Trivia Browser
▲
1
▼
There are four unused music tracks in the game. Two of them were planned to be character themes for Makoto and T.O.B.O.R., and the other two were planned to be racetrack themes for Pinball Canyon and Dr. F's Daredevil Drive.
▲
2
▼
"Meatophobia", the ominous background music that plays when approaching Pillar John and activating Pizza Time, features a timestretched version of the same hip-hop orchestral hit sample used in the Small Graffiti sound effect from Jet Set Radio.
Sound effect comparison:
https://www.youtube.com/watch?v=6A5F38fa6fg
Jet Set Radio soundtrack - S.E. GRAFFITI SMALL:
https://www.youtube.com/watch?v=6btMWxLSrzg
Pizza Tower soundtrack - Meatophobia:
https://www.youtube.com/watch?v=I_y3PLiCa6A
https://www.youtube.com/watch?v=6A5F38fa6fg
Jet Set Radio soundtrack - S.E. GRAFFITI SMALL:
https://www.youtube.com/watch?v=6btMWxLSrzg
Pizza Tower soundtrack - Meatophobia:
https://www.youtube.com/watch?v=I_y3PLiCa6A
▲
1
▼
In a 2018 VG247 interview with the game's producer Yoshiaki Hirabayashi, he revealed that the approach to audio and music in the game focused on trying to create immersion in a third-person perspective during combat with zombies through carefully designed audio elements. This is in contrast to the approach taken in Resident Evil 7: Biohazard, where the first-person perspective required a focus on environmental sounds to build tension and immersion by using real-world audio cues and sometimes muting them to increase suspense. He also commented that they tried to ensure the audio remained true to the original game's vision by bringing on the original composer, Shusamu Uchiyama.
▲
1
▼
The unlockable end credits of the Game Boy Camera samples the Twinkle Elementary School theme music from Mother, better known as the Your Name, Please? theme in its internationally released sequel, EarthBound. The director of the Game Boy Camera, Hirokazu "Hip" Tanaka, had previously composed the soundtracks for both games.
Game Boy Camera credits:
https://www.youtube.com/watch?v=UuTyXG28YaY
Mother/EarthBound - Twinkle Elementary:
https://www.youtube.com/watch?v=v8T_BZrSI1U
https://www.youtube.com/watch?v=UuTyXG28YaY
Mother/EarthBound - Twinkle Elementary:
https://www.youtube.com/watch?v=v8T_BZrSI1U
subdirectory_arrow_right Flipnote Studio (Game)
▲
2
▼
In 2010, Nintendo held a competition in Flipnote Studio themed around the Mario series' 25th anniversary, and released an animation for a song with lyrics titled "The Mario Drawing Song" to promote it. This song would later be re-arranged as a slower instrumental and included as the background music that plays on the World Special-8 map in Super Mario 3D Land.
The Mario Drawing Song:
https://www.youtube.com/watch?v=m43W4o6its8
Special 8-Crown:
https://www.youtube.com/watch?v=s6-k1G7eXog
MarioWiki article:
https://www.mariowiki.com/The_Mario_Drawing_Song
https://www.youtube.com/watch?v=m43W4o6its8
Special 8-Crown:
https://www.youtube.com/watch?v=s6-k1G7eXog
MarioWiki article:
https://www.mariowiki.com/The_Mario_Drawing_Song
Franchise: Yakuza: Like a Dragon
▲
2
▼
Throughout several games in the Yakuza series, songs from Sega franchises will play in businesses like convenience stores and karaoke bars. While an official list of every song and where they were used throughout the series has not been finalized, some known examples include songs from the Sonic the Hedgehog series, the Phantasy Star series, Jet Set Radio Future, Nights into Dreams..., Clockwork Knight, and Space Channel 5: Part 2 among others.
