Trivia Browser
Sorting options

▲
1
▼
In an interview with the game's producer Yasunori Ogura published on PlayStation.Blog on August 21, 2023, he was asked how the series was able to be revived after ten years since the previous installment in the Armored Core series, and when did the initial planning and development began? He responded:
"First, I would like to thank everyone for their continued support of the Armored Core series throughout the years, especially our fans, who have been waiting for ten years since the previous installment, Armored Core: Verdict Day.
As for the process leading up to the development of this title, our company’s President, Hidetaka Miyazaki, myself, the director, Yamamura, and many other members of the development team all really wanted to create a new Armored Core game. We also fostered a team of very talented people through our experience in developing other titles, so we basically had no reason not to go ahead with the development of a new Armored Core.
So, around 2018, in the early stages of development, Miyazaki and a few others established a small team of initial directors who went back and reevaluated the fundamentals of the Armored Core series and began development of a prototype that helped them determine the direction of the new entry. After the release of Sekiro: Shadows Die Twice in 2019, Yamamura joined the project and took over as director. Full-scale development kicked off around 2020.
Meanwhile, because we had several projects underway at the same time, we had to allocate internal resources for the development of other titles. Which in turn resulted in a long ten-year wait for this game."

▲
1
▼
According to English voice actor Aleks Le in his YouTube video "LUKE SINGS TMNT THEME SONG (OFFICIAL) SF6", he stated that in February 2023, he had dinner with the game's director Takayuki Nakayama, who said that he and his team really loved Aleks' passion and watching at all the cool and funny things Aleks did with the character both in-game and online. Nakayama then asked Aleks if he could get Luke to sing a song, to which he replied: "Me? No, I don't know how to sing... But Luke? Even if he's bad..." Nakayama's idea was to recruit Aleks to sing the lyrics to a new arrangement of the Teenage Mutant Ninja Turtles theme song, arranged by CAP-JAMS to promote Street Fighter 6's TMNT DLC. Aleks commented that this performance was his first time trying to sing and that his vocal coach for the recording sessions was Jason Miller, who provided vocals for the song "Rules of Nature" from Metal Gear Rising: Revengeance.

▲
1
▼
Hajime Tabata worked on The 3rd Birthday and Final Fantasy Type-0 at the same time, both games having originally been intended for mobile devices, but were later changed to PlayStation Portable games. Square Enix requested Tabata to focus on The 3rd Birthday, which almost lead to Final Fantasy Type-0 being cancelled.
Also Appears On: Final Fantasy Type-0 (Game)
PSP announcement: https://www.famitsu.com/game/news/1217142_1124.html
Type-0's near cancellation: http://uk.ign.com/articles/2015/03/16/tabata-final-fantasy-type-0-was-almost-cancelled
Type-0's near cancellation: http://uk.ign.com/articles/2015/03/16/tabata-final-fantasy-type-0-was-almost-cancelled

▲
2
▼
The original plan for the game was a PvP, online MMO game known as Fate/Apocrypha. However, these plans were cancelled early in development. The project was later revived as "Fate Online Project Reboot" on the behest of publisher Aniplex wanting to make a mobile game to promote the Fate IP. According to head writer Kinoko Nasu, he never owned a smartphone prior to the development of Fate/Grand Order, but got one and played various free-to-play mobile games for reference. Fate/Apocrypha itself would later be revived as a Light Novel series.
Type Moon Wiki page on Fate/Grand Order development: https://typemoon.fandom.com/wiki/Fate/Grand_Order#Development
Type Moon Wiki page on Fate/Apocrypha development: https://typemoon.fandom.com/wiki/Fate/Apocrypha#Development
Type Moon Wiki page on Fate/Apocrypha development: https://typemoon.fandom.com/wiki/Fate/Apocrypha#Development

▲
1
▼
This is XryEcho's first full game made in Unity. They initially tried coding their own RPG battle system for fun, but when things worked more acceptably than expected they decided to make a full, complete game.
Also Appears On: XryEcho (Company)

