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PC Gamer article:
https://www.pcgamer.com/games/rpg/pokemon-dev-game-freak-appears-to-have-suffered-a-teraleak-that-includes-25-years-of-never-before-seen-pokemon-art-assets-documents-and-even-canceled-movies/
Nintendo Life article:
https://www.nintendolife.com/news/2024/10/pokemon-developer-game-freak-reportedly-hacked-massive-amounts-of-data-allegedly-leaked
TheGamer article:
https://www.thegamer.com/game-freak-pokemon-leak-humans-pokemon-children-together/
PennLive article:
https://www.pennlive.com/life/2024/10/massive-pokemon-leak-exposes-personal-data-never-before-seen-lore.html
Forbes articles:
https://www.forbes.com/sites/danidiplacido/2024/10/14/pokmon-fans-dont-understand-the-game-freak-leaks/
https://www.forbes.com/sites/paultassi/2024/10/14/pokmons-typhlosion-goes-viral-after-game-freak-leak-for-the-weirdest-possible-reason/
Link to the leaked scrapped Sinnoh myths (in Japanese):
https://pastebin.com/x9Rne5iZ
Veilstone's Myth and other Sinnoh myths:
https://bulbapedia.bulbagarden.net/wiki/Sinnoh_myths#Veilstone's_Myth
https://www.youtube.com/watch?v=ajRq8I6ZkHM#t=426s
Canadian indigenous myth of the Bear Mother:
https://www.historymuseum.ca/cmc/exhibitions/aborig/fp/fpz2f27e.html
https://www.sfu.ca/brc/our-work/imesh-mobile-app/indigenous-art-walk/bear-mother.html
The Dream of the Fisherman's Wife:
https://en.wikipedia.org/wiki/The_Dream_of_the_Fisherman%27s_Wife
https://www.pcgamer.com/games/rpg/pokemon-dev-game-freak-appears-to-have-suffered-a-teraleak-that-includes-25-years-of-never-before-seen-pokemon-art-assets-documents-and-even-canceled-movies/
Nintendo Life article:
https://www.nintendolife.com/news/2024/10/pokemon-developer-game-freak-reportedly-hacked-massive-amounts-of-data-allegedly-leaked
TheGamer article:
https://www.thegamer.com/game-freak-pokemon-leak-humans-pokemon-children-together/
PennLive article:
https://www.pennlive.com/life/2024/10/massive-pokemon-leak-exposes-personal-data-never-before-seen-lore.html
Forbes articles:
https://www.forbes.com/sites/danidiplacido/2024/10/14/pokmon-fans-dont-understand-the-game-freak-leaks/
https://www.forbes.com/sites/paultassi/2024/10/14/pokmons-typhlosion-goes-viral-after-game-freak-leak-for-the-weirdest-possible-reason/
Link to the leaked scrapped Sinnoh myths (in Japanese):
https://pastebin.com/x9Rne5iZ
Veilstone's Myth and other Sinnoh myths:
https://bulbapedia.bulbagarden.net/wiki/Sinnoh_myths#Veilstone's_Myth
https://www.youtube.com/watch?v=ajRq8I6ZkHM#t=426s
Canadian indigenous myth of the Bear Mother:
https://www.historymuseum.ca/cmc/exhibitions/aborig/fp/fpz2f27e.html
https://www.sfu.ca/brc/our-work/imesh-mobile-app/indigenous-art-walk/bear-mother.html
The Dream of the Fisherman's Wife:
https://en.wikipedia.org/wiki/The_Dream_of_the_Fisherman%27s_Wife
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The game was originally announced at E3 2014 under the name "Mario Maker", with a demo and trailer featuring several differences from the final version of the game. These include a much different course editor HUD, different icons for the undo/reset buttons, and 8-bit text for the Play clapper. Other differences seen throughout the trailer include a vastly different look for the Super Mario Bros. theme, and slight alterations to the HUD of New Super Mario Bros. U.
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During development, Wolves were meant to have much more complicated behavior. Every new match would have wolves start the game by forming a pack and then wandering across the map, seeking food sources while avoiding towns. Their level of aggression would vary based on their level of hunger. Furthermore, players would be able to hear howling in the background at points, the frequency of which would hint at the threat the wolves posed.
Age of Empires II: The Age of Kings design document (page 66):
https://archive.org/details/age2designdocument/page/n65/mode/2up
https://archive.org/details/age2designdocument/page/n65/mode/2up
Collection: Croc
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Due to the success of the Croc games, Fox Interactive considered creating an animated television series based on them. A show bible was written by Flint Dille complete with backstory and six episode synopses, but plans for the series were scrapped. These documents were considered lost for over 25 years until 2024, when Argonaut Games announced that the show bible (as well as accompanying meeting notes) would be included in the remaster of Croc: Legend of the Gobbos as part of the game's Crocipedia.
