Trivia Browser



Attachment In the September 14, 2023 edition of the Undertale/Deltarune newsletter, Toby Fox revealed that a stealth sequence was planned for Chapter 3, only to be cut partway through development due to his dissatisfaction with it, stating that "a mechanic which basically just makes you move slower isn't necessarily fun." To compensate for the segment's removal, Fox included an MP3 file of the music that was composed for it, as the song would not be featured in the final game.
Attachment In 2012, Toby Fox posted several Yume Nikki fan songs to his Tumblr account. One of these, "waltz of seccom masada" (named after a fan nickname for the piano-playing NPC in the spaceship area), bears strong similarities to the Deltarune track "Man" (heard in the hidden rooms where Kris can obtain an egg from an invisible NPC behind a tree), indicating that Fox repurposed and rearranged the song for his own project years later.
person VinchVolt calendar_month May 12, 2024
City Life DS
In 2022, the English rock band Arctic Monkeys released a song titled "Sculptures of Anything Goes", featuring the following lyric in the last verse of the song:

"The simulation cartridge for City Life '09 is pretty tricky to come by."

This lyric became the subject of news articles when fans on the music lyrics website Genius initially determined that it was referencing the obscure Nintendo DS game City Life DS, which only released in France in 2008 and the United Kingdom in 2009, and did not sell as well as previous games in the City Life series. Fans theorized that the difficulty in finding a copy of the game referenced in the lyric stemmed from Nintendo eventually discontinuing the DS family of systems to support future consoles. They also cited the closure of the Nintendo 3DS/Wii U versions of the Nintendo eShop as another possibility, but this was unfounded as City Life DS was only officially released as a physical cartridge and not part of the Wii U Virtual Console's Nintendo DS library.

However, it was confirmed in an interview with the band's frontman Alex Turner by Rolling Stone Germany on the day the song released that the lyric was not about City Life DS. He attributed the lyric to the works of author David Foster Wallace, most likely as a reference to his book "Infinite Jest" where the characters consume entertainment in the form of cartridges, which could also be referring to Turner's growing struggle to appeal and relate to Arctic Monkeys' audience from their earlier years as their sound and image changed later on.
person MehDeletingLater calendar_month May 6, 2024
Dance Dance Revolution X3 VS 2ndMix
Dance Dance Revolution X3 VS 2ndMix's interface and background music strongly resemble that which appeared in Dance Dance Revolution II/Hottest Party 5. This connection may possibly stem from both games releasing within a month of each other, suggesting they were developed simultaneously and shared development assets.
person aa1205 calendar_month May 5, 2024
Article on List of North American Console DDR Games:

RemyWiki articles on DDR X3 VS 2ndMix and DDRII/HP5:

Video of DDR II Interface:

Video of DDR X3 VS 2ndMix Interface:
Mega Man X4
When fighting the final boss Spoiler:Sigma, the music that plays in the fight, Spoiler:"Sigma 1st" (where the cloaked and uncloaked form fight occurs) & Spoiler:"Sigma 2nd" (where the final form fight occurs) is oddly swapped in the PC version of the game. This is due to mislabelled filenames, and can be easily fixed by manually swapping the filenames within the data for the PC version.
person SonicNicholas1995 calendar_month April 27, 2024
PC version footage of music swap:

PlayStation version footage with correct music order:

The Cutting Room Floor article:
The Legend of Zelda: Spirit Tracks
Attachment Upon exiting a dungeon with the Skull Engine, it will play one of 3 random short tunes with it's whistle:
• The Overview Theme from The Legend of Zelda.
• The Overview Theme from The Legend of Zelda: Spirit Tracks.
• The sound of a Phantom appearing.
Freddy in Space 3: Chica in Space
Attachment The background music for the "Merch Cemetery" stage has the filename "97 115 99 105 105 10", which when converted into ASCII spells "asciiLF". It is not known what this title means.
person Violett calendar_month April 21, 2024
Freddy in Space 3: Chica in Space - 97 115 99 105 105 10 (Merch Cemetery):