YouTube playlist featuring a list of most of the convenience store songs used throughout the Yakuza series:
https://www.youtube.com/playlist?list=PLUNg56HR93De2SELMNHpgnyod3h7QMf6j
Yakuza 4 - Several songs from the Sonic the Hedgehog series including "Dreams of an Absolution" from Sonic the Hedgehog (2006):
https://www.youtube.com/watch?v=Zy9TXjwhJy0
Yakuza 5 - The Concept of Love from Jet Set Radio Future:
https://www.youtube.com/watch?v=WCC1y_g7qxs
Yakuza 5 - Live and Learn from Sonic Adventure 2:
https://www.youtube.com/watch?v=RhpFdVakIXo
https://www.youtube.com/playlist?list=PLUNg56HR93De2SELMNHpgnyod3h7QMf6j
Yakuza 4 - Several songs from the Sonic the Hedgehog series including "Dreams of an Absolution" from Sonic the Hedgehog (2006):
https://www.youtube.com/watch?v=Zy9TXjwhJy0
Yakuza 5 - The Concept of Love from Jet Set Radio Future:
https://www.youtube.com/watch?v=WCC1y_g7qxs
Yakuza 5 - Live and Learn from Sonic Adventure 2:
https://www.youtube.com/watch?v=RhpFdVakIXo
▲
1
▼
Just before fighting Spoiler:Praya Dubia towards the end of the game, the background music that plays in the lead-up to the boss fight is a song titled "Crab Grave". The title of the song and its core notes (while not sharing the exact same melody) are a reference to "Crab Rave", a house song composed by Irish electronic music producer Noisestorm and accompanied by a CGI music video depicting crabs dancing on a remote island that later became a meme.
Another Crab's Treasure - Crab Grave:
https://www.youtube.com/watch?v=GR66yjbmZkY
Noisestorm - Crab Rave:
https://www.youtube.com/watch?v=LDU_Txk06tM
Another Crab's Treasure - Boss fight lead-up with Crab Grave song:
https://www.youtube.com/watch?v=hw1PtWzjPGw
KnowYourMeme article:
https://knowyourmeme.com/memes/crab-rave
https://www.youtube.com/watch?v=GR66yjbmZkY
Noisestorm - Crab Rave:
https://www.youtube.com/watch?v=LDU_Txk06tM
Another Crab's Treasure - Boss fight lead-up with Crab Grave song:
https://www.youtube.com/watch?v=hw1PtWzjPGw
KnowYourMeme article:
https://knowyourmeme.com/memes/crab-rave
▲
1
▼
The title and ending themes of Toy Story on the Sega Genesis (which are covers of Randy Newman's "Strange Things" and "You've Got a Friend in Me" from the movie respectively) use the Commodore Amiga's MOD sound chip, the only Genesis game to use it. Due to the intensive CPU usage caused by the sound chip player, MOD files are only able to be played on static screens, and the rest of the game uses the GEMS sound driver, the standard practice for Western-developed Genesis games. Because of this, any MOD file can be imported into the title or ending of Toy Story, though the sound player is specialized to the Toy Story music and does not play any other MOD file perfectly.
The Cutting Room Floor article:
https://tcrf.net/Notes:Toy_Story_(Genesis)
YouTube playlist featuring Toy Story music mod content:
https://www.youtube.com/playlist?list=PLxU69p73hTabzTOibl2zXFDhWFukJi2pz
https://tcrf.net/Notes:Toy_Story_(Genesis)
YouTube playlist featuring Toy Story music mod content:
https://www.youtube.com/playlist?list=PLxU69p73hTabzTOibl2zXFDhWFukJi2pz
▲
1
▼
There is an unused music track which would have played as the player selects their rival. It most likely went unused in the final game due to how quickly the player can go through the character/stage/difficulty select menus to start playing the game.
Sonic Rivals - Rival Select:
https://www.youtube.com/watch?v=6j__PVOUjmM
Evidence that the track is not used in the final game:
https://www.youtube.com/watch?v=LrOjvLXD4YU
https://www.youtube.com/watch?v=6j__PVOUjmM
Evidence that the track is not used in the final game:
https://www.youtube.com/watch?v=LrOjvLXD4YU
▲
2
▼
The television in the Observatory plays black and white clips of various "Silly Songs With Larry" segments from the VeggieTales TV show, specifically "The Hairbrush Song", "Love My Lips", "The Pirates Who Don't Do Anything", and "The Water Buffalo Song".
