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In October 2021, Chinese voice actor Li Yuantao was accused of having multiple affairs and using his fame to manipulate multiple girls into having sexual relationships with him, some of whom were reported to be minors. Because of these accusations, several popular mobile titles announced that they would be severing ties with him, such as the dating simulator Light and Day, the survival horror game Identity V, and the action RPG Genshin Impact. The latter game responded by removing the character Fischi from the game's rate up system for one year, as Yuantao voiced Fischi's raven companion Oz.
The E3 2007 build of the Xbox 360 release revealed that the home console versions were originally meant to have cutscenes fully animated in 3D. A workprint containing these cutscenes shows a mix of finished and unfinished 3D renders and storyboards with placeholder voice acting, with the final game having cutscenes primarily animated in the same 2D digital animation as the show. The Nintendo DS version of the game is the only version that exclusively uses 3D cutscenes.
This build also reveals that the identity of the "sleazy video game producer" featured in Level 5: Mob Rules is Larry Probst, the former CEO of Electronic Arts from 1991-2007 whose name was censored from the script in the final game.
The male Berserker class in For Honor was voiced by Stefán Karl Stefánsson, an Icelandic actor best known for portraying the villain Robbie Rotten in the live-action children's series LazyTown. The character was the subject of various internet memes throughout the show's run, the most popular of which being the song "We Are Number One" from the episode "Robbie's Dream Team". Following Stefánsson's widely-publicized death from bile duct cancer, a pair of Robbie Rotten references were added to the game as a tribute. These include:
• An emote named "Number One", where the Berserker transforms into a statue raising a finger upwards, resembling a pose Robbie Rotten does leading into "We Are Number One", with the caption "In Memoriam - to our Number One villain". • A bot named "RobbieBotten" who plays as the Berserker and wears blue and red stripes, a similar but not exact proximity to the color scheme of Rotten's outfit.
Super Smash Bros. Ultimate marked the 100th credited time that Charles Martinet voiced Mario in a video game. This voice credit would earn Martinet the Guinness World Record for the most video game voiceover performances as the same character, which currently stands at 104 credits as of August 14, 2019.
The only member of the voice cast of "Harvey Birdman: Attorney at Law" to not reprise their role in the game is Stephen Colbert, who voiced Phil Ken Sebben and Myron Reducto. These roles are respectively replaced by Stephen Stanton and Crispin Freeman.
The Givanium Citizens are primarily voiced by YouTubers who have played through the various games in the Garten of Banban series. Specifically:
• The Theater Witness is voiced by FusionZGamer. • The Street Witness is voiced by Razzbowski. • Jonasan is voiced by The Frustrated Gamer. • Play Actor 2 is voiced by InquisitorMaster. • The Dying Citizen is voiced by コロンボさん GAMES. • The Apartment Witness is voiced by NightExtreme. • The Ticketman is voiced by ORION (real name Brandon Zamora). • The Bartender is voiced by UhYeah. • The Strange Neighbor is voiced by Robzi. • The Staring Citizen is voiced by IDzock.
In a 2008 interview with the game's director Katsura Hashino published in the Persona Club P4 book, he credited the game's Japanese voice cast for having "saved us". He went on to explain the casting process for the Japanese version, which only started after a rough draft of the script was finished. The game's scenario writer Yuichiro Tanaka came up with a list of potential candidates and samples of their work; Hashino, character designer Shigenori Soejima, and sound designer Shoji Meguro selected the cast together from that list. Hashino noted that none of them had much knowledge about voice actors and only relied on the given samples to choose who they felt was best for the role.
In a pre-release gameplay video from 2018, at the end of a tour of the Home Base, a light-up sign of the logo for the pizza restaurant chain Domino's can be seen hanging on a wall near the refrigerator. This sign would be removed in the final game, but within the game's files are several voice lines spoken by the game's main cast (Coco, Davis, Eva, Io, Jack, Louis, Mia, Rin and Yakumo) talking about eating freshly delivered pizza in an unusually glorifying manner without mentioning the company by name. It's unclear how these voice clips would have been used in the game, but when taken with the unused Domino's sign, it's believed that this was all part of a planned promotional tie-in that fell through when the game was delayed to 2019, where Domino's would have somehow survived the apocalypse in the game's story and adapted to the Revenants and the Lost.
Just before Sonic transforms into Super Sonic near the end of the game, the surviving crowd in Station Square can be heard in the background chanting Sonic's name to encourage him. This crowd recording is actually comprised of over one thousand attendants in the audience for the official reveal of the game at the Tokyo International Forum on August 22, 1998. The chant was led by special guest Hiroshi Fujioka portraying Segata Sanshiro, the Japanese advertising mascot for the Sega Dreamcast's predecessor the Sega Saturn, and recorded by Sega to use in the game.
In an interview with TechRaptor, lead developer Ryan Koons stated that the decision to make HuniePop a gameplay-centric title instead of a story-centric one like other dating sims didn't happen until months into development. The original intention was to make a traditional dating sim, only for Koons – who already had little interest in storytelling in video games – to overhaul the concept due to his growing ennui.
