Trivia Browser
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Driving for a certain period of time without crashing will make Konami's mascot Konami Man appear, awarding the player 3000 points in the arcade version and 1000 points in the NES/Famicom version.
NES/Famicom version:
https://www.youtube.com/watch?v=pmHpIIo2-Go
Arcade version:
https://www.youtube.com/watch?v=4pLTBOdczCg#t=187s
https://www.youtube.com/watch?v=pmHpIIo2-Go
Arcade version:
https://www.youtube.com/watch?v=4pLTBOdczCg#t=187s
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If you beat Story Mode and then play through it again, the captions for Jonathan's response to Dio kicking his dog Danny in the jaw are slightly altered. Instead of reading "何をするんだ" ("What the hell are you doing?!"), it will now read "何をするだ" ("What the hell you doing!?"), which is identical in meaning, but omits the hiragana character "ん". The typo in the second playthrough is deliberate and references a mistake made in that scene when it was published in the manga's original 1987 print run. This typo stuck around in reprints for almost 15 years, becoming a meme among Japanese fans for making the intended line sound like a "country-like scream", until it was finally corrected in a paperback release in 2002.
First playthrough cutscene:
https://www.youtube.com/watch?v=3Rw5ATapxYE#t=721s
Second playthrough cutscene:
https://www.youtube.com/watch?v=P83YvsCVLro#t=1261s
Japanese article about the typo's correction:
https://web.archive.org/web/20240525194032/http://atmarkjojo.org/archives/71.html
Masahiro Sakurai Famitsu column Vol. 178 (supplementary source where he mentions this Easter egg):
https://sourcegaming.info/2016/04/11/mediabizarresakurai/
https://www.youtube.com/watch?v=3Rw5ATapxYE#t=721s
Second playthrough cutscene:
https://www.youtube.com/watch?v=P83YvsCVLro#t=1261s
Japanese article about the typo's correction:
https://web.archive.org/web/20240525194032/http://atmarkjojo.org/archives/71.html
Masahiro Sakurai Famitsu column Vol. 178 (supplementary source where he mentions this Easter egg):
https://sourcegaming.info/2016/04/11/mediabizarresakurai/
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"Meatophobia", the ominous background music that plays when approaching Pillar John and activating Pizza Time, features a timestretched version of the same hip-hop orchestral hit sample used in the Small Graffiti sound effect from Jet Set Radio.
Sound effect comparison:
https://www.youtube.com/watch?v=6A5F38fa6fg
Jet Set Radio soundtrack - S.E. GRAFFITI SMALL:
https://www.youtube.com/watch?v=6btMWxLSrzg
Pizza Tower soundtrack - Meatophobia:
https://www.youtube.com/watch?v=I_y3PLiCa6A
https://www.youtube.com/watch?v=6A5F38fa6fg
Jet Set Radio soundtrack - S.E. GRAFFITI SMALL:
https://www.youtube.com/watch?v=6btMWxLSrzg
Pizza Tower soundtrack - Meatophobia:
https://www.youtube.com/watch?v=I_y3PLiCa6A
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When the title screen menu cursor points to the "START" option, press B on Controller 2, then press Up/B/Right/Left/Down/Right/Left/A/B/Right/Select/B/Down/Start on Controller 1. This code unlocks a pair of debug features that can be used on Controller 2 during gameplay by pressing either A to skip the current level (up to the ending sequence), or B to switch between the Jekyll and Hyde modes.
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Naughty Dog's name was inspired by their first company mascot Morgan, a Labrador/Rhodesian Ridgeback mix born in 1989 who was the pet dog of co-founder Jason Rubin starting with the development of Rings of Power. During the development of Way of the Warrior, Morgan lived with both Rubin and co-founder Andy Gavin in poor living conditions and she was often fed some of their meals from the fast food chain McDonald's. While she first appeared in a game as a Special Thanks credit in Rings of Power, Morgan technically became part of the company when she was given her own photo ID card after Naughty Dog moved onto the Universal Interactive Studios premises for the development of Crash Bandicoot. She was credited as a member of Naughty Dog on their four Crash Bandicoot games and Jak and Daxter: The Precursor Legacy. She died in 2002 at the age of 13 during the development of Jak II, and several tributes to her were put into Jak II and Jak 3.