Franchise: Sonic The Hedgehog
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In Archie's Sonic the Hedgehog comics, the G.U.N. Commander (who was unnamed in the games) was given the name "Abraham Tower". According to writer Ian Flynn, the reason he was given a name was because he "didn't want to be trapped by calling him 'Commander' or 'sir' every stinkin' time". The name (originally used by a character from a fan-made comic that Flynn never finished) was meant to evoke an idea of authoritative power: "Abraham", whether in regards to the biblical figure or the U.S. historical figure, lends itself to the notion of an influential leader, and "Tower" was in reference to how he was "tall, rigid, standing over all others". Although the name was exclusively used in the Archie comics, it would later be made canon to the game continuity when it was used for the character in the webseries "Sonic X Shadow Generations: Dark Beginnings", which was also written by Flynn.
Ian Flynn statement:
https://web.archive.org/web/20151102103058/http://bumbleking.com/forum/viewtopic.php?p=42114&highlight=#42114
Sonic X Shadow Generations: Dark Beginnings - "Finding the Way":
https://www.youtube.com/watch?v=coN_xKNg0rs
Sonic X Shadow Generations: Dark Beginnings - "To the Ark":
https://www.youtube.com/watch?v=A2d9sS-muqI
https://web.archive.org/web/20151102103058/http://bumbleking.com/forum/viewtopic.php?p=42114&highlight=#42114
Sonic X Shadow Generations: Dark Beginnings - "Finding the Way":
https://www.youtube.com/watch?v=coN_xKNg0rs
Sonic X Shadow Generations: Dark Beginnings - "To the Ark":
https://www.youtube.com/watch?v=A2d9sS-muqI
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When Astro Bot released, many players noted how there was no reference to Cloud Strife from Final Fantasy VII despite how important that game was to the original PlayStation, or any sort of Square Enix content in the game for that matter. During an interview with Game File, Nicolas Doucet (studio head of Team Asobi) hinted that the team had considered adding a cameo from Cloud, but were unable to get permission from Square Enix, stating it was "difficult to comment on that".
Franchise: Tekken
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Series director Katsuhiro Harada has admitted on multiple occasions that at one point, he tried to get Colonel Sanders, the founder and mascot of the fast food restaurant chain Kentucky Fried Chicken, as a playable guest character. He approached the Japanese offices of KFC to ask permission for Sanders to appear in Tekken, but was given a "bad look" upon proposing the idea and it was shot down.
2024 TheGamer interview:
https://www.thegamer.com/tekken-colonel-sanders-guest-fighter-shot-down-by-kfc-harada/
2021 EventHubs article:
https://www.eventhubs.com/news/2021/nov/27/angry-bird-colonel-tekken-harada/
2020 Xiaomist interview:
https://web.archive.org/web/20210622013205/https://www.xiaomist.com/2020/05/the-creator-of-tekken-visited-poland.html
https://www.thegamer.com/tekken-colonel-sanders-guest-fighter-shot-down-by-kfc-harada/
2021 EventHubs article:
https://www.eventhubs.com/news/2021/nov/27/angry-bird-colonel-tekken-harada/
2020 Xiaomist interview:
https://web.archive.org/web/20210622013205/https://www.xiaomist.com/2020/05/the-creator-of-tekken-visited-poland.html
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Among the files uncovered in the 2020 Gigaleak, a massive breach of internal server data from Nintendo, are early assets for characters who do not appear in the final game:
• Early textures for Wisp and Blathers. Given that both characters would later debut in Animal Crossing and Doubutsu no Mori e+, the presence of these assets reveals that they were originally planned for the N64 game before being held off and redesigned for the GameCube ports. Both early models feature different faces for the characters, with Blathers in particular resembling Celeste, who would debut in Animal Crossing: Wild World (implying that her design likely drew inspiration from Blathers' scrapped N64 model).
• Textures for a scrapped female cat villager with the internal ID CAT13. As villagers were not originally intended to change clothes, her default outfit, a Beatnik shirt, is included in her texture pack. However, no other data for her is present, leaving it unclear what her personality was going to be. The CAT13 ID (also written as CATD in hexadecimal) was ultimately given to Ankha in Animal Crossing; it is unknown if the original CAT13 evolved into Ankha during development or if she was simply assigned the ID for the sake of convenience. In Wild World onward, which uses a new ID system, the cat13 ID (spelled in lowercase this time) is instead given to Stinky (whose ID was CAT8 in the N64 and GameCube installments).
