Trivia Browser
![Mario Party: Fushigi no Challenge World](/media/boxart/5/5090.png)
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Although it was only released in Japan, there were plans for an international version of Mario Party: Challenge World slated for release in Spring 2018. A demo for an English-translated version was shown off at the 2017 Attractions Expo for the International Association of Amusement Parks and Attractions (IAAPA) using the Japanese version's six-player roulette design. However, this release date came and went with no further announcements. On May 30, 2018, the game's manufacturer Raw Thrills accidentally uploaded and quickly delisted a video on their YouTube channel showing the international version's boot-up process (using a Windows OS) with the game's title screen fully translated into English, before crashing. In October, photos were leaked to the arcade news blog Arcade Heroes revealing that the international version was still being tested, but sported a heavily revamped cabinet design that ditched the roulette and redesigned the game for only three players. This was most likely due to its original design as a roulette gambling game keeping it from being sold to most American arcades. After more radio silence and it missing IAAPA's 2018 Expo, Raw Thrills confirmed to Arcade Heroes in April 2019 that the game was cancelled, and its few prototype cabinets were sold off to select luxury entertainment centers. One confirmed location housing it as of April 2019 was the Tulsa, Oklahoma branch of Cinergy Entertainment.
Mario Party: Challenge World - IAAPA 2017 demo:
https://www.youtube.com/watch?v=8b9Fk7GKYUA
Reuploaded Raw Thrills bootup crash video:
https://www.youtube.com/watch?v=TTee-1A5U28
Arcade Heroes articles:
https://arcadeheroes.com/2018/10/09/mario-party-challenge-spotted-on-test-almost-a-year-after-reveal/
https://arcadeheroes.com/2019/04/27/newsbytes-repro-star-wars-yoke-marble-carnival-cosmotrons-unboxing-exa-arcadia-mario-party-updates/
https://www.youtube.com/watch?v=8b9Fk7GKYUA
Reuploaded Raw Thrills bootup crash video:
https://www.youtube.com/watch?v=TTee-1A5U28
Arcade Heroes articles:
https://arcadeheroes.com/2018/10/09/mario-party-challenge-spotted-on-test-almost-a-year-after-reveal/
https://arcadeheroes.com/2019/04/27/newsbytes-repro-star-wars-yoke-marble-carnival-cosmotrons-unboxing-exa-arcadia-mario-party-updates/
![Sonic Adventure](/media/boxart/1/78.png)
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Just before Sonic transforms into Super Sonic near the end of the game, the surviving crowd in Station Square can be heard in the background chanting Sonic's name to encourage him. This crowd recording is actually comprised of over one thousand attendants in the audience for the official reveal of the game at the Tokyo International Forum on August 22, 1998. The chant was led by special guest Hiroshi Fujioka portraying Segata Sanshiro, the Japanese advertising mascot for the Sega Dreamcast's predecessor the Sega Saturn, and recorded by Sega to use in the game.
Sonic Adventure reveal at the Tokyo International Forum on August 22, 1998:
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3357
Final chant recording at the event used in the game:
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3643
Sonic Adventure - Super Sonic transformation chant:
https://www.youtube.com/watch?v=Nv9wXt81xDw?t=917
SonicRetro article:
https://sonicretro.org/2023/08/23/25-years-ago-sonic-adventure-was-revealed-to-the-world-a-look-back/
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3357
Final chant recording at the event used in the game:
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3643
Sonic Adventure - Super Sonic transformation chant:
https://www.youtube.com/watch?v=Nv9wXt81xDw?t=917
SonicRetro article:
https://sonicretro.org/2023/08/23/25-years-ago-sonic-adventure-was-revealed-to-the-world-a-look-back/
![Baldur's Gate 3](/media/boxart/4/3491.png)
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Baldur's Gate 3 was originally revealed with a CGI trailer at a conference for the Google Stadia cloud gaming service in June 2019 as part of an Early Access exclusivity deal that would ultimately be cancelled when Stadia was shut down in 2023. The game's director Swen Vincke touted the service at the time for its purported accessibility, and the potential for in-game community feedback to directly affect the game's development and playthroughs via Stadia's Crowd Choice feature. However, Vincke later expressed regret over having the game be revealed this way, calling it "a really stupid deal" due to the challenges of releasing an Early Access build to a second platform, but that "it allowed me to pay for the CGI."
