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Family Tennis
Namco Gallery Vol. 3
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Fantasy Life i: The Girl Who Steals Time
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Tales of the Unknown: Volume I - The Bard's Tale
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The Game of Dungeons
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Henry Stickmin: Completing the Mission
Henry Stickmin: Infiltrating the Airship
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Wibble World Giddy: Wibble Mania!
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Vermin
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Donkey Kong: Bananza
Ena: Dream BBQ
Shiro Project
Pickles
Personal Trainer: Cooking
Hareraiser: Finale
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Split Fiction
PowerWash Simulator
Antonball
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A Game About Digging A Hole
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The Fairly OddParents: Fairies of Fury
Latest Trivia

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Gradius began development as a sequel to Konami's 1981 shoot 'em up Scramble under the name Scramble 2. According to director Hiroyasu Machiguchi, the decision to make it a horizontal shoot 'em up game was because they wanted to reuse as much of the materials for Scramble as possible during development.

subdirectory_arrow_right Family Tennis (Game), Namco Gallery Vol. 3 (Game), Namco Gallery Vol. 1 (Game)
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Mappy Game Boy version:
https://www.youtube.com/watch?v=yRbw7s_bdZc
Mappy Super Game Boy version:
https://www.youtube.com/watch?v=Ls3c1bCW4Ts
Family Tennis Game Boy version:
https://www.youtube.com/watch?v=TKl7370lroc
Family Tennis Super Game Boy version:
https://www.youtube.com/watch?v=AS2yrQvVwOE#t=99s
https://www.youtube.com/watch?v=yRbw7s_bdZc
Mappy Super Game Boy version:
https://www.youtube.com/watch?v=Ls3c1bCW4Ts
Family Tennis Game Boy version:
https://www.youtube.com/watch?v=TKl7370lroc
Family Tennis Super Game Boy version:
https://www.youtube.com/watch?v=AS2yrQvVwOE#t=99s

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The idea of Mario Kart characters eating various foods and transforming into different costumes originally started as two different ideas. According to Mario Kart 7 and Mario Kart 8 director Kosuke Yabuki, the team almost considered having players buy costumes for specific characters using in-game coins (similar to the way players buy alternate-costumed characters in Mario Kart Tour), with players having to drive to a clothing store rather than the "Yoshi's" fast-food restaurant.
Additionally, the idea of characters eating food was already considered at the very beginning of development, but was nearly removed. According to general game designer Shintaro Jikumaru:
Additionally, the idea of characters eating food was already considered at the very beginning of development, but was nearly removed. According to general game designer Shintaro Jikumaru:
"[...] about two years after the idea came up, I thought to myself, 'You know what? I need food!' Unable to let it go, I asked the programmers to implement a hamburger model I'd created and make it so that the characters could eat it. It was well received within the team, and the designer started to churn out different kinds of food. Before we knew it, the number of variations had exploded."

subdirectory_arrow_right Namco Gallery Vol. 1 (Game)
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Game Boy Color version:
https://www.youtube.com/watch?v=yRbw7s_bdZc
Super Game Boy version:
https://www.youtube.com/watch?v=20sPL7XxJKU#t=124s
https://www.youtube.com/watch?v=yRbw7s_bdZc
Super Game Boy version:
https://www.youtube.com/watch?v=20sPL7XxJKU#t=124s

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Development on Mario Kart World started as far back as when Mario Kart 8 Deluxe was just wrapping up production, and official work started at the end of 2017 as a title for the original Nintendo Switch. From the very beginning, the game started off as an open-world experience, which is why the game is called Mario Kart World instead of Mario Kart 9. Because of this, having 24 racers in a single game rather than 12, like in 8 Deluxe, was already in consideration.
Technical limitations of the original Nintendo Switch console made development very difficult, and the team shifted to the then-upcoming Nintendo Switch 2 in 2020. Because of the longer-than-anticipated development, the team released the Mario Kart 8 Deluxe Booster Course Pass to fill the void while Nintendo was still working on Mario Kart World.
Technical limitations of the original Nintendo Switch console made development very difficult, and the team shifted to the then-upcoming Nintendo Switch 2 in 2020. Because of the longer-than-anticipated development, the team released the Mario Kart 8 Deluxe Booster Course Pass to fill the void while Nintendo was still working on Mario Kart World.