Observatory area:
https://www.youtube.com/watch?v=pdFJua3wQ8k#t=1490s
VeggieTales - "The Hairbrush Song":
https://www.youtube.com/watch?v=LtHr7gluh08
VeggieTales - "Love My Lips":
https://www.youtube.com/watch?v=j1FGaCNN1aw
VeggieTales - "The Pirates Who Don't Do Anything":
https://www.youtube.com/watch?v=XaWU1CmrJNc
VeggieTales - "The Water Buffalo Song":
https://www.youtube.com/watch?v=ltG37Bbx1qk
https://www.youtube.com/watch?v=pdFJua3wQ8k#t=1490s
VeggieTales - "The Hairbrush Song":
https://www.youtube.com/watch?v=LtHr7gluh08
VeggieTales - "Love My Lips":
https://www.youtube.com/watch?v=j1FGaCNN1aw
VeggieTales - "The Pirates Who Don't Do Anything":
https://www.youtube.com/watch?v=XaWU1CmrJNc
VeggieTales - "The Water Buffalo Song":
https://www.youtube.com/watch?v=ltG37Bbx1qk
▲
1
▼
Each playable pilot in Star Fox Command has their own unique character musical themes suited for them. Of the playable cast, Fox, Falco and Slippy are unique in that they're the only characters to have additional themes when attacking enemy bases. Fox's enemy base theme in particular is a rearrangement of the Area 6 theme from Star Fox 64.
Star Fox Command OST:
https://www.youtube.com/playlist?list=PLjyLjyXJQJUOdYDlujRj3Sw3Yd9u6VcXu
The unique enemy base character themes in question are:
Fox's Assault - Star Fox Command:
https://www.youtube.com/watch?v=cKl3HG_5p7g
Slippy's Mighty Brain - Star Fox Command:
https://www.youtube.com/watch?v=ko3EWEc0A9g
The Skillful Flight of Falco - Star Fox Command:
https://www.youtube.com/watch?v=GCHOaHr5f1s
https://www.youtube.com/playlist?list=PLjyLjyXJQJUOdYDlujRj3Sw3Yd9u6VcXu
The unique enemy base character themes in question are:
Fox's Assault - Star Fox Command:
https://www.youtube.com/watch?v=cKl3HG_5p7g
Slippy's Mighty Brain - Star Fox Command:
https://www.youtube.com/watch?v=ko3EWEc0A9g
The Skillful Flight of Falco - Star Fox Command:
https://www.youtube.com/watch?v=GCHOaHr5f1s
▲
1
▼
Whenever Madotsuki turns on her TV in the dream world version of her room from Version 0.06 onward, there is a 1/8 chance that the view will cut to a full-screen event in which two rows of Paracas-esque figures scroll across the screen. "KALIMBA", the theme song for this event, was originally uploaded on Kikiyama's players.music-eclub.com profile on January 13, 2004, almost five months before Yume Nikki first released. This version of the song is substantially longer than the one that would ultimately be included in the event, clocking in at eight minutes instead of several seconds. Additionally, the cover art for the full-length version features the same rows of figures depicted in the event, albeit with a slightly duller color scheme.
Due to a lack of public statements from Kikiyama, it is unknown if the song was composed with Yume Nikki in mind from the outset or if the KALIMBA event was included as an Easter egg referencing their non-game work.
Due to a lack of public statements from Kikiyama, it is unknown if the song was composed with Yume Nikki in mind from the outset or if the KALIMBA event was included as an Easter egg referencing their non-game work.