Baldur's Gate 3 Stadia Announcement:
https://www.ign.com/articles/2019/06/06/baldurs-gate-3-officially-announced-for-pc-and-google-stadia
Stadia-Exclusive Features:
https://www.ign.com/articles/baldurs-gate-3-stadia-exclusive-features-early-access-contents-release
Stadia Reveal Regret:
https://www.ign.com/articles/larian-founder-on-working-with-google-stadia-for-baldurs-gate-3-it-was-a-really-stupid-deal
https://www.ign.com/articles/2019/06/06/baldurs-gate-3-officially-announced-for-pc-and-google-stadia
Stadia-Exclusive Features:
https://www.ign.com/articles/baldurs-gate-3-stadia-exclusive-features-early-access-contents-release
Stadia Reveal Regret:
https://www.ign.com/articles/larian-founder-on-working-with-google-stadia-for-baldurs-gate-3-it-was-a-really-stupid-deal
![Super Mario 64](/media/boxart/1/205.png)
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The first-ever footage of Luigi as a playable character in Super Mario 64 was discovered through an old VHS tape in 2023. The footage was captured by a Japanese broadcaster recording footage of Nintendo's 1995 Space World trade show in Japan for a TV program covering the event. Despite this, the footage of Luigi is not actually the primary focus of the clip and as such can barely be seen at all. The video shows Luigi falling back down after performing a spin-jump in what appears to be a red and white test area.
![LEGO Island](/media/boxart/1/624.png)
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In the E3 1997 demo reel for LEGO Island, an early version of the bad ending is shown, which is significantly longer than the final game's ending scene, showing situations such as a motorcycle breaking down, minifigures losing their heads, an ambulance falling into a river, a minifigure getting their leg bitten by a shark, a homeless minifigure begging for change, and the Information Center experiencing a fire. The final game significantly shortens this to just the Brickster contemplating what he's done in front of the town debris, likely as the original ending was deemed too depressing for small children.
Uncensored version:
https://www.youtube.com/watch?v=t42D1xyf8PA#t=1486
Game version:
https://www.youtube.com/watch?v=fNSDo__LPQU
https://www.youtube.com/watch?v=t42D1xyf8PA#t=1486
Game version:
https://www.youtube.com/watch?v=fNSDo__LPQU
![Cuphead](/media/boxart/3/2148.png)
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On August 24, 2017, a video was uploaded by gaming news outlet VentureBeat where lead writer Dean Takahashi, who specializes in general industry articles, strategy games and first/third person shooters and normally does not cover platformers or sidescrolling action games because by the outlet's own admission he was extremely bad at them, recorded a gameplay demonstration of him playing the Gamescom 2017 demo for Cuphead due to him being the only one on staff at Gamescom. This footage is notorious for the first two and a half minutes where he struggles to complete the game's tutorial, before struggling to play for another 23 minutes under conditions that were made intentionally easier for the game's demo such as increased health and instant access to some stronger unlockable charms like Spread. VentureBeat knew the footage was bad, but uploaded it anyways and drew attention to Takahashi's poor gameplay in the video title, calling it "shameful". However, VentureBeat initially did not explain the full context of the footage in the video description, and due to Gamescom being held one month prior to Cuphead's release, the clip was passed around out of context leading people to believe he was doing a full review of the game and trying to make a point of it being too difficult. In reality, the video was posted alongside an article about the demo by Takahashi to VentureBeat that regularly acknowledges his poor skill at the game; he also called Cuphead a fun game that showed "why making hard games that depend on skill is like a lost art". Regardless, the footage still drew extreme negative backlash and harassment towards him and claims that he was unfit to be a game journalist. Takahashi's response to the controversy spurred more controversy after he accused people attacking the footage of being connected to the 2014 #Gamergate movement, when one week prior to responding, he published an article promoting the idea of a "leisure economy" that stems from game journalists among others being paid to play games, and promoting the fact that he had been reviewing games for 21 years up to that point.
