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Recently Added
Zero the Kamikaze Squirrel
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Tak: The Great Juju Challenge
Barnyard
Dòngwù Sēnlín
Doubutsu no Mori+
Blood Omen: Legacy of Kain
Raze's Hell
Marvel's Deadpool VR
Rogue Warrior
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Fire Emblem: Fortune's Weave
Yo-kai Watch 2: Haunted Domain
Calypso
Kanye Quest 3030
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Alien Hominid HD
Alien Hominid 360
Masters of the Universe: He-Man - Defender of Grayskull
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Spooky's Jump Scare Mansion
Paradise Killer
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Bionicle Heroes
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Transformers: War for Cybertron - Autobots
Promise Mascot Agency
Hatred
Dave Mirra Freestyle BMX 3
50 Cent: Bulletproof
50 Cent: Blood on the Sand
Halo 2: Anniversary
Latest Trivia
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While developing the plot for Batman: Arkham Knight, Warner Bros. Games concluded from a ratings analysis that certain scenes would cause "issues", so they requested a Mature rating from the Entertainment Software Ratings Board. Rocksteady Games founder Sefton Hill was initially surprised and scared by this, as the game didn't include "gratuitous blood or swearing" and he believed the rating would take away the team's creative freedom. After a phone call with WB Games' vice president of production Ames Kirshen calmed these fears, Hill agreed to go forward with the M rating.
The rating was likely triggered by scenes such as the player as Batman interrogating a Militia grunt by using the wheel of the Batmoblie to torture him for information, the Professor Pyg sequence with blood being splattered all over the room, and unarmed characters being shot in cutscenes and while playing as Spoiler:the Joker. Hill was aware that this meant certain people would not be able to play the game, but he stated that he didn't want to compromise any of the game's content despite not writing the game with that rating in mind.
The rating was likely triggered by scenes such as the player as Batman interrogating a Militia grunt by using the wheel of the Batmoblie to torture him for information, the Professor Pyg sequence with blood being splattered all over the room, and unarmed characters being shot in cutscenes and while playing as Spoiler:the Joker. Hill was aware that this meant certain people would not be able to play the game, but he stated that he didn't want to compromise any of the game's content despite not writing the game with that rating in mind.
ESRB rating:
https://www.esrb.org/ratings/33870/batman-arkham-knight/
Sefton Hill's response regarding the Mature rating:
https://www.ign.com/articles/2015/02/24/batman-arkham-knight-shows-bruce-wayne-at-his-darkest
Interrogation scene:
https://www.youtube.com/watch?v=7rYqsoDAIl0
Professor Pyg sequence:
https://www.youtube.com/watch?v=vXUCu3EhReY
Shooting unarmed characters:
https://www.youtube.com/watch?v=8WVyzy0du5Q&t=2303
https://www.esrb.org/ratings/33870/batman-arkham-knight/
Sefton Hill's response regarding the Mature rating:
https://www.ign.com/articles/2015/02/24/batman-arkham-knight-shows-bruce-wayne-at-his-darkest
Interrogation scene:
https://www.youtube.com/watch?v=7rYqsoDAIl0
Professor Pyg sequence:
https://www.youtube.com/watch?v=vXUCu3EhReY
Shooting unarmed characters:
https://www.youtube.com/watch?v=8WVyzy0du5Q&t=2303
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Archived Zachary Wilson tweet:
https://archive.is/LM91p
https://twitter.com/covernode/status/1329840735613571074
Overview video:
https://www.youtube.com/watch?v=z8wrLDSd0hs
https://archive.is/LM91p
https://twitter.com/covernode/status/1329840735613571074
Overview video:
https://www.youtube.com/watch?v=z8wrLDSd0hs
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According to planner Atsushi Tomita, the team originally planned for the final boss Apocalypse to be human-sized, but eventually decided against it due to the lackluster reaction to Thanos as a boss in the previous game, and because of the effort and memory capacity it would take to create. Instead, they decided to make him huge to save on space (by giving him minimalistic animations) and to surprise fans. The freed up space was used to add Cammy into the game.
