Tags

Filter trivia by tag, game, series, console, and/or developer.
Filter Arrow
Skies of Arcadia
Attachment
At any time during a battle when the player is selecting a command, pressing Right/Right/Left/Left/Up/Down/Up/Down/Right/Left will play a voice clip of Vyse sighing and remove his goggle for the rest of the battle.
Contributed by MehDeletingLater
Skies of Arcadia
Exclusive to the GameCube re-release is a set of unlockable bonus content colloquially referred to by fans as "The Three Secrets". The requirements for earning this content is as follows:
•All discoveries need to be found and reported
•The number of opened Treasure Chests must be at 90% or above
•All Crew Members must be acquired
•All Moonfish need to be captured and given to Maria's bird Piccolo
•All Wanted Battle bounties must be found, beaten, and reported
•Beat all four optional battles with Piastol and finish her story
•Defeat over 2500 enemies
•Defeat all four Sky beasts
•Win 12 non-story Ship Battles

Upon meeting this criteria, The Three Secrets can then be acquired:
1. The Mystery Merchant will now sell the Sky Fang sword to Vyse.
2. A secret discovery can be found on a peak of a rocky overpass in High Sky just outside of Sailor's Island. This discovery is a Golden Hamachou, and does not appear in the Journal after it is found.
3. At Crescent Isle, a hidden boss Spoiler:Vigoro, who in the GameCube version became an Air Pirate following his third encounter with the main characters can be fought.
Contributed by MehDeletingLater
Chibi-Robo!: Zip Lash
Series producer Kensuke Tanabe stated, in an interview with The Verge, that Zip Lash would be the final game in the franchise if it wasn’t well-recognized or didn’t sell well. This became the case as the game was a critical and commercial failure, resulting in the series’ dormancy. Chibi-Robo!’s developer Skip Ltd. has also not released any new games since.
Contributed by GamerBen144
Star Fox
Attachment
On the Continue screen, Fox can be seen standing alongside a grid display showing off the 3D model of an Arwing, which can be interacted with.

Controls:
•D-Pad = Rotates the model; pressing or holding down in one direction will cause it to move faster; doing so in the opposite direction will cause it to slow down; doing so in a perpendicular direction (i.e. pressing either left/right and then pressing either up/down, or vice versa) will not affect the speed of the model.
•X button = Stops the model's movement; moving with the D-Pad resumes it.
•L and R buttons = Zooms in and zooms out the model respectively.
•A button = Holding this button triggers a "drawing" mode where a still image of the frame where the render last appeared will trail behind it infinitely with each succeeding frame; this effect is similar to the "trailing/ghosting" glitch that can occur when dragging windows or dialog boxes on older computer operating systems.
•Plugging in a second controller = Every button except for L, R, X and A, will let you scroll through numerous models of enemies found throughout the game.
Contributed by MehDeletingLater
Little Nemo: The Dream Master
Attachment
Near the halfway point of Dream 2: The Flower Garden, if you use the Bee to fly over a large body of water, you will land on a platform that is blocked off by a small tunnel that can only be accessed while riding the Lizard. Flying back over to the other side will spawn a unique enemy that does not appear anywhere else in the game: a blue rabbit that throws green Easter eggs and will charge at you if you walk too close to it.
Contributed by MehDeletingLater
Little Nemo: The Dream Master
On the title screen, pressing Up/Select/Left/Right/A/A/B will cause a level select option called "Dream Select" to appear below the Start option. After scrolling down to the Dream Select option, pressing the A button will play a short tone that indicates one additional level has been selected. For example, if you press the A button 3 times, you will hear 3 chimes, and then pressing the Start button will take you to the 4th level in the game.
Contributed by MehDeletingLater
Metal Gear Solid 4: Guns of the Patriots
One of Hideo Kojima's early ideas for the game's ending was to have Snake and Otacon turn themselves in to the United Nations for breaking the law (presumably for the crimes they committed operating as Philantropy during Metal Gear Solid 2: Sons of Liberty), and be convicted and executed. The rest of the developers reacted negatively to this ending, which resulted in Kojima changing it. However, it's possible a remnant of this ending was left behind in the form of the game's end credits theme, a cover of "Here's to You", originally written for the 1971 Italian docudrama film "Sacco & Vanzetti". Both the song and film center on two Italian anarchists who migrated to the United States in 1908, and in 1920 were convicted and sentenced to death after being accused of murdering two people during an armed robbery. The original 1971 recording of the song would later be used as the opening theme to Metal Gear Solid V: Ground Zeroes.
Contributed by MehDeletingLater
WarioWare, Inc.: Mega Microgame$!
Attachment
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The microgame "Wario Wear" has unused graphics of a naked Wario, whereas the released version features him wearing an undershirt and underpants at the start of the microgame.
Contributed by MehDeletingLater
The Legend of the Mystical Ninja
In Warlock Zone IV, a villager will reference the Konami Code by telling the player:

"Just between you and me... if you use the command "Up Up Down Down L R L R B A", nothing will happen."
Contributed by MehDeletingLater
Mega Man Battle Network 4
It was previously believed that the Z Saber Battle Chip could only be accessed by trading it into the game from Mega Man Zero 3, of which each copy of the game had only one copy of the chip. However, in 2022, an easier way to obtain the chip was discovered by entering the following hidden code at the Number Trader: 72794137. This code also works in the Japanese version of the game, causing its existence to baffle players as it has never been released in any of the game's official strategy guides. It's possible that the code was intended to be used during development as an easier way to access the chip without having to trade it across games, and that it was never meant to be found by players.
Contributed by MehDeletingLater
The Walking Dead: Season One
According to The Walking Dead's co-creator and writer Robert Kirkman, he became interested in making a game based on the comic after playing Strong Bad's Cool Game for Attractive People. Sometime later, Telltale Games would successfully pitch their idea of a Walking Dead game to him:

"I played their Strong Bad game. I like their approach to puzzle-based storytelling. I thought they were more focused on telling a good story, and I thought they were good at engaging the player in the narrative. That's what interested me in making a Walking Dead game. They came to me with a proposal that involved decision-making and consequences rather than ammunition gathering or jumping over things; I was impressed by that. The only thing that's really special about The Walking Dead is the human characters and the narrative that they exist in. It's all about drama and loss, so I felt like doing a game with that focus, but that wasn't something that I knew was really possible. When Telltale came and told me about the way that making decisions changed the game and the way that players would be forced to choose between two bad decisions and how the survival aspect of The Walking Dead would actually be brought to the forefront – that's when I was sold on the game."
Contributed by MehDeletingLater
Fallout
If you let the Master's Army destroy Necropolis, a ghoul refugee who survived the invasion can be found hiding behind a bookcase with dialogue talking about the invasion, while also mentioning that the attacking super mutants had "some steam trucks". These steam trucks are the only working mechanically propelled vehicles mentioned in the game, and are only mentioned in this Fallout game.

In the eighth installment of the Fallout Bible, Fallout 2 developer Chris Avellone revealed that steam trucks were planned for Fallout, but they were only mentioned in passing for "art reasons and gameplay reasons" and that it may have been an "ugly-looking vehicle".
Contributed by MehDeletingLater
Rare Replay
GoldenEye 007 was originally planned to be included in the collection, even going so far as having a "Rare Revealed" video focused on the making of the game produced for it, but was scrapped due to licensing issues. This video would later be leaked online in 2019 by a former Rare employee.
Contributed by MehDeletingLater
Rage of the Dragons
The game was originally developed as sequel to the Double Dragon fighting game on the Neo Geo, however because of "different reasons" the game was turned into its own IP, becoming a tribute to Double Dragon instead of an official game in the series.
Contributed by ZpaceJ0ck0
Early footage shows Super Kurara having her classic design. In the final game, her appearance was changed to be that of a maid.
Contributed by ZpaceJ0ck0
Deltarune
The intro to the track "WELCOME TO THE CITY" interpolates the chorus melody to "74", a 2018 song performed by J-pop singer Itoki Hana that Toby Fox had previously composed and provided guest vocals for.
Contributed by game4brains
Developer: Viacom New Media
Attachment
"Hatman" is a recurring crude caricature of a Viacom New Media higher-up that the developers hated. Originating as paint graffiti of the person on a wall whose identity was disguised by putting a top hat on it, it soon made hidden appearances in the rest of the developer's output as an obligatory easter egg. The earliest known Hatman easter egg made for a game was a short CG animation for the game Beavis and Butt-Head in Virtual Stupidity.
Contributed by MehDeletingLater
Beavis and Butt-Head in Virtual Stupidity
On the End Credits screen, entering one of the following four codes without the quotation marks, "BOIDUTS", "YNNIF", "SKCUS", or "NAMTAH", will trigger one of four short videos:

The first video is a montage of video footage recorded at Viacom New Media featuring the developers playing around during development (including running around outside during a thunderstorm), showing off a production baby, and ending on Butt-Head saying "Dumbass!" while the word is superimposed over a picture of a developer.

The second video is another montage of videos and pictures recorded during development (including the team going swimming and posing on a couch with Beavis and Butt-Head statues) set to an original rock song written for guitar and sung by one of the developers. Hatman also makes appearances in this video.

The third video is a montage of video footage recorded during the making of the game's beta, which according to the video was completed on August 25, 1995 at 4:45 in the morning. The video prominently features the developers excitedly screaming "Beta" over and over again, before showing them lying in the hallway of the studio exhausted and ending with the quote "These kids are intense...." on screen.

The fourth video is a crudely-made CG animation of Hatman floating through space, and is believed to be the earliest instance of the easter egg made for a game.
Contributed by MehDeletingLater
Beavis and Butt-Head in Virtual Stupidity
Attachment
NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
At the Veterans Hall, select the Foot and and click the top-left, top-right, bottom-right, and bottom-left corners of the building's sign in that order. A sequence will play out where the stuffed grizzly bear from the Insane Wing appears in front of the building and Butt-Head tells Beavis to "check in his anal cavity". Beavis then reaches inside the bear's anus and pulls out a red piece used in the puzzle game Zoop, which was also published by Viacom New Media around the same time as this game, before putting it back inside claiming that he felt something, but couldn't grab it, and then cutting to the game's title screen. Presumably, this sequence was scrapped from being used in the Insane Wing, but left in the game by hiding it in a different location.
Contributed by MehDeletingLater
Beavis and Butt-Head in Virtual Stupidity
Attachment
At the start of the game in the Classroom, select the Foot and use it on the top-left and top-right corners of the door and chalkboard respectively. This will trigger an animation where Beavis and Butt-Head walk to the chalkboard, and Butt-Head draws a picture of Hatman before cutting to the game's ending cutscene.

Hatman's existence in Beavis and Butt-Head in Virtual Stupidity was first revealed in a 1999 Chicago Tribune article on Hatman after Viacom New Media was integrated into Virgin Interactive in 1998, although it would take another 20 years for video footage showing this easter egg in action to surface online.
Contributed by MehDeletingLater
Select this option if you'd like to include results that match any of your criteria. Otherwise, only results that match all selected criteria will be returned.