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Cyberpunk 2077
1
There are unused voice lines within the game's files for male V that pertain to the Judy romance, which are normally exclusive to female V. According to CD Projekt Red, this is because all of V's dialogue, regardless of whether it was intended for male or female V, was recorded by both voice actors to "avoid missing something by mistake that would require future recordings."
MySims Racing
1
There are four unused music tracks in the game. Two of them were planned to be character themes for Makoto and T.O.B.O.R., and the other two were planned to be racetrack themes for Pinball Canyon and Dr. F's Daredevil Drive.
MySims
1
Two songs carried over from The Sims 2's "Pets" expansion, specifically "Fruit A Topia" and "The Sum of Six Sims", appear in the game files for the Create-A-Sim mode, likely being used as placeholders.
MySims Kingdom
1
Originally, an island known as Shipwreck Cove (designed by producer Jason Kim) was going to appear in the game, with much of its data remaining in the game files. Despite how finished the remaining materials look, designer Brian Kaiser claimed that the developers did not get very far into production on it. The full level layout can be found in the unused data, meaning that the island can be stitched together using several models. Four NPCs were intended to appear on the island, those being Vice Admiral Morgan, Neema, Theodore, and Mira (who would later be reworked into Mira Cull, the daughter of series regular Barney Cull in MySims SkyHeroes; it's unknown if she was intended to be related to him in this game). Additionally, five music tracks related to the island are also in the game files, the names of which suggest that planned landmarks for the island include a Pirate Lighthouse, Mira's House, and Neema's Shack.
person chocolatejr9 calendar_month August 28, 2024
Sonic and the Black Knight
1
Sonic has unused voice clips for when using the Gale Drive move, which can be heard in both English and Japanese.
Sonic Rivals
1
Attachment There is an unused music track which would have played as the player selects their rival. It most likely went unused in the final game due to how quickly the player can go through the character/stage/difficulty select menus to start playing the game.
person CuriousUserX90 calendar_month June 22, 2024
Sonic Rivals - Rival Select:
https://www.youtube.com/watch?v=6j__PVOUjmM

Evidence that the track is not used in the final game:
https://www.youtube.com/watch?v=LrOjvLXD4YU
Yume Nikki
1
Attachment Number World was not implemented until Version 0.08; in prior builds, the gray door in the Nexus with a large red circle on it instead lead to an early iteration of Lamp World. Of note is that the earlier version of Lamp World features an alcove full of beds and cupboards. A bloodstain is also present in the bottom-right corner of the room; in Version 0.07, this stain teleports Madotsuki to the Guillotine Room when stepped on. This alcove would be moved to the Number World in Version 0.08 onward, and the bloodstain would be replaced with a Zippertile spewing blood out of its mouth, still acting as a warp to the Guillotine Room.

Additionally, the early version of Lamp World featured background music that is not present anywhere in Version 0.08 onward; this track was also used for the Face Carpet area in Forest World before it was concurrently replaced in Version 0.08 with the background music for the hot springs building in the Wilderness, played at 70% speed.
Deltarune
2
Attachment In the September 14, 2023 edition of the Undertale/Deltarune newsletter, Toby Fox revealed that a stealth sequence was planned for Chapter 3, only to be cut partway through development due to his dissatisfaction with it, stating that "a mechanic which basically just makes you move slower isn't necessarily fun." To compensate for the segment's removal, Fox included an MP3 file of the music that was composed for it, as the song would not be featured in the final game.
Code Vein
2
Attachment In a pre-release gameplay video from 2018, at the end of a tour of the Home Base, a light-up sign of the logo for the pizza restaurant chain Domino's can be seen hanging on a wall near the refrigerator. This sign would be removed in the final game, but within the game's files are several voice lines spoken by the game's main cast (Coco, Davis, Eva, Io, Jack, Louis, Mia, Rin and Yakumo) talking about eating freshly delivered pizza in an unusually glorifying manner without mentioning the company by name. It's unclear how these voice clips would have been used in the game, but when taken with the unused Domino's sign, it's believed that this was all part of a planned promotional tie-in that fell through when the game was delayed to 2019, where Domino's would have somehow survived the apocalypse in the game's story and adapted to the Revenants and the Lost.
person MehDeletingLater calendar_month April 29, 2024
Code Vein - Domino's voice lines:
https://www.youtube.com/watch?v=QNnNoC32N1k

Code Vein - Home Base early gameplay:
https://www.youtube.com/watch?v=OGhVIQShNz0

The Cutting Room Floor article:
https://tcrf.net/Code_Vein#Domino.27s_Pizza_Promotion_Leftovers
Jurassic Park: Operation Genesis
1
Attachment In an interview with the developers at Blue Tongue, they mentioned several buildings they wanted to include in this game, but had to drop due to design decisions or memory constraints on home consoles:

•Hotels, which would provide extra accommodation for guests.
•Dino-Vet Station, which would have been vital for keeping dinosaurs healthy.
•Hunting Platforms, which would let visitors hunt down carnivores in the park from afar.