Jak II's manual and end credits feature a standard In Memoriam dedication for Morgan, but there are two more hidden tributes in the game. There is a green neon sign spelling Morgan's name written in the Precurian language inside the Hip Hog Saloon located to the left from the door. Additionally, in the Power Station in New Haven City, a set of random scrolling Precurian messages can be found on the large computer monitor. Translating these to English will reveal the following:
• "Morgan I miss you"
• "Morgan"
• "Thirteen years hard time"
• "There will never be another"
• "Good dog"
• "I will always love you"
Another message can be found on computer screens you can view at eye-level, which reads "Morgan is still missed even after a year has passed". These computer screen messages are re-used on the monitors in both the Power Station and the Freedom League buildings in Jak 3. Since Morgan's death, Naughty Dog have credited more pets as members of their team and/or company mascots, with the first successor being a Labrador puppy named Osiris who first appeared in the credits of the first Jak and Daxter game alongside Morgan.
Jak II's manual and end credits feature a standard In Memoriam dedication for Morgan, but there are two more hidden tributes in the game. There is a green neon sign spelling Morgan's name written in the Precurian language inside the Hip Hog Saloon located to the left from the door. Additionally, in the Power Station in New Haven City, a set of random scrolling Precurian messages can be found on the large computer monitor. Translating these to English will reveal the following:
• "Morgan I miss you"
• "Morgan"
• "Thirteen years hard time"
• "There will never be another"
• "Good dog"
• "I will always love you"
Another message can be found on computer screens you can view at eye-level, which reads "Morgan is still missed even after a year has passed". These computer screen messages are re-used on the monitors in both the Power Station and the Freedom League buildings in Jak 3. Since Morgan's death, Naughty Dog have credited more pets as members of their team and/or company mascots, with the first successor being a Labrador puppy named Osiris who first appeared in the credits of the first Jak and Daxter game alongside Morgan.
Wired Magazine - February 1995 issue (page 46 in the magazine):
https://archive.org/details/eu_Wired-1995-02_OCR/page/n47/mode/2up
IGN article:
https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=4
Andy Gavin blog posts:
https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
https://all-things-andy-gavin.com/2013/06/11/osiris-he-who-walks-in-the-west/
Rings of Power credits:
https://www.youtube.com/watch?v=-OvH3FFAIYs#t=473s
Crash Bandicoot credits:
https://www.youtube.com/watch?v=-WKCGCtYd3M#t=28s
Crash Bandicoot 2: Cortex Strikes Back credits:
https://www.youtube.com/watch?v=vfKXU_HfZGg#t=58s
Crash Bandicoot 3: Warped credits:
https://www.youtube.com/watch?v=GpvzveP3vSk#t=222s
Crash Team Racing credits:
https://www.youtube.com/watch?v=PXLkfyX71O0#t=27s
Jak and Daxter: The Precursor Legacy credits:
https://www.youtube.com/watch?v=J56g-ULzfBQ#t=37s
Jak II Morgan tribute:
https://www.youtube.com/watch?v=UCEzToJ3OK4#t=75s
Jak II manual (page 18 in the manual):
https://archive.org/details/ps2_Jak_II_USA/page/n19/mode/2up
Jak II credits:
https://www.youtube.com/watch?v=3pPv_heaDoY
Jak 3 Morgan tributes:
https://www.youtube.com/watch?v=TlXnkC3UyqU#t=93s
https://www.youtube.com/watch?v=0v6Z57aoWL8
Precurian to English guide source:
https://jakanddaxter.fandom.com/wiki/Precursor_alphabet
https://archive.org/details/eu_Wired-1995-02_OCR/page/n47/mode/2up
IGN article:
https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=4
Andy Gavin blog posts:
https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
https://all-things-andy-gavin.com/2013/06/11/osiris-he-who-walks-in-the-west/
Rings of Power credits:
https://www.youtube.com/watch?v=-OvH3FFAIYs#t=473s
Crash Bandicoot credits:
https://www.youtube.com/watch?v=-WKCGCtYd3M#t=28s
Crash Bandicoot 2: Cortex Strikes Back credits:
https://www.youtube.com/watch?v=vfKXU_HfZGg#t=58s
Crash Bandicoot 3: Warped credits:
https://www.youtube.com/watch?v=GpvzveP3vSk#t=222s
Crash Team Racing credits:
https://www.youtube.com/watch?v=PXLkfyX71O0#t=27s
Jak and Daxter: The Precursor Legacy credits:
https://www.youtube.com/watch?v=J56g-ULzfBQ#t=37s
Jak II Morgan tribute:
https://www.youtube.com/watch?v=UCEzToJ3OK4#t=75s
Jak II manual (page 18 in the manual):
https://archive.org/details/ps2_Jak_II_USA/page/n19/mode/2up
Jak II credits:
https://www.youtube.com/watch?v=3pPv_heaDoY
Jak 3 Morgan tributes:
https://www.youtube.com/watch?v=TlXnkC3UyqU#t=93s
https://www.youtube.com/watch?v=0v6Z57aoWL8
Precurian to English guide source:
https://jakanddaxter.fandom.com/wiki/Precursor_alphabet
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When traversing the drainage pipe that leads to Barnsworth, the player can spot graffiti that reads "PAY NO POLL TAX" and "DING DONG THE WITCH IS DEAD!" These reference slogans from opponents of former British prime minister Margaret Thatcher.
The former references the Community Charge, a controversial policy of the Thatcher administration that resulted in her 1990 resignation following widespread protests (it was ultimately replaced by the Council Tax three years later). The latter message references a campaign by anti-Thatcherites following her death in 2013 to inflate the chart position of "Ding-Dong! The Witch Is Dead", a song from the 1939 film adaptation of The Wizard of Oz, under the pretense that the BBC would be forced to play it over the radio. The network ultimately compromised by including a brief snippet in a news report about the campaign. The presence of both references ties in with the game's setting in Northern England, where anti-Thatcherism is particularly pronounced.
The former references the Community Charge, a controversial policy of the Thatcher administration that resulted in her 1990 resignation following widespread protests (it was ultimately replaced by the Council Tax three years later). The latter message references a campaign by anti-Thatcherites following her death in 2013 to inflate the chart position of "Ding-Dong! The Witch Is Dead", a song from the 1939 film adaptation of The Wizard of Oz, under the pretense that the BBC would be forced to play it over the radio. The network ultimately compromised by including a brief snippet in a news report about the campaign. The presence of both references ties in with the game's setting in Northern England, where anti-Thatcherism is particularly pronounced.
In-game footage:
https://www.youtube.com/watch?v=1PDQpZlzbHM#t=3656s
Article about the Community Charge and Council Tax:
https://web.archive.org/web/20240619051816/https://www.telegraph.co.uk/news/politics/8370222/Local-government-funding-timeline-From-rates-to-poll-tax-to-council-tax.html
Articles about the "Ding-Dong! The Witch Is Dead" campaign:
https://www.bbc.com/news/entertainment-arts-22145306
https://web.archive.org/web/20161207233025/https://www.theguardian.com/music/2013/apr/09/anti-thatcher-sentiment-singles-charts
https://www.theguardian.com/media/2013/apr/10/thatcher-death-ding-dong-witch
https://web.archive.org/web/20130414113143/http://www.bbc.co.uk/blogs/aboutthebbc/posts/Statement-regarding-Radio-1s-Chart-Show-14-April-2013
https://www.youtube.com/watch?v=1PDQpZlzbHM#t=3656s
Article about the Community Charge and Council Tax:
https://web.archive.org/web/20240619051816/https://www.telegraph.co.uk/news/politics/8370222/Local-government-funding-timeline-From-rates-to-poll-tax-to-council-tax.html
Articles about the "Ding-Dong! The Witch Is Dead" campaign:
https://www.bbc.com/news/entertainment-arts-22145306
https://web.archive.org/web/20161207233025/https://www.theguardian.com/music/2013/apr/09/anti-thatcher-sentiment-singles-charts
https://www.theguardian.com/media/2013/apr/10/thatcher-death-ding-dong-witch
https://web.archive.org/web/20130414113143/http://www.bbc.co.uk/blogs/aboutthebbc/posts/Statement-regarding-Radio-1s-Chart-Show-14-April-2013
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After obtaining the map from the karaoke bar, if the player selects the "じっとみつめる" ("Stare") option and waits on the resulting screen for an hour, a text box will appear mimicking the sign-off messages used by Japanese TV channels before the screen goes black. Waiting an additional three hours brings up a series of SMPTE color bars, and waiting one more hour brings up a second text box which simply reads "おはようございます" ("good morning"). Following this, the player is returned to the karaoke bar, with their progress reverted to before obtaining the map.
