Trivia Browser
![Indigo Park](/media/boxart/5/5044.png)
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There is a miniature model of Lloyd the Lion located in the back of the Lloyd's Main Stage Theater area. According to the game's creator UniqueGeese, he couldn't remember why exactly it was there, but theorized that he was simply testing the model and forgot to remove it due to how small it was. He added that he likely won't remove it because "it took forever for people to find it."
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18882.png)
However, three areas of the game were not properly accounted for during the conversion process: the second room in Neon Tile Path, the room full of beds in Number World, and the Pink Sea all play the regular footstep sound regardless of whether or not Madotsuki has the Witch effect equipped and active. Additionally, these areas still contain leftover event data from Version 0.09's method of swapping between the two tilesets. Because the indexes for the game's tiles were altered concurrently with the streamlining of the broom code, triggering these leftover events with cheats instead swaps out the maps' graphics with ones from other areas:
• The pyramids in the second room of Neon Tile Path are replaced with Henkei Shita heads from Footprint Path A, and sitting down changes the entire tileset to that of Snow World, with the background additionally changing from solid black to solid white. It reverts back to the mostly complete Neon Tile Path tileset when Madotsuki sits back up.
• The tileset for the room full of beds in Number World is replaced with that of Forest World, temporarily reverting back to the proper visuals whenever Madotsuki sits down. The background, however, is unaffected.
• The Pink Sea is completely blacked out, as the game attempts to call blank divider tiles when in this state.
![Final Fantasy VII](/media/boxart/1/3.png)
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![Attachment](/media/thumbs/8/18876.png)
Additionally, the very first Japanese release contains an unfinished eleventh section of the debug room, left over from an earlier build of the game. Because the game's code changed significantly since that build, much of the eleventh section is broken: Cloud's model does not show up (though he is still able to move around and interact with the NPCs there), text is corrupted, and the background music is a heavily distorted version of Aeris' theme.
The Cutting Room Floor articles:
https://tcrf.net/Final_Fantasy_VII/Debug_Room#Region_Differences
https://tcrf.net/Final_Fantasy_VII/Debug_Room#Old_Broken_Leftover
YouTube video showcasing the unfinished eleventh section:
https://www.youtube.com/watch?v=3krwav_u4lg
https://tcrf.net/Final_Fantasy_VII/Debug_Room#Region_Differences
https://tcrf.net/Final_Fantasy_VII/Debug_Room#Old_Broken_Leftover
YouTube video showcasing the unfinished eleventh section:
https://www.youtube.com/watch?v=3krwav_u4lg
![Deltarune](/media/boxart/3/3077.png)
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![Attachment](/media/thumbs/8/18832.png)
Of note is that Hacker's head turning into a click icon is present in the sprite sheet in Gillson's tweet, indicating that this component of Spamton's sidequest (in which the click icon indicates an area that Kris must check in order to access the mansion basement) was already conceived by this point. Consequently, it is unknown what the leftover pointing sprite was made for.
Samanthuel Gillson tweet:
https://twitter.com/splendidland/status/1483603672827314186
The Cutting Room Floor articles:
https://tcrf.net/Proto:Deltarune/Chapter_1_%26_2_Demo_(2021)/Unused_Graphics#Miscellaneous
https://tcrf.net/Prerelease:Deltarune/Concept_Art/Chapter_2:_A_Cyber%27s_World#Characters
https://twitter.com/splendidland/status/1483603672827314186
The Cutting Room Floor articles:
https://tcrf.net/Proto:Deltarune/Chapter_1_%26_2_Demo_(2021)/Unused_Graphics#Miscellaneous
https://tcrf.net/Prerelease:Deltarune/Concept_Art/Chapter_2:_A_Cyber%27s_World#Characters
![Resident Evil 2](/media/boxart/1/246.png)
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![Attachment](/media/thumbs/8/18802.jpg)
In reality, after going through these difficult unlock conditions, entering AKUMA into the computer will not unlock anything, because the trick was an elaborate April Fools' prank (with the exception of the unused Tyrant area, that was real). This prank was the work of EGM2 editor and art director Mike Vallas, who took assets from Street Fighter EX and heavily modified and photoshopped them into Resident Evil 2 gameplay screenshots. It was one of two proposed April Fools' pranks that were in consideration to appear in the main EGM magazine that month, being beaten out by a prank trick for GoldenEye 007 where you could play as previous James Bond actors. Unlike Akuma, they actually were planned to appear in that game, but can only be accessed with GameShark codes.
