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Pokémon Scarlet & Violet
Primeape's new Ghost-Type evolution, Annihilape, obtained by Primeape using the move Rage Fist 20 times, is a possible reference to Primeape's previous PokéDex entry about how it could suddenly die if it gets way too angry.
Contributed by PirateGoofy
Pokémon Scarlet & Violet
True to their signature gimmicks, Zorua and Ditto like to disguise as different Pokémon in the overworld. One way to tell them apart from the rest of the species they are imitating is to closely examine the species' behavior and find one that's acting rather odd and out of character. A faster way is to use the games' new lock-on feature as the Pokémon's name on the lock-on's UI will display as "Zorua" or "Ditto" (or as "???" if you have not yet encountered either of the imitating Pokémon).
Contributed by PirateGoofy
Pokémon Scarlet & Violet
The Pokémaniac Trainer Class has the symbol for Unova's PokéStar Studios (From Pokémon Black 2 & White 2) on the shirt they wear under their outfit.
Contributed by PirateGoofy
Pokémon Scarlet & Violet
In the Academy's History Class, on the board behind Raifort, both professor Laventon and an old Hisuian Poke Ball from Pokémon Legends: Arceus can be seen.
Contributed by PirateGoofy
Pokémon Scarlet & Violet
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In Alfornada there are Murals on and around the observatory that depict the original box and party menu sprites from the Generation 1 Pokémon games.
Contributed by PirateGoofy
Pokémon Scarlet & Violet
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The headpiece worn by a Pokémon when they Terastalize into a Ghost-Type greatly resembles the Sprite used in the Gen 1 games for ghost Pokémon in the Pokémon Tower of Lavender Town that can be seen when the player goes there for the first time without the Silph Scope. It's also notable for being a sprite used by the Gen 1 glitch Pokémon MissingNo.
Contributed by PirateGoofy
Pokémon Scarlet & Violet
Professor Sada and Professor Turo's names possibly come from the Spanish words for "past" and "future" respectively: "pasada" and "futuro". Spoiler:This is expanded upon by the fact that Sada plays an important role in Scarlet (which is past themed) and Turo plays an important part of Violet (which deals with the future).
Contributed by PirateGoofy
In a 1995 interview with the game's designer and illustrator Akihiro Kimura published in Dengeki Super Famicom magazine, he stated that with Emerald Dragon, he consciously tried to change up his art style up for its different incarnations. This was partly due to him thinking his drawing improved somewhat, but also that the amount of time it was taking him and his team to make the game naturally made him want to try different things out to keep himself from getting bored. The illustrations he did for the game's 1994 light novel were especially different, but for the Super Famicom version, he made sure the overall game's image remained unified, and ultimately didn't change too many things from the PC version.
Contributed by ProtoSnake
Pokémon Scarlet & Violet
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The games' Paldea region is inspired by the real-life Iberian Peninsula in Europe where countries like Spain and Portugal are. In a lot of areas of Paldea, this can be seen:
•The Glaseado Mountains are based on the Pyrenees Mountains that separate Spain and France
•The large amount of caves in the region are possibly based on Spain's own large amount of caves, such as the Malaga Province's Caves of Nerja
•The real life Andalusia Region, known for its olive fields and sunflowers, is the inspiration for the Paldean cities of Cortondo and its similar olive fields, and Artazon and its sunflora connection
•Naranja/Uva Academy is architecturally based on La Sagrada Familia (The Holy Family) in Barcelona, an old landmark church that is still in an unfinished state to this day, among other inspirations.
•The regional variants on old Pokémon also reflect this; for instance, Paldea's black-furred Fighting-type variant of Taurus represents a Spanish Fighting Bull.
Contributed by PirateGoofy
Pokémon Scarlet & Violet
Nacli, Naclstack, and Garganacl's English names all feature the shared letter sequence "NACL". This is referencing the scientific designation for the elemental compound of salt: NaCl (Sodium Chloride).
Contributed by PirateGoofy
Pokémon Sword & Shield
The Pokémon Centers in the game were inspired by British pubs that concept art designer Shigeru Ohmori saw throughout the United Kingdom during a trip there. The intention was to portray an area in the Galar region were people of all kinds could come to hang out and watch the spectacle of the region's Broadcasted Gym Battles.
Contributed by PirateGoofy
In a 1988 interview with the game's manager Kouji Hiroshita published in GSLA, he stated that the first stage they made was the fifth stage, Revenge of Moai, because the Moai were a mainstay in the series and their character design had already been established. The thought for that stage was to stuff it with as many Moai as possible.

After that, they created the first stage, Artificial Sun. The purpose of the stage was to give the player have a chance to power up, but they thought if the player was given a bunch of power-ups, it would be boring. They wanted something where expert players could gain power-ups easily, and where the more players tried to power-up, the more changeling the enemy attacks would become.
Contributed by ProtoSnake
Yoshi's Story
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It is possible to collect 30 of one kind of fruit that isn't Melons in each level of the game, although collecting 30 of any fruit that isn't a Melon is much more challenging. At the start of the game, you spin a roulette to determine the "Lucky Fruit" for that playthrough of the game, ranging from Apples, Bananas, Watermelons, or Grapes. Whichever fruit is picked as the Lucky Fruit will double the amount of that fruit featured in every level; normally there are 6 of each fruit in every level, meaning there are 12 of the Lucky Fruit in every level. If you want to gain 30 of one kind of fruit, it is best to do this with the Lucky Fruit chosen at the start of the game, and find ways to strategically use Heart Fruit to turn 18 enemies into the desired fruit whenever possible.

For doing this, there are different drawings in the level ending animation for every other fruit that changes to it accordingly if you got 30 of a certain fruit.
Contributed by MehDeletingLater
Resident Evil 2 (2019)
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The scene where Elliot Edward gets attacked by zombies is censored in the Japanese release. In the international version he loses his lower body and guts and entrails are visible, whereas in the Japanese release he still has his legs intact. Even in the CERO Z version of the game (the version with the highest possible rating) his death is still censored.
Contributed by ZpaceJ0ck0
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The background of the stage Shenlin Park is inspired the first prototype screenshots of Mega Man X, also known as "the white city prototype".
Contributed by SkyminHAZBOZ
The names for the stages Bakunawa Chase and Bakunawa Rush are homages to Final Chase and Final Rush from Sonic Adventure 2.
Contributed by SkyminHAZBOZ
Neera originally wasn't planned to be a playable character, but after seeing the redesigns of the characters by Tyson Tan including Neera's new design, the game's creator Sabrina DiDuro was so impressed she added Neera as a playable character.
Contributed by SkyminHAZBOZ
Milla from Freedom Planet was added as guest character in the Version 1.1 update.
Her theme song is based on her theme from Freedom Planet 2.
Contributed by SkyminHAZBOZ
Photos of the spinning-top toys Beyblades were used as reference when designing Carol's Jump Disc.
Contributed by SkyminHAZBOZ
Freedom Planet
Brevon's galactic warship, Dreadnought was modelled in Spore.
Contributed by SkyminHAZBOZ

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