Cuphead Dean Takahashi Gamescom 2017 footage:
https://www.youtube.com/watch?v=848Y1Uu5Htk
Earliest archived video page prior to description updates:
https://web.archive.org/web/20170902001715/https://www.youtube.com/watch?v=848Y1Uu5Htk
Earliest archive of Dean Takahashi Cuphead article:
https://web.archive.org/web/20170909095947/https://venturebeat.com/2017/08/24/cuphead-hands-on-my-26-minutes-of-shame-with-an-old-time-cartoon-game/
Earliest archive of Dean Takahashi leisure economy/experience article:
https://web.archive.org/web/20170901192804/https://venturebeat.com/2017/09/01/the-deanbeat-the-leisure-economy-where-we-all-get-paid-to-play-games
Earliest archive of Dean Takahashi Cuphead response article:
https://web.archive.org/web/20170908155049/https://venturebeat.com/2017/09/08/the-deanbeat-our-cuphead-runneth-over
https://www.youtube.com/watch?v=848Y1Uu5Htk
Earliest archived video page prior to description updates:
https://web.archive.org/web/20170902001715/https://www.youtube.com/watch?v=848Y1Uu5Htk
Earliest archive of Dean Takahashi Cuphead article:
https://web.archive.org/web/20170909095947/https://venturebeat.com/2017/08/24/cuphead-hands-on-my-26-minutes-of-shame-with-an-old-time-cartoon-game/
Earliest archive of Dean Takahashi leisure economy/experience article:
https://web.archive.org/web/20170901192804/https://venturebeat.com/2017/09/01/the-deanbeat-the-leisure-economy-where-we-all-get-paid-to-play-games
Earliest archive of Dean Takahashi Cuphead response article:
https://web.archive.org/web/20170908155049/https://venturebeat.com/2017/09/08/the-deanbeat-our-cuphead-runneth-over
Company: Atari SA
subdirectory_arrow_right Infogrames Entertainment SA (Company)
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![Attachment](/images/display/audio.png)
Infogrames Entertainment SA's PR department - "Infogrames Rocks My World":
https://www.youtube.com/watch?v=gxEQOv2g0JA#t=1041
Larry Bundy Jr. video on Driv3r development and release controversies:
https://www.youtube.com/watch?v=gxEQOv2g0JA
3000 AD forum post of the Phil Bak link to the song days after E3 2001:
https://www.3000ad.com/forum/topic/7001147-infogrames-e3-theme-song/
2001 IGN article and embedded link to the song:
https://www.ign.com/articles/2001/08/08/infogrames-state-of-the-union-at-gamers-day
https://pcmedia.ign.com/media/news/sound/infogrames.mp3
2002 ZDNET Top 20 IT Anthems archived article:
https://web.archive.org/web/20021004141104/http://www.zdnet.co.uk/specials/2002/it-anthems/
https://www.youtube.com/watch?v=gxEQOv2g0JA#t=1041
Larry Bundy Jr. video on Driv3r development and release controversies:
https://www.youtube.com/watch?v=gxEQOv2g0JA
3000 AD forum post of the Phil Bak link to the song days after E3 2001:
https://www.3000ad.com/forum/topic/7001147-infogrames-e3-theme-song/
2001 IGN article and embedded link to the song:
https://www.ign.com/articles/2001/08/08/infogrames-state-of-the-union-at-gamers-day
https://pcmedia.ign.com/media/news/sound/infogrames.mp3
2002 ZDNET Top 20 IT Anthems archived article:
https://web.archive.org/web/20021004141104/http://www.zdnet.co.uk/specials/2002/it-anthems/
![The Legend of Zelda: Twilight Princess](/media/boxart/1/30.png)
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![Attachment](/media/thumbs/7/17505.jpg)
![Sonic R](/media/boxart/4/3880.png)
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When Sonic R was first shown off at E3, many players gave up after running Sonic into the water and discovering how low his speed becomes - the first change game designer Jon Burton made to the game after that showing was increasing the speed velocity in the water.
![Max Payne 2: The Fall of Max Payne](/media/boxart/2/1189.png)
subdirectory_arrow_right Max Payne (Game)
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In Max Payne 2: The Fall of Max Payne, during Part III: Chapter Three: A Mob War, you can find a hidden dialogue between two Punchinello mobsters while they stand guard by a staircase waiting for intruders:
This line is a reference to an old meme from the 3D Realms forums. The exact origins of this meme are not entirely known, but in a developer Q&A that occurred at an unknown date (either for the first Max Payne game, or in the lead-up to Max Payne 2's announcement at E3 2002 going off of what could be easily found in 3D Realms' forum archives), one fan asked them "What about moving?", a seemingly vague and unnecessary question. This question perplexed the game's fan community and developers, who promised that moving would appear in the final game, and it did. The question subsequently became an early popular meme on the forums, later being referenced in Max Payne 2: The Fall of Max Payne. In a thread on October 8th, six days prior to the game's release, in anticipation for another developer Q&A, the line as it appears in the game appeared to be referenced in a post presumably by a Remedy Entertainment staff member or moderator, who quoted the first two lines in the dialogue.
Vegas: "What about moving?"
