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Avowed
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In an IGN article published on February 1, 2024, the game’s director Carrie Patel confirmed that players can only create human or elf characters in the game. This is unlike previous installments in the Pillars of Eternity series, which let the player choose from a number of different character races. Patel explained that this limitation is due to both story and development reasons. From a story perspective, the player in Avowed is a representative from the Aedyr Empire, which is predominantly made up of humans and elves. On the development side, Patel explained that the variation in sizes of different species in the series' universe is easier to account for in an isometric game than in a first-person game like Avowed.
The Getaway
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Osomatsu-kun Hachamecha Gekijou
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The game was originally designed for a 4 Mbit cartridge, only for it to get cut down to 2 Mbit due to a worldwide chip shortage at the time. As a result, over half of the game's content was cut, leading the developers to make the remaining three levels notoriously mazelike in order to artificially extend the game's length.

The resulting product was a disappointment to both Sega and Osomatsu-kun author Fujio Akatsuka. Hideki Sato, who designed the Mega Drive, stated that Hachamecha Gekijou reflected poorly on the system thanks to it being its first title that wasn't a port of an earlier arcade game, and that it made him wonder if he had poorly designed the system's hardware. Akatsuka, meanwhile, already treated video games with open scorn, but Hachamecha Gekijou outraged him so much that he threw an ashtray at an unnamed developer.
Gex: Enter the Gecko
subdirectory_arrow_right Gex 64: Enter the Gecko (Game)
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In the PlayStation version, one of Gex's quips is "I guess Bowser's on vacation?", referencing the main antagonist of the Mario franchise. Ironically, this line doesn't appear in the Nintendo 64 version of the game due to many of Gex's lines having to be cut due to storage limitations on N64 cartridges.
person NintendOtaku calendar_month October 17, 2023
Ghosts 'n Goblins
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The Famicom version of the game released in 1986 was the first Famicom game to utilize a 128 kilobyte cartridge.