur Planet itself.

One of these transitional areas, within CloudRunner Fortress, was cut between the E3 2002 kiosk and the final game, presumably because of time constraints with the impending Microsoft buyout in September 2002. It was meant to bridge the top CloudRunner Fortress map with the area where Fox would have to race against the SharpClaws on the jetbikes to acquire the area's SpellStone. Fox would enter by climbing down a series of ladders and then run through a storage room of some kind with conveyor belts, and then from there he'd encounter General Scales and some SharpClaw who are trying to steal the SpellStone.

This was scrapped in the final game, where Fox instead falls down a long ladder through a cutscene and, then after cutting to black, is then rather awkwardly plopped right in the middle of the room prior to where he encounters General Scales and the SharpClaw.
person Dinoman96 calendar_month November 2, 2023
The scrapped transitional area seen the E3 2002 kiosk: https://youtu.be/u8AR70WOTnY?t=1137

The final game where Fox instead enters cutscene hell: https://youtu.be/6MSye_MvghQ?t=1
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment DarkIce Mines, the first SpellStone area in Star Fox Adventures, was another area that was more complex in design in earlier iterations of the game than in comparison to the final release. The leaked December 2000 build of Dinosaur Planet showed that DarkIce Mines was meant to have an extra set of puzzle rooms on the right side of the map that would wound up connecting back to the waterfall room. These extra areas were also present in the E3 2002 kiosk for Star Fox Adventures, suggesting that they were very late cuts, very likely as the development team was being crunched to get the game out in time of the Microsoft buyout in late 2002, similar to what happened with Dragon Rock.
person Dinoman96 calendar_month November 2, 2023
DarkIce Mines beta maps:
https://twitter.com/storyofsauria/status/1354955448630259717

Star Fox Adventures kiosk demo - DarkIce Mines:
https://www.youtube.com/watch?v=ajFW8ikaoCk

Dinosaur Planet - DarkIce Mines:
https://www.youtube.com/watch?v=fAP3HDW8Khc&t=1570s
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment Dinosaur Planet was originally meant to have eight collectible Krazoa spirits, four for Sabre and four for Krystal, and each of these spirits would be obtained by each character finding various Krazoa shrines found throughout their respective maps, each containing a challenge or trial testing their abilities or even character. Sabre would partake in the Tests of Strength, Skill, Magic and Sacrifice while Krystal would partake in the Tests of Combat, Character, Fear and Knowledge.

In the final Star Fox Adventures game, this was cut down to only six Krazoa spirits and shrines for Fox to find, with only five of them even being proper tests, those being the Tests of Skill (renamed to Observation), Combat, Fear, Strength and Knowledge. The final "test" is a rather anti-climatic "boss fight" with General Scales, which is interrupted by Andross forcing Scales to hand over the last Krazoa spirit. Unused voice clips and also hints found within the 2002 E3 SFA kiosk, as well as comments from SFA developers on Rare's scribes, indicate that the dev team planned on General Scales having a true boss fight: essentially a rematch against his flying galleon like in the game's prologue, though instead of playing as Krystal flying on the CloudRunner, it'd likely would have been Fox in his Arwing.

As such, looking at internal files for SFA (as well as its E3 2002 kiosk), Rare had also intended on there being one final true test: the Test of Sacrifice, which fittingly enough was Sabre's final test in Dinosaur Planet and its overall final spirit in general. In both versions of the game, it would have involved Sabre or Fox having to "sacrifice" themselves in order to save an apparition of Tricky. Unused hint texts found within the E3 2002 kiosk heavily imply that Fox would have partaken in the Test of Sacrifice right where the General Scales encounter is today, before he freed Krystal from her prison at the top of Krazoa Palace and also before fighting Andross, who he unknowingly resurrected by releasing all of the Krazoa spirits. The music track that was (as revealed by the leak Dinosaur Planet N64 ROM) intended for the Test of Sacrifice even appears as an unused track found within SFA's sound test, and there's also unused voice clips of Tricky begging Fox for help that very likely pertain to this test. Both of these indicates that this was a very late cut.

