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In the international versions of the game, the Chameleon characters from the previous installment were changed to feature more realistic chameleon designs. However in the Japanese release, all of the chameleons retained their cute appearances as seen in the previous game. All images and objects found in the game which featured the chameleons also featured these changes to reflect the chameleon designs of that version.
Contributed by KnowledgeBase
A port of the game for the Nintendo 64 was in development but was canceled due to poor sales of the game Body Harvest. The port was in development for six months around the end of 1998 and was dropped before it was publicly announced.
Contributed by KnowledgeBase
Series: Dragon Ball
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The Dragon Ball Z: Collectible CD Picture Cards were a series of multimedia pocket CD-ROMs released exclusively in Australia in 2001 and were compatible with PC and Macintosh. Designed and produced by Streamedia Pty Ltd, there were 10 CDs to collect, each featuring a different character and were available randomly in packets and as a promotion given away with the purchase of Coca-Cola products. Each disc contained information on the respective character and each Dragon Ball Z saga up to the Cell Saga, information on merchandise and a "BattlePrint" activity mode. Despite saying "DBZ Set 1" on the packaging, no additional series were ever released.
Contributed by KnowledgeBase
Sonic Heroes
A lot of Team Rose's levels end at a much earlier point than Team Sonic and Dark's. However, through the use of glitches, exploits, or cheats, it's possible to go past the goal ring with Team Rose and go to areas that are only accessible to the two other aforementioned teams. The same thing can also be done in some of Team Chaotix's levels as well.

Interestingly, the characters of both Team Rose and Chaotix have fully voiced and functioning dialogue for these normally inaccessible areas.
Contributed by PirateGoofy
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In the Mojave Desert stage, the second set of oil pumps on the side of the road obscure a billboard and is usually unreadable during a race. Stopping and reading the billboard will reveal the text:

"Sometimes, God takes MOMMIES
and PUPPIES away...
And sometimes...
Just sometimes...

I do"
Contributed by KidDivinegon
Snowboard Kids 2
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Despite the game receiving a PAL version, this release was never available in Europe and only released in Australia.
Contributed by KnowledgeBase
Ports of the game for the GameCube and PlayStation 2 were planned to be released alongside the PC and Game Boy Advance releases intended for Spring 2003, however they were eventually canceled due to Asylum Entertainment, who were developing the PC, PlayStation 2 and GameCube versions, parting company with some staff who were working on them.
Contributed by KnowledgeBase
Glover
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The game's story set-up in the Nintendo 64 and PC versions is that the wizard's accident is caused due to him mixing the wrong potions causing him to turn to stone, however in the PlayStation intro the incident is instead depicted as being deliberately brought about by the glove that becomes the game's villain, Cross-Stitch. The manual for the PlayStation release retains the incident as being an accident and not deliberate as seen in the other versions.
Contributed by KnowledgeBase
The Hasta La Vista Station title, tagline and mission text are all references to the Terminator franchise: The title is a phrase from the original 1984 film, the tagline "I know now why you ink..." is a reference to the line "I know now why you cry" from the 1991 sequel, the use of the word "terminate" for the mission description is unique to this mission (normally it is "defeat").
Contributed by DrakeVagabond
In the Octo Expansion, Stations Maverick, Goose, and Iceman are named after the nicknames of the characters from the film Top Gun. The taglines for these stations "Revvin' up your Inkjet...," "Listen to its howlin' roar...," and "Jet into the danger zone..." are references to the song "Danger Zone" by Kenny Loggins, which was used in the film.
Contributed by DrakeVagabond
Resident Evil Zero
The idea of not having "item boxes" in the game was based on "Sweet Home". The team wanted to remove it, so that it would feel a lot harder to play.
Contributed by ProtoSnake
In the Octo Expansion, the many titles and taglines of stations contain references to music from the 80s-90s:
• Roll Out Station - "Rollout" by Ludacris.
• Fake Plastic Station - "Fake Plastic Trees" by Radiohead.
• Bounce with Me Station - "Can I Get A..." by Jay-Z.
• "Just go ahead now..." Spin Docto Station - "Two Princes" by Spin Doctors.
• "Just cruisin'..." Rad Ride Station - "Just Cruisin'" by Will Smith.
• "Blowin' up like it's all good." Notorious Station - "Juicy" by The Notorious B.I.G.
• "Bring da ruckus!" Phat Splatz Station - DJ Phat Beatz and "Bring da Ruckus" by the Wu-Tang Clan.
• " Step it up!" Breakdance Station - "Step It Up" by Stereo MC.
• "As 50 yellow balloons go by..." Pop Rock Station - "99 Red Balloons" by Nena.
• "Ya like to..." Move It Move It Station - "I Like to Move It" by the Outhere Brothers.
• "Stamp-collaborate and glisten!" Stamped-Up Station - "Ice Ice Baby" by Vanilla Ice.
• "Don't just stand there..." Bust 'n' Move Station - "Bust a Move" by Young MC
• "Round round round round..." Right Round Station - "You Spin Me Round (Like a Record)" by Dead or Alive.
• "Splat magic splat!" Labyrinth Station - "Magic Dance" by David Bowie.
• "Watch out now!" Ink & Watch Station - "Watch Out Now" by The Beatnuts.
• "Gettin' dizzy with it..." Don't Ralph Station - "Gettin' Jiggy wit It" by Will Smith.
• Swass 8-Ball Station - Sir Mix-a-Lot album, Swass.
• "Inkulators, mount up!" Squee-G Funk Station - "Regulate" by Warren G and his record label "G-Funk"
• "Take it easy..." Slow Ride Station - "Slow Ride" by Foghat.
• "Don't stop 'til you pop enough!" Pop Star Station - "Don't Stop 'Til You Get Enough" by Michael Jackson, who was known as "The King of Pop."
• "Who let the pods out?" Duh-Oh Station - "Who Let the Dogs Out?" by Baha Men.
• "Might as well..." Jump Station - "Jump" by Van Halen.
• "What's the dealio?" Cubular Station - "What the Dealio" by Missy Elliot.
• "Y'all bready for this?" Toastmaster Station - "Get Ready For This" by 2 Unlimited
• Ride with Me Station - "Ride wit Me" by Nelly.
• "Ink it real good!" Ink It Station - "Push It" by Salt-N-Pepa.
• "My my my my..." Can't Touch This Station - "U Can't Touch This" by MC Hammer.
• "Can't c me..." All Eyez Station - "Can't C Me" by Tupac Shakur from his album All Eyez on Me.
• "Ink-a-zig-ah..." Girl Power Station - "Wannabe" by the Spice Girls.
• "Do not miss your chance..." One-Shot Station - "Lose Yourself" by Eminem.
• "Watch your step!" Footloose Station - "Gettin' Jiggy wit It" by Will Smith.
Contributed by DrakeVagabond
Aliens: Colonial Marines
The reason the Alien AI in the game is broken is due to a one letter spelling error in the game's .ini file. The line is written as

"ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather"

when it should read;

"ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether"

Removing the letter A from this line fixes many of the issues with the game's AI.
Contributed by Mass Distraction
Alien: Isolation
At one point in development, it was planned for the Working Joe enemy to quote lines from William Shakespeare in a malevolent manner. However, it was ultimately decided it didn't fit with the tone of the game and the few recorded lines were cut from the game.
Contributed by ZpaceJ0ck0
Series: Grandia
In an interview, game's art director Hidenobu Takahashi stated that the title of the game came from a Formula One race car.

"To us it means a variety of specialists coming together to challenge themselves with a new design. How can we create something amazing? That’s the single question we ask when we’re developing a game, and we’ll work ourselves to the bone to answer it. It’s the same as an F1 team, where they get specialists from all different fields together to build the fastest car. We’re in the final stages of our work here, so please look forward to Grandia soon!."
Contributed by ProtoSnake
Project X Zone
In an interview with Weekly Famitsu, when asked about the name of the game, it was explained that Bandai Namco, Capcom, and SEGA considered using one with all three companies names, but it was felt this would make the title too long. Producer Kensuke Tsukanaka stated that using the company names probably would have been possible if the game was a direct sequel to Namco x Capcom.
Contributed by Operationgamer17
Project X Zone
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Concept art shows that Mii Kouryuji had a different hairstyle, which was changed one month after the character designs were completed.
Contributed by Operationgamer17
The Thing
Computer Artworks, the developer of the game, were in the process of developing a sequel, The Thing 2. However, the conception was cut short due to the company shutting down.
Contributed by Castle23clash
By playing as Peachette in the final level of Peach's Castle, the real Peach will act confused before the fight plays as normal.
Contributed by GamerBen144
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A port of the game for the Nintendo 64 was in development, however it was eventually canceled. It was shown off at E3 98 and would've featured split-screen multiplayer and closely resembled the PC version.
Contributed by KnowledgeBase

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