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Street Fighter 6
Street Fighter 6 is the first mainline title in the Street Fighter series to include third party guest characters, as Terry Bogard and Mai Shiranui from SNK's Fatal Fury series were revealed to be coming to the game as part of the Season 2 DLC wave. According to an interview with Famitsu, talks about such a collaboration first began at EVO 2022, where the two companies celebrated by exchanging posters featuring the other's characters drawn by their own artists. When asked why they specifically went with Terry and Mai, director Takayuki Nakayama stated:

"I really wanted to emphasize "Fatal Fury" itself and I think that the best way to do that is by having Terry and Mai. We have a lot of old SNK staff at Capcom, and they really gave it their all for them. Also, the original creator of Street Fighter, Takashi Nishiyama-san, also took part in the development of Fatal Fury, so we feel that the roots of both series are the same. Street Fighter and Fatal Fury are like brothers, so I think those ties run deep."
person chocolatejr9 calendar_month June 16, 2024
Yume Nikki
Attachment Prior to Version 0.07, the guillotine NPC that provides the Severed Head effect when interacted with was located in Block World rather than the Guillotine Room (the latter of which is commonly known as such due to the guillotine's presence there in later builds). Instead, the latter area only features the lunatic Toriningen and cupboards.

This early iteration consequently made Block World one of only two areas in the game that featured more than one effect (the second being the Hat & Scarf effect, which is obtainable from Block World in all known builds). From Version 0.07 onward, this distinction is only held by Mural World (which features both the Blonde and Long Hair effects).
person VinchVolt calendar_month June 15, 2024
Yume Nikki
Attachment In the earliest builds of Yume Nikki, in-game text was not given windows outside of the game's menus; this feature was not added until Version 0.05. Curiously, while overworld text is generally sparse, Version 0.10 features data for a three-line window, far more than what is normally needed. This appears to line up with a text prompt in Version 0.04 – but not Version 0.06 onward – that appears when Madotsuki attempts to return the swivel chair to her desk in the dream world version of her apartment.

Because Version 0.05 is not currently available to the public, it is unknown if this window was indeed used for the prompt in that build or if the text was removed before the idea could be implemented.
person VinchVolt calendar_month June 15, 2024
Hogwarts Legacy
The plot of Hogwarts Legacy was purposefully set in a time period where many pre-established characters from the Harry Potter franchise (such as Newton Scamander or Harry Potter himself) are not around. According to lead writer Moira Squier, this was done in order to provide the player with a unique world. As part of this, the writing team focused on creating a diverse collection of characters for players to potentially identify with:

"All the writing team got together and would pitch ideas. We wanted a diverse collection of professors, students, vendors in the shop, etc. People called upon their own experiences. Hopefully you play the game and see a character and go "That's like my sister", or an uncle, or anything like that. And we really wanted to tie it to the familiar world – so you'll hear there's a Weasley, a Rookwood… Professor Black is a known character as a portrait in the books, so fleshing him out, we really loved."

However, while main characters from across the franchise are not present, selected minor characters (such as Nearly Headless Nick and Peeves the Poltergeist) are still present in the game.
person chocolatejr9 calendar_month June 15, 2024
Star Fox Command
Attachment Each playable pilot in Star Fox Command has their own unique character musical themes suited for them. Of the playable cast, Fox, Falco and Slippy are unique in that they're the only characters to have additional themes when attacking enemy bases. Fox's enemy base theme in particular is a rearrangement of the Area 6 theme from Star Fox 64.
person Dinoman96 calendar_month June 14, 2024
Star Fox Command OST:

The unique enemy base character themes in question are:

Fox's Assault - Star Fox Command:

Slippy's Mighty Brain - Star Fox Command:

The Skillful Flight of Falco - Star Fox Command:
The Legend of Zelda: Ocarina of Time
subdirectory_arrow_right The Legend of Zelda (Franchise)
While Link being able to manually jump either on his own like in Zelda II: The Adventure of Link or through the use of an item like the Roc's Feather from The Legend of Zelda: Link's Awakening is a recurring ability in the series, several 3D installments forgo this in favor of having Link jump automatically at the edge of a platform. There are conflicting claims by series producer Eiji Aounuma and series co-creator Shigeru Miyamoto as to who thought of the automatic jump during the development of The Legend of Zelda: Ocarina of Time and why. Aonuma claimed the autojump was directly inspired by the Roc's Feather and he had it implemented due to his own poor ability at playing platform games, wishing that the game could do the jumping for him. Miyamoto on the other hand claimed that he had thought of the autojump one morning and sprung it on the development team, who were planning to add a manual jump and were previously used to making Mario games, as an intentional limitation to see if they could "do all kinds of things." Manual jumping would be incorporated into a 3D Zelda game for the first time with The Legend of Zelda: Breath of the Wild.
person CuriousUserX90 calendar_month June 13, 2024
Risk: Factions
The character Commandant SixFour is named in reference to the Commodore 64, the console where the first video game based on Risk was released on. This is alluded to in the game's Campaign Mode, where it's shown that Commandant SixFour uses outdated visual technology reminiscent of the Commodore 64's graphics, which leads to him Spoiler:betraying General McGutterpants shortly after activating, as he cannot tell the difference between the Humans and the Cats, thus declaring war on both.
person chocolatejr9 calendar_month June 12, 2024
Yume Nikki
Attachment The English Steam release features a number of bugs not present in other editions:

• The lights do not dim when Madotsuki sleeps in the spaceship's bed, as the graphical filter is mistakenly set to transparent.
• Certain sound effects, such as those for flying on the Witch effect's broom and talking to an FC Priori, do not play due to them being misnamed in the game's files.
• If Madotsuki equips the Traffic Light effect, switches to the red light, and talks to the Toriningen that changes the UI's palette, the resulting text box is corrupted. This is because the correct text is displayed on another line that went untranslated.

Curiously, although the Steam release was updated four times to fix various other glitches and mistakes, none of the patches fixed any of these errors.
person VinchVolt calendar_month June 11, 2024
Dark Deception
According to the game's creator Vincent Livings, the script for the game's first four chapters made up only ten pages, while the fifth chapter had at least eighty-nine pages that only consisted of dialogue strings in the game.
person chocolatejr9 calendar_month June 10, 2024
When putting The Joker against Black Adam, the former will mockingly ask "Weren't you supposed to be 'rearranging the hierarchy' or something?". This is a jab at the 2022 film "Black Adam" starring Dwayne Johnson in the titular role. In the lead-up to the film's release, Johnson released a series of real life promos in which he declared that Black Adam would "change the hierarchy of power in the DC Universe". This quickly became an internet meme, and was poked at even further after the film bombed at the box office (the film had grossed $390 million, but needed to reach $600 million in order to break even).
Yume Nikki
Attachment Version 0.09 updated the Witch effect so that a unique sound plays when moving around while riding the broom, rather than simply reusing the regular footstep sounds. This is accomplished by giving every map two copies of the same tileset: one for regular mobility and one for the broom, with the game swapping between the two as needed. While this is retained in Version 0.10, the code is simplified in the later build so that a copy of the full string is not needed on every map.

However, three areas of the game were not properly accounted for during the conversion process: the second room in Neon Tile Path, the room full of beds in Number World, and the Pink Sea all play the regular footstep sound regardless of whether or not Madotsuki has the Witch effect equipped and active. Additionally, these areas still contain leftover event data from Version 0.09's method of swapping between the two tilesets. Because the indexes for the game's tiles were altered concurrently with the streamlining of the broom code, triggering these leftover events with cheats instead swaps out the maps' graphics with ones from other areas:

• The pyramids in the second room of Neon Tile Path are replaced with Henkei Shita heads from Footprint Path A, and sitting down changes the entire tileset to that of Snow World, with the background additionally changing from solid black to solid white. It reverts back to the mostly complete Neon Tile Path tileset when Madotsuki sits back up.
• The tileset for the room full of beds in Number World is replaced with that of Forest World, temporarily reverting back to the proper visuals whenever Madotsuki sits down. The background, however, is unaffected.
• The Pink Sea is completely blacked out, as the game attempts to call blank divider tiles when in this state.
person VinchVolt calendar_month June 9, 2024
Yume Nikki
Attachment Whenever Madotsuki turns on her TV in the dream world version of her room from Version 0.06 onward, there is a 1/8 chance that the view will cut to a full-screen event in which two rows of Paracas-esque figures scroll across the screen. "KALIMBA", the theme song for this event, was originally uploaded on Kikiyama's players.music-eclub.com profile on January 13, 2004, almost five months before Yume Nikki first released. This version of the song is substantially longer than the one that would ultimately be included in the event, clocking in at eight minutes instead of several seconds. Additionally, the cover art for the full-length version features the same rows of figures depicted in the event, albeit with a slightly duller color scheme.

Due to a lack of public statements from Kikiyama, it is unknown if the song was composed with Yume Nikki in mind from the outset or if the KALIMBA event was included as an Easter egg referencing their non-game work.
person VinchVolt calendar_month June 9, 2024
Wallace and Gromit in Project Zoo
Wallace and Gromit in Project Zoo was one of two game ideas pitched to franchise creator Nick Park. The other unrealized game idea which Park also approved of took place on Mars, and would have been titled Red Leicester.
Yume Nikki
Attachment On January 22, 2018, twelve days after its initial release, the English-language Steam version received an update that "Fixed parts of the text translation," focusing on the effects menu. Most of the adjustments were minor, such as altering word choice (e.g. "Change into a faceless ghost" to "Materialize as a faceless ghost."), changing the capitalization of certain words (e.g. "Grow Long Hair." to "Grow long hair."), and changing the tone of the text (e.g. "Change into a witch." to "Become a witch incarnate."). However, more substantial changes were made to five options, changing not only the descriptions, but also the effect names:

• Get Fat was renamed Fatten, and its description was changed from "You get fat." to "Balloon in size."
• Whistle was renamed Flute, and its description was changed from "Hold the whistle." to "Brandish a flute."
• Talking Head was renamed Severed Head, and its description was changed from "Change into a talking head." to "Be reduced to a severed head."
• Devil was renamed Oni, and its description was changed from "Change into a devil girl." to "Reconstitute as an oni."
• Game Info was renamed Tutorial, and its description was changed from "See the game explanation once more." to "Review the game's tutorial."