Internally, the General Scales "boss fight" shrine is referred to as "nwshrine", which adds up considering that the Test of Sacrifice was meant to be found by Sabre at the Northern Wastes (now now as SnowHorn Wastes) in Dinosaur Planet.
person Dinoman96 calendar_month November 1, 2023
Dinosaur Planet - Final Krazoa test:
https://www.youtube.com/watch?v=VphKLeYw4_w&t=12s

Star Fox Adventures unused voice clips:
https://www.youtube.com/watch?v=lMe05NE8Ock?t=62

Unused Test of Sacrifice theme from SFA's juke box: https://www.youtube.com/watch?v=OCDRrbhbocE

RareThief Dinosaur Planet content archive:
https://rarethief.com/dinosaur-planet/

The Cutting Room Floor article:
https://tcrf.net/Proto:Star_Fox_Adventures/E3_2002_Demo#Unused_Text
Toy Story 2: Buzz Lightyear to the Rescue!
subdirectory_arrow_right PlayStation (Platform), PlayStation 2 (Platform), TT Games (Company)
2
When the PlayStation 2 was revealed in Japan, a demo was shown off of a fountain of spark particles. When this demo was shown to Jon Burton, founder of Traveller's Tales, he coded an identical tech demo for the first PlayStation as a joke. This tech demo would ultimately end up in the files of Toy Story 2: Buzz Lightyear to the Rescue!, unused, by accident.
Yo-kai Watch 4
1
The splash screen at the end of the Tokyo Game Show 2018 demo depicts various forms of Jibanyan, including Kuroi Jibanyan and Rudy. However, these two do not appear in the final game.
Super Smash Bros. Melee
subdirectory_arrow_right Pokémon Channel (Game), Pokémon (Franchise), Super Smash Bros. (Franchise), Nintendo GameCube (Platform)
6
Attachment The trophy representing Meowth in Super Smash Bros. Melee is a reference to his appearance in a tech demo shown off at Spaceworld 2000 called "Meowth's Party", which itself was based on a recurring ending musical number from the Pokémon anime. In his trophy he is holding the same red guitar that he performs with in the tech demo. The flavor text for his trophy even directly mentions this tech demo:

"This...is Meowth's dream. Meowth strides all over the globe, scattering invitations to other Pokémon, insisting they come to "Meowth's Party." At this wonderful party, guests are packed in like sardines as Meowth climbs up the stage with its faithful guitar. It strikes a chord, pauses, and then rocks their world!"

A version of Meowth's Party eventually made its way into the GameCube release of Pokémon Channel.
person Wolfen50 calendar_month September 6, 2023
Spaceworld 2000 Meowth's Party tech demo:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1387

Pokémon Channel Meowth's Party:
https://www.youtube.com/watch?v=8DcqH7Cl9MY

Meowth Trophy image:
https://www.ssbwiki.com/File:Meowth_Trophy_Melee.png

Original Pokémon anime short:
https://vimeo.com/267748188
Super Mario Galaxy
subdirectory_arrow_right Pikmin (Game), Mario 128 (Game), Mario Bros. (Franchise), Mario (Franchise), Nintendo GameCube (Platform)
1
At Spaceworld 2000, Shigeru Miyamoto showed off a tech demo for a project he had been working on for a number of years known as Mario 128. This project had a tumultuous development cycle with little to no details coming out over the years until finally in 2007 at a GDC Keynote he revealed what came of this laborious project. He explained that some parts of the project were used to make Pikmin and other parts of the project were utilized in Super Mario Galaxy.
person Wolfen50 calendar_month September 6, 2023
DidYouKnowGaming video on Super Mario 128:
https://www.youtube.com/watch?v=IU1IML3xlp0

Shigeru Miyamoto 2007 GDC Keynote - Part 6
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66

Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
Super Smash Bros. Melee
subdirectory_arrow_right Super Smash Bros. Ultimate (Game), Super Smash Bros. (Collection)
2
Ganondorf's design in Super Smash Bros. Melee is based on his appearance in the Spaceworld 2000 tech demo which showcased a fight with Link and himself where he wields a large sword. This large sword only ever appeared in that tech demo and in one of his win animations in Melee. This specific sword would not be used in Ganondorf's moveset until the release of Super Smash Bros. Ultimate in 2018, where his design is based on that same Spaceworld 2000 tech demo as well as elements from his appearance in The Legend of Zelda: Ocarina of Time.
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