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Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!
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Latest Trivia
subdirectory_arrow_right Moon (Game)
This trivia has been marked as "Not Safe for Work".
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Yoshiro Kimura videos:
https://www.youtube.com/watch?v=DLgU3hMVkLA
https://www.youtube.com/watch?v=mGBRgqlxjwo
Yoshiro Kimura and Kazuyuki Kurashima interview:
https://web.archive.org/web/20200814014007/http:/vgperson.com/posts.php?p=moonswitchfamitsu
Article about cut ending:
https://vidyasaur.medium.com/lost-moon-on-the-unused-ending-of-moon-remix-rpg-adventure-155af430eae2
Original upload of the cut ending:
https://www.nicovideo.jp/watch/sm25266675
English fan translation of the cut ending:
https://www.youtube.com/watch?v=OCNNXKtL01c
The Cutting Room Floor article:
https://tcrf.net/Moon:_Remix_RPG_Adventure_(PlayStation)#The_Dragon.27s_Room
Bilby White-Feathered Arrow interaction:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=8607s
Minister documents:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=5879s
https://www.youtube.com/watch?v=DLgU3hMVkLA
https://www.youtube.com/watch?v=mGBRgqlxjwo
Yoshiro Kimura and Kazuyuki Kurashima interview:
https://web.archive.org/web/20200814014007/http:/vgperson.com/posts.php?p=moonswitchfamitsu
Article about cut ending:
https://vidyasaur.medium.com/lost-moon-on-the-unused-ending-of-moon-remix-rpg-adventure-155af430eae2
Original upload of the cut ending:
https://www.nicovideo.jp/watch/sm25266675
English fan translation of the cut ending:
https://www.youtube.com/watch?v=OCNNXKtL01c
The Cutting Room Floor article:
https://tcrf.net/Moon:_Remix_RPG_Adventure_(PlayStation)#The_Dragon.27s_Room
Bilby White-Feathered Arrow interaction:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=8607s
Minister documents:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=5879s
subdirectory_arrow_right MySims Kingdom (Game)
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On the cover of both versions of MySims Kingdom, King Roland is depicted as having light blue eyes. While this is reflected in the Wii version, the DS version instead depicts him with grey eyes in-game.
Wii version gameplay:
https://www.youtube.com/watch?v=pAmTwz2v5Ao#t=630s
DS version gameplay:
https://www.youtube.com/watch?v=2F87iuK1acQ#t=138s
https://www.youtube.com/watch?v=pAmTwz2v5Ao#t=630s
DS version gameplay:
https://www.youtube.com/watch?v=2F87iuK1acQ#t=138s
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Driving for a certain period of time without crashing will make Konami's mascot Konami Man appear, awarding the player 3000 points in the arcade version and 1000 points in the NES/Famicom version.
NES/Famicom version:
https://www.youtube.com/watch?v=pmHpIIo2-Go
Arcade version:
https://www.youtube.com/watch?v=4pLTBOdczCg#t=187s
https://www.youtube.com/watch?v=pmHpIIo2-Go
Arcade version:
https://www.youtube.com/watch?v=4pLTBOdczCg#t=187s
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The human characters featured in the MSX and PC versions were changed to penguins in the Famicom version. This decision seems to have been made so the game could compete with other popular penguin games released in Japan at the time including Penguin Land, Antarctic Adventure, and Pengo.
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Originally, The End was supposed to have a boss battle in the same fashion as the other Titans from the main story, but it was changed into a shoot-'em-up style battle due to the approaching deadline during development. It is possible however that the revamped boss battle against The End in The Final Horizons DLC Expansion was meant to revisit the original plan, as it more closely resembles the Titan boss fights than The End's fight in the base game.