• An ID for a scrapped bear villager, BEA3. No additional data is present in the leaked files, with their associated folder being completely absent, and no villagers in Animal Crossing reuse their ID.
• Early textures for Wisp and Blathers. Given that both characters would later debut in Animal Crossing and Doubutsu no Mori e+, the presence of these assets reveals that they were originally planned for the N64 game before being held off and redesigned for the GameCube ports. Both early models feature different faces for the characters, with Blathers in particular resembling Celeste, who would debut in Animal Crossing: Wild World (implying that her design likely drew inspiration from Blathers' scrapped N64 model).
• Textures for a scrapped female cat villager with the internal ID CAT13. As villagers were not originally intended to change clothes, her default outfit, a Beatnik shirt, is included in her texture pack. However, no other data for her is present, leaving it unclear what her personality was going to be. The CAT13 ID (also written as CATD in hexadecimal) was ultimately given to Ankha in Animal Crossing; it is unknown if the original CAT13 evolved into Ankha during development or if she was simply assigned the ID for the sake of convenience. In Wild World onward, which uses a new ID system, the cat13 ID (spelled in lowercase this time) is instead given to Stinky (whose ID was CAT8 in the N64 and GameCube installments).
• An ID for a scrapped bear villager, BEA3. No additional data is present in the leaked files, with their associated folder being completely absent, and no villagers in Animal Crossing reuse their ID.
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The choice to include a train as the primary mode of transportation was inspired by a book Eiji Aonuma read to his son, "The Tracks Go On" by Fumiko Takeshita and Mamoru Suzuki. In this book, children lay down tracks for a train as it progresses across the countryside. A year of the game's two-year development time was spent working on the ability to lay down tracks before the feature was ultimately cut.
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As part of "The 8th KAC Original Song Contest", several artists affiliated with independent music label HARDCORE TANO*C collaborated on a song known as "BATTLE NO. 1". However, the song was rejected from the contest. It's theorized this was due to the artists being credited as "TANO*C Sound Team", a jab at the controversial "BEMANI Sound Team" rebranding of BEMANI's internal composers. "BATTLE NO. 1" would later be featured in other rhythm games such as WACCA, Arcaea, and the Maimai series.
YouTube Video of BATTLE NO. 1 (beginning of title roughly translates to "FLOOR failed to support):
https://www.youtube.com/watch?v=xt9j6bXQzyc
RemyWiki Page on HARDCORE TANO*C (Trivia):
https://remywiki.com/HARDCORE_TANO*C#Trivia
SilentBlue Page on BATTLE NO. 1:
https://silentblue.remywiki.com/BATTLE_NO.1
Gameplay of BATTLE NO. 1 in WACCA:
https://www.youtube.com/watch?v=o2nFOUoAQjM
Gameplay of BATTLE NO. 1 in Maimai:
https://www.youtube.com/watch?v=Znp7NwpFA7E
Gameplay of BATTLE NO. 1 in Arcaea (Also notes which composer is associated with each section):
https://www.youtube.com/watch?v=AmFPHNcqLG4
https://www.youtube.com/watch?v=xt9j6bXQzyc
RemyWiki Page on HARDCORE TANO*C (Trivia):
https://remywiki.com/HARDCORE_TANO*C#Trivia
SilentBlue Page on BATTLE NO. 1:
https://silentblue.remywiki.com/BATTLE_NO.1
Gameplay of BATTLE NO. 1 in WACCA:
https://www.youtube.com/watch?v=o2nFOUoAQjM
Gameplay of BATTLE NO. 1 in Maimai:
https://www.youtube.com/watch?v=Znp7NwpFA7E
Gameplay of BATTLE NO. 1 in Arcaea (Also notes which composer is associated with each section):
https://www.youtube.com/watch?v=AmFPHNcqLG4
subdirectory_arrow_right Dinosaur Planet (Game)
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According to Takaya Imamura in a 2002 interview with Nintendo Dream, a lot of time was spent between Rare and Nintendo brainstorming on what kind of equipment and weaponry Fox should have during the transition from Dinosaur Planet to Star Fox Adventures. Imamura wanted Fox to use a gun, similar to his original EAD-created prototype of Star Fox Adventures before it was merged with Dinosaur Planet. However, this was not well suited for the Zelda-esque framework established by Dinosaur Planet, so this was abandoned and they embarked on a long period of trial-and-error to determine what weapon Fox should use.