Despite these changes, the text boxes that appear when picking up a dropped effect in the Nexus and the completed FC World version of the effects menu still contain the old names. The latter additionally misspells the Midget effect's name as "Miget." Curiously, the incomplete FC World effects menu only contains the old names for the Tutorial option and the Fatten effect; the Midget effect's name is also spelled correctly there.
person VinchVolt calendar_month June 8, 2024
Yume Nikki
Attachment The unpatched release of Version 0.10 contains unused data for an event on Mars called "階段←↓". Re-enabling this event opens an alternate, invisible entrance to the Martian underground, to the left of the hole that leads to it in the final game; however, the map's collision data prevents Madotsuki from actually using it without the aid of further cheats.

Furthermore, the game contains unused graphics for a stairway that matches the visuals of the Martian surface, and the Martian underground features several flights of stairs at the beginning. This indicates that the underground was originally meant to be accessed via the unused stairway rather than needing Madotsuki to activate the Midget effect, with the summit's layout being changed concurrently with the altered entrance. The Yumesyuusei Patch and all releases based on it (including the official English release) remove the data for 階段←↓, though the unused stair tiles are unaffected.

Additionally, the game's code contains tiles for doors on the walls of the Martian underground, indicating that the sub-area was originally planned to feature multiple rooms rather than just one. This, combined with the unused alternate entrance, implies that Kikiyama had to leave Mars incomplete for unknown reasons, polishing up what was already completed late into Version 0.10's development.
person VinchVolt calendar_month June 8, 2024
Final Fantasy VII
Attachment In the Japanese version, the test battle in the debug room features a proper background and models for the enemies included (borrowed from other enemies), whereas the international version simply pits the party against yellow pyramids in a black void.

Additionally, the very first Japanese release contains an unfinished eleventh section of the debug room, left over from an earlier build of the game. Because the game's code changed significantly since that build, much of the eleventh section is broken: Cloud's model does not show up (though he is still able to move around and interact with the NPCs there), text is corrupted, and the background music is a heavily distorted version of Aeris' theme.
person VinchVolt calendar_month June 8, 2024
Skylanders: Ring of Heroes
Attachment Prior to the game's shutdown, several villains from across the Skylanders franchise were intended to be added to the game as enemies. These include:

• Evil Glumshanks from Skylanders: Swap Force
• Super Kaos from Skylanders: Imaginators
• A version of Kaos wearing his Emperor outfit from Skylanders: SuperChargers
• Bobbin Rood, Olaf Crushersson, and Runys Pointyboots from the Nintendo 3DS version of Skylanders: Trap Team
• A Goliath Drow, likely meant to be Brock from Skylanders: Giants
• Malefor, the main antagonist of the The Legend of Spyro games

Had these plans gone through, it would have marked Malefor's first physical appearance in a Skylanders game, with his previous appearances being in the IDW comics, the spinoff TV series "Skylanders Academy", and as a Skystone in Skylanders: SuperChargers.
person chocolatejr9 calendar_month June 8, 2024
Unused enemies:

Skylanders Issue 7 (Malefor's IDW debut):

Skylanders Academy - "Return to Cynder" (Malefor's TV series debut):

Skylanders: SuperChargers - Malefor Skystone:
Yume Nikki
Within all available builds of the game are sprites for three possible effects that were never implemented. One set of sprites depicts Madotsuki blindfolded, another depicts a grayscale version of her similar to the "ghost" found in Mini Hell, and a third depicts 8-bit versions of the "crick in the neck," which in the final game is instead an event where Madotsuki randomly wakes up with her head stuck facing leftward. Of note is that Versions 0.07 to 0.09 additionally feature sprites for blindfolded and grayscale Madotsuki pinching herself awake; Version 0.10 overwrites them with the "active" sprites for the Spirit Headband effect.

Additionally, the game's data contains an unused mugshot depicting what appears to be an early iteration of the Spirit Headband effect, in which Madotsuki turns into a hitodama (a disembodied soul which appears as a floating ball of fire, comparable to a will-o'-the-wisp in many Western cultures) rather than becoming invisible. A full set of sprites for this version is also present in Version 0.04's data, showing that rather than turning invisible, pressing the 1 key would've simply changed the fire's color.
person VinchVolt calendar_month June 7, 2024
Yume Nikki
Attachment In all earlier builds of the game, Neon World featured a radically different layout, matching the open-world structure of the other "main" locations accessible from the Nexus. The sole relic of this in Version 0.10's segmented design is the room that Madotsuki starts in, which is much bigger and features a more spread-out tile pattern compared to the other rooms in Neon World.

One noteworthy casualty from the layout change is the removal of various head-like figures scattered across Neon World in Version 0.09. These figures are not seen anywhere in Version 0.10, making them the only documented "characters" that were outright removed (rather than relocated) in a later update.
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