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In November 2005, the watchdog advocacy group MediaWise (controlled by the National Institute on Media and the Family) joined by United States senator Joe Lieberman published their annual report on offensive content in video games. At the press conference to present their findings, they highlighted games featuring cannibalism, and particularly criticized F.E.A.R. and Stubbs the Zombie in Rebel Without a Pulse as games to avoid out of concern that they would be harmful to young children, despite the games being aimed at a mature audience. Developer Wideload Games fired back with a humorous response claiming the watchdog group was arguing semantics, as Stubbs ate brains not because he was a cannibal in the vein of a serial killer, but because: "Stubbs is a zombie. [...] Zombies eat brains. That's what they do."
NBC News article:
https://www.nbcnews.com/id/wbna10257524
MediaWise 10th Annual Video Game Report Card:
https://web.archive.org/web/20051201021323/http://www.mediafamily.org/research/report_vgrc_2005.shtml
https://web.archive.org/web/20051201021606/http://www.mediafamily.org/research/vgrc_index.shtml
Wideload Games statement:
https://web.archive.org/web/20051207022924/http://www.wideload.com/cannibals.html
https://www.nbcnews.com/id/wbna10257524
MediaWise 10th Annual Video Game Report Card:
https://web.archive.org/web/20051201021323/http://www.mediafamily.org/research/report_vgrc_2005.shtml
https://web.archive.org/web/20051201021606/http://www.mediafamily.org/research/vgrc_index.shtml
Wideload Games statement:
https://web.archive.org/web/20051207022924/http://www.wideload.com/cannibals.html
Collection: Epic Mickey
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According to series director Warren Spector, there was an internal rule in place that no Disney-related content created after the year 1967 would appear in the series (at least until the ultimately cancelled Epic Mickey 3, which was planned to take place outside the Wasteland), as he wanted to avoid using material that Walt Disney himself wasn't involved with. He noted, however, that this rule was broken more often than he would have liked, and was surprised that nobody ever called them out on it.
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Of the original 13 civilizations featured in the game, only the Britons completely lacked any gunpowder units or Bombard Towers. However, they would quickly be joined by the Aztecs and Mayans, which were introduced in The Conquerors expansion pack in 2000.
Age of Empires II: The Age of Kings manual (pages 112-113 in the manual):
https://archive.org/details/Age_of_Empires_2_Manual/page/n111/mode/2up
Age of Empires II: The Conquerers manual (pages 30-31 and 36-37 in the manual):
https://archive.org/details/manual_201704/page/n31/mode/2up
https://archive.org/details/Age_of_Empires_2_Manual/page/n111/mode/2up
Age of Empires II: The Conquerers manual (pages 30-31 and 36-37 in the manual):
https://archive.org/details/manual_201704/page/n31/mode/2up
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In a pre-release interview with director Bruce Shelley, he described how a civilization's distinct bonuses helped differentiate them, specifically citing that Shang villagers moved faster. However, in the final release of the game, this bonus was instead given to the Assyrians and Yamato. The Shang bonuses would instead turn out to be cheaper Villagers and more HP for their walls.
1997 Bruce Shelley interview:
https://web.archive.org/web/20081230021557/http://www.microsoft.com/games/empires/behind_bruce.htm
Age of Empires manual (pages 111, 120 and 122 in the manual):
https://www.bestoldgames.net/download/games/age-of-empires/age-of-empires-win-manual.pdf
https://web.archive.org/web/20081230021557/http://www.microsoft.com/games/empires/behind_bruce.htm
Age of Empires manual (pages 111, 120 and 122 in the manual):
https://www.bestoldgames.net/download/games/age-of-empires/age-of-empires-win-manual.pdf
subdirectory_arrow_right Zero the Kamikaze Squirrel (Game)
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Following the release of the Game Boy Advance port of Aero the Acro-Bat in 2002, series creator David Siller expressed interest in bringing the other two games in the series, Aero the Acro-Bat 2 and Zero the Kamikaze Squirrel, to the handheld, possibly in a single collection called the "A-Z Force". However, these ports would never be released.