EGM2 Issue #46 - April 1998 (Page 20):
https://archive.org/details/egm-2-issue-46-april-1998/page/20/mode/1up
Game Sleuth video with Mike Vallas interview:
https://www.youtube.com/watch?v=A-xeOJKdnuQ
Radd's Basement - Episode 2: Mike Vallas interview:
http://podcast.radd.tv/2016/10/episode02.html?m=1
https://archive.org/details/egm-2-issue-46-april-1998/page/20/mode/1up
Game Sleuth video with Mike Vallas interview:
https://www.youtube.com/watch?v=A-xeOJKdnuQ
Radd's Basement - Episode 2: Mike Vallas interview:
http://podcast.radd.tv/2016/10/episode02.html?m=1
![Stellar Blade](/media/boxart/5/4782.png)
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Sexualization complaints:
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
GameAbout interview with Kim (article in Korean):
https://www.gameabout.com/news/articleView.html?idxno=87017
Holiday Rabbit and Cybernetic Bondage costume reversal:
https://www.pushsquare.com/news/2024/05/stellar-blade-ps5-quietly-adds-uncensored-new-costumes-in-controversy-aftermath
IGN interview with Yoko Taro and Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
GameAbout interview with Kim (article in Korean):
https://www.gameabout.com/news/articleView.html?idxno=87017
Holiday Rabbit and Cybernetic Bondage costume reversal:
https://www.pushsquare.com/news/2024/05/stellar-blade-ps5-quietly-adds-uncensored-new-costumes-in-controversy-aftermath
IGN interview with Yoko Taro and Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
![Star Fox Adventures](/media/boxart/1/408.png)
subdirectory_arrow_right Dinosaur Planet (Game)
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![Attachment](/media/thumbs/8/18749.png)
CloudRunner Fortress in the leaked December 2000 build of Dinosaur Planet:
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=239
CloudRunner Fortress in Star Fox Adventures:
https://www.youtube.com/watch?v=Gi1iQh_nwIQ?t=28
https://www.youtube.com/watch?v=MEWGNBGf6CI?t=239
CloudRunner Fortress in Star Fox Adventures:
https://www.youtube.com/watch?v=Gi1iQh_nwIQ?t=28
![Popgoes Evergreen](/media/boxart/4/3480.png)
subdirectory_arrow_right Popgoes Arcade (Game)
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In a weekly update post by Kane Carter, he shared that the model for Blackrabbit was changed for POPGOES Evergreen by basing it on a more accurate Toy Bonnie model that was designed by one of the game's modelers named Alexis. Due to this change, the Blackrabbit model seen in a cutscene in POPGOES Arcade uses the outdated model, and Carter has no plans to re-render the cutscene due to both models appearing very similar despite being different.
![Super Mario All-Stars](/media/boxart/1/397.png)
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Due to a programming error, the player has a random chance of accessing debug mode in Super Mario Bros. 3 (specifically the one from the NES version of the game, which is carried over to the Super Mario All-Stars port). The debug mode only activates if a value of 80 is stored at the RAM address 7E0160, which can be manually edited by a devkit.