The Cutting Room Floor articles:
https://tcrf.net/Prerelease:Yume_Nikki#Listed_Music
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
Reupload of the full version of "KALIMBA":
https://www.youtube.com/watch?v=3a0gd-eU1DA
https://tcrf.net/Prerelease:Yume_Nikki#Listed_Music
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
Reupload of the full version of "KALIMBA":
https://www.youtube.com/watch?v=3a0gd-eU1DA
▲
1
▼
Number World was not implemented until Version 0.08; in prior builds, the gray door in the Nexus with a large red circle on it instead lead to an early iteration of Lamp World. Of note is that the earlier version of Lamp World features an alcove full of beds and cupboards. A bloodstain is also present in the bottom-right corner of the room; in Version 0.07, this stain teleports Madotsuki to the Guillotine Room when stepped on. This alcove would be moved to the Number World in Version 0.08 onward, and the bloodstain would be replaced with a Zippertile spewing blood out of its mouth, still acting as a warp to the Guillotine Room.
Additionally, the early version of Lamp World featured background music that is not present anywhere in Version 0.08 onward; this track was also used for the Face Carpet area in Forest World before it was concurrently replaced in Version 0.08 with the background music for the hot springs building in the Wilderness, played at 70% speed.
Additionally, the early version of Lamp World featured background music that is not present anywhere in Version 0.08 onward; this track was also used for the Face Carpet area in Forest World before it was concurrently replaced in Version 0.08 with the background music for the hot springs building in the Wilderness, played at 70% speed.
▲
1
▼
RPG Maker 2003 allows developers to adjust the playback speed of an area's background music, something that Yume Nikki frequently makes use of. Several songs are featured in multiple areas, and in most cases, they are slowed down or sped up to fit a certain mood:
• The Mall Rooftop's background music is "I Fly to the Sky Forever", the Witch's Flight music, played at 70% speed.
• The Sewers' eponymous background music is "A Damp and Humid Place", the Dense Woods A music, played at 60% speed.
• "Menu Type Change", the background music for each of the rooms in the Mall, is "Start of Yume Nikki", the title screen theme, played at 50% speed.
• The eponymous discordant noise heard when summoning Uboa in Poniko's house is the screeching that plays in the Guillotine Room slowed to 50% speed.
• "I Don't Know Where I Came From", the Teleport Maze's background music, is "FEVER", the Aztec Rave Monkey's theme, played at 50% speed.
• "On a Hill, Shining Feet", the Neon Tile Path's background music, is the Snow World's eponymous theme played at 70% speed.
• "Wei Wilderness", the Wilderness' background music, is "The Dream Always Begins in the Veranda", the ambient noise heard in the dream version of Madotsuki's apartment, played at 50% speed.
• The Face Carpet area in the Forest World uses "Tokun-Tokun", the background music from the hot springs building hidden in the Wilderness, played at 70% speed.
• The background music heard in the entrance to the Mall is the eponymous background music from Shield Folk World, played at 50% speed.
• The Docks' eponymous background music is "The Mural World", heard in the area of the same name and in Footprint Path 1, played at 50% speed.
• Puddle World's eponymous background music is "Many Footprints", Footprint Path 2's background music, played at 50% speed.
Additionally, many unique area themes are played at a modified speed by default:
• "Scar Doesn't Disappear", the background music that plays in the underground area in Mars, is played at 80% of its actual speed.
• "The Land of Dreams?", the Pink Sea's background music, is played at 60% speed.
• "The Scribbling World", the ambient hum heard in Graffiti World and Hell, is played at 60% speed.
• "The Candle World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "Do You Play a Family Game?", the main menu theme for the "Famitendo" in Madotsuki's room, is played at 70% speed.
• "The Black Department Store", the ambient noise heard in the Mall and in Big Red's room, is played at 50% speed.
• "The Forest World", a series of gong chimes heard in the area of the same name, are played at 50% speed.
• "Up Up...", the ambient hum heard in the stairway leading from the Wilderness to the Sky Garden, is played at 50% speed.
• "The Wall of Cold Stone", the ambient noise heard in Ghost World, is played at 50% speed.
• "I Don't Want to See It!", the ambient noise heard during the FACE event, is played at 80% speed.
