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Metal Gear Solid 2: Sons of Liberty
1
After defeating Solidus Snake at the end of the game, he falls to his death off of the Federal Hall building. Just before he falls however, if you look closely, you can see his lips move slightly in the brief moments that they are not covered by the collar of his exoskeleton. By replacing Solidus' model with Solid Snake's (who shares most of Solidus' facial features) through mods, it reveals that Solidus was actually saying one last message to Raiden. However, the dialogue during this moment is still muted, so Solidus' last words remain unknown.
Rampart
1
In the Sega Master System version of Rampart, there is unused text that reads "Jeff Spangenberg is a weenie", referring to Punk Development's founder. Coder Kevin Seghetti would explain this quip in an interview:

"I was in the middle of doing Rampart for RazorSoft at Punk Development when Jeff [Spangenberg] and I had a disagreement. I was helping Scott Statton debug the latest Genesis development system boards which had just come back from fab, and Jeff told me to get back to work on Rampart. I reminded him that I was doing Rampart under contract, I wasn't his employee, and he [didn't] get to tell me what to do. After a few more rounds of comments, which included him standing directly in front of me (he is quite tall) in an attempt at physical intimidation (which ended with me saying, "Go ahead and hit me, I could use the money"), he took the only action he could, which was to tell me I was no longer welcome in the Punk Development offices. So I packed up my stuff and moved it home and finished development of Rampart from there. So that comment is just a good-natured jab at him."
Also Appears On: Iguana Entertainment (Company)
Defender
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1
Simple 1500 Series Vol. 87: The Kyoutei
1
There is unused text in Simple 1500 Series Vol. 87: The Kyoutei that simply says "damejann", which translates to "it is not good."
RealSports Basketball
1
In the unreleased Atari 5200 version of RealSports Basketball, you can press 5 during the attract mode demo to make a cryptic message appear:

"...WHEN RUNNING INTO THE TROPICAL ENTROPY NIGHTLY, BY YOURSELF, PROJECT AND TRY REACHING INTO CIRCLES KILLED, BECAUSE ALL SEEMS STRANGE..."

If turned into an acronym, this message says:

"WRITTEN BY PATRICK BASS"
The Addams Family
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2
Death Stalker
1
Death Stalker contains a long hidden message in its code, which includes calls for hires, promotions for other games by the same developer and publisher, and perhaps most interestingly, a message from the writer about how he had been locked out of his car:

Hello, good evening & wellcome to Qualtan, or Death Stalker in official form!
Brought to you & (c) of course, by TAG computer games.
We at TAG have always wondered why you hackers don't do something contructive like writing games!
If you wan't to talk to us about this subject then ring HULL (0482) 215320 & have a chat.
( do this anyway if you like! we're also after graphic artists , games testers & designers. )
Watch out for 'Ninja Massacre' its beaut!!
Hope you liked '19 boot camp' we did!
Coming soon, Touchlight from Palace.
Hello to Rogue who are writing the CBM version , featuring the first ever 16 colour HW scroll!
More games from Codemasters later in the year!
I am currently stranded in the TAG office because my car is locked in the multi story car park !
, just thought you might be interested.
Thanks to PDS for the wonderfull Pd system, its wonderfull!
TAG - the worlds first vegetarian computer company.
We love Codemasters!
Especially Mark, Tim, Richard & David!
but is it TRUE or FALSE we ask?
Fact is often stranger than fiction! more so where computers are concerned!
Who was Paragon? Who are Tiertex? What is Artic ?
South Hunsley , Britains crappist school!
I know! theres loads more buffer left, but I've 20 miles to walk home!

[The original message contains no line breaks; they were added by The Cutting Room Floor for readability.]
Rayman
1
The Atari Jaguar version of Rayman contains many messages for developers' family and friends that can be seen by using specific passwords, some written in French while others are written in English. Some notable ones include:

[translated from French]:
The Jaguar is my friend, and so is Rayman, so let them live!!


[translated from French]:
The world is kind
Bettina is kind
Fred and Fred are very kind
Mom is kind
Sophie is very kind
Eric is very kind
Rayman too is very kind
Everyone on Rayman [the development team] is very kind.
Oliver, Jean Christophe and Michel are very kind
Signed: Bettina!!


[translated from French]:
You see I can break your spine in two with this fist of mine!!!
Signed: Serge H


[written in English]:
I wanted to thanks[sic]: Konami and Nintendo for the great games they made!!!


[translated from French]:
For Sale: Ascona (19XX) in wreck state
Signed: Jean Marc G


[translated from French]:
A beer... Gimme a beer, d'ooh... Everyone, let's go to Euro Disney!!!!!!!
Signed: Bruno B
Mr. Blobby
3
Amiga games are infamous for containing rude and sometimes violent messages in their code aimed at pirates (or "crackers") - Mr. Blobby serves as an exception to this, instead containing a tongue in-cheek message seemingly encouraging the practice of putting "cracktro" opening titles before pirated games:

"Space To Let - Sectors Are Free For Your Intro!"
Garfield Kart: Furious Racing
1
If a player beats a Garfield Kart: Furious Racing time trial in less than 40 seconds - something believed to be impossible without cheating - this message will appear:

You cheated not only the game, but yourself.