Unnamed Punchinello mobster: "What about it? Put one foot in front of the other."
Vegas: "No, I mean, what about you moving out, leaving her?"
Unnamed Punchinello mobster: "That's the trouble, you can't choose who you go crazy about."
Vegas: "True, but what you can choose is what you do about it, you know? Kiss them or kill them."
Unnamed Punchinello mobster: "Yeah, I guess you're right. Hey, thanks, Vegas."
Vegas: "Hey, don't get soft on me. You stay here, I'm gonna check upstairs."
Unnamed Punchinello mobster: "Okay. Hey, but Vegas, I really mean it, thanks."
Vegas: "Forget about it already."
Unnamed Punchinello mobster: "What about it? Put one foot in front of the other."
Vegas: "No, I mean, what about you moving out, leaving her?"
Unnamed Punchinello mobster: "That's the trouble, you can't choose who you go crazy about."
Vegas: "True, but what you can choose is what you do about it, you know? Kiss them or kill them."
Unnamed Punchinello mobster: "Yeah, I guess you're right. Hey, thanks, Vegas."
Vegas: "Hey, don't get soft on me. You stay here, I'm gonna check upstairs."
Unnamed Punchinello mobster: "Okay. Hey, but Vegas, I really mean it, thanks."
Vegas: "Forget about it already."
This line is a reference to an old meme from the 3D Realms forums. The exact origins of this meme are not entirely known, but in a developer Q&A that occurred at an unknown date (either for the first Max Payne game, or in the lead-up to Max Payne 2's announcement at E3 2002 going off of what could be easily found in 3D Realms' forum archives), one fan asked them "What about moving?", a seemingly vague and unnecessary question. This question perplexed the game's fan community and developers, who promised that moving would appear in the final game, and it did. The question subsequently became an early popular meme on the forums, later being referenced in Max Payne 2: The Fall of Max Payne. In a thread on October 8th, six days prior to the game's release, in anticipation for another developer Q&A, the line as it appears in the game appeared to be referenced in a post presumably by a Remedy Entertainment staff member or moderator, who quoted the first two lines in the dialogue.
Max Payne 2: The Fall of Max Payne - What About Moving? line:
https://www.youtube.com/watch?v=_fVFeuyrVUY
Max Payne 2 announcement thread containing developer Q&A reference:
https://forums.3drealms.com/vb/archive/index.php/t-341.html
Reference to the Easter egg version of the line days before Max Payne 2's release:
https://forums.3drealms.com/vb/archive/index.php/t-6002.html
Favorite quotes thread in which this Easter egg is mentioned:
https://forums.3drealms.com/vb/archive/index.php/t-7045.html
https://www.youtube.com/watch?v=_fVFeuyrVUY
Max Payne 2 announcement thread containing developer Q&A reference:
https://forums.3drealms.com/vb/archive/index.php/t-341.html
Reference to the Easter egg version of the line days before Max Payne 2's release:
https://forums.3drealms.com/vb/archive/index.php/t-6002.html
Favorite quotes thread in which this Easter egg is mentioned:
https://forums.3drealms.com/vb/archive/index.php/t-7045.html
![Pepsi Invaders](/media/boxart/4/4073.png)
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Pepsi Invaders was made for Coca-Cola's 1983 sales convention with the purpose of boosting the morale of employees - despite this, most copies that were given away were thrown out.
![Microshaft Winblows 98](/media/boxart/4/3663.png)
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Parroty Interactive had planned to preview Microshaft Winblows 98 at the COMDEX computer expo in 1997 with a Bill Gates look-a-like, but were stopped by security at the convention after 2 days.
![SimCopter 64](/images/display/genericbox.png)
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SimCopter 64 was a game announced by Maxis at E3 1997 which was meant to be a complimentary game to the later announced SimCity 64. It underwent a tumultuous development cycle that saw it change from a simple rescue mission game into something entirely different. There were also conflicting reports from both Nintendo and Maxis about what console it would be releasing on and the level of connectivity it would share with its counterpart SimCity 64. All of these issues ultimately ended in it fading out of the public eye and being silently cancelled as no more updates were given leading up to its supposed release window.