The NES version initializes the equivalent RAM address to 00 whenever the game is turned on, preventing the player from encountering debug mode during the normal course of play. However, due to an oversight, this does not occur in the SNES version, resulting in Super Mario All-Stars reading whatever value is generated by the console itself. Because this value is randomized during bootup, this means that the game has a small chance of activating debug mode in Super Mario Bros. 3 on a retail unit. While the theoretical probability of this occurring is 1/256, it can vary depending on the console's build and the power grid that it is connected to.
The NES version initializes the equivalent RAM address to 00 whenever the game is turned on, preventing the player from encountering debug mode during the normal course of play. However, due to an oversight, this does not occur in the SNES version, resulting in Super Mario All-Stars reading whatever value is generated by the console itself. Because this value is randomized during bootup, this means that the game has a small chance of activating debug mode in Super Mario Bros. 3 on a retail unit. While the theoretical probability of this occurring is 1/256, it can vary depending on the console's build and the power grid that it is connected to.
The Cutting Room Floor articles:
https://tcrf.net/Super_Mario_All-Stars_(SNES)#Old_Debug_Mode
https://tcrf.net/Notes:Super_Mario_All-Stars
Supper Mario Broth video, the description of which includes an explanation for the oversight:
https://www.youtube.com/watch?v=AjiVoXiRo1M
https://tcrf.net/Super_Mario_All-Stars_(SNES)#Old_Debug_Mode
https://tcrf.net/Notes:Super_Mario_All-Stars
Supper Mario Broth video, the description of which includes an explanation for the oversight:
https://www.youtube.com/watch?v=AjiVoXiRo1M
![Super Smash Bros. for Nintendo 3DS](/media/boxart/2/1438.png)
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In an early demo build of the game from E3 2014, Luigi was able to perform a wall-jump (possibly as a leftover from Mario's moveset), but for unknown reasons, this was removed in the final version of the game.
![Color a Dinosaur](/media/boxart/5/4692.png)
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A large chunk of code from the software suite Norton Utilities 7.0 was left in the code of Color a Dinosaur by accident.
![Star Fox Adventures](/media/boxart/1/408.png)
subdirectory_arrow_right Dinosaur Planet (Game)
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![Attachment](/media/thumbs/8/18274.png)
SFA life bar sprites:
https://www.spriters-resource.com/gamecube/starfoxadventures/sheet/67546/
SFA HighTop:
https://youtu.be/PrUfAOdDhTU?t=92
DP HighTop:
https://youtu.be/I-pJrjq6QSM?t=1552
SFA SnowHorn:
https://youtu.be/Zg6Q5NTgzic?t=3093
DP SnowHorn:
https://youtu.be/fAP3HDW8Khc?t=969
https://www.spriters-resource.com/gamecube/starfoxadventures/sheet/67546/
SFA HighTop:
https://youtu.be/PrUfAOdDhTU?t=92
DP HighTop:
https://youtu.be/I-pJrjq6QSM?t=1552
SFA SnowHorn:
https://youtu.be/Zg6Q5NTgzic?t=3093
DP SnowHorn:
https://youtu.be/fAP3HDW8Khc?t=969
![Sonic the Hedgehog 3](/media/boxart/1/28.png)
subdirectory_arrow_right McDonald's (Collection)
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![Attachment](/media/thumbs/8/18214.jpg)
![Darkstalkers: The Night Warriors](/media/boxart/2/1199.png)
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![Attachment](/media/thumbs/8/18168.gif)
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Graphics
The move in Vampire Savior/Darkstalkers 3:
https://youtu.be/yBfBGtArHzk?t=5
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Graphics
The move in Vampire Savior/Darkstalkers 3:
https://youtu.be/yBfBGtArHzk?t=5
![Darkstalkers: The Night Warriors](/media/boxart/2/1199.png)
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![Attachment](/media/thumbs/8/18167.gif)
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Gameplay footage of the move in action:
https://youtu.be/rVnJla_MeO4?t=292
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Gameplay footage of the move in action:
https://youtu.be/rVnJla_MeO4?t=292
![Darkstalkers: The Night Warriors](/media/boxart/2/1199.png)
subdirectory_arrow_right Capcom Fighting Collection (Game)
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![Attachment](/media/thumbs/8/18163.gif)
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Shisui tweet:
https://twitter.com/SHISUI101/status/1544259555068358656
https://tcrf.net/Darkstalkers:_The_Night_Warriors_(Arcade)#Unused_Moves
Shisui tweet:
https://twitter.com/SHISUI101/status/1544259555068358656
![Star Fox Adventures](/media/boxart/1/408.png)
subdirectory_arrow_right Dinosaur Planet (Game)
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![Attachment](/media/thumbs/8/17897.png)
The issue is that Fox shouldn't actually know anything about the King EarthWalker's predicament because all he was told by the Queen EarthWalker (translated by Slippy Toad) was to go to Ice Mountain and save Tricky. It's obvious that this plothole is merely a remnant of the original Dinosaur Planet storyline, where Sabre was already informed by his father, Randorn, about the King EarthWalker and Tricky, and was instructed to rescue the latter at Ice Mountain.
