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Latest Trivia
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In Chapter 4, during Susie and Noelle's conversation in the Holiday manor's basement, Noelle mentions being reminded of "this guy that gets really mad about games... and he made this goofy horror series... about this bucket with ICE-E's face that tries to kill him?" This references two different web shows by YouTuber James Rolfe: The Angry Video Game Nerd, in which the title character profanely reviews video games of oftentimes poor quality, and Board James, one episode of which depicts the title character and Mike Matei being menaced by a sentient version of the toy Mr. Bucket.
Gameplay footage showcasing Noelle's dialogue:
https://www.youtube.com/watch?v=RJk-IhRrrYQ
Board James - "Mr. Bucket":
https://www.youtube.com/watch?v=GukmQE-WIlM
https://www.youtube.com/watch?v=RJk-IhRrrYQ
Board James - "Mr. Bucket":
https://www.youtube.com/watch?v=GukmQE-WIlM
subdirectory_arrow_right Unbeatable (Game)
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YouTube reupload of "BIRDBRAIN (Radio Edit)":
https://www.youtube.com/watch?v=mGeCSl2ufvg
YouTube reupload of the UNBEATABLE and Fortnite version of "BIRDBRAIN":
https://www.youtube.com/watch?v=vr5-tp-CCmA
Twitter reupload of the UNBEATABLE and Fortnite version of "BIRDBRAIN", highlighting its use in the latter game:
https://x.com/FireMonkey/status/2110691518638076285
Music video for the uncensored version of "BIRDBRAIN":
https://www.youtube.com/watch?v=0iVlSNpq8i8
Spintron page showing the setlist for Jamie Paige's Vocaverse appearance:
https://spinitron.com/WNYU/pl/21289597/VOCAVERSE
Jamie Paige tweet explaining the basis for the radio edit's bridge:
https://x.com/pamiejaige/status/1972134711964455253
https://www.youtube.com/watch?v=mGeCSl2ufvg
YouTube reupload of the UNBEATABLE and Fortnite version of "BIRDBRAIN":
https://www.youtube.com/watch?v=vr5-tp-CCmA
Twitter reupload of the UNBEATABLE and Fortnite version of "BIRDBRAIN", highlighting its use in the latter game:
https://x.com/FireMonkey/status/2110691518638076285
Music video for the uncensored version of "BIRDBRAIN":
https://www.youtube.com/watch?v=0iVlSNpq8i8
Spintron page showing the setlist for Jamie Paige's Vocaverse appearance:
https://spinitron.com/WNYU/pl/21289597/VOCAVERSE
Jamie Paige tweet explaining the basis for the radio edit's bridge:
https://x.com/pamiejaige/status/1972134711964455253
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World of Warcraft: Forever was developed following the observation of several players of World of Warcraft Classic electing not to move on to "The Burning Crusade Classic" expansion, instead wanting to experience new content at the original Level 60 cap. The "Season of Discovery" expansion to Classic was also created as a means of seeing what could be done and added with the Vanilla level cap. According to World of Warcraft Classic lead designer Tim Jones, four main pillars guided the design philosophy for World of Warcraft: Forever:
• New additions had to be in the spirit of Classic as opposed to novelties (i.e. no Flying Mounts or Level Scaling); Azeroth remains dangerous; difficulty is derived from player preparation and cooperation as opposed to arbitrary difficulty
• New content should be available for all levels of play, and not all stories are about saving the world
• No level cap increase; leveling is only way to catch up
• Trying to stay aware of how quality-of-life changes can affect how players socially interact with one-another
• New additions had to be in the spirit of Classic as opposed to novelties (i.e. no Flying Mounts or Level Scaling); Azeroth remains dangerous; difficulty is derived from player preparation and cooperation as opposed to arbitrary difficulty
• New content should be available for all levels of play, and not all stories are about saving the world
• No level cap increase; leveling is only way to catch up
• Trying to stay aware of how quality-of-life changes can affect how players socially interact with one-another
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While developing the plot for Batman: Arkham Knight, Warner Bros. Games concluded from a ratings analysis that certain scenes would cause "issues", so they requested a Mature rating from the Entertainment Software Ratings Board. Rocksteady Games founder Sefton Hill was initially surprised and scared by this, as the game didn't include "gratuitous blood or swearing" and he believed the rating would take away the team's creative freedom. After a phone call with WB Games' vice president of production Ames Kirshen calmed these fears, Hill agreed to go forward with the M rating.