ASCII Conversion Chart by Alfred State College:
Dance Dance Revolution 3rdMix
Attachment In the "3rd Mix PLUS!" variant of this game, there is unused data for the song "TOTAL RECALL" by ULTIMATE HEIGHTS. This includes unused graphics, step charts and lyrics for the song.
Mario + Rabbids Kingdom Battle
Attachment The Ziggy enemies appear to be modeled after Ziggy Stardust, a stage persona created and portrayed by English rock musician David Bowie from 1972 to 1973. In addition to the identical names, the Garden Ziggy variety features brightly colored lightning bolts painted across each eye and a large yellow mohawk, with the results resembling the cover photo for Bowie's 1973 album Aladdin Sane (which depicts Bowie with a red lightning bolt on one eye and a large red mullet).
person VinchVolt calendar_month April 14, 2024
Nintendatos post (in Spanish):

Compilation of enemy splash screens (the Ziggy splash screen is the very first one):

YouTube video about the album Aladdin Sane (the cover art is discussed at 14:40):
Beatmania IIDX 4th style
According to a tweet by dj TAKA, the song "ABSOLUTE" was originally called "Special Thanks". The name was changed after CG Designer VJ GYO and illustrator GOLI thought the name was "lame".
person aa1205 calendar_month April 13, 2024
Company: BMB
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person Rocko & Heffer calendar_month April 2, 2024
L.O.L.: Lack of Love
The game's concept was born out of a series of emails between writer Kenichi Nishi and Japanese electronic/classical musician Ryuichi Sakamoto regarding the Gaia hypothesis, a proposed ecological model by James Lovelock which claims that life on Earth exists as a self-sufficient network of mutualistic relationships.

Sakamoto devised the game's scenario from these conversations, with Nishi developing them into the game's plot. Sakamoto additionally provided the game's soundtrack, composing thirteen songs using methods designed to compliment the naturalistic setting and enigmatic presentation.
person VinchVolt calendar_month March 27, 2024
subdirectory_arrow_right Sound Voltex III: Gravity Wars (Game)
The song "Red and Blue" was originally composed by Silentroom, then known under the alias "Polycube" for Sound Voltex III: Gravity War's "The First VOLTEX Character Theme Song Contest" in 2014. However, the song was unable to be submitted due to missing the deadline. It was later added and repurposed for Arcaea in the 1.5.0 update.
person aa1205 calendar_month March 21, 2024
Video interview with Silentroom verifying this information:

Arcaea Fandom wiki page:
Sound Voltex: Exceed Gear
"いまきみに" ("Ima kimi ni") marks both composer Silentroom's first Konami Original composition and their last song prior to their hiatus in August 2022, planned to end in 2024. The purpose of this hiatus, according to Silentroom's website, is to focus on their main field of work.
person aa1205 calendar_month March 21, 2024
RemyWiki Page on Ima kimi ni:

Silentroom tweet regarding Ina kimi ni and hiatus mention:

Silentroom's hiatus announcement:
FIFA Soccer 97
subdirectory_arrow_right FIFA Soccer 97 (Game)
Attachment If you insert the PlayStation or PC versions of the game into a CD player, or play the Sega Saturn version's disc in the console's music player, you can access a hidden song on track 6 titled "Motty's Rap". The song consists of humorous phrases recorded by longtime FIFA commentator John Motson that mostly comment on the song's techno/rock instrumental with some mild innuendos, including: "That is the fattest bottom end I've ever heard" and "This reminds me of touring with the Sex Pistols". The song was the work of EA composer/audio designer Robert Bailey, who got Motson to record lines for the song during his time in the recording booth. In a 2024 interview, Bailey stated that the song was one of many obscure Easter eggs involving Motson's dialogue that the developers put together, with "Motty's Rap" being pulled from "just all of the stupidest phrases John said" and were put into the context of the music. The song was approved to be put into the game by its executive producer Bruce McMillan.
person MehDeletingLater calendar_month March 17, 2024
In an interview with the game's composer Yuzo Koshiro published in the Japanese book series Game Maestro in 2001, he clarified that while there were dozens of people on the game's music staff, there were only four main composers actually writing and arranging the music, making them the smallest group within the project (this also included people working on sound effects and voice acting). The main theme of the game was written by composer Mitsuyoshi Takenobu. Koshiro believed Takenobu had "the hardest time of us all" during development as he also helped fine-tune the game's music in line with the programmers and director's requests. Koshiro also mentioned that at the beginning of the project, the offer made to get him on the project was that Takenobu would write songs, and Koshiro would orchestrate and arrange them. However, as the project went on, they both went on the opposite direction.
Star Fox Adventures
Attachment A rendition of Star Fox 64's Area 6 theme can be listened to in Star Fox Adventures' sound test, despite it being otherwise unused in the final game. In a January 10th, 2003 edition of Rare's Scribes, composer David Wise explained that the Area 6 theme was temporarily used as the theme for the final confrontation against Andross, but was always intended to be replaced with the music that plays there now in the final game, which is a rendition of Andross' battle theme from Star Fox 64. According to Wise, this track was literally substituted in the final hours of development, and Rare did not have time to remove it from the final version.
person Dinoman96 calendar_month March 13, 2024
David Wise discussing the unused Area 6 theme in Rare Scribes:

Unused Area 6 SFA theme:

VS. Andross theme in final SFA:
In August 2015, location tests for DanceDanceRevolution (2014) were held in North America. This marked both the first time the series was location tested in North America since Dance Dance Revolution X2 and the first time eAMUSEMENT was officially supported in the region. The English translation was a more completed version of the one present in the Korean version. Furthermore, 47 songs were removed from this version due to copyright restrictions, mostly being licensed songs from previous entries and all the "U.M.UXBEMANI" songs.

In the end, DanceDanceRevolution (2014) was not released in North America, with the following game Dance Dance Revolution A becoming the first Arcade release in North America since Dance Dance Revolution X2.
person aa1205 calendar_month March 8, 2024
Dead or Alive 2
Attachment Alongside being in the same key, Ryu Hayabusa's theme music "The shooted" and Ein's theme "Vigaku" both feature a recurring guitar solo. While "Vigaku" plays a few different arrangements of its solo throughout the song, the solo as heard in "The shooted" is played the same way throughout the majority of the song except for the very end, where a different take on it is played. When comparing the primary solos in both "Vigaku" and "The shooted", while both solos play through a similar scale of notes, there are some individual notes in each solo that are different to distinguish them from each other rather than fully recycling them. In the game's soundtrack released on CD, "The shooted" is placed ahead of "Vigaku", suggesting that the solo heard in Ein's theme is meant to be an interpolation of the solo in Ryu's theme. As such, it appears the entire point of these solos being so similar is to highlight the connection between Ein and Ryu as friends that the amnesiac Ein forgot in the game's storyline. The solo that is repeated in the same way in "The shooted" seems to represent who Ryu is, while the different interpolated versions of the solo in "Vigaku" may represent Ein trying to remember his past or Ryu's role in doing so. In Ryu's Story Mode, he knocks Ein out of the tournament, causing him to regain some of his memories including who Ryu is, and he eventually regains the rest of his memories after battling Kasumi at Ryu's request.
person MehDeletingLater calendar_month February 29, 2024
Zelda's Adventure
In an interview with Nintendo Player, Jason Bakutis, who designed the game's monster models and prosthetics, claimed that Viridis Corporation intended to commission English neo-psychedelia band Echo & the Bunnymen to compose the game's soundtrack. However, these plans fell through for unknown reasons. Ultimately, the soundtrack was provided by Mark Andrade, who also played Gaspra in the opening FMV; however, most of his compositions were omitted from the final game, which instead uses ambient environmental noises for the majority of gameplay.
person VinchVolt calendar_month February 29, 2024
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