VideoGameForums.com article:
https://nin.vgf.com/news/2002/tr0625.htm
Gamasutra interview:
https://web.archive.org/web/20150721234038/https://www.gamasutra.com/view/news/97250/Playing_CatchUp_David_Siller.php
https://nin.vgf.com/news/2002/tr0625.htm
Gamasutra interview:
https://web.archive.org/web/20150721234038/https://www.gamasutra.com/view/news/97250/Playing_CatchUp_David_Siller.php
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Mandy's ultimate attack, in which she smiles at her opponents and causes them to explode, is a reference to the season 5 episode "My Fair Mandy". In this episode, it is revealed that whenever Mandy smiles it leads to cataclysmic events.
In-game footage:
https://www.youtube.com/watch?v=4fT72RjnAb4&t=167
My Fair Mandy:
https://www.youtube.com/watch?v=PcD_9i7sfFE
https://www.youtube.com/watch?v=4fT72RjnAb4&t=167
My Fair Mandy:
https://www.youtube.com/watch?v=PcD_9i7sfFE
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It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
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Shadows of Almia reference:
https://www.youtube.com/watch?v=XJXpZGdRF2U&t=1266
Nintendo Power Pokémon Stadium 2 (Official Player's Guide) (page 120 in the guidebook):
https://archive.org/details/pokemon-stadium-2-official-nintendo-players-guide/page/n121/mode/2up
https://www.youtube.com/watch?v=XJXpZGdRF2U&t=1266
Nintendo Power Pokémon Stadium 2 (Official Player's Guide) (page 120 in the guidebook):
https://archive.org/details/pokemon-stadium-2-official-nintendo-players-guide/page/n121/mode/2up
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Collection: Gal Gun
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
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NintendoSoup article:
https://nintendosoup.com/inti-creates-now-reevaluating-future-of-gal-gun-series-because-of-sonys-censorship-policies/
Official Gal*Gun tweet regarding Xbox One cancellation:
https://twitter.com/galgun_official/status/1342395407708536833
Steam Next Fest livestream:
https://www.youtube.com/watch?v=JVJxXtGBDNc&t=3019
Mobule Focus article (in Korean):
https://gamefocus.co.kr/detail_m.php?number=166122&thread=22r04
https://nintendosoup.com/inti-creates-now-reevaluating-future-of-gal-gun-series-because-of-sonys-censorship-policies/
Official Gal*Gun tweet regarding Xbox One cancellation:
https://twitter.com/galgun_official/status/1342395407708536833
Steam Next Fest livestream:
https://www.youtube.com/watch?v=JVJxXtGBDNc&t=3019
Mobule Focus article (in Korean):
https://gamefocus.co.kr/detail_m.php?number=166122&thread=22r04
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
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PyxlWhip video detailing oddities and Easter eggs in Deltarune:
https://www.youtube.com/watch?v=KIrFA2rETMg
The Cutting Room Floor article:
https://tcrf.net/Deltarune/Chapter_5#TP_Stands_For_.22Toylet_Paper.22
Deltarune Script Viewer pages:
https://code.deltarune.wiki/ch1/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch2/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch3/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch4/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch5/gml_object_obj_tensionbar_draw_0
https://www.youtube.com/watch?v=KIrFA2rETMg
The Cutting Room Floor article:
https://tcrf.net/Deltarune/Chapter_5#TP_Stands_For_.22Toylet_Paper.22
Deltarune Script Viewer pages:
https://code.deltarune.wiki/ch1/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch2/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch3/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch4/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch5/gml_object_obj_tensionbar_draw_0
Company: Atlus
subdirectory_arrow_right Index Corporation (Company)
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In 2006, 55% of Atlus' assets were acquired by Index Corporation and fully absorbed in 2010. From then on, Atlus' Japanese branch technically ceased to exist as a company, instead being used as a brand name for Index Corporation. This changed on June 12, 2013, when the headquarters of Index Corporation was raided by officials from the Japanese Securities and Exchange Surveillance Commission and found that the company was window dressing their numbers by round-tripping their assets. This caused their market value to plummet from $67.7 million dollars to only $10.8 million, and forced the company to file for bankruptcy on June 27, 2013, thus putting Atlus' remaining assets in jeopardy. Persona series director Katsura Hashino would release a statement the following month reassuring fans that the development of all unannounced titles at Atlus were unaffected by these proceedings. In September 2013, Sega made a bid for Atlus and was ultimately able to buy the company and let Atlus retain its creative freedom.