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subdirectory_arrow_right Sonic Championship (Game)
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All the playable characters were originally intended to have heartstruck expressions where they blush with hearts in their eyes, but only Bean's expression is used in the final game as a rare random object which Amy can drop using the special move "Heads Up!"
The Cutting Room Floor article:
https://tcrf.net/Sonic_Championship#Heartstruck_Expressions
Amy Heads Up! random objects including Bean head:
https://www.youtube.com/watch?v=LbkRG8xKpS8
https://tcrf.net/Sonic_Championship#Heartstruck_Expressions
Amy Heads Up! random objects including Bean head:
https://www.youtube.com/watch?v=LbkRG8xKpS8
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The New World script seen throughout the game is a cipher for the Latin alphabet. While this is most visible with the subtitles for "Welcome to the New World", which are provided in both scripts, all other instances are just as easily translatable, producing coherent English-language messages.
In an interview for Nintendo's "Ask the Developers" column, series director Shinya Kumazaki and associate producer Kei Ninomiya revealed that they deliberately designed and utilized the New World script in a way that would allow players to translate it themselves, with Kumazaki describing it as a way to make the game more immersive for curious audiences.
In an interview for Nintendo's "Ask the Developers" column, series director Shinya Kumazaki and associate producer Kei Ninomiya revealed that they deliberately designed and utilized the New World script in a way that would allow players to translate it themselves, with Kumazaki describing it as a way to make the game more immersive for curious audiences.
GamesRadar+ article:
https://www.gamesradar.com/kirby-and-the-forgotten-land-has-its-own-language-so-i-set-out-to-learn-it/
TheGamer article:
https://www.thegamer.com/kirby-fans-are-translating-the-forgotten-lands-buildings-and-signs/
ScreenRant articles:
https://screenrant.com/kirby-forgotten-land-new-language-decode/
https://screenrant.com/kirby-forgotten-land-secret-language-deciphered/
Ask the Developers interview:
https://www.nintendo.com/en-gb/News/2022/March/Ask-the-Developer-Vol-4-Kirby-and-the-Forgotten-Land-2187039.html
Tweet by @ObscureKirby decoding the New World script:
https://x.com/ObscureKirby/status/1499761597039845377
https://www.gamesradar.com/kirby-and-the-forgotten-land-has-its-own-language-so-i-set-out-to-learn-it/
TheGamer article:
https://www.thegamer.com/kirby-fans-are-translating-the-forgotten-lands-buildings-and-signs/
ScreenRant articles:
https://screenrant.com/kirby-forgotten-land-new-language-decode/
https://screenrant.com/kirby-forgotten-land-secret-language-deciphered/
Ask the Developers interview:
https://www.nintendo.com/en-gb/News/2022/March/Ask-the-Developer-Vol-4-Kirby-and-the-Forgotten-Land-2187039.html
Tweet by @ObscureKirby decoding the New World script:
https://x.com/ObscureKirby/status/1499761597039845377
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It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
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As a sort of call-back to Super Paper Mario, the opening scene of The Thousand-Year Door remake features portraits of Mario's partners from Paper Mario. At the end of the game, Spoiler:a new second portrait of the partners from The Thousand-Year Door can be seen alongside it, lining up with the beginning of Super Paper Mario.