After experimenting with ideas such as a whip, or a gun and sword combo (possibly based on how Fox was already using Sabre's sword in the leaked Dinosaur Planet build), Rare and Nintendo finally settled on Krystal's staff. Imamura claims that this was decided upon because it was a weapon that doesn't require the player to slash the enemy, as he felt uncomfortable with the idea of an animal character like Fox being able to decapitate opponents.
After experimenting with ideas such as a whip, or a gun and sword combo (possibly based on how Fox was already using Sabre's sword in the leaked Dinosaur Planet build), Rare and Nintendo finally settled on Krystal's staff. Imamura claims that this was decided upon because it was a weapon that doesn't require the player to slash the enemy, as he felt uncomfortable with the idea of an animal character like Fox being able to decapitate opponents.
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The initial release of the arcade version features unused character biographies for the game's playable cast. These biographies are facetious in nature, for instance claiming that Shinnok was an ex-model for the Bicycle brand of playing cards and that Scorpion's mission in life is to scold a friend for punching him when he was a child. The joking nature of these biographies likely contributed to their disabling in the original build and outright removal from the game's code in subsequent updates. Examining the biographies through hacking the game shows that two of them are unfinished. Fujin is referred to as "Windgod" and Noob Saibot's biography is mostly recycled from Raiden's, with the only original portion being the cut-off opening line.
subdirectory_arrow_right Moon (Game)
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Yoshiro Kimura videos:
https://www.youtube.com/watch?v=DLgU3hMVkLA
https://www.youtube.com/watch?v=mGBRgqlxjwo
Yoshiro Kimura and Kazuyuki Kurashima Famitsu interview:
https://web.archive.org/web/20200814014007/http:/vgperson.com/posts.php?p=moonswitchfamitsu
Article about cut ending:
https://vidyasaur.medium.com/lost-moon-on-the-unused-ending-of-moon-remix-rpg-adventure-155af430eae2
Original upload of the cut area:
https://www.nicovideo.jp/watch/sm25266675
English fan translation of the cut area:
https://www.youtube.com/watch?v=OCNNXKtL01c
The Cutting Room Floor article:
https://tcrf.net/Moon:_Remix_RPG_Adventure_(PlayStation)#The_Dragon.27s_Room
Bilby White-Feathered Arrow interaction:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=8607s
Minister documents:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=5879s
https://www.youtube.com/watch?v=DLgU3hMVkLA
https://www.youtube.com/watch?v=mGBRgqlxjwo
Yoshiro Kimura and Kazuyuki Kurashima Famitsu interview:
https://web.archive.org/web/20200814014007/http:/vgperson.com/posts.php?p=moonswitchfamitsu
Article about cut ending:
https://vidyasaur.medium.com/lost-moon-on-the-unused-ending-of-moon-remix-rpg-adventure-155af430eae2
Original upload of the cut area:
https://www.nicovideo.jp/watch/sm25266675
English fan translation of the cut area:
https://www.youtube.com/watch?v=OCNNXKtL01c
The Cutting Room Floor article:
https://tcrf.net/Moon:_Remix_RPG_Adventure_(PlayStation)#The_Dragon.27s_Room
Bilby White-Feathered Arrow interaction:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=8607s
Minister documents:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=5879s
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Originally, The End was supposed to have a boss battle in the same fashion as the other Titans from the main story, but it was changed into a shoot-'em-up style battle due to the approaching deadline during development. It is possible however that the revamped boss battle against The End in The Final Horizons DLC Expansion was meant to revisit the original plan, as it more closely resembles the Titan boss fights than The End's fight in the base game.
Explanation of original intention (in Japanese):
https://www.youtube.com/watch?v=m0Csr9bdD0E#t=3240s
Boss battles against all of the Titans:
https://www.youtube.com/watch?v=dNoFQVfHuNo
The End battle in The Final Horizon:
https://www.youtube.com/watch?v=Q3QksApbCvs
https://www.youtube.com/watch?v=m0Csr9bdD0E#t=3240s
Boss battles against all of the Titans:
https://www.youtube.com/watch?v=dNoFQVfHuNo
The End battle in The Final Horizon:
https://www.youtube.com/watch?v=Q3QksApbCvs
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A sequel to MySims Agents called MySims Agents 2 was planned, but was ultimately shelved in Fall 2009. Years later on May 12, 2023, designer Brian Kaiser shared an old completed story outline for the game on his Twitter account. Based on the outline, the plot would have revolved around the player investigating a series of strange events involving an unknown energy source (later revealed to be seeping through portals from the Nightmare Realm), all while contending with the new S.P.A. director Morgan (a reworked version of the scrapped character Vice Admiral Morgan from MySims Kingdom) and her advisors Dragomir and Svetlana (reused from MySims SkyHeroes), who has shut down several branches of the agency as part of "restructuring" and captured Walker after he began to investigate them. Several characters from the original game would have returned, with Roxie Road, Jenny, Dr. F, Buddy, and Vic Vector all being part of the player's team as they solve cases all over the globe. While full gameplay details are unknown (aside from a new grapple hook mechanic), some pieces of concept art have been released since, such as designs for Morgan's various monster forms.