The rating was likely triggered by scenes such as the player as Batman interrogating a Militia grunt by using the wheel of the Batmoblie to torture him for information, the Professor Pyg sequence with blood being splattered all over the room, and unarmed characters being shot in cutscenes and while playing as Spoiler:the Joker. Hill was aware that this meant certain people would not be able to play the game, but he stated that he didn't want to compromise any of the game's content despite not writing the game with that rating in mind.
The rating was likely triggered by scenes such as the player as Batman interrogating a Militia grunt by using the wheel of the Batmoblie to torture him for information, the Professor Pyg sequence with blood being splattered all over the room, and unarmed characters being shot in cutscenes and while playing as Spoiler:the Joker. Hill was aware that this meant certain people would not be able to play the game, but he stated that he didn't want to compromise any of the game's content despite not writing the game with that rating in mind.
ESRB rating:
https://www.esrb.org/ratings/33870/batman-arkham-knight/
Sefton Hill's response regarding the Mature rating:
https://www.ign.com/articles/2015/02/24/batman-arkham-knight-shows-bruce-wayne-at-his-darkest
Interrogation scene:
https://www.youtube.com/watch?v=7rYqsoDAIl0
Professor Pyg sequence:
https://www.youtube.com/watch?v=vXUCu3EhReY
Shooting unarmed characters:
https://www.youtube.com/watch?v=8WVyzy0du5Q&t=2303
https://www.esrb.org/ratings/33870/batman-arkham-knight/
Sefton Hill's response regarding the Mature rating:
https://www.ign.com/articles/2015/02/24/batman-arkham-knight-shows-bruce-wayne-at-his-darkest
Interrogation scene:
https://www.youtube.com/watch?v=7rYqsoDAIl0
Professor Pyg sequence:
https://www.youtube.com/watch?v=vXUCu3EhReY
Shooting unarmed characters:
https://www.youtube.com/watch?v=8WVyzy0du5Q&t=2303
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Archived Zachary Wilson tweet:
https://archive.is/LM91p
https://twitter.com/covernode/status/1329840735613571074
Overview video:
https://www.youtube.com/watch?v=z8wrLDSd0hs
https://archive.is/LM91p
https://twitter.com/covernode/status/1329840735613571074
Overview video:
https://www.youtube.com/watch?v=z8wrLDSd0hs
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According to planner Atsushi Tomita, the team originally planned for the final boss Apocalypse to be human-sized, but eventually decided against it due to the lackluster reaction to Thanos as a boss in the previous game, and because of the effort and memory capacity it would take to create. Instead, they decided to make him huge to save on space (by giving him minimalistic animations) and to surprise fans. The freed up space was used to add Cammy into the game.
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In November 2005, the watchdog advocacy group MediaWise (controlled by the National Institute on Media and the Family) joined by United States senator Joe Lieberman published their annual report on offensive content in video games. At the press conference to present their findings, they highlighted games featuring cannibalism, and particularly criticized F.E.A.R. and Stubbs the Zombie in Rebel Without a Pulse as games to avoid out of concern that they would be harmful to young children, despite the games being aimed at a mature audience. Developer Wideload Games fired back with a humorous response claiming the watchdog group was arguing semantics, as Stubbs ate brains not because he was a cannibal in the vein of a serial killer, but because: "Stubbs is a zombie. [...] Zombies eat brains. That's what they do."
NBC News article:
https://www.nbcnews.com/id/wbna10257524
MediaWise 10th Annual Video Game Report Card:
https://web.archive.org/web/20051201021323/http://www.mediafamily.org/research/report_vgrc_2005.shtml
https://web.archive.org/web/20051201021606/http://www.mediafamily.org/research/vgrc_index.shtml
Wideload Games statement:
https://web.archive.org/web/20051207022924/http://www.wideload.com/cannibals.html
https://www.nbcnews.com/id/wbna10257524
MediaWise 10th Annual Video Game Report Card:
https://web.archive.org/web/20051201021323/http://www.mediafamily.org/research/report_vgrc_2005.shtml
https://web.archive.org/web/20051201021606/http://www.mediafamily.org/research/vgrc_index.shtml
Wideload Games statement:
https://web.archive.org/web/20051207022924/http://www.wideload.com/cannibals.html
Collection: Epic Mickey
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According to series director Warren Spector, there was an internal rule in place that no Disney-related content created after the year 1967 would appear in the series (at least until the ultimately cancelled Epic Mickey 3, which was planned to take place outside the Wasteland), as he wanted to avoid using material that Walt Disney himself wasn't involved with. He noted, however, that this rule was broken more often than he would have liked, and was surprised that nobody ever called them out on it.
