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New Trivia!
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New Trivia!
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Recently Added
Donkey Konga
Bombshell Barista: Speed Dating
Donkey Konga
Hopping Mappy
EastEnders
Don't Buy This
Armored Core VI: Fires of Rubicon
Disney Emoji Blitz
Fate/Grand Order
Crystal Wish: Classroom Dungeon
Dance Dance Revolution A
Spy Fox in "Dry Cereal"
My Time at Sandrock
Jelly Belly: Ballistic Beans
M&M's Minis Madness
Jingle Brawl
El Tigre: The Adventures of Manny Rivera
Alfred Chicken
Superfrog
Neopets: The Darkest Faerie
Final Fantasy VII Rebirth
Nickelodeon Kart Racers 2: Grand Prix
Nickelodeon All-Star Brawl 2
Yo-Kai Watch 3
Sound Voltex IV: Heavenly Haven
Pop'n Music: Usagi to Neko to Shounen no Yume
Dance Dance Revolution Supernova 2
Five Nights with Mac Tonight
Five Nights at Wario's
Abandoned: Discovery Island
Jollibee's: Phase 1
Five Nights at F***boy's: Final Mix
Dayshift at Freddy's
Donkey Kong 5: The Journey of Over Time and Space
Pac-Man 2: The New Adventures
Ratatouille
Super Danganronpa Another 2 ~The Moon of Hope and Sun of Despair~
Somari
Evil Nun: Horror at School
Final Fantasy XVI
Danganronpa: Lapse
Catherine: Full Body
Turnip Boy Commits Tax Evasion
Super Dark Deception
PAC-MAN Doodle
Battle Chess
Shrek: Dragon's Tale
Tony Hawk's Underground 2 Remix
Darius Gaiden
Amanda the Adventurer
Latest Trivia

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The US version of Donkey Konga contains a cover of the song "Stupid Cupid" by Neil Sedaka - however, the reference to "loving lips of wine" is left uncensored.

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In the US version of Donkey Konga, a cover of the song "Rock This Town" by Stray Cats is featured - however, a reference to "Whiskey on the rocks" remains uncensored.

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While the Itch.io version of the game was released on schedule, the Steam version was delayed due to Steam erroneously believing the game was made using AI, forcing the devs to prove that the game was made by humans. Unfortunately, Steam's review team rejected the inital appeal due to an error on their part, forcing them to reapply. The Steam version was finally released on September 29, 2023.
Initial delay: https://x.com/TailBlazerArt/status/1683662770267455489?s=20
Error on Steam's part: https://x.com/TailBlazerArt/status/1690481545255993344?s=20
Release announcement: https://x.com/TailBlazerArt/status/1707208713432449499?s=20
Error on Steam's part: https://x.com/TailBlazerArt/status/1690481545255993344?s=20
Release announcement: https://x.com/TailBlazerArt/status/1707208713432449499?s=20

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Despite MultiVersus being positioned by the gaming press and certain players disappointed with the latter game's lack of content as being a "rival" for or having "killed" Nickelodeon All-Star Brawl, the development teams behind both games are fans of one another's work.
Also Appears On: Nickelodeon All-Star Brawl (Game)

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The European version of Donkey Konga contains a cover of the song Tubthumping by Chumbawamba. The lyric "Pissing the night away" is censored as "Kissing the night away", but - despite the game's 3+ rating - "He drinks a Whiskey drink, he drinks a Vodka drink. He drinks a Lager drink, he drinks a Cider drink" remains uncensored.

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Hopping Mappy was the first Namco arcade game to allow scores not ending in 0.
Also Appears On: Namco (Company)

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Due to the poor reviews that the EastEnders game received, publisher Macsen Software would deny its existence to the gaming press.
Also Appears On: Macsen Software (Company)

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Macsen Software had intended to release a second game using the EastEnders license, but went into voluntary liquidation before it could be completed.

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British Telecom's "Firebird Software" label, publishers of Don't Buy This, encouraged players to pirate the game, and had a competition where the players who sent the best hate mail would receive stickers and badges.

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In an interview with the game's producer Yasunori Ogura published on PlayStation.Blog on August 21, 2023, he was asked how the series was able to be revived after ten years since the previous installment in the Armored Core series, and when did the initial planning and development began? He responded:
"First, I would like to thank everyone for their continued support of the Armored Core series throughout the years, especially our fans, who have been waiting for ten years since the previous installment, Armored Core: Verdict Day.
As for the process leading up to the development of this title, our company’s President, Hidetaka Miyazaki, myself, the director, Yamamura, and many other members of the development team all really wanted to create a new Armored Core game. We also fostered a team of very talented people through our experience in developing other titles, so we basically had no reason not to go ahead with the development of a new Armored Core.
So, around 2018, in the early stages of development, Miyazaki and a few others established a small team of initial directors who went back and reevaluated the fundamentals of the Armored Core series and began development of a prototype that helped them determine the direction of the new entry. After the release of Sekiro: Shadows Die Twice in 2019, Yamamura joined the project and took over as director. Full-scale development kicked off around 2020.
Meanwhile, because we had several projects underway at the same time, we had to allocate internal resources for the development of other titles. Which in turn resulted in a long ten-year wait for this game."

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According to English voice actor Aleks Le in his YouTube video "LUKE SINGS TMNT THEME SONG (OFFICIAL) SF6", he stated that in February 2023, he had dinner with the game's director Takayuki Nakayama, who said that he and his team really loved Aleks' passion and watching at all the cool and funny things Aleks did with the character both in-game and online. Nakayama then asked Aleks if he could get Luke to sing a song, to which he replied: "Me? No, I don't know how to sing... But Luke? Even if he's bad..." Nakayama's idea was to recruit Aleks to sing the lyrics to a new arrangement of the Teenage Mutant Ninja Turtles theme song, arranged by CAP-JAMS to promote Street Fighter 6's TMNT DLC. Aleks commented that this performance was his first time trying to sing and that his vocal coach for the recording sessions was Jason Miller, who provided vocals for the song "Rules of Nature" from Metal