The Japanese version of Star Fox Adventures would actually attempt to rectify this plothole by altering the dialogue between Fox and Tricky through the Japanese subtitles.
Tricky: ・・・ヘタな着地だったよな〜。パンツが破れたんじゃないの、キャッハッハー! (...that was a bad landing! I think you ripped your pants, hahaha!)
Fox: このガキ...(You little...)
Tricky: ・・・そういう態度はどうかなー。パパはアソーカ王なんだぞ! (...I don't know about that attitude. My dad is the King of Ahsoka!)
Fox: それよりどこか具合が悪いんじゃないか? お前のママ... (Isn't there something worse than that? Your mom...)
Tricky: え! ママが? (What? My mom?)
Fox: そんな風に見えたけど...(She looked like she was...)
Tricky: ママは... 大丈夫? (Is she... is she okay?)
Fox: ...大丈夫さ、 一緒に帰ろう。 (...She's fine. Let's go home together.)
Fox: このガキ...(You little...)
Tricky: ・・・そういう態度はどうかなー。パパはアソーカ王なんだぞ! (...I don't know about that attitude. My dad is the King of Ahsoka!)
Fox: それよりどこか具合が悪いんじゃないか? お前のママ... (Isn't there something worse than that? Your mom...)
Tricky: え! ママが? (What? My mom?)
Fox: そんな風に見えたけど...(She looked like she was...)
Tricky: ママは... 大丈夫? (Is she... is she okay?)
Fox: ...大丈夫さ、 一緒に帰ろう。 (...She's fine. Let's go home together.)
As one can see from above, Fox's dialogue was reworked to remove all mention of the King EarthWalker being captured, instead worrying about the health of the Queen EarthWalker.
Dinosaur Planet condensed story:
https://rarethief.com/dinosaur-planet/
Sabre gameplay from the leaked December 2000 build of Dinosaur Planet:
https://youtu.be/CuKPMHg_qzY?t=1253
Queen EarthWalker scene in Star Fox Adventures:
https://youtu.be/fQcFqKy-fQ0?t=2816
Japanese subtitles from the JP version of Star Fox Adventures regarding Tricky's mother:
https://youtu.be/gvTrV8E35nQ?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=151
https://rarethief.com/dinosaur-planet/
Sabre gameplay from the leaked December 2000 build of Dinosaur Planet:
https://youtu.be/CuKPMHg_qzY?t=1253
Queen EarthWalker scene in Star Fox Adventures:
https://youtu.be/fQcFqKy-fQ0?t=2816
Japanese subtitles from the JP version of Star Fox Adventures regarding Tricky's mother:
https://youtu.be/gvTrV8E35nQ?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=151
![Star Fox Adventures](/media/boxart/1/408.png)
subdirectory_arrow_right Dinosaur Planet (Game)
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![Attachment](/media/thumbs/8/17878.png)
In the final Star Fox Adventures, Fox periodically acquires these magic upgrades as well, but instead of collecting spell pages, he must seek magic caves spread throughout the maps which contain shrines, where he can upgrade Krystal's staff to unlock new abilities. The majority of these upgrades were repurposed from the spells from Dinosaur Planet with two subtractions: the Mind Read spell (which let Sabre and Krystal read the thoughts/minds of NPC characters) and a spell that unleashes a fiery mine that explodes and hurts enemies (that strangely is internally referred to as "Randorn Wizard"). In their place is a new ability called "Rocket Boost" that grants Fox the ability to boost himself straight upwards with the staff to reach higher ledges, should he find the corresponding Rocket Boost Pads.