▲
1
▼
In an interview with the game's creative director/artist Tetsuya Nomura published on Dengeki Online on September 21, 2023, he revealed that the late voice actor Keiji Fujiwara would still be the voice of Reno for the Japanese dub of the game. Fujiwara passed away from cancer on April 12, 2020, at the age of 55, just two days after the release of Final Fantasy VII Remake. The news of his death came shortly before the recording sessions for FFVII Rebirth commenced, leaving the developers unable to replace him immediately. Because of this, Nomura asked the scenario team to let him use past recordings of Fujiwara’s voice for Reno in Rebirth, and "they made the necessary adjustments.” As a result of this, Reno's screentime in the game had been reduced to account for his death, and after apologizing to fans both domestic and international, Nomura revealed that the third part of the Final Fantasy VII Remake series will introduce a new Japanese voice actor for the role of Reno and that the character's presence will increase.

▲
1
▼


▲
3
▼
El Tigre: The Adventures of Manny Rivera was intended to be developed over a span of 12 months. However, due to the cartoon being abruptly cancelled the game was developed over 2 months instead, with a greatly reduced budget, and a planned Wii version being cancelled.

▲
1
▼
A PlayStation version of the game was being developed by The Code Monkeys, but was cancelled in favor of a PlayStation 2 version. When asked why, the Neopets team revealed that they "felt that it couldn't achieve everything we wanted it to on the PS1", but also noted that "the graphics will be much better."
PlayStation version: https://www.uvlist.net/game-166849-Neopets+The+Darkest+Faerie
Explanation: https://www.neopets.com/nf.phtml?nf_date=2003-10-27
Explanation: https://www.neopets.com/nf.phtml?nf_date=2003-10-27

▲
1
▼
In an interview with the game's music supervisor Keiji Kawamori published on the PlayStation.Blog on September 14, 2023, he was asked what he could reveal about the soundtrack and music for the game. He responded that because the game's world is much larger than Final Fantasy VII Remake, the team made a variety of new music to go alongside it and also expanded the variety of musical genres used, so he thought there would be a lot to enjoy. They also made many re-arrangements of classic tracks from the original Final Fantasy VII, and Kawamori hoped fans would enjoy comparing both iterations of the same song to see what's the difference. He cited the Release Date Announcement trailer's music being a re-arrangement of the Final Fantasy VII main theme as a battle music track as an example of this to give players a taste of the direction the team chose to take in Final Fantasy VII Rebirth.

▲
4
▼
Ed Boon revealed that he had hoped to include John Wick from the franchise of the same name as a guest character in Mortal Kombat 1, but that said plans didn't work out. While the exact reason why is unknown, it's worth noting that John Wick's actor Keanu Reeves had said in 2021 that he did not think the character was a good fit for the Mortal Kombat series.

▲
1
▼
Despite many of the more unusual character picks in the first Nickelodeon All-Star Brawl being noted as characters the development team had to push Nickelodeon into allowing them to use, Grandma Gertie in Nickelodeon All-Star Brawl 2 was actually pitched by Nickelodeon corporate, something community manager Thaddeus Crews has stated to be akin to "selling blood to a vampire".

▲
1
▼
Nintendo Treehouse did not expect for WarioWare to receive more installments after Touched!, and believed that Ashley would not make any further appearances in the Wario franchise as a whole, and cast a random localisation employee to play Ashley in the English version of the game instead of a professional voice actress. This would become problematic as the WarioWare series proved its longevity, with the actress being forced to abandon projects to record Ashley's lines. Ashley would eventually be recast - alongside the entire WarioWare cast sans Wario - in WarioWare Gold
Also Appears On: WarioWare (Collection)

▲
1
▼
An internal "last updated" date in the files of Drill Dozer shows that the European localizations of the game were finished in 2006, 10 years before their first release on the Wii U Virtual Console.

▲
1
▼
The choice of a young girl protagonist in Drill Dozer was decided by Ken Sugimori as he felt the juxtaposition would be more interesting than the sort of masculine character that would typically be depicted in mech-suit and vehicle-themed media.
Character designer Hironobu Yoshida was opposed to this decision because he found women to be hard to draw, and added thick, boyish eyebrows to Jill's design as a subtle form of protest.
Character designer Hironobu Yoshida was opposed to this decision because he found women to be hard to draw, and added thick, boyish eyebrows to Jill's design as a subtle form of protest.

