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Kingdom Hearts HD 2.5 Remix
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In the original Kingdom Hearts II on PlayStation 2, Kairi's underwear can be seen by maneuvering the game's camera angle. This was removed in the HD version.
Contributed by ProtoSnake
Kingdom Hearts HD 1.5 Remix
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In the original version of Kingdom Hearts on PlayStation 2, Selphie's underwear can be seen as she is sitting down. This was removed in Kingdom Hearts HD 1.5 Remix. However, a glimpse of Jane's underwear can still be seen through an opening on the side her skirt.
Contributed by ProtoSnake
JoJo's Bizarre Adventure: All Star Battle
CyberConnect2 president and CEO Hiroshi Matsuyama explained that JoJo's Bizarre Adventure: All-Star Battle was conceived "partly thanks to" the 2006 video game JoJo's Bizarre Adventure: Phantom Blood. When that game was finished, the developers came up with the idea of a new game involving all the story arcs of the series.
Contributed by ZpaceJ0ck0
Too Human
The game was originally supposed to be released for the PlayStation and then the GameCube before it was finally released for the Xbox 360.
Contributed by Mr. Kite
Sonic the Hedgehog 4
The name of the first world in Episode II, Sylvania Castle, is a reference to the popular Konami video game series Castlevania.
Contributed by Elliott800
Batman: Arkham Knight
Before the boss fight against the Arkham Knight in his tunnel excavator, the Arkham Knight says that he asked if the excavator came in black, a nod to the line from the Christopher Nolan film Batman Begins.

The Arkham Knight also remarks how Batman always "gets knocked down only to pick himself up again." This is another nod to a line spoken in the film. Spoiler:Additionally, the Knight says he learned this from an "old friend". Because Alfred is the one who spoke the line in the film, this is also a hint at the Arkham Knight's true identity.
Contributed by Boyobmas
The Revenge of Shinobi
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Originally the developers of The Revenge of Shinobi intended Joe Musashi's master (the old man dying in the intro) to reveal himself to be the head of Neo Zeed and to be the game's true final boss. In addition to his martial arts skills, he would also have been able to summon earthquakes and falling rocks. The entire battle was sequenced and designed, but due to time constraints it never made it into the final game.
Contributed by DarkChojin
Developer: Silicon Knights
After losing a legal court case against Epic Games, Silicon Knights was ordered to destroy all of its games, including Too Human and X-Men: Destiny, that were developed with the Unreal Engine.
Contributed by Mr. Kite
Xevious
In a 2003 interview with the game's creator, Masanobu Endoh, Xevious was originally meant to take place during the Vietnam war, and the Solvalou was to be a helicopter.
Contributed by namcokid47
SaGa Frontier
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There is a small room in the Luminous Labyrinth with what appears to be an altar and a mirror that, unlike the rest in the labyrinth, cannot be moved. Even if you manage to redirect all six of the beam colors to this room, nothing ever happens.
Contributed by Mr. Kite
SaGa Frontier
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A clear outline of a trap door can be seen just outside the basement entrance in Owmi's Lord Manor, but at no point in any of the seven chapters does it actually open. Spoiler:There is an instance in Riki's chapter where you're dumped down a trap door in this very house, but that one is located underneath the symbol on the floor of the main hall.
Contributed by Mr. Kite
SaGa Frontier
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A woman at the shrine in Devin will allow you to ask her about Time and Space magic. However, you can also ask her to "draw a sacred lot", to which she always responds that she's "sold out". This never changes at any point in any chapter, so there`s never any opportunity in the game to ever draw a sacred lot.
Contributed by Mr. Kite
SaGa Frontier
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One of the rooms in Berva's underground base contains a number of mysteriously useless objects. First, the treasure chest here can not be opened. Upon trying to examine it, there's no message stating it's locked. It will simply not open, no matter what. Second, there's a strange-looking object here that is very clearly meant to stand out, but like the chest, absolutely nothing happens if it is examined. No effect or message appears at all. Finally, there are a pair of YellowFighters behind the wall in the middle of the room that you can't see, but can still fight. Odds are they would have jumped out at you after taking the chest or messing with the strange object, but as neither work, these enemies never show themselves.
Contributed by Mr. Kite
SaGa Frontier
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Deep within the Koorong sewers exists a single manhole that won't open. Upon examining it, a message appears about the lid being stuck. However, there is no actual way of ever opening it up.
Contributed by Mr. Kite
Batman: Arkham Asylum
Batman: Arkham Asylum owes its existence to a failed game tie-in for Christopher Nolan's "The Dark Knight" movie developed by EA and Pandemic Studios. Because Pandemic was unable to finish the game in time for the release of the movie, EA $100 million in revenue and Pandemic was forced to close in 2009. With Eidos in control of the game license, they charged British game developer Rocksteady Studios with creating the next Batman game, which became Arkham Asylum.
Contributed by raidramon0
LEGO Marvel Super Heroes
In Level 9, "Doctor in the House", Mr. Fantastic uses himself as a parachute. He then says "I saw this in a movie once."

This is a reference to the Pixar film The Incredibles, in which Mrs. Incredible uses her powers in a similar fashion.
Contributed by Doctor Ink
Crash Twinsanity
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There are several unused animations which can be found deep within the game's files. Most of the animations are unused attacks for Crash, nearly all of which have animations and are usable by modding the game's code. They were most likely removed due to time constraints.
Contributed by 8BitEthan
The King of Fighters XIV
The idea of adding a prisoner team in the game is actually a leftover idea from The King of Fighters '94.
Contributed by ZpaceJ0ck0
Series: Guilty Gear
Venom is named after the British thrash/black metal band Venom. Additionally, his attacks "Carcass Ride" and "Dark Angel" could be references to bands Carcass and Dark Angel, respectively. On a side note, his original theme "A Solicitude That Asks Nothing In Return" sounds similar to the song "Breed to Breathe" by the band Napalm Death.
Contributed by ZpaceJ0ck0
Mortal Kombat
When Mortal Kombat was first tested in arcades, creators Ed Boon and John Tobias never expected anyone to find its fatalities. In an interview, however, Ed Boon said they were discovered by a 12 year old boy on the very first day it was in arcades, and spoke of how the boy spent the rest of the day trying to convince his friends of their existence.
Contributed by raidramon0

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