One of the spells from Dinosaur Planet, the aforementioned Disguise ability that lets the player disguise themselves as a SharpClaw, appears in Star Fox Adventures but is unlocked in a completely different manner from the other upgrades: instead of finding a magic cave, Fox, after being imprisoned within CloudRunner Fortress by General Scales, communicates with Slippy who beams him the SharpClaw Disguise, which allows Fox to sneak past the nearby SharpClaw guard to reacquire his stolen staff. In comparison, in Dinosaur Planet, Krystal was granted this ability as a spell page given to her by the imprisoned BoneHead NPC (also known as "Gradabug").
This actually seems to be a leftover concept from an earlier version of Star Fox Adventures, where Krystal had been removed entirely and Fox would instead gain all of the abilities from Slippy, as the cutscene sequence posted by Kevin Bayliss shows Slippy beaming Fox the projectile upgrade in Warlock Mountain (in the final game, Fox unlocks this ability, now known as "Fire Blast", after landing in ThornTail Hollow and acquiring Krystal's staff, then finding the nearby magic cave), which would become Krazoa Palace in the final game.
List of spells in Dinosaur Planet:
https://dinosaurpla.net/Main/World/Spells/
Dinosaur Planet Mind Read Spell:
https://www.youtube.com/watch?v=ytELR5NGiLY
Randorn giving Krystal the projectile spell page in Dinosaur Planet:
https://www.youtube.com/watch?v=pG05g0o-TV8#t=716
BoneHead giving Krystal the Disguise spell page in Dinosaur Planet:
https://www.youtube.com/watch?v=MEWGNBGf6CI#t=398
Earlier SFA cutscene sequence list from Kev Bayliss' twitter:
https://twitter.com/Kev_Bayliss/status/1651842011492646913
Fox acquiring the Fire Blast ability in Star Fox Adventures:
https://www.youtube.com/watch?v=iJ4o1XmTGJA
Slippy granting Fox the SharpClaw disguise ability in Star Fox Adventures:
https://www.youtube.com/watch?v=UW-Hr-uYMiU#t=697
https://dinosaurpla.net/Main/World/Spells/
Dinosaur Planet Mind Read Spell:
https://www.youtube.com/watch?v=ytELR5NGiLY
Randorn giving Krystal the projectile spell page in Dinosaur Planet:
https://www.youtube.com/watch?v=pG05g0o-TV8#t=716
BoneHead giving Krystal the Disguise spell page in Dinosaur Planet:
https://www.youtube.com/watch?v=MEWGNBGf6CI#t=398
Earlier SFA cutscene sequence list from Kev Bayliss' twitter:
https://twitter.com/Kev_Bayliss/status/1651842011492646913
Fox acquiring the Fire Blast ability in Star Fox Adventures:
https://www.youtube.com/watch?v=iJ4o1XmTGJA
Slippy granting Fox the SharpClaw disguise ability in Star Fox Adventures:
https://www.youtube.com/watch?v=UW-Hr-uYMiU#t=697
![Yakuza 3](/media/boxart/5/4209.png)
subdirectory_arrow_right Yakuza Kiwami (Game)
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