The Thousand-Year Door remake beginning:
https://www.youtube.com/watch?v=8Ume5pSIcKE#t=15s
The Thousand-Year Door remake ending:
https://www.youtube.com/watch?v=Ds1DU_VjaFU#t=1769s
Super Paper Mario beginning:
https://www.youtube.com/watch?v=9DI9tDjEOHs
https://www.youtube.com/watch?v=8Ume5pSIcKE#t=15s
The Thousand-Year Door remake ending:
https://www.youtube.com/watch?v=Ds1DU_VjaFU#t=1769s
Super Paper Mario beginning:
https://www.youtube.com/watch?v=9DI9tDjEOHs
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In an intro dialogue with Geras and Johnny Cage, the former will ask, "You want a sports almanac from the future?" to which Cage will respond "Forget it. It was just an idea."
This is a reference to the film "Back to the Future Part II" where the main antagonist, Biff Tannen, gives his younger self a sports almanac from the future so that he can become rich by betting on future sports outcomes.
This is a reference to the film "Back to the Future Part II" where the main antagonist, Biff Tannen, gives his younger self a sports almanac from the future so that he can become rich by betting on future sports outcomes.
Intro dialogue:
https://www.youtube.com/watch?v=Dw-nQKXtdTs#t=1158s
Back to the Future Part II clip:
https://www.youtube.com/watch?v=zorz3SXqjv0
https://www.youtube.com/watch?v=Dw-nQKXtdTs#t=1158s
Back to the Future Part II clip:
https://www.youtube.com/watch?v=zorz3SXqjv0
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In the original release of the game, attempting to quit during the scene where Spoiler:the player character walks in on the aftermath of Sayori's suicide would open a modified version of the exit prompt. The text in this version of the window is heavily distorted, and a rapidly flashing GIF portrait of Sayori appears in the leftmost region. This Easter egg was removed in the Version 1.1.1 update due to concerns that audiences would interpret this as the game mocking them for feeling distressed at Spoiler:a realistic depiction of suicide; another likely factor for its removal is the risk that the flashing could pose to epileptic or photosensitive players. Despite this, the prompt's assets are still present in the game's files.
The Cutting Room Floor articles (Epilepsy warning: first link contains the original GIF used in this Easter egg):
https://tcrf.net/Doki_Doki_Literature_Club!#Version_1.1.1
https://tcrf.net/Doki_Doki_Literature_Club!#Deleted_Easter_Egg
https://tcrf.net/Doki_Doki_Literature_Club!#Version_1.1.1
https://tcrf.net/Doki_Doki_Literature_Club!#Deleted_Easter_Egg
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At the end of the game's manual is a page demonstrating how to save your progress with an 8-digit passcode, with the pilot in the manual showing his own passcode: #1BC3904. Trying to use this passcode in the game will deliver the following message:
However, if you enter this code backwards as 4093CB1#, Invincibility will be enabled and every mission in Theater mode will be available to select.
"USAF REGULATIONS
DO NOT PERMIT
SAVE CODES TAKEN
FROM GAME MANUALS."
DO NOT PERMIT
SAVE CODES TAKEN
FROM GAME MANUALS."
However, if you enter this code backwards as 4093CB1#, Invincibility will be enabled and every mission in Theater mode will be available to select.
The Cutting Room Floor article:
https://tcrf.net/F-117A:_Stealth_Fighter
Game manual (Page 37 in manual):
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/F-117A-Stealth-Fighter-Game-Manual.pdf
https://tcrf.net/F-117A:_Stealth_Fighter
Game manual (Page 37 in manual):
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/F-117A-Stealth-Fighter-Game-Manual.pdf
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At the start of Bayonetta, a funeral is held for a notorious criminal known as "Eggman the Destroyer". This, to a Western audience, seems like a very obvious reference to Sonic the Hedgehog's main antagonist Dr. Eggman, as Bayonetta was published by Sega. However, series creator Hideki Kamiya claimed that he randomly chose the name Eggman and was not aware that there existed a popular Sega character with the name, choosing to leave it as is in the hopes that fans would "get a kick out of that".
