According to Luke's English voice actor Aleks Le, Luke was originally supposed to say "Yes! I won!" for one of his victory poses. However, Aleks Le was against this since he found the line to be generic and instead suggested "Woo! Let's go", taking inspiration from the Street Fighter competitive scene, where the phrase "let's go" is often heard. Voice director Jonathan Klein was against it since he didn't understand it, but after hearing Aleks Le performance he accepted the change.
M&M's Minis Madness had a one-level demo for personal computers released on the M&M's official website which used a proprietary emulator. It does not feature the opening cutscene.
In Super Fall Brawl, one of the many reskins of Jingle Brawl, the new character was intended to be Sheen Estevez from Jimmy Neutron, in promotion for his then-new spin-off series Planet Sheen. However, Sheen was not coded correctly, making him near-impossible to beat in a fight. The game's second update would remove Sheen and his stage completely, and he would never be added back in, making Fall Brawl the only Super Brawl game without any new combatants. Sheen would return in Super Brawl 2, though the House of Pain stage, based on the first episode of Planet Sheen, would be swapped for a Zeenu stage generally based on Planet Sheen instead of a single episode.
The US version of Drill Dozer modifies some of the unlockable generic costumes to reference (or further emphasize existing references to) different Game Freak and Nintendo games - a schoolgirl outfit being swapped for an outfit of Leaf from Pokémon FireRed and LeafGreen, a nurse outfit being given extra details to reference Click Medic, a futuristic outfit being replaced with a Pulseman outfit, and costumes already based on Mario and Mendel Palace being given extra details from their source material.
Despite references to Click Medic and Pulseman being added in the US version, those games had not received US releases at that point.
These changes were reverted for the European version of the game
There exists 5 versions of Donkey Kong 5: The Journey of Over Time and Space:
• the original version featuring Donkey Kong • Harry Boy and the Chamber of Secrets, featuring characters from Harry Potter • 2003 Digitmon Sapphire featuring Digimon and Bubble Bobble characters • Super Marrio Sunshine, which is identical to Over Time and Space aside from a different title screen and an added glitch, still featuring Donkey Kong and not Mario • Digit Dinosaur 7: The Adventrue of Devildom which is identical to Digitmon aside from a different title screen, and is theorized to predate it due to having Sintax's copyright info.
Of the 3 main releases, the level layouts are closest to Super Mario Bros. in Digitmon, and least accurate in Harry Boy.
This game was not originally envisioned as a successor to the original Pac-Man, but rather a spin-off. The title was changed from Hello Pac-Man! to Pac-Man 2: The New Adventures in Western localization.
The Pac-Man Google Doodle was not properly optimized for Firefox users, which led to the Pac-Man sound effects playing in sequence unprompted, even if Google was on a different tab, with many users mistaking the ghosts' movement noises for cartoon police sirens and believing to have caught a virus.
So many questions were posted on Mozilla's Q&A forums that, once they prepared an article to explain the Pac-Man glitch, the company's database server had slowed down to a point where the article took long to upload.
In Dance Dance Revolution Supernova, the song "Healing-D-Vision" erroneously uses 8th and 16th note steps throughout the song, despite the song itself utilizing a triplet (12th note) beat. This is especially noticeable in the first half of the song.
This mistake was fixed in Dance Dance Revolution X.
Puschel the Squirrel is named after Puschel, das Eichhorn, the German title for the anime Bannertail: The Story of Gray Squirrel, and her character design resembles a squirrel character from the series named Sue.
Despite the Crazy Frog's defining ability being the use of an invisible motorcycle, and him being seen riding it on the box art, he drives a car in the Game Boy Advance version of Crazy Frog Racer
Despite the Game Boy Advance version of Crazy Frog Racer being rated 3+, Rasta Dog's model has what appears to be a joint of marijuana resting in his mouth - this is just barely visible in-game due to sprite compression.
In the first demo for Big Boy Boxing, the tutorial opponent was called "The Hobo Dude". In a later trailer, his name was changed to "A Wild Dude", likely to avoid classist implications.
When you are locked onto a target in Metroid Prime, pressing the jump button does a sideways dash. This lets the player easily strafe around a target and dodge incoming fire. This sideways strafe jump sets a horizontal velocity on the player that continues to circle around the target while locked on, but if you unlock the target just as the strafe jump starts, Samus keeps the horizontal momentum without the lock-on pull. This trick, which the game's speedrunning community called the Scan Dash, allows for a larger horizontal distance traversal than a normal jump. Using this momentum can let Samus catch the edge of the cliff beside her ship in the Landing Site and get the Space Jump Boots early upon landing.
According to programmer Zoid Kirsch, creative use of the game physics and movement that results in acquiring items out of order allows for creative exploration of the game world. While sequence breaks like this are a crucial part of the Metroid series, this trick would actually be patched out in later releases of the game.
After each level is cleared, the player will reach a results screen that tallies up every kill they got in the level. In the PC version of the game, the player is able to speed through this screen by mashing the swift attack button. This option is not available in any of the console versions.
The game is designed for a 4:3 display, with 16:9 support being limited to the title screen, menus, and credits. Because of this, the original North American and European releases feature colorful custom borders which occupy the unused screen space during 4:3 segments when playing on a 16:9 display. However, this attracted complaints from players, as the static nature of the borders risked causing screen burn-in after prolonged periods of play. Consequently, later revisions remove the borders, instead using standard black bars.
In Metroid Prime, the wait time for doors between different rooms to open can sometimes last a long time, because it acts as a buffer to allow the room past the door to load in. In most cases, two rooms can be loaded in at once, the one Samus is in, and the one she is going to (on rare occasions three rooms can be loaded in), and in rooms with multiple exits, only one door can be open at a time.
According to programmer Zoid Kirsch, the game's developers went with the design of the blue force field on the doors that fades when shot to indicate the door is "ready" to open, but has to wait until the room behind it is loaded. Most times, the room should already be loaded by the time Samus gets to the door, but some gameplay elements like the Morph Ball make it so she can get there much faster. On the GameCube and Wii disc copies of Metroid Prime, this means you will have to wait for the disc to be read and finish loading the room for the door to open, but on a digital copy like the Wii U Nintendo eShop release of Metroid Prime Trilogy, the load times are much faster since the game is stored on the console's internal memory with no other changes to the game.
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The remake considerably ages up Yumetaro's owner, giving her a visibly adult appearance despite still filling the role of a small child. In light of this, the game's cutscenes feature an Easter egg where, while being teleported, the girl's clothes briefly disappear for a few frames, followed by her lingerie.
The original release of the game in both Japan and Scandinavia contains a track in the sound test called "Strange Memories of Death". This song is not featured anywhere else in the game, implying that whatever purpose it was written for was discarded during development. The arcade remake, Gimmick! EXACT☆MIX, would finally incorporate the song for the new continue screen.
In the Piko Interactive Collection 2 for the Evercade, Barkley: Shut Up & Jam and its sequel are included under the revised name of Hoops: Shut Up & Jam, with all likenesses of Charles Barkley swapped for a single Adobe stock photo of an angry black man, named "Joe Hoops" by the game text.
In Gimmick: Exact Mix, a black bird ally from the original game was recolored to resemble Kyorochan, the mascot of ChocoBall, a Japanese malt chocolate ball brand similar to Maltesers or Whoppers.