Explanation of original intention (in Japanese):
https://www.youtube.com/watch?v=m0Csr9bdD0E#t=3240s
Boss battles against all of the Titans:
https://www.youtube.com/watch?v=dNoFQVfHuNo
The End battle in The Final Horizon:
https://www.youtube.com/watch?v=Q3QksApbCvs
https://www.youtube.com/watch?v=m0Csr9bdD0E#t=3240s
Boss battles against all of the Titans:
https://www.youtube.com/watch?v=dNoFQVfHuNo
The End battle in The Final Horizon:
https://www.youtube.com/watch?v=Q3QksApbCvs
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
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Next Generation Volume 3, Issue #27, March 1997 (page 19 in the magazine):
https://archive.org/details/NEXT_Generation_27/page/n19/mode/2up
Campaign 1996 article:
https://www.campaignlive.co.uk/article/week-asa-hits-shock-game-ads/57946
Archived Joanne Guest fan site description:
https://web.archive.org/web/20130729040644/http://www.zedtoo.demon.co.uk/jgfaq/archive/past.html#BC3K
Variants of the Battlecruiser 3000AD ad:
https://x.com/Batsphinx/status/869937427586199554
https://gonnagan.wordpress.com/2012/02/29/jo-guest-video-game-babe/
https://vgprintads.tumblr.com/post/129838157793/battlecruiser-3000ad-she-really-wants-it
https://www.mobygames.com/game/42358/battlecruiser-3000ad/promo/group-58132/image-833274/
https://www.mobygames.com/game/42358/battlecruiser-3000ad/promo/group-58132/image-742314/
https://archive.org/details/NEXT_Generation_27/page/n19/mode/2up
Campaign 1996 article:
https://www.campaignlive.co.uk/article/week-asa-hits-shock-game-ads/57946
Archived Joanne Guest fan site description:
https://web.archive.org/web/20130729040644/http://www.zedtoo.demon.co.uk/jgfaq/archive/past.html#BC3K
Variants of the Battlecruiser 3000AD ad:
https://x.com/Batsphinx/status/869937427586199554
https://gonnagan.wordpress.com/2012/02/29/jo-guest-video-game-babe/
https://vgprintads.tumblr.com/post/129838157793/battlecruiser-3000ad-she-really-wants-it
https://www.mobygames.com/game/42358/battlecruiser-3000ad/promo/group-58132/image-833274/
https://www.mobygames.com/game/42358/battlecruiser-3000ad/promo/group-58132/image-742314/
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The graphics for the Neutral Zone are made up of bits and bytes of the actual program code for Yars' Revenge, laid out vertically, and counter-scrolling over each other. The game's creator Howard Scott Warshaw recalled in an interview with Digital Press that Atari feared showing the game's code on-screen would be a potential copyright violation, but Warshaw explained to them that "besides the scrolling, there was some X-Y and random color processing being done to it" to prevent the raw code from being displayed, stating that "if somebody could get the code from that, then they deserved it!" This same technique was employed by Retro Studios to create static noise textures during the development of the Nintendo GameCube game Metroid Prime.
Digital Press interview:
https://www.digitpress.com/library/interviews/interview_howard_scott_warshaw.html
Tweets in response to similar method in Metroid Prime, including reconfirmation of Neutral Zone backstory from Howard Scott Warshaw:
https://x.com/WaWaYanickP/status/1594563685996953600
https://x.com/HSWarshaw/status/1594590132639653889
https://www.digitpress.com/library/interviews/interview_howard_scott_warshaw.html
Tweets in response to similar method in Metroid Prime, including reconfirmation of Neutral Zone backstory from Howard Scott Warshaw:
https://x.com/WaWaYanickP/status/1594563685996953600
https://x.com/HSWarshaw/status/1594590132639653889
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At one point when playing the Grand Metropolis stage as Team Chaotix, Vector will say "Boy, it doesn't look good.", after which Espio responds saying "I'll handle it". The closed captions however instead say "Leave this to me!".
Collection: MySims
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According to artist Chris Neuman's portfolio website, an MMO based on the MySims series (tentatively referred to as "MySims Online MMO") was in development in 2009, with Neuman having served as the lead artist on the project. Based on the art shown and the description provided, it would have had character customization, an art style that provided a more "vinyl" look for the series cast, assets converted from the various Wii games, new and returning locations (such as Gino's Pizzeria from MySims Agents), and different minigames such as one taking place on a dance floor. Additionally, one of the art pieces shared featured several characters from throughout the MySims series (specifically Madame Zoe, DJ Candy, Chef Gino, Skip Rogers, Zack and Sapphire), suggesting that pre-existing characters were planned to appear here.
subdirectory_arrow_right Star Fox (Franchise)
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According to former Nintendo character designer Takaya Imamura, Wolf O'Donnell was inspired by his grandfather, who he described as being a "bad man".