• "The Number World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "A Small Shrine Was Forgotten", the background music for the FC Pyramids and other select areas in FC World, is played at 90% speed.
Relatedly to the above, the chimes that make up "The Snow World" are also the same ones heard when interacting with jellyfish, played back at 110% speed for the first note and at normal speed for the second.
• The Mall Rooftop's background music is "I Fly to the Sky Forever", the Witch's Flight music, played at 70% speed.
• The Sewers' eponymous background music is "A Damp and Humid Place", the Dense Woods A music, played at 60% speed.
• "Menu Type Change", the background music for each of the rooms in the Mall, is "Start of Yume Nikki", the title screen theme, played at 50% speed.
• The eponymous discordant noise heard when summoning Uboa in Poniko's house is the screeching that plays in the Guillotine Room slowed to 50% speed.
• "I Don't Know Where I Came From", the Teleport Maze's background music, is "FEVER", the Aztec Rave Monkey's theme, played at 50% speed.
• "On a Hill, Shining Feet", the Neon Tile Path's background music, is the Snow World's eponymous theme played at 70% speed.
• "Wei Wilderness", the Wilderness' background music, is "The Dream Always Begins in the Veranda", the ambient noise heard in the dream version of Madotsuki's apartment, played at 50% speed.
• The Face Carpet area in the Forest World uses "Tokun-Tokun", the background music from the hot springs building hidden in the Wilderness, played at 70% speed.
• The background music heard in the entrance to the Mall is the eponymous background music from Shield Folk World, played at 50% speed.
• The Docks' eponymous background music is "The Mural World", heard in the area of the same name and in Footprint Path 1, played at 50% speed.
• Puddle World's eponymous background music is "Many Footprints", Footprint Path 2's background music, played at 50% speed.
Additionally, many unique area themes are played at a modified speed by default:
• "Scar Doesn't Disappear", the background music that plays in the underground area in Mars, is played at 80% of its actual speed.
• "The Land of Dreams?", the Pink Sea's background music, is played at 60% speed.
• "The Scribbling World", the ambient hum heard in Graffiti World and Hell, is played at 60% speed.
• "The Candle World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "Do You Play a Family Game?", the main menu theme for the "Famitendo" in Madotsuki's room, is played at 70% speed.
• "The Black Department Store", the ambient noise heard in the Mall and in Big Red's room, is played at 50% speed.
• "The Forest World", a series of gong chimes heard in the area of the same name, are played at 50% speed.
• "Up Up...", the ambient hum heard in the stairway leading from the Wilderness to the Sky Garden, is played at 50% speed.
• "The Wall of Cold Stone", the ambient noise heard in Ghost World, is played at 50% speed.
• "I Don't Want to See It!", the ambient noise heard during the FACE event, is played at 80% speed.
• "The Number World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "A Small Shrine Was Forgotten", the background music for the FC Pyramids and other select areas in FC World, is played at 90% speed.
Relatedly to the above, the chimes that make up "The Snow World" are also the same ones heard when interacting with jellyfish, played back at 110% speed for the first note and at normal speed for the second.
The Cutting Room Floor article:
https://tcrf.net/Yume_Nikki#100.25_speed_songs
YouTube video showcasing how Yumi Nikki's soundtrack uses playback speed modifications:
https://www.youtube.com/watch?v=cLQwGQAYzCY
YouTube video comparing the jellyfish sound effect to Snow World's theme:
https://www.youtube.com/watch?v=zWVe2KzM0HM
https://tcrf.net/Yume_Nikki#100.25_speed_songs
YouTube video showcasing how Yumi Nikki's soundtrack uses playback speed modifications:
https://www.youtube.com/watch?v=cLQwGQAYzCY
YouTube video comparing the jellyfish sound effect to Snow World's theme:
https://www.youtube.com/watch?v=zWVe2KzM0HM
▲
2
▼
In the September 14, 2023 edition of the Undertale/Deltarune newsletter, Toby Fox revealed that a stealth sequence was planned for Chapter 3, only to be cut partway through development due to his dissatisfaction with it, stating that "a mechanic which basically just makes you move slower isn't necessarily fun." To compensate for the segment's removal, Fox included an MP3 file of the music that was composed for it, as the song would not be featured in the final game.