▲
1
▼
When explaining what other games can or can't be added to the Fazbear Fanverse Initiative in the future, POPGOES creator Kane Carter revealed that Scott Cawthon was against mature and illegal content like vulgar language, sex, and drugs appearing in anything related to Five Nights at Freddy's. As such, it was unlikely that games like Dayshift at Freddy's and Five Nights at F***boy's would be added to the Initiative. He also revealed that Scott tries to avoid the usage of copyrighted material, and unfortunately, several fangames use content taken from already established IPs or real-life restaurants. This meant that games like Jolly and Jollibee's, Five Nights at Treasure Island, Five Nights at Wario's, and Five Nights with Mac Tonight were all out of the picture due to all of them using copyrighted characters.
Also Appears On: Jollibee's: Phase 1 (Game), Dayshift at Freddy's (Game), Five Nights with Mac Tonight (Game), Abandoned: Discovery Island (Game), Five Nights at F***boy's: Final Mix (Game), Five Nights at Wario's (Game), Fazbear Fanverse Initiative (Franchise)
Collection: Mario Kart
▲
1
▼
According to Tesla CEO Elon Musk, a Mario Kart game that could be played while inside their cars was once proposed to Nintendo, only to be turned down as they refused to license the series to Tesla.

▲
1
▼
According to Plok co-creator Ste Pickford, Mario creator Shigeru Miyamoto considered an early build of Plok to be the third best platforming game behind his own Mario in first, and the rivaling Sonic in second, and was interesting in helping Software Creations make Plok of a higher quality than Sonic, even if not Mario. Ultimately, he passed up the opportunity, with Pickford believing it was due to similarities with the then-unannounced Super Mario World 2: Yoshi's Island.
Also Appears On: Plok (Game)

▲
1
▼
The game's developer LINUJ described Sora as an "ambiguous person to call the protagonist", considering Yuki Maeda to be the main character overall. Worrying that people hadn't grown attached to Sora by that point, he intended to change that with Chapter Four by having Sora be a part of the murder plan and causing a reaction in the group once this was revealed: LINUJ specifically described it as an "I believed in this person" type of scenario. The original version of Chapter Four would have had the possibility of Sora's character changing as well. When the chapter was changed during development, this change in character was no longer possible. It's left ambiguous what would have happened to her character had the original version of the chapter been used.

▲
1
▼
The game's plot is inspired by the real-life string of Magdalene Laundries, specifically those in Ireland and Australia. Named after the Biblical character Mary Magdalene, these were Protestant or Roman Catholic institutions ostensibly designed to house "fallen women" (i.e. sexually promiscuous women, prostitutes, young women who became pregnant outside of marriage, or young girls and teenagers who did not have familial support) by taking them in, or occasionally kidnapping them, and forcing them to work in laundries commercially-run by local nun convents under poor conditions and exploitative abuse.
A series of paintings by Rachael Romero, an Australian girl who fled from her abusive father and for a time worked in a Magdalene Laundry in the city of Adelaide, inspired the overall design of the game's laundry room and general aesthetics. The room, and certain objects such as a machine and a wooden basket, were also directly based on pictures from these laundries.
A series of paintings by Rachael Romero, an Australian girl who fled from her abusive father and for a time worked in a Magdalene Laundry in the city of Adelaide, inspired the overall design of the game's laundry room and general aesthetics. The room, and certain objects such as a machine and a wooden basket, were also directly based on pictures from these laundries.
https://www.youtube.com/watch?v=wi06nbo7FGo
http://jfmresearch.com/home/preserving-magdalene-history/about-the-magdalene-laundries/
https://www.irishcentral.com/roots/history/ireland-last-magdalene-laundry
https://www.abc.net.au/news/2014-09-05/rachael-romero-art-magdalene-laundries-cruelty-to-women-girls/5720458
http://jfmresearch.com/home/preserving-magdalene-history/about-the-magdalene-laundries/
https://www.irishcentral.com/roots/history/ireland-last-magdalene-laundry
https://www.abc.net.au/news/2014-09-05/rachael-romero-art-magdalene-laundries-cruelty-to-women-girls/5720458