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In Chapter V: Cut and Run, there is a certain breakable wall that the player can break via Jazz's Grapple ability which leads to a hallway with a switch at the end. If the player attempts to activate said switch it will transform into a robot and proceed to dance. Afterwards, a door behind it will explode revealing a hidden room.
Contributed by PirateGoofy
Rumble and Laserbeak can be found as hidden cameos in chapter two and if they are shot at they will retreat. Additionally Soundwave can be found the same way but disguised as a cybertronian light fixture and he will transform, taunt Optimus, and then retreat if the player focuses their aim on him.
Contributed by PirateGoofy
Sonic Generations
The autotuned part of Escape from the City Act 1 is the same melody from Sonic the Hedgehog 3's Endless Mine level. In addition, Act 2’s theme contains elements of It Doesn’t Matter from Sonic Adventure 2.
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Several changes were made to the game during its development: the game's box art was altered, the game's title changed from Cabaret Gals to Girls RPG: Cinderella Life, hostesses being changed to “Neosiennes”, the character’s underlying goal changed to finding a legendary lucky butterfly at the castle instead of being the best hostess, and the game's marketed sale price from 5,400 yen to 4,980 yen.

Though undisclosed, it's assumed that these changes were done so try and disassociate itself from the fact that the game is about being a hostess, which is deemed as not being one of the most dignified professions in Japan.
Contributed by KnowledgeBase
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The odd text descriptions for the starting gear were inspired by Swedish military veteran and developer on the game Rasmus Kunstlicher and his experiences whilst serving in the army. Kunstlicher had served 11 months in the Swedish military and stated that the equipment they were given wasn't reliable and would often frustrate them.
Contributed by KnowledgeBase
In April of 2019, the game was banned in Nepal after the Nepal Metropolitan Crime Division filed a Public Interest Litigation with the Kathmandu District Court. The reason for the ban was due to parents and schools complaining about the game affecting their children's studies. Psychiatrists in the country also claimed that the game made more people aggressive due to the in-game violence, which influenced the authority's decision. All ISPs and mobile service providers were ordered by the Nepal Telecommunication Authority to block the game.
Contributed by KnowledgeBase
Crash Bandicoot 3: Warped
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In the Egyptian-themed levels, there are hieroglyphs of black dogs on the wall that are speculated to represent Morgan T. Dog (now deceased), a pet mascot of Naughty Dog. N. Sane Trilogy kept this reference intact.
Contributed by ProtoSnake
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Sale of the game in Japan was halted in 2019 after actor and musician Pierre Taki, who voices the game's character Kyohei Hamura, had been arrested for illegal drug use. Taki admitted to violating Japan's drug laws after a urine test showed positive for cocaine use. SEGA said in a statement that all digital and retail sales of the game would halt until the truth was found, and also deleted all tweets mentioning the game from their Twitter account.
Contributed by KnowledgeBase
Fallout 4
On the eastern side of the map, between Boston Common and Back Bay District, there is a door to an underground bar known as the Prost Bar. Prost, translated from German, means "cheers" and the area is a reference to the TV sitcom "Cheers" which ran from the early 80's to the early 90's.
Contributed by KidDivinegon
Snowboard Kids
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The character Jam Kuehnemund's name is a possible reference to Jan Kuehnemund, the former lead guitarist of the rock band Vixen.
Contributed by KnowledgeBase
Super Mario World
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An anime re-telling of the game was produced titled Mario to Yoshi no Bouken Land (translated to Mario & Yoshi’s Adventure Land), and released exclusively in Japan in 1992 for the Bandai VHS system Terebikko. Using the fake phone device, players would interact with it when prompted to answer questions and press one of four colored buttons. The VHS animation ran for twenty-eight minutes.
Contributed by KnowledgeBase
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In the international versions of the game, the Chameleon characters from the previous installment were changed to feature more realistic chameleon designs. However in the Japanese release, all of the chameleons retained their cute appearances as seen in the previous game. All images and objects found in the game which featured the chameleons also featured these changes to reflect the chameleon designs of that version.
Contributed by KnowledgeBase
A port of the game for the Nintendo 64 was in development but was canceled due to poor sales of the game Body Harvest. The port was in development for six months around the end of 1998 and was dropped before it was publicly announced.
Contributed by KnowledgeBase
Series: Dragon Ball
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The Dragon Ball Z: Collectible CD Picture Cards were a series of multimedia pocket CD-ROMs released exclusively in Australia in 2001 and were compatible with PC and Macintosh. Designed and produced by Streamedia Pty Ltd, there were 10 CDs to collect, each featuring a different character and were available randomly in packets and as a promotion given away with the purchase of Coca-Cola products. Each disc contained information on the respective character and each Dragon Ball Z saga up to the Cell Saga, information on merchandise and a "BattlePrint" activity mode. Despite saying "DBZ Set 1" on the packaging, no additional series were ever released.
Contributed by KnowledgeBase
Sonic Heroes
A lot of Team Rose's levels end at a much earlier point than Team Sonic and Dark's. However, through the use of glitches, exploits, or cheats, it's possible to go past the goal ring with Team Rose and go to areas that are only accessible to the two other aforementioned teams. The same thing can also be done in some of Team Chaotix's levels as well.

Interestingly, the characters of both Team Rose and Chaotix have fully voiced and functioning dialogue for these normally inaccessible areas.
Contributed by PirateGoofy
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In the Mojave Desert stage, the second set of oil pumps on the side of the road obscure a billboard and is usually unreadable during a race. Stopping and reading the billboard will reveal the text:

"Sometimes, God takes MOMMIES
and PUPPIES away...
And sometimes...
Just sometimes...

I do"
Contributed by KidDivinegon
Snowboard Kids 2
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Despite the game receiving a PAL version, this release was never available in Europe and only released in Australia.
Contributed by KnowledgeBase
Ports of the game for the GameCube and PlayStation 2 were planned to be released alongside the PC and Game Boy Advance releases intended for Spring 2003, however they were eventually canceled due to Asylum Entertainment, who were developing the PC, PlayStation 2 and GameCube versions, parting company with some staff who were working on them.
Contributed by KnowledgeBase
Glover
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The game's story set-up in the Nintendo 64 and PC versions is that the wizard's accident is caused due to him mixing the wrong potions causing him to turn to stone, however in the PlayStation intro the incident is instead depicted as being deliberately brought about by the glove that becomes the game's villain, Cross-Stitch. The manual for the PlayStation release retains the incident as being an accident and not deliberate as seen in the other versions.
Contributed by KnowledgeBase
The Hasta La Vista Station title, tagline and mission text are all references to the Terminator franchise: The title is a phrase from the original 1984 film, the tagline "I know now why you ink..." is a reference to the line "I know now why you cry" from the 1991 sequel, the use of the word "terminate" for the mission description is unique to this mission (normally it is "defeat").
Contributed by DrakeVagabond

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