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The copyright notice in the sound test of OutRun for the Commodore 64 mistakenly lists the game as having come out in 1941.
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There are four unused music tracks in the game. Two of them were planned to be character themes for Makoto and T.O.B.O.R., and the other two were planned to be racetrack themes for Pinball Canyon and Dr. F's Daredevil Drive.
Collection: MySims
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In 2010, development began on a MySims game for the Nintendo 3DS titled "MySims Friends", being made by Behaviour Interactive, the developers behind MySims Racing and MySims SkyHeroes. It would have featured extensive customization options (most notably the ability to customize the environment around you) and would have been an online-only game, requiring features such as StreetPass and Nintendo connectivity. It was cancelled after EA decided to move the The Sims franchise into a new direction, one that did not include the MySims series. Years later, art director Xavier Garcia would release pieces of concept art for the game.
NintendoEverything article:
https://nintendoeverything.com/ea-pulled-the-plug-on-mysims-friends-a-project-planned-for-3ds/
Concept art:
https://www.simsnetwork.com/news/2016/09/19/mysims-friends
https://nintendoeverything.com/ea-pulled-the-plug-on-mysims-friends-a-project-planned-for-3ds/
Concept art:
https://www.simsnetwork.com/news/2016/09/19/mysims-friends
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If you beat Story Mode and then play through it again, the captions for Jonathan's response to Dio kicking his dog Danny in the jaw are slightly altered. Instead of reading "何をするんだ" ("What the hell are you doing?!"), it will now read "何をするだ" ("What the hell you doing!?"), which is identical in meaning, but omits the hiragana character "ん". The typo in the second playthrough is deliberate and references a mistake made in that scene when it was published in the manga's original 1987 print run. This typo stuck around in reprints for almost 15 years, becoming a meme among Japanese fans for making the intended line sound like a "country-like scream", until it was finally corrected in a paperback release in 2002.
First playthrough cutscene:
https://www.youtube.com/watch?v=3Rw5ATapxYE#t=721s
Second playthrough cutscene:
https://www.youtube.com/watch?v=P83YvsCVLro#t=1261s
Japanese article about the typo's correction:
https://web.archive.org/web/20240525194032/http://atmarkjojo.org/archives/71.html
Masahiro Sakurai Famitsu column Vol. 178 (supplementary source where he mentions this Easter egg):
https://sourcegaming.info/2016/04/11/mediabizarresakurai/
https://www.youtube.com/watch?v=3Rw5ATapxYE#t=721s
Second playthrough cutscene:
https://www.youtube.com/watch?v=P83YvsCVLro#t=1261s
Japanese article about the typo's correction:
https://web.archive.org/web/20240525194032/http://atmarkjojo.org/archives/71.html
Masahiro Sakurai Famitsu column Vol. 178 (supplementary source where he mentions this Easter egg):
https://sourcegaming.info/2016/04/11/mediabizarresakurai/
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"Meatophobia", the ominous background music that plays when approaching Pillar John and activating Pizza Time, features a timestretched version of the same hip-hop orchestral hit sample used in the Small Graffiti sound effect from Jet Set Radio.