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By standing idle in the mobile version of Episode I, Sonic will pull out an iPhone, hold it up to his ear and spin around in place.
Video of the Easter egg:
https://www.youtube.com/watch?v=W7bFZ5xIBWI
The Cutting Room Floor article:
https://tcrf.net/Sonic_the_Hedgehog_4:_Episode_I#Mobile_Versions
https://www.youtube.com/watch?v=W7bFZ5xIBWI
The Cutting Room Floor article:
https://tcrf.net/Sonic_the_Hedgehog_4:_Episode_I#Mobile_Versions
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Within the Underground World (a hidden area in the Dream World only accessible by sleeping in one of five replicas of Madotsuki's bed, randomly chosen each time she falls asleep) is a large corridor full of fire. Normally, this room requires Madotsuki to obtain and equip either the Snow Woman or Umbrella effect, which produces precipitation that puts the fire out and allows her to proceed into the Storage Room. However, if she enters this area as a snowman (by equipping the Hat & Scarf effect and pressing the 1 key in the Snow World) and stands next to the fire, she will slowly melt into a puddle of water; pressing the 1 key while in this state reverts her back to human form, as with the un-melted snowman.
While Madotsuki can also become a snowman in the blizzard generated by the Snow Woman effect, the weather would carry over to the corridor and extinguish the fire immediately upon entering. Consequently, Madotsuki can only access this Easter egg via the blizzard that appears by default in the Snow World.
While Madotsuki can also become a snowman in the blizzard generated by the Snow Woman effect, the weather would carry over to the corridor and extinguish the fire immediately upon entering. Consequently, Madotsuki can only access this Easter egg via the blizzard that appears by default in the Snow World.
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The male Berserker class in For Honor was voiced by Stefán Karl Stefánsson, an Icelandic actor best known for portraying the villain Robbie Rotten in the live-action children's series LazyTown. The character was the subject of various internet memes throughout the show's run, the most popular of which being the song "We Are Number One" from the episode "Robbie's Dream Team". Following Stefánsson's widely-publicized death from bile duct cancer, a pair of Robbie Rotten references were added to the game as a tribute. These include:
• An emote named "Number One", where the Berserker transforms into a statue raising a finger upwards, resembling a pose Robbie Rotten does leading into "We Are Number One", with the caption "In Memoriam - to our Number One villain".
• A bot named "RobbieBotten" who plays as the Berserker and wears blue and red stripes, a similar but not exact proximity to the color scheme of Rotten's outfit.
• An emote named "Number One", where the Berserker transforms into a statue raising a finger upwards, resembling a pose Robbie Rotten does leading into "We Are Number One", with the caption "In Memoriam - to our Number One villain".
• A bot named "RobbieBotten" who plays as the Berserker and wears blue and red stripes, a similar but not exact proximity to the color scheme of Rotten's outfit.
Number One emote:
https://www.dailydot.com/parsec/stefan-karl-stefansson-for-honor-easter-egg/
https://www.youtube.com/watch?v=C6uAiedbXBE
RobbieBotten:
https://www.thegamer.com/gaming-detail-for-honor-stefan-karl-steffansons-lazy-town-tribute/
https://www.reddit.com/r/GamingDetails/comments/akb6lh/theres_a_bot_in_for_honor_named_robbiebotten
https://www.dailydot.com/parsec/stefan-karl-stefansson-for-honor-easter-egg/
https://www.youtube.com/watch?v=C6uAiedbXBE
RobbieBotten:
https://www.thegamer.com/gaming-detail-for-honor-stefan-karl-steffansons-lazy-town-tribute/
https://www.reddit.com/r/GamingDetails/comments/akb6lh/theres_a_bot_in_for_honor_named_robbiebotten