You didn''t grow.

You didn''t improve.

You took a shortcut and gained nothing.



You experienced a hollow victory. Nothing was risked and nothing was gained. It''s sad that you don''t know the difference.

The text is lifted from a Tweet by user @Fetusberry about a PC Gamer article on beating Sekiro: Shadows Die Twice with cheats.
Contributed by Rocko & Heffer on November 5, 2023
Suikoden
1
According to Raww Le Klueze, global admin of the Suikosource forums, there is a hidden marriage proposal spoken by The Castle Keeper zombie in Neclord's castle that can be found in the game's files in ve3.bin and ve6.bin. There is no known way to access it in-game. Translated to English, it reads:

"Kazuko
I really love Kazuko
Even after 10 years
Even after 20 years
Even after 50 years
I will always, always love her.
.........
Teeheehee!
Thank you for always being there.
And
for always supporting me!
PS
Let's get married!
Mwah!"

It's unknown who Kazuko is or who wrote this proposal. This text is only believed to be present in the Japanese version of the game, with the North American version replacing it with a repeat of some past dialogue with the zombie before ending with the "Mwah!" replaced with a single "Yuk.".
Suikoden
1
According to Raww Le Klueze, global admin of the Suikosource forums, there is a secret 10th Old Book. There is no known button combination to access it, and acts more like a hidden programmer message with only one page. Translated to English, it reads:

"Nomo Hideo"

Congratulations on
starting the Major
League Baseball
All-Stars Game!"

Hideo Nomo was a Japanese baseball player and a starter in the 1995 Major League All-Stars game in the United States - the same year Suikoden was released in Japan - and is known as the first Japanese citizen to join an American major league team after having played professionally in Japanese major leagues.
Suikoden
1
Attachment After recruiting Hugo, you can give him your Old Books and read them in the Castle's library on the third floor. In the Japanese version of the game, while reading these books, dataminers years ago found that a seemingly unused crudely-drawn sketch of the game's cover artwork was loaded into the VRAM. In reality, this sketch was not unused, but was actually part of an obscure Easter egg: a secret 9th Old Book. While highlighting the 8th Old Book titled "The Kalekka Incident", press Square, Circle, Triangle, and Cross at the same time. This will unlock the hidden 9th volume entitled "Hirotaka Development Diary" (presumably referring to the game's producer Hirotaka Ishikawa). A very rough English translation of the book's first four pages can be seen below:

- Pages 1 & 2 -
(About the library)

"The Game Master used a ”Please/Favor Card”.

Thus my daily assistance began.

July 10th (Mon)

Made the BG graphics.

July 11th (Tue)

Made the page graphics.

July 12th (Wed)

Entered the text.

- Pages 3 & 4 -
(About the mural)

The Game Master gave me the next job.

July 13th (Thu)

Made the images for the pieces.

Didn't have time so had to finish in one day.

(About the Stone Monument)

July 17th (Mon) – July 21st (Fri)

It was difficult because it doesn't have a face.

(About the Bath)

July 24th (Mon) – July 29th (Sat)

I want to have a bath too!"

The last two pages of the developer diary featured the crude sketch of the game's cover art alongside a request to mail in your opinions on the game to a listed address that is presumably somewhere in Kanda-Jinbōchō in Tokyo (Note: this full page has not been translated). It's not known if this secret is in the Sega Saturn version of the game, but it is confirmed to work on the PlayStation Portable port, Genso Suikoden I & II. However, this port has the last two pages (including the sketch of the cover art and request for opinions) removed, reducing it to four pages instead of six.
Contributed by Jom12 on November 4, 2023
Suikosource threads about this secret:
https://www.suikosource.com/phpBB3/viewtopic.php?t=14068
https://www.suikosource.com/games/gs1/secrets/

Suikoden Japanese version - Hirotaka Development Diary:
https://www.youtube.com/watch?v=NImZG9CIhfc

The Spriter's Resource unused graphic rip (originally submitted by Dazz):
https://www.spriters-resource.com/playstation/suikoden/sheet/3265
Alex Kidd in Miracle World
2
In the Japanese version of Alex Kidd in Miracle World, there is a heartfelt secret message accessible by holding Button 1 on controller 2, and then Button 2 or 1 on controller 1 on the ending screen:

"うまれくる こどもが アレクのように あいとゆうき
をもつ つよいこでありますように こういちとえみに こ
のおはなしを ささげます。
 そして アレクをあいする すべての ひとが いつま
でも こうふくで ありますように アレクとともに い
のっています。
  バイ          こうたろう
   よーこ まちるだ   りえ わかしまづ
   パパ こういち    とく
   いじめっこ かおり  いじめられっこ とし"