Story outline thread on Twitter:
https://x.com/VonKaiser/status/1657038598888120327
Location concept art posted by artist Norman Felchle (likely for Skip Rogers' mansion, mentioned at the start of the outline):
https://www.facebook.com/photo/?fbid=216206145073383&set=pb.100063556808091.-2207520000.
https://www.facebook.com/photo/?fbid=216205668406764&set=pb.100063556808091.-2207520000.
Morgan boss concept art:
https://beyondsims.com/2010/11/mysims-agents-2-canceled-boss-details-on-morgan/
https://x.com/VonKaiser/status/1657038598888120327
Location concept art posted by artist Norman Felchle (likely for Skip Rogers' mansion, mentioned at the start of the outline):
https://www.facebook.com/photo/?fbid=216206145073383&set=pb.100063556808091.-2207520000.
https://www.facebook.com/photo/?fbid=216205668406764&set=pb.100063556808091.-2207520000.
Morgan boss concept art:
https://beyondsims.com/2010/11/mysims-agents-2-canceled-boss-details-on-morgan/
subdirectory_arrow_right JoJo's Venture (Game)
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JoJo's Bizarre Adventure: Heritage for the Future was originally released as JoJo's Venture in December 1998. This version suffered from a rushed development, reflected by the abundance of unused assets in its code, including both finished and unfinished sprites for various attacks, cutscenes, and HUD elements. An updated version would come out eight months later, this time using the series' full title and adding the Heritage for the Future subtitle. A significant chunk of the unused assets in JoJo's Venture would be polished up and incorporated in this newer version.
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To avoid loading everything in memory when the player visits the HQ, recruitable agents are given separate archives for their models. Several Sims who are not recruitable have separately stored models in addition to their regular map models, suggesting they were intended to be recruitable at some point. The Sims in question are Chef Gino, Ol' Gabby, Barney Cull, Dr. F, DJ Candy, Alexa Lexington, Chaz McFreely, Chef Watanabe, Justice, Tim (whose files were used in an earlier build of the game), and Proto-Makoto (a character who was scrapped from the game entirely).
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Faith Connors from Mirror's Edge and Natasha Volkova from Command & Conquer: Red Alert 3 were planned to appear in the game as guest characters, but were both scrapped for unknown reasons. Despite this, Faith makes a cameo as a picture on the wall of Gal Force 4's base, and Natasha has leftover files in the game, suggesting that she was cut late in development. Additionally, artwork exists of an old man character who would have appeared in the game as a member of Crescent Moon, but was also scrapped.
Unused characters:
https://tcrf.net/MySims_SkyHeroes_(PlayStation_3,_Xbox_360,_Wii)
Faith cameo:
https://www.youtube.com/watch?v=nPu7igeTrXM#t=27s
https://tcrf.net/MySims_SkyHeroes_(PlayStation_3,_Xbox_360,_Wii)
Faith cameo:
https://www.youtube.com/watch?v=nPu7igeTrXM#t=27s
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The game's data contains an unused red version of the Squeaker enemy, which acts as a more mobile variant of the green Squeaker. These red Squeakers are present not only in isolation, but also in some of the game's similarly inaccessible debug rooms. Given that they are fully coded and that red Squeakers are only normally visible in the Squeak Squad's introductory cutscene and in the Smash Ride sub-game, this implies that they were removed from the main game's levels relatively late into development.
The Cutting Room Floor articles:
https://tcrf.net/Kirby_Squeak_Squad#Unused_Enemy
https://tcrf.net/Kirby_Squeak_Squad/Debug_Rooms
Compilation of the game's cutscenes:
https://www.youtube.com/watch?v=k4aHXnjPEHc
Gameplay footage of Smash Ride:
https://www.youtube.com/watch?v=U3q4B9D18qM
https://tcrf.net/Kirby_Squeak_Squad#Unused_Enemy
https://tcrf.net/Kirby_Squeak_Squad/Debug_Rooms
Compilation of the game's cutscenes:
https://www.youtube.com/watch?v=k4aHXnjPEHc
Gameplay footage of Smash Ride:
https://www.youtube.com/watch?v=U3q4B9D18qM