Overview video with Pastebin link containing numerous sources:
https://www.youtube.com/watch?v=hg4ZlkT6Wow
https://pastebin.com/2W8fzsrA
Polygon article:
https://www.polygon.com/2013/6/27/4469788/atlus-at-risk-after-parent-company-announces-bankruptcy/
Game Watch article (in Japanese):
https://game.watch.impress.co.jp/docs/news/390420.html
Persona 4 blog post:
https://web.archive.org/web/20210615040710/http://p-atlus.jp/kouhou/2013/08/13/message.html
Bloomberg article:
https://web.archive.org/web/20130922052951/http://www.bloomberg.com/news/2013-09-18/sega-said-to-win-auction-to-buy-bankrupt-japan-gamemaker-index.html
Sega Sammy Group press release:
https://web.archive.org/web/20130927043051/http://www.segasammy.co.jp/english/pdf/release/20130918_index_e_final.pdf
https://www.youtube.com/watch?v=hg4ZlkT6Wow
https://pastebin.com/2W8fzsrA
Polygon article:
https://www.polygon.com/2013/6/27/4469788/atlus-at-risk-after-parent-company-announces-bankruptcy/
Game Watch article (in Japanese):
https://game.watch.impress.co.jp/docs/news/390420.html
Persona 4 blog post:
https://web.archive.org/web/20210615040710/http://p-atlus.jp/kouhou/2013/08/13/message.html
Bloomberg article:
https://web.archive.org/web/20130922052951/http://www.bloomberg.com/news/2013-09-18/sega-said-to-win-auction-to-buy-bankrupt-japan-gamemaker-index.html
Sega Sammy Group press release:
https://web.archive.org/web/20130927043051/http://www.segasammy.co.jp/english/pdf/release/20130918_index_e_final.pdf
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General Skarr's gardener alternate costume is based upon his design from the season 5 episode "Herbicidal Maniac", while his default appearance is based upon his original design from Evil Con Carne, the sister series to The Grim Adventures of Billy & Mandy, where he originated.
Skarr's bio and character in-game:
https://www.youtube.com/watch?v=02d2OtXBGBw
General Skarr in Evil Con Carne:
https://www.youtube.com/watch?v=mn2D3-yVMNc
Skarr's design in The Grim Adventures of Billy & Mandy:
https://www.youtube.com/watch?v=i8b8gz9_uco
Herbicidal Maniac episode clip:
https://www.youtube.com/watch?v=SIHbmxF9irc
https://www.youtube.com/watch?v=02d2OtXBGBw
General Skarr in Evil Con Carne:
https://www.youtube.com/watch?v=mn2D3-yVMNc
Skarr's design in The Grim Adventures of Billy & Mandy:
https://www.youtube.com/watch?v=i8b8gz9_uco
Herbicidal Maniac episode clip:
https://www.youtube.com/watch?v=SIHbmxF9irc
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Shinobu Kamizono's model from Gal*Gun: Double Peace can be found within the game files, likely having been ported over for testing purposes. Comparing it to her model in Gal*Gun 2 reveals various subtle changes made to the character models in the game:
• Due to shoes now being treated as a separate piece of clothing, the "Body" models are now barefoot by default.
• Skirts and ties were made looser in order to show off the cloth physics.
• "Face" models are simplified, being flatter and smoother with rounder ears.
• The overall polycount of the models are generally lower than before.
• Due to shoes now being treated as a separate piece of clothing, the "Body" models are now barefoot by default.
• Skirts and ties were made looser in order to show off the cloth physics.
• "Face" models are simplified, being flatter and smoother with rounder ears.
• The overall polycount of the models are generally lower than before.
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The first puzzle to be implemented into the game involved a scenario where one player had to walk through a tunnel while the other player opened doors to let the player in the tunnel through. According to co-designer Jacob Strasser, this was later removed from the game after the developers decided that the puzzle was "un-fun".