Video Game History Foundation article:
https://gamehistory.org/simcopter-64/
SimCopter 64 E3 1997 gameplay:
https://www.youtube.com/watch?v=gIjpT_GZXpI
https://gamehistory.org/simcopter-64/
SimCopter 64 E3 1997 gameplay:
https://www.youtube.com/watch?v=gIjpT_GZXpI
![Super Smash Bros. Melee](/media/boxart/1/190.png)
subdirectory_arrow_right Pokémon Channel (Game), Super Smash Bros. (Franchise), Pokémon (Franchise), Nintendo GameCube (Platform)
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![Attachment](/media/thumbs/7/16148.png)
"This...is Meowth's dream. Meowth strides all over the globe, scattering invitations to other Pokémon, insisting they come to "Meowth's Party." At this wonderful party, guests are packed in like sardines as Meowth climbs up the stage with its faithful guitar. It strikes a chord, pauses, and then rocks their world!"
A version of Meowth's Party eventually made its way into the GameCube release of Pokémon Channel.
Spaceworld 2000 Meowth's Party tech demo:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1387
Pokémon Channel Meowth's Party:
https://www.youtube.com/watch?v=8DcqH7Cl9MY
Meowth Trophy image:
https://www.ssbwiki.com/File:Meowth_Trophy_Melee.png
Original Pokémon anime short:
https://vimeo.com/267748188
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1387
Pokémon Channel Meowth's Party:
https://www.youtube.com/watch?v=8DcqH7Cl9MY
Meowth Trophy image:
https://www.ssbwiki.com/File:Meowth_Trophy_Melee.png
Original Pokémon anime short:
https://vimeo.com/267748188
![Luigi's Mansion](/media/boxart/1/77.png)
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![Attachment](/media/thumbs/7/16118.png)
• The A button being blue, like the Z button rather than green, but keeping it's circular shape.
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular.
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber.
An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions
The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625
Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625
Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
![Super Smash Bros. Melee](/media/boxart/1/190.png)
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Ganondorf's design in Super Smash Bros. Melee is based on his appearance in the Spaceworld 2000 tech demo which showcased a fight with Link and himself where he wields a large sword. This large sword only ever appeared in that tech demo and in one of his win animations in Melee. This specific sword would not be used in Ganondorf's moveset until the release of Super Smash Bros. Ultimate in 2018, where his design is based on that same Spaceworld 2000 tech demo as well as elements from his appearance in The Legend of Zelda: Ocarina of Time.
![Dino Crisis 3](/media/boxart/4/3302.png)
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![Attachment](/media/thumbs/7/15632.jpg)
![Foodfight!](/media/boxart/4/4141.png)
subdirectory_arrow_right Foodfight! (Game)
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![Attachment](/media/thumbs/6/14988.png)
The game was initially developed by Midway Games West in 2001, when the film was in an earlier iteration, but aside from some released concept art, this version of the game was abandoned. The game shown at E3 2006 would have been a 3D platformer starring Dex Dogtective, and possibly would have featured voice work from at least some of the film's cast including Charlie Sheen (the voice of Dex), Eva Longoria, Hillary Duff and Wayne Brady. At this stage, it was expected to be published by Global Star Software (which would later be absorbed into 2K Games in late 2007) and released for the Game Boy Advance, Nintendo GameCube, and PlayStation 2. It's not known who would have developed it. While the marquee showcases the logo for the development company Vicious Cycle, reported correspondence with a developer from the company claimed Vicious Cycle never had any involvement with the game.
Foodfight! booth clip:
https://www.youtube.com/watch?v=N-VNODT6LRY
Original B-roll footage featuring Foodfight! booth:
https://www.youtube.com/watch?v=oPTDONNOYeQ#t=248
More info on its development history:
https://lostmediawiki.com/Foodfight!_(lost_build_of_cancelled_video_game_based_on_CGI_animated_film;_2006-2007)
Documentary on the film's production history:
https://www.youtube.com/watch?v=xgBO9c3WKII
https://www.youtube.com/watch?v=N-VNODT6LRY
Original B-roll footage featuring Foodfight! booth:
https://www.youtube.com/watch?v=oPTDONNOYeQ#t=248
More info on its development history:
https://lostmediawiki.com/Foodfight!_(lost_build_of_cancelled_video_game_based_on_CGI_animated_film;_2006-2007)
Documentary on the film's production history:
https://www.youtube.com/watch?v=xgBO9c3WKII
![Halo: Combat Evolved](/media/boxart/1/113.png)
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During Halo's first European press tour, the demo computer blew up into smoke. Joe Staten, lead writer and cinematics director, remembered it well:
"Having no computer made our first demo go, er, poorly. 'Imagine if you will, there's this green guy called Master Chief, and he's fighting against some purple space aliens called the Covenant.' Cool, huh?"