In the same interview, Koons stated that he deliberately sought to avoid many of the cliches associated with dating sims, particularly "the usual innocent waifu style character types." Consequently, the game's cast are based on people from his own life, and the writing is much more irreverent than other dating sims. In particular, Koons described deuteragonist Kyu Sugardust as a raunchy fictionalization of her voice actress, Jaclyn Aimee.
The virtual YouTuber KSon voices the character Kei in both the English and Japanese dubs of Like a Dragon: Infinite Wealth. KSon noted that while she found it easier to voice act in Japanese, the staff in the studio praised her pronunciation during voice recording.
Darryl Kurylo, who originally voiced Kazuma Kiryu in the English dub of Yakuza, also voiced many generic enemies including their groans and grunts throughout the game.
The original English dub voice actor for Kazuma Kiryu, Darryl Kurylo, received a copy of the first Yakuza game after starring in it. Kurlyo played the game with his son for a brief period just so he could get a feel for how his voice work was implemented into the game. While Kurlyo was looking forward to reprising the role in future games, Sega decided against producing English dubs for the series at the time and only providing subtitles, a decision that Kurlyo supported due to the expenses from dubbing delaying the release of the game. His son Bailey Kurlyo kept playing the game on his own and finished it in just a few days, becoming one of his favorite games and turning him into a longtime Yakuza fan, while Darryl never kept up with the story of the series after the first game.
For the game's English dub, Spike Chunsoft requested that NIS America keep Monokuma's name intact. He would end up becoming the team's favorite character to localize, working to keep him both funny and threatening like in the Japanese version. This, however, led to difficulties finding a suitable voice actor for the character, as they wanted somebody that could embody Monokuma's "hyperactive psychopathic nature", not helped by how beloved the original Japanese voice actress was. When asked what Monokuma was like in the English version, script editor Phoenix Spaulding stated:
"We like to think he’s not all that different from the Japanese version – which is to say, kind of all over the place. He’s bossy, condescending, smarmy, goofy, quick to anger, quick to forgive, quick to anger again, devious, and totally lovable."
Akio Otsuka voiced the series main antagonist, Nobunaga Oda, in the Japanese dub of Onimusha: Warlords, and would reprise the role for three more games in the series until 2004. He would also later go on to voice and lend his likeness to Miyamoto Musashi, the protagonist of the 2024 "Onimusha" ONA series.
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On April 1st, 2024, Shady Lewd Kart added Wild Woody from the game of the same name as a free DLC character. Notably, it was revealed in a comment on the DLC's announcement trailer that Sega did not actually own the rights to the Wild Woody IP, instead being owned by the original creators. This was further emphasized on the DLC's Steam page, which includes a disclaimer that Shady Corner Games was in no way associated with Sega, and that they were given permission to add Wild Woody to the game by the creators of the IP. Wild Woody's original voice actor Joseph Kerska also reprised his role for the appearance and a story campaign. The DLC also notably included officially-licensed pornographic artwork of Wild Woody, and that despite the date it was released, the DLC was not considered an April Fools joke.
The "Woohoo!" sound effect played when rescuing a Bikini Bottomite in Drawn to Life: SpongeBob SquarePants Edition appears to be a plagiarized, sped-up sound effect of Homer Simpson from The Simpsons.
The Poostall Dude is voiced by a fan known as Christian Hunter, who also did uncredited voice work as the announcer for the Postal: Redux and Postal 2 DLCs of the game Zaccaria Pinball.
If you insert the PlayStation or PC versions of the game into a CD player, or play the Sega Saturn version's disc in the console's music player, you can access a hidden song on track 6 titled "Motty's Rap". The song consists of humorous phrases recorded by longtime FIFA commentator John Motson that mostly comment on the song's techno/rock instrumental with some mild innuendos, including: "That is the fattest bottom end I've ever heard" and "This reminds me of touring with the Sex Pistols". The song was the work of EA composer/audio designer Robert Bailey, who got Motson to record lines for the song during his time in the recording booth. In a 2024 interview, Bailey stated that the song was one of many obscure Easter eggs involving Motson's dialogue that the developers put together, with "Motty's Rap" being pulled from "just all of the stupidest phrases John said" and were put into the context of the music. The song was approved to be put into the game by its executive producer Bruce McMillan.
In an interview with the game's composer Yuzo Koshiro published in the Japanese book series Game Maestro in 2001, he clarified that while there were dozens of people on the game's music staff, there were only four main composers actually writing and arranging the music, making them the smallest group within the project (this also included people working on sound effects and voice acting). The main theme of the game was written by composer Mitsuyoshi Takenobu. Koshiro believed Takenobu had "the hardest time of us all" during development as he also helped fine-tune the game's music in line with the programmers and director's requests. Koshiro also mentioned that at the beginning of the project, the offer made to get him on the project was that Takenobu would write songs, and Koshiro would orchestrate and arrange them. However, as the project went on, they both went on the opposite direction.