The Dino-Vet Station can be found in earlier promotional material for Jurassic Park: Operation Genesis and also within its game files. Likewise with the Hunting Platform, which also still has Audio, Ini and even Rig Files within the game.
person Dinoman96 calendar_month March 27, 2024
Developer interview about JPOG post release:
https://www.gamedeveloper.com/business/postmortem-blue-tongue-software-s-i-jurassic-park-operation-genesis-i-

Article on the Hunting Platform on JPOG Archive fan site:
https://lucca2951.wixsite.com/jp-genesis-archives/hunting-platform

Article on the Dino-Vet Station on JPOG Archive fan site:
https://lucca2951.wixsite.com/jp-genesis-archives/medic-station
Nicktoons Unite!
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Attachment Within the game's data are unused voice clips for a solo boss fight against Professor Calamitous, who in the released game only appears during the final battle against the full Syndicate. Some of these clips feature Calamitous threatening to destroy Retroville with a doomsday device, a subplot not present in the final game. This implies that Jimmy Neutron's route was originally going to follow the same formula as Danny Phantom, SpongeBob SquarePants, and Timmy Turner's routes, in which the team visits an individual character's world and foils a villainous scheme by an individual member of the Syndicate there. This is corroborated by a pre-release screenshot in which the monochrome Retroville simulation seen in "Fantastic Voyage of Goddard" is instead in full color.
person VinchVolt calendar_month March 25, 2024
The Cutting Room Floor articles:
https://tcrf.net/Nicktoons_Unite!_(PlayStation_2,_GameCube)/Unused_Audio#Professor_Calamitous
https://tcrf.net/Prerelease:Nicktoons_Unite!_(PlayStation_2,_GameCube)#Retroville
Arcaea
subdirectory_arrow_right Sound Voltex III: Gravity Wars (Game)
1
The song "Red and Blue" was originally composed by Silentroom, then known under the alias "Polycube" for Sound Voltex III: Gravity War's "The First VOLTEX Character Theme Song Contest" in 2014. However, the song was unable to be submitted due to missing the deadline. It was later added and repurposed for Arcaea in the 1.5.0 update.
person aa1205 calendar_month March 21, 2024
Video interview with Silentroom verifying this information:
https://www.youtube.com/watch?v=Th-c6okksMU#t=1194

Arcaea Fandom wiki page:
https://arcaea.fandom.com/wiki/Red_and_Blue
Duckman: The Graphic Adventures of a Private Dick
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1
Lemmings
subdirectory_arrow_right Scooby-Doo (Franchise)
1
Attachment Lemmings was originally going to use a soundtrack of plagarised copyrighted music, something that was common in microcomputer games the decade prior, including pop songs and television theme songs. In the final game, these were swapped for public domain songs, though a sample of Don Messick as Scooby-Doo used for a cover of the Scooby-Doo & Scrappy-Doo theme song would be retained in the How Much is that Doggie in the Window? music track. The Mission: Impossible theme seems to have been chosen in reference to a fad on British television at the time of showing squirrels performing stunts to the song.
LEGO Friends
1
Attachment The Nintendo DS version of LEGO Friends has a failsafe for out-of-bounds glitches where the player character will respawn after falling for longer than any moment in the game requires her to (1 second). This failsafe notably has its own voice clip saying "Uh, oh!" that is not used anywhere else in the game.
Max & the Magic Marker
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The NTSC release of the Nintendo DS version of Max & the Magic Marker has the entirety of the song "Wonderwall" by Oasis in its files, complete with audio tag metadata and the cover artwork of their album (What's the Story) Morning Glory?.
Nickelodeon All-Star Brawl
1
Attachment 3 items from Nickelodeon All-Star Brawl were removed before the items update: a fart cloud, the Krusty Krab blimp, and a wrench set. The fart cloud and blimp's use are not fully known, but the wrench set would've created a platform like Toph's down special. They were rejected "because they weren't that fun".

In the files of the game, there is content implying two other potential appearances for the Krusty Krab Blimp: a texture for the Kids' Choice Awards blimp, and voice lines from the announcer referencing the Teenage Mutant Ninja Turtles' blimp, which is used in April's up special, as an item.
person Rocko & Heffer calendar_month January 9, 2024
Items, wrench set's use is mentioned in replies:
https://twitter.com/diegotzee/status/1534679049007767553

Turtle and KCAs Blimp:
https://tcrf.net/Nickelodeon_All-Star_Brawl
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
1
Attachment Found within the files of Star Fox Adventures is an unused audio track for the WarpStone's introduction cutscene, which also includes verbal dialogue. This was clearly an earlier version before Rare had done a voice-acting retake.

Most notably, the music that plays in the background is a remnant from Dinosaur Planet, from the scene where Krystal first arrives in SwapStone Circle and thus meets her respective SwapStone, Rubble. In the final Star Fox Adventures, music performed by bagpipes is played instead in this particular cutscene.
person Dinoman96 calendar_month January 6, 2024
Star Fox Adventures - WarpStone Intro (Unused Ver.):
https://www.youtube.com/watch?v=pu3t14ehnRg

Star Fox Adventures - WarpStone Intro cutscene:
https://www.youtube.com/watch?v=f9M9-sPHACA

Dinosaur Planet - Krystal meets Rubble in SwapStone Circle:
https://youtu.be/CuKPMHg_qzY?t=1173

Dinosaur Planet - Arriving at SwapStone Circle music track:
https://www.youtube.com/watch?v=5w_DfIEM7Fs
Star Wars: Monopoly
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Attachment Star Wars: Monopoly contains a set of two unused lyric music videos, which are both in-jokes welcoming new employees to Artech Studios.
Pokémon Yellow Version: Special Pikachu Edition
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Attachment Unlike the rest of the game's soundtrack, the introductory music is programmed to play exclusively in mono. Despite this, it features fully functional stereo mixing, which can be enabled by forcing the game to begin with one of the three Headphone modes enabled. In this configuration, the only part of the audio to remain in mono is the Game Freak logo, which would not receive a stereo version until the Generation II titles.
person VinchVolt calendar_month December 21, 2023
The Cutting Room Floor article:
https://tcrf.net/Pokémon_Yellow#Unused_Stereo_Mixing

YouTube video showing the intro with stereo mode enabled:
https://www.youtube.com/watch?v=YupZKvxeSEI
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