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Super Mario World 2: Yoshi's Island
In the Game Boy Advance port of the game, 2 of the secret levels have different names depending on the region:

• The level titled "Fight Toadies w/ Toadies" in the North American version of the game is named "Fight Baddies w/ Baddies" in the PAL Regions.

• The level titled "Endless World of Yoshis" in the North American version of the game is named "Crazy Maze Days" in the PAL Regions.
Contributed by CuriousUserX90
Art of Fighting
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King was primarily inspired and modeled after Jamaican singer, Grace Jones, from her appearance in the James Bond film A View to Kill. King's final look doesn't resemble Jones, as she was deemed not "sexy" enough.

Additional inspiration is from the henchwoman character in the Hong Kong film China White, performed by Dutch Muay Thai action actress Saskia Van Rijswijk.
Contributed by DrakeVagabond
Joe Higashi’s personality was apparently modeled after the lead character from the Japanese show Abarehacchaku.
Contributed by DrakeVagabond
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The Kyokugenryu Dojo poster, drawn by Hiroaki, is a homage to a poster for the Bruce Lee film Enter the Dragon.
Contributed by DrakeVagabond
Series: Tengai Makyo
According to Oji Hiroi in Vol. 22 of The Super Famicom magazine, Tengai Makyo originally wasn't going to be a series, and was planned to be a single game. He elaborated, saying:

"The first map I drew for the game was way too huge, though, and we split it into three parts. That left a whole section of the game for China, as well as Kyuushuu and the Ryukyu islands. I realized if we left it at just one game, the player would never learn the origins of the Fire Clan or the Book of WareWare."
Contributed by ProtoSnake
Darkstalkers 3
According to general producer Noritaka Funamizu in the Gamest magazine interview, he named the third game for Japan “Vampire Savior” because he wanted each title to have a unique name instead of just calling it by it's early name 'Vampire 3'. He added "As for the meaning, I’ll leave that for players to discover."
Contributed by ProtoSnake
Series: SaGa
According to game's illustrator Tomomi Kobayashi in a 1996 Game Hihyou magazine interview, Hawke is based on 'Blood the pirate' from Osamu Tezuka’s Ribbon no Kishi ('Princess Knight').
Contributed by ProtoSnake
Real Bout Fatal Fury
In the RBFF guidebook interview, the game's staff were asked about why they updated 'Real Bout' by changing the layout of the buttons. They responded:

"In Fatal Fury 3 we introduced the Oversway Line. It seemed to be very difficult for new players, but we were convinced the idea itself was good. So we tried to make it easier to use this game, which meant adding a dedicated button for it. That was the biggest reason for changing the entire button layout."

Having three attack buttons also corresponded to having weak, mid, and strong attacks, which matched their vision of the game being simple to understand, but deep.
Contributed by ProtoSnake
Real Bout Fatal Fury
In the RBFF guidebook interview, the game's staff were asked about the meaning of the title “Real Bout”? And they responded:

"That was actually the working project title of the original Garou Densetsu. As this development progressed, we wracked our brains trying to come up with a new title for this sequel, and wondered if changing the entire title itself wouldn’t be more interesting. Then someone suggested, “hey, what if we bring back ‘Real Bout’…” So we have a lot of attachment to it, as you might imagine."
Contributed by ProtoSnake
Baraduke
According to an interview with the game's planner and graphic designer Yukio Takahashi in the book 'Game Shokunin', it took him a whole year to finish off development of the game. He had to do everything but the programming himself, and drew all the graphics in about 5 to 6 months.
Contributed by ProtoSnake
The Revenge of Shinobi
In an interview with game's director and designer Noriyoshi Ohba, he was told about how popular the game's composer Yuzo Koshiro’s music was. He commented:

"Yeah, it’s really a collection of some of his most famous songs. The Chinatown stage theme, in particular, is amazing. I remember getting goosebumps when [...] I listened to a demo tape of the Chinatown theme for the first time. I was impressed by his work, and we worked well together, so I asked him to do the music for Streets of Rage the following year."

Ohba's sound effects would also be re-used in later titles such as the Streets of Rage games.
Contributed by ProtoSnake
The reason for the game's closure was due to it not being deemed financially sustainable any more. The game had already ran past its original plan and the team wanted to move on as they had to take on other projects.

Despite receiving lots of requests from fans to bring back the game, it would be deemed impractical due to no one having looked at the game's code in years and lots of licensing obligations in relation to the actor's likenesses.
Contributed by KnowledgeBase
On April 24, 1994, the dismembered remains of a body was found all over Japan's Inokashira Park. The murder was almost identical to the beginning of Shin Megami Tensei, released two years earlier. The main character dreams of a murder by dismemberment in Inokashira Park, only to wake up and find the dream came true. It is believed that the murderer was mimicking the events of the game, but was never proven and the case remains unsolved to this day.
Contributed by KidDivinegon
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In a 1992 developer interview, it was revealed that Cú Chulainn's name and design were inspired by Cú Chulainn from Yousei-ou manga series.

The attached image shows Shin Megami Tensei’s Cú Chulainn design (left) and its inspiration, the Cú Chulainn character from the Ryoki Yamagishi manga Yousei-ou (right).
Contributed by ProtoSnake
Castlevania: Rondo of Blood
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In the Akumajo Dracula X CD liner notes, the game's character designer Toshiharu Furukawa stated that they had to remove some monsters in previous Castlevania games, due to the game's international localizations. Having destructible monsters with humanoid forms (i.e. Medusa, Carmilla, and Gargoyle) went against America's morals. However, for Castlevania: Rondo of Blood, it doesn't need to be localized, due to it being released in Japan-only.
Contributed by ProtoSnake
Mega Man X4
In an Sega Saturn Magazine interview, the game's planner Koji Okohara stated that looking back at Mega Man X3, they felt there wasn't a big enough difference between how Zero and X controlled, so they tried to distinguish both of them further in the sequel. In X4, Zero only got a sword without any "charge" ability for his weapon.

The game's producer Yoshinori Takenaka stated that many developers were against that decision. Koji Okohara also stated "His sword doesn’t have any reach, and they thought it would make the game too difficult. To address that, we raised his attack power and added Street Fighter-style moves, so he feels completely different from X."
Contributed by ProtoSnake
According to game's producer Tokuro Fujiwara, their idea was to combine 2D and 3D graphics for Tomba! 1, but they weren't able to achieve they effect they wanted. They went with 3D for the second game so that they can achieve a greater freedom in expression. Also in Tomba! 2, the graphics may have changed from the first one, but it's system and gameplay were carried over so players wouldn't feel alienated from the first game.
Contributed by ProtoSnake
Onimusha: Warlords
In the bonus mini-game, Oni Spirits, Stage six has six enemies and six vases that must be destroyed to complete the stage; referencing 666, the Number of the Beast in Christian theology. This also self referential, as Onimusha is a series about defeating demons invading the Earth.
Contributed by Regen-33
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Upon catching a squid, the message that pops up will say that it's "off the hook", referencing the duo Pearl and Marina from the Splatoon series.
Contributed by CuriousUserX90
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If the player selects Shun and begins a mirror match, then selects the stage "Wolf" and achieves an EXCELLENT rating during the fight, then makes sure they land the winning blow as Shun's back is facing the dark part of the sky, Shun will perform his victory pose as the camera pans in just the right manner to reveal a cultural Japanese representation of a snowman that blinks. The Easter Egg might be a joke regarding desert mirages, as Wolf is a desert setting and this Easter Egg is exclusive to this stage.
Contributed by Regen-33
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