Sound effect comparison:
https://www.youtube.com/watch?v=6A5F38fa6fg
Jet Set Radio soundtrack - S.E. GRAFFITI SMALL:
https://www.youtube.com/watch?v=6btMWxLSrzg
Pizza Tower soundtrack - Meatophobia:
https://www.youtube.com/watch?v=I_y3PLiCa6A
https://www.youtube.com/watch?v=6A5F38fa6fg
Jet Set Radio soundtrack - S.E. GRAFFITI SMALL:
https://www.youtube.com/watch?v=6btMWxLSrzg
Pizza Tower soundtrack - Meatophobia:
https://www.youtube.com/watch?v=I_y3PLiCa6A
subdirectory_arrow_right Nintendogs: Shiba & Friends (Game), Nintendogs: Best Friends (Game), Nintendogs: Chihuahua & Friends (Game), Nintendogs: Dalmatian & Friends (Game), Nintendogs: Dachshund & Friends (Game)
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There are two unused pieces of headgear in the files of the original Nintendogs games: a chonmage wig (a Japanese male ponytail haircut worn by samurais in the Edo period to hold their helmets in place), and an afro wig. The chonmage has an unused description found in the Japanese version of the games and had all of its assets in the international releases replaced with the data for the Rainbow Wig. The afro on the other hand was finished enough that you can use cheat codes to make a dog wear it, but it does not have any leftover text or item attributes that let it be obtained as an item. It may have been cut from the games late into development due to concerns over racial offense and replaced with the Rainbow Wig, which has a very similar appearance to the afro, but with a rainbow-colored texture instead of one resembling black hair.
The Cutting Room Floor articles:
https://tcrf.net/Nintendogs/Unused_Item_Data
https://tcrf.net/Nintendogs/Unused_Text#Chonmage
Nintendogs Rainbow Wig footage:
https://www.youtube.com/watch?v=dU8HifjvgdI
https://tcrf.net/Nintendogs/Unused_Item_Data
https://tcrf.net/Nintendogs/Unused_Text#Chonmage
Nintendogs Rainbow Wig footage:
https://www.youtube.com/watch?v=dU8HifjvgdI
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A sequel to MySims Agents called MySims Agents 2 was planned, but was ultimately shelved in Fall 2009. Years later on May 12, 2023, designer Brian Kaiser shared an old completed story outline for the game on his Twitter account. Based on the outline, the plot would have revolved around the player investigating a series of strange events involving an unknown energy source (later revealed to be seeping through portals from the Nightmare Realm), all while contending with the new S.P.A. director Morgan (a reworked version of the scrapped character Vice Admiral Morgan from MySims Kingdom) and her advisors Dragomir and Svetlana (reused from MySims SkyHeroes), who has shut down several branches of the agency as part of "restructuring" and captured Walker after he began to investigate them. Several characters from the original game would have returned, with Roxie Road, Jenny, Dr. F, Buddy, and Vic Vector all being part of the player's team as they solve cases all over the globe. While full gameplay details are unknown (aside from a new grapple hook mechanic), some pieces of concept art have been released since, such as designs for Morgan's various monster forms.
Story outline thread on Twitter:
https://x.com/VonKaiser/status/1657038598888120327
Location concept art posted by artist Norman Felchle (likely for Skip Rogers' mansion, mentioned at the start of the outline):
https://www.facebook.com/photo/?fbid=216206145073383&set=pb.100063556808091.-2207520000.
https://www.facebook.com/photo/?fbid=216205668406764&set=pb.100063556808091.-2207520000.
Morgan boss concept art:
https://beyondsims.com/2010/11/mysims-agents-2-canceled-boss-details-on-morgan/
https://x.com/VonKaiser/status/1657038598888120327
Location concept art posted by artist Norman Felchle (likely for Skip Rogers' mansion, mentioned at the start of the outline):
https://www.facebook.com/photo/?fbid=216206145073383&set=pb.100063556808091.-2207520000.
https://www.facebook.com/photo/?fbid=216205668406764&set=pb.100063556808091.-2207520000.
Morgan boss concept art:
https://beyondsims.com/2010/11/mysims-agents-2-canceled-boss-details-on-morgan/
subdirectory_arrow_right JoJo's Venture (Game)
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JoJo's Bizarre Adventure: Heritage for the Future was originally released as JoJo's Venture in December 1998. This version suffered from a rushed development, reflected by the abundance of unused assets in its code, including both finished and unfinished sprites for various attacks, cutscenes, and HUD elements. An updated version would come out eight months later, this time using the series' full title and adding the Heritage for the Future subtitle. A significant chunk of the unused assets in JoJo's Venture would be polished up and incorporated in this newer version.