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DmC: Devil May Cry end credits:
https://www.youtube.com/watch?v=FbGOvLACSgs#t=246s
Heavenly Nariko interviews:
https://web.archive.org/web/20120825184721/https://heavenlynariko.wordpress.com/2011/12/08/dmc-devil-may-cry-ninja-theory-capcom-interview/
https://web.archive.org/web/20120825042055/https://heavenlynariko.wordpress.com/2012/04/18/devil-angel-pioneer-the-truth-behind-devil-may-crys-unlikely-saviour/
The Official Xbox Magazine interview:
https://web.archive.org/web/20120110012618/http://www.oxm.co.uk/37409/ninja-theory-has-received-death-threats-over-devil-may-cry-reboot/
Alex Garland GQ interview:
https://www.youtube.com/watch?v=bVbt8qG7Fl8
https://www.youtube.com/watch?v=FbGOvLACSgs#t=246s
Heavenly Nariko interviews:
https://web.archive.org/web/20120825184721/https://heavenlynariko.wordpress.com/2011/12/08/dmc-devil-may-cry-ninja-theory-capcom-interview/
https://web.archive.org/web/20120825042055/https://heavenlynariko.wordpress.com/2012/04/18/devil-angel-pioneer-the-truth-behind-devil-may-crys-unlikely-saviour/
The Official Xbox Magazine interview:
https://web.archive.org/web/20120110012618/http://www.oxm.co.uk/37409/ninja-theory-has-received-death-threats-over-devil-may-cry-reboot/
Alex Garland GQ interview:
https://www.youtube.com/watch?v=bVbt8qG7Fl8

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Mega Man alumn and Mighty No. 9 creator Keiji Inafune (who had joined Level-5 following its acquisition of his company Comcept in 2017) originally served as the producer for Fantasy Life i: The Girl Who Steals Time. However, following "harsh" feedback from internal playtests, Inafune left the company in 2024, forcing Level-5 CEO Akihiro Hino to take over as producer. This led to a major overhaul of the game, as open-world exploration, parkour, cross-play, and cross-save functionalities were added, as well as refinements to the UI, story, and progression systems.

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• Return flights to Detroit
• Five nights' accommodation at the MGM Grand Detroit casino resort hotel
• A three-hour long indoor paintballing session
• A self-defense tactical training session with a private professional tutor
• VIP entrance tickets to the now-defunct V Nightclub within the MGM Grand Detroit and £150 in spending money
• A rooftop dinner at the now-defunct Coach Insignia restaurant worth £100
• An Archos 5 tablet and a Flip HD camcorder
Archived Rustlers website:
https://web.archive.org/web/20110419010458/http://www.rustlersonline.com/deus
https://web.archive.org/web/20110504072144/http://www.rustlersonline.com/deus_2
https://web.archive.org/web/20110420023105/http://www.rustlersonline.com/deus_3
https://web.archive.org/web/20110418115306/http://www.rustlersonline.com/deus_4
Electronic Theatre article:
https://web.archive.org/web/20110807175317/http://www.electronictheatre.co.uk:80/index.php/industry-news/7481-eat-burgers-play-deus-ex-win-a-trip-to-detroit
Luxembourg food blog review of a Rustlers Quarter Pounder with multiple pictures of the Deus Ex: Human Revolution packaging:
https://web.archive.org/web/20240717092428/http://bakkerbugle.com/blog/2011/03/03/boring-food-just-as-i-hoped/
https://web.archive.org/web/20110419010458/http://www.rustlersonline.com/deus
https://web.archive.org/web/20110504072144/http://www.rustlersonline.com/deus_2
https://web.archive.org/web/20110420023105/http://www.rustlersonline.com/deus_3
https://web.archive.org/web/20110418115306/http://www.rustlersonline.com/deus_4
Electronic Theatre article:
https://web.archive.org/web/20110807175317/http://www.electronictheatre.co.uk:80/index.php/industry-news/7481-eat-burgers-play-deus-ex-win-a-trip-to-detroit
Luxembourg food blog review of a Rustlers Quarter Pounder with multiple pictures of the Deus Ex: Human Revolution packaging:
https://web.archive.org/web/20240717092428/http://bakkerbugle.com/blog/2011/03/03/boring-food-just-as-i-hoped/

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Box art reveal article:
https://www.thegamer.com/fire-emblem-three-houses-box-art-revealed-fans-concerns/
Examples of upside-down Claude jokes:
https://www.polygon.com/2019/8/8/20791446/claude-fire-emblem-three-houses-memes-jokes-nintendo-switch
https://www.reddit.com/r/FireEmblemThreeHouses/comments/1e6qq7m/claude_in_a_nutshell/
https://www.reddit.com/r/FireEmblemHeroes/comments/e6w9vv/yall_know_this_is_coming_its_but_a_matter_of_time/
Ippei Soeda illustrations:
https://x.com/Ippei_painter/status/1105086403862380544
https://x.com/Ippei_painter/status/1105119355375804417
Joe Zieja announcement:
https://www.youtube.com/watch?v=zK9Ciu1ovkQ
Nintendo of America tweet:
https://x.com/NintendoAmerica/status/1286677529760354305
https://www.thegamer.com/fire-emblem-three-houses-box-art-revealed-fans-concerns/
Examples of upside-down Claude jokes:
https://www.polygon.com/2019/8/8/20791446/claude-fire-emblem-three-houses-memes-jokes-nintendo-switch
https://www.reddit.com/r/FireEmblemThreeHouses/comments/1e6qq7m/claude_in_a_nutshell/
https://www.reddit.com/r/FireEmblemHeroes/comments/e6w9vv/yall_know_this_is_coming_its_but_a_matter_of_time/
Ippei Soeda illustrations:
https://x.com/Ippei_painter/status/1105086403862380544
https://x.com/Ippei_painter/status/1105119355375804417
Joe Zieja announcement:
https://www.youtube.com/watch?v=zK9Ciu1ovkQ
Nintendo of America tweet:
https://x.com/NintendoAmerica/status/1286677529760354305