In English, this reads:
"We dedicate this story to Kōichi and Emi. May children yet to be born be strong, and have love and bravery like Alex.
And we, together with Alex, hope that all who love him may be forever happy.
By:
Kōtarō
Yōko Matilda
Rie Wakashimazu
Papa Kōichi
Toku
Kaori the Bully
Toshi the Bullied"
Daze Before Christmas
1
Inside the code for the SNES version of Daze Before Christmas are a set of mostly Christmas-related quotes and messages:

Any dramatic game the producers want us to take seriously as a
representation of contemporary reality cannot be taken seriously as a
representation of anything -- except a game to be ignored by anyone
capable of sitting upright in a chair and chewing gum simultaneously.
-- Richard Schickel (slightly modified)


... Now you're ready for the actual shopping. Your goal should be to
get it over with as quickly as possible, because the longer you stay in
the mall, the longer your children will have to listen to holiday songs
on the mall public-address system, and many of these songs can damage
children emotionally. For example: "Frosty the Snowman" is about a
snowman who befriends some children, plays with them until they learn
to love him, then melts. And "Rudolph the Red-Nosed Reindeer" is about
a young reindeer who, because of a physical deformity, is treated as an
outcast by the other reindeer. Then along comes good, old Santa. Does
he ignore the deformity? Does he look past Rudolph's nose and respect
Rudolph for the sensitive reindeer he is underneath? No. Santa asks
Rudolph to guide his sleigh, as if Rudolph were nothing more than some
kind of headlight with legs and a tail. So unless you want your
children exposed to this kind of insensitivity, you should shop
quickly. -- Dave Barry, "Christmas Shopping: A Survivor's Guide"


I stopped believing in Santa Claus when I was six. Mother took me to
see him in a department store and he asked for my autograph. -- Shirley Temple
Gumball
2
Within the game is a series of hidden developer messages. The first one, which reads "PRESS CTRL-Z DURING THE CARTOONS," is accessible by enabling joystick mode and pressing button 1 after navigating the joystick cursor to the bottom-left of the title screen. If the player complies with the message and presses Ctrl-Z during the game's cutscenes, they'll be given different fragments of a cipher message; piecing them together and decoding them reveals the sentence "ENTER THREE LETTER CODE WHEN YOU RETIRE." Likewise, pressing Ctrl-Z while the game displays the cipher fragments brings up the phrase "DOUBLE HELIX," alluding to the shape of a DNA molecule. Accordingly, if the player types "DNA" on the retirement screen that appears after beating the game, they will receive a congratulatory message from programmer Robert Cook.

The complicated nature of this Easter egg resulted in it going undiscovered until 2016, when game preservationist 4a.m. tried cracking the ROM's atypically complex antipiracy protections while attempting to preserve as many Apple II games online as possible. Cook sent 4a.m. a congratulatory message on Twitter after discovering the secret, jokingly stating that "I assumed it would take a thousand, but you solved it in a mere 33 years."
Contributed by VinchVolt on October 17, 2023
The Adventures of Elmo in Grouchland
3
Attachment In the European version of The Adventures of Elmo in Grouchland for Game Boy Color, there is a friendly message to hackers:

Hello There Pilgrim...

If you have hacked this ROM, you no doubt are reading
this text. This game is basically a 2 Meg. Game. However,
Nintendo, in their infinite wisdom, has decreed that the
smallest ROM they will produce for the Gameboy Color is
8 Meg. -- Now, what to put in that empty 6 Meg.? So, the
developers of the game decided to put .GIF pictures of
themselves into the game. Why not? Might as well fill the
void with something entertaining. See if you can retrieve
them from this ROM. If you do, you win the prize. Please
call (609) 466-2092 (in New Jersey, USA) if you have been
able to view the two .GIF pictures, located in the rest of
the upper 6 Megs of this ROM. We will have a nice reward
for you...

Good Luck!

Roger W. Amidon
September 28, 2000

The described graphics do indeed exist within the game code. It is unknown who the first person to discover the images were, or if and how they were rewarded. Sadly, Roger W. Amidon has since passed away.
M.U.G.E.N
1
M.U.G.E.N. is an acronym for something, but according to Elecbyte, they forgot what that was.
Courage the Cowardly Dog: Creep TV
1
Courage the Cowardly Dog: Creep TV has secret codes and levels that went undiscovered until 20 years after its release due to a glitch making them inaccessible. The "daScore" code, which shows a counter of how many ghosts you've zapped; and the "mirage" code, which expands the game map and allows access to secret levels - one where you can acquire glasses, and another that has a sign simply reading Eustace's catchphrase, "STUPID DOG!" - however, if you get the glasses then read the sign, it will instead say "Wee...amazing! You found it! GOOD DOG!"
Omori
1
Within the game's code is a commented-out test string transcribing the Tragedy of Darth Plagueis the Wise, a monologue by Chancellor Sheev Palpatine from the 2005 film Star Wars: Episode III – Revenge of the Sith; the monologue previously became a popular copypasta in the late 2010s, midway through the game's development. By nature, this text cannot be seen in the normal course of play and is only visible through observing the game's data.
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