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Of the original 13 civilizations featured in the game, only the Britons completely lacked any gunpowder units or Bombard Towers. However, they would quickly be joined by the Aztecs and Mayans, which were introduced in The Conquerors expansion pack in 2000.
Age of Empires II: The Age of Kings manual (pages 112-113 in the manual):
https://archive.org/details/Age_of_Empires_2_Manual/page/n111/mode/2up
Age of Empires II: The Conquerers manual (pages 30-31 and 36-37 in the manual):
https://archive.org/details/manual_201704/page/n31/mode/2up
https://archive.org/details/Age_of_Empires_2_Manual/page/n111/mode/2up
Age of Empires II: The Conquerers manual (pages 30-31 and 36-37 in the manual):
https://archive.org/details/manual_201704/page/n31/mode/2up
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In a pre-release interview with director Bruce Shelley, he described how a civilization's distinct bonuses helped differentiate them, specifically citing that Shang villagers moved faster. However, in the final release of the game, this bonus was instead given to the Assyrians and Yamato. The Shang bonuses would instead turn out to be cheaper Villagers and more HP for their walls.
1997 Bruce Shelley interview:
https://web.archive.org/web/20081230021557/http://www.microsoft.com/games/empires/behind_bruce.htm
Age of Empires manual (pages 111, 120 and 122 in the manual):
https://www.bestoldgames.net/download/games/age-of-empires/age-of-empires-win-manual.pdf
https://web.archive.org/web/20081230021557/http://www.microsoft.com/games/empires/behind_bruce.htm
Age of Empires manual (pages 111, 120 and 122 in the manual):
https://www.bestoldgames.net/download/games/age-of-empires/age-of-empires-win-manual.pdf
subdirectory_arrow_right Zero the Kamikaze Squirrel (Game)
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Following the release of the Game Boy Advance port of Aero the Acro-Bat in 2002, series creator David Siller expressed interest in bringing the other two games in the series, Aero the Acro-Bat 2 and Zero the Kamikaze Squirrel, to the handheld, possibly in a single collection called the "A-Z Force". However, these ports would never be released.
VideoGameForums.com article:
https://nin.vgf.com/news/2002/tr0625.htm
Gamasutra interview:
https://web.archive.org/web/20150721234038/https://www.gamasutra.com/view/news/97250/Playing_CatchUp_David_Siller.php
https://nin.vgf.com/news/2002/tr0625.htm
Gamasutra interview:
https://web.archive.org/web/20150721234038/https://www.gamasutra.com/view/news/97250/Playing_CatchUp_David_Siller.php
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Mandy's ultimate attack, in which she smiles at her opponents and causes them to explode, is a reference to the season 5 episode "My Fair Mandy". In this episode, it is revealed that whenever Mandy smiles it leads to cataclysmic events.