▲
1
▼
In 2012, Toby Fox posted several Yume Nikki fan songs to his Tumblr account. One of these, "waltz of seccom masada" (named after a fan nickname for the piano-playing NPC in the spaceship area), bears strong similarities to the Deltarune track "Man" (heard in the hidden rooms where Kris can obtain an egg from an invisible NPC behind a tree), indicating that Fox repurposed and rearranged the song for his own project years later.
Deltarune - Secret tree rooms featuring "Man":
https://www.youtube.com/watch?v=BYbzt3r97ZE
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Deltarune/Early_Development#fwugradiation_Tumblr
Toby Fox's Tumblr post:
https://fwugradiation.tumblr.com/post/20325508850/made-up-yume-nikkis-dark-tunnel-amphitheater
https://www.youtube.com/watch?v=BYbzt3r97ZE
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Deltarune/Early_Development#fwugradiation_Tumblr
Toby Fox's Tumblr post:
https://fwugradiation.tumblr.com/post/20325508850/made-up-yume-nikkis-dark-tunnel-amphitheater
▲
3
▼
In 2022, the English rock band Arctic Monkeys released a song titled "Sculptures of Anything Goes", featuring the following lyric in the last verse of the song:
This lyric became the subject of news articles when fans on the music lyrics website Genius initially determined that it was referencing the obscure Nintendo DS game City Life DS, which only released in France in 2008 and the United Kingdom in 2009, and did not sell as well as previous games in the City Life series. Fans theorized that the difficulty in finding a copy of the game referenced in the lyric stemmed from Nintendo eventually discontinuing the DS family of systems to support future consoles. They also cited the closure of the Nintendo 3DS/Wii U versions of the Nintendo eShop as another possibility, but this was unfounded as City Life DS was only officially released as a physical cartridge and not part of the Wii U Virtual Console's Nintendo DS library.
However, it was confirmed in an interview with the band's frontman Alex Turner by Rolling Stone Germany on the day the song released that the lyric was not about City Life DS. He attributed the lyric to the works of author David Foster Wallace, most likely as a reference to his book "Infinite Jest" where the characters consume entertainment in the form of cartridges, which could also be referring to Turner's growing struggle to appeal and relate to Arctic Monkeys' audience from their earlier years as their sound and image changed later on.
"The simulation cartridge for City Life '09 is pretty tricky to come by."
This lyric became the subject of news articles when fans on the music lyrics website Genius initially determined that it was referencing the obscure Nintendo DS game City Life DS, which only released in France in 2008 and the United Kingdom in 2009, and did not sell as well as previous games in the City Life series. Fans theorized that the difficulty in finding a copy of the game referenced in the lyric stemmed from Nintendo eventually discontinuing the DS family of systems to support future consoles. They also cited the closure of the Nintendo 3DS/Wii U versions of the Nintendo eShop as another possibility, but this was unfounded as City Life DS was only officially released as a physical cartridge and not part of the Wii U Virtual Console's Nintendo DS library.
However, it was confirmed in an interview with the band's frontman Alex Turner by Rolling Stone Germany on the day the song released that the lyric was not about City Life DS. He attributed the lyric to the works of author David Foster Wallace, most likely as a reference to his book "Infinite Jest" where the characters consume entertainment in the form of cartridges, which could also be referring to Turner's growing struggle to appeal and relate to Arctic Monkeys' audience from their earlier years as their sound and image changed later on.