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11 days prior to its full North American release on May 13, 1997, Fighters Megamix was made available to rent early from the video rental chain Blockbuster.

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If the player presents the Rambley Mask collectible at the Information Kiosk, Rambley will play an audio recording of two employees (one of whom is named Jackson and is referred to as "Old Sport" by his colleague) complaining about the new mascots before deciding to quit their jobs and move to Las Vegas. This is a reference to the Five Nights at Freddy's fangame Dayshift at Freddy's, where the game's "Gnarly Ending" sees the player and Purple Guy escaping the pizzeria as it burns down before deciding to move to Las Vegas. The creator of the Dayshift at Freddy's series, DirectDoggo, acknowledged the reference on Twitter, stating he felt speechless about it.
Indigo Park - all collectibles:
https://www.youtube.com/watch?v=O6w3-7zYPJk#t=228s
Dayshift at Freddy's - Gnarly Ending:
https://www.youtube.com/watch?v=JYAWDDxmtrE#t=645s
DirectDoggo tweet:
https://x.com/DirectDoggo/status/1791979194261332282
https://www.youtube.com/watch?v=O6w3-7zYPJk#t=228s
Dayshift at Freddy's - Gnarly Ending:
https://www.youtube.com/watch?v=JYAWDDxmtrE#t=645s
DirectDoggo tweet:
https://x.com/DirectDoggo/status/1791979194261332282

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The original Apple II version of the game gives the player the option to import characters from Wizardry: Proving Grounds of the Mad Overlord and Ultima III: Exodus.
Apple II version:
https://www.youtube.com/watch?v=fY_5XeQyxbE
Cliqist article:
https://cliqist.com/2015/06/22/bards-tale-series-retrospective/
https://www.youtube.com/watch?v=fY_5XeQyxbE
Cliqist article:
https://cliqist.com/2015/06/22/bards-tale-series-retrospective/

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Yars' Revenge began development as an Atari 2600 clone of the 1980 Cinematronics arcade game Star Castle. According to designer Howard Scott Warshaw, after he was assigned to the project, he found that a "decent version" of the game could not be made for the console. Instead, he analyzed Star Castle and took "the top logical and geometric components", or "what I thought was fun about it", and reconfigured and modified it to better suit the Atari 2600 as an original game.
Digital Press interview:
https://www.digitpress.com/library/interviews/interview_howard_scott_warshaw.html
The Atari Times interview:
https://web.archive.org/web/20160804053736/http://ataritimes.com/index.php?ArticleIDX=522
https://www.digitpress.com/library/interviews/interview_howard_scott_warshaw.html
The Atari Times interview:
https://web.archive.org/web/20160804053736/http://ataritimes.com/index.php?ArticleIDX=522

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The PlayStation 2 version of Dynasty Warriors 3 was the first game released by Koei to sell one million copies on a single platform; the game achieved this company record within four months of its Japanese release.

subdirectory_arrow_right Donkey Kong Country Returns 3D (Game)
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In the original Wii version of the game, there was a mechanic where defeated enemies would retain their collision for about 25 frames, a window lasting a fraction of a second. In cooperative play, this allowed for a second player to trail behind and quickly use defeated enemies as a platform, allowing for two players to traverse platforming sections without one or the other frequently dying by falling into a pit. However, for unknown reasons, this mechanic was removed in the Nintendo 3DS and Nintendo Switch versions of the game, making the multiplayer gameplay more difficult and unfair in certain sections.

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The unlockable playable character Mr. Garfield is named in reference to the titular character of the Garfield franchise. Both are anthropomorphic cats, and Mr. Garfield's description simply reads "He hates lasagna", a nod to how lasagna is Garfield's favorite food.

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The Cutting Room Floor article:
https://tcrf.net/Development:Super_Mario_World_2:_Yoshi%27s_Island/Sprites#Hookbill
Supper Mario Broth tweet:
http://archive.today/2025.05.18-225551/https://x.com/MarioBrothBlog/status/1379857892250169346
https://tcrf.net/Development:Super_Mario_World_2:_Yoshi%27s_Island/Sprites#Hookbill
Supper Mario Broth tweet:
http://archive.today/2025.05.18-225551/https://x.com/MarioBrothBlog/status/1379857892250169346