In-game footage:
https://www.youtube.com/watch?v=4fT72RjnAb4&t=167
My Fair Mandy:
https://www.youtube.com/watch?v=PcD_9i7sfFE
https://www.youtube.com/watch?v=4fT72RjnAb4&t=167
My Fair Mandy:
https://www.youtube.com/watch?v=PcD_9i7sfFE
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
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Shadows of Almia reference:
https://www.youtube.com/watch?v=XJXpZGdRF2U&t=1266
Nintendo Power Pokémon Stadium 2 (Official Player's Guide) (page 120 in the guidebook):
https://archive.org/details/pokemon-stadium-2-official-nintendo-players-guide/page/n121/mode/2up
https://www.youtube.com/watch?v=XJXpZGdRF2U&t=1266
Nintendo Power Pokémon Stadium 2 (Official Player's Guide) (page 120 in the guidebook):
https://archive.org/details/pokemon-stadium-2-official-nintendo-players-guide/page/n121/mode/2up
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Collection: Gal Gun
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
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NintendoSoup article:
https://nintendosoup.com/inti-creates-now-reevaluating-future-of-gal-gun-series-because-of-sonys-censorship-policies/
Official Gal*Gun tweet regarding Xbox One cancellation:
https://twitter.com/galgun_official/status/1342395407708536833
Steam Next Fest livestream:
https://www.youtube.com/watch?v=JVJxXtGBDNc&t=3019
Mobule Focus article (in Korean):
https://gamefocus.co.kr/detail_m.php?number=166122&thread=22r04
https://nintendosoup.com/inti-creates-now-reevaluating-future-of-gal-gun-series-because-of-sonys-censorship-policies/
Official Gal*Gun tweet regarding Xbox One cancellation:
https://twitter.com/galgun_official/status/1342395407708536833
Steam Next Fest livestream:
https://www.youtube.com/watch?v=JVJxXtGBDNc&t=3019
Mobule Focus article (in Korean):
https://gamefocus.co.kr/detail_m.php?number=166122&thread=22r04
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
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PyxlWhip video detailing oddities and Easter eggs in Deltarune:
https://www.youtube.com/watch?v=KIrFA2rETMg
The Cutting Room Floor article:
https://tcrf.net/Deltarune/Chapter_5#TP_Stands_For_.22Toylet_Paper.22
Deltarune Script Viewer pages:
https://code.deltarune.wiki/ch1/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch2/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch3/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch4/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch5/gml_object_obj_tensionbar_draw_0
https://www.youtube.com/watch?v=KIrFA2rETMg
The Cutting Room Floor article:
https://tcrf.net/Deltarune/Chapter_5#TP_Stands_For_.22Toylet_Paper.22
Deltarune Script Viewer pages:
https://code.deltarune.wiki/ch1/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch2/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch3/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch4/gml_object_obj_tensionbar_draw_0
https://code.deltarune.wiki/ch5/gml_object_obj_tensionbar_draw_0
Company: Atlus
subdirectory_arrow_right Index Corporation (Company)
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In 2006, 55% of Atlus' assets were acquired by Index Corporation and fully absorbed in 2010. From then on, Atlus' Japanese branch technically ceased to exist as a company, instead being used as a brand name for Index Corporation. This changed on June 12, 2013, when the headquarters of Index Corporation was raided by officials from the Japanese Securities and Exchange Surveillance Commission and found that the company was window dressing their numbers by round-tripping their assets. This caused their market value to plummet from $67.7 million dollars to only $10.8 million, and forced the company to file for bankruptcy on June 27, 2013, thus putting Atlus' remaining assets in jeopardy. Persona series director Katsura Hashino would release a statement the following month reassuring fans that the development of all unannounced titles at Atlus were unaffected by these proceedings. In September 2013, Sega made a bid for Atlus and was ultimately able to buy the company and let Atlus retain its creative freedom.
Overview video with Pastebin link containing numerous sources:
https://www.youtube.com/watch?v=hg4ZlkT6Wow
https://pastebin.com/2W8fzsrA
Polygon article:
https://www.polygon.com/2013/6/27/4469788/atlus-at-risk-after-parent-company-announces-bankruptcy/
Game Watch article (in Japanese):
https://game.watch.impress.co.jp/docs/news/390420.html
Persona 4 blog post:
https://web.archive.org/web/20210615040710/http://p-atlus.jp/kouhou/2013/08/13/message.html
Bloomberg article:
https://web.archive.org/web/20130922052951/http://www.bloomberg.com/news/2013-09-18/sega-said-to-win-auction-to-buy-bankrupt-japan-gamemaker-index.html
Sega Sammy Group press release:
https://web.archive.org/web/20130927043051/http://www.segasammy.co.jp/english/pdf/release/20130918_index_e_final.pdf
https://www.youtube.com/watch?v=hg4ZlkT6Wow
https://pastebin.com/2W8fzsrA
Polygon article:
https://www.polygon.com/2013/6/27/4469788/atlus-at-risk-after-parent-company-announces-bankruptcy/
Game Watch article (in Japanese):
https://game.watch.impress.co.jp/docs/news/390420.html
Persona 4 blog post:
https://web.archive.org/web/20210615040710/http://p-atlus.jp/kouhou/2013/08/13/message.html
Bloomberg article:
https://web.archive.org/web/20130922052951/http://www.bloomberg.com/news/2013-09-18/sega-said-to-win-auction-to-buy-bankrupt-japan-gamemaker-index.html
Sega Sammy Group press release:
https://web.archive.org/web/20130927043051/http://www.segasammy.co.jp/english/pdf/release/20130918_index_e_final.pdf