Arctic Monkeys - Sculptures of Anything Goes:
https://www.youtube.com/watch?v=KQsrIxyoJdE
City Life DS release dates:
https://web.archive.org/web/20180109182552/https://www.gamespot.com/city-life-ds/
Alex Turner Rolling Stone Germany interview:
https://www.rollingstone.de/arctic-monkeys-alex-turner-im-grossen-interview-zum-neuen-album-the-car-2508705/
Speculation news coverage:
https://www.nme.com/news/gaming-news/arctic-monkeys-sneak-an-obscure-nintendo-reference-into-the-car-3333593
https://www.gamesradar.com/an-obscure-nintendo-city-builder-has-resurfaced-on-the-new-arctic-monkeys-album/
https://www.nintendolife.com/news/2022/10/random-arctic-monkeys-song-potentially-makes-obscure-ds-city-builder-reference
https://indigomusic.com/pop-cultures/arctic-monkeys-made-a-subtle-nintendo-reference-in-their-track-the-car?amp=1
https://www.youtube.com/watch?v=KQsrIxyoJdE
City Life DS release dates:
https://web.archive.org/web/20180109182552/https://www.gamespot.com/city-life-ds/
Alex Turner Rolling Stone Germany interview:
https://www.rollingstone.de/arctic-monkeys-alex-turner-im-grossen-interview-zum-neuen-album-the-car-2508705/
Speculation news coverage:
https://www.nme.com/news/gaming-news/arctic-monkeys-sneak-an-obscure-nintendo-reference-into-the-car-3333593
https://www.gamesradar.com/an-obscure-nintendo-city-builder-has-resurfaced-on-the-new-arctic-monkeys-album/
https://www.nintendolife.com/news/2022/10/random-arctic-monkeys-song-potentially-makes-obscure-ds-city-builder-reference
https://indigomusic.com/pop-cultures/arctic-monkeys-made-a-subtle-nintendo-reference-in-their-track-the-car?amp=1
subdirectory_arrow_right Dance Dance Revolution Hottest Party 5 (Game), Dance Dance Revolution II (Game)
▲
1
▼
Dance Dance Revolution X3 VS 2ndMix's interface and background music strongly resemble that which appeared in Dance Dance Revolution II/Hottest Party 5. This connection may possibly stem from both games releasing within a month of each other, suggesting they were developed simultaneously and shared development assets.
Article on List of North American Console DDR Games:
https://remywiki.com/North_American_DanceDanceRevolution_Games#Nintendo_Wii
RemyWiki articles on DDR X3 VS 2ndMix and DDRII/HP5:
https://remywiki.com/AC_DDR_X3
https://remywiki.com/CS_DDR_II
Video of DDR II Interface:
https://www.youtube.com/watch?v=jbOi1uCYtko?t=36
Video of DDR X3 VS 2ndMix Interface:
https://www.youtube.com/watch?v=676PuAyLAts
https://remywiki.com/North_American_DanceDanceRevolution_Games#Nintendo_Wii
RemyWiki articles on DDR X3 VS 2ndMix and DDRII/HP5:
https://remywiki.com/AC_DDR_X3
https://remywiki.com/CS_DDR_II
Video of DDR II Interface:
https://www.youtube.com/watch?v=jbOi1uCYtko?t=36
Video of DDR X3 VS 2ndMix Interface:
https://www.youtube.com/watch?v=676PuAyLAts
▲
1
▼
When fighting the final boss Spoiler:Sigma, the music that plays in the fight, Spoiler:"Sigma 1st" (where the cloaked and uncloaked form fight occurs) & Spoiler:"Sigma 2nd" (where the final form fight occurs) is oddly swapped in the PC version of the game. This is due to mislabelled filenames, and can be easily fixed by manually swapping the filenames within the data for the PC version.
PC version footage of music swap:
https://www.youtube.com/watch?v=imlfTxaTyzE
PlayStation version footage with correct music order:
https://www.youtube.com/watch?v=Kkpf6f7J5Xc?t=13788
The Cutting Room Floor article:
https://tcrf.net/Mega_Man_X4#Windows_version
https://www.youtube.com/watch?v=imlfTxaTyzE
PlayStation version footage with correct music order:
https://www.youtube.com/watch?v=Kkpf6f7J5Xc?t=13788
The Cutting Room Floor article:
https://tcrf.net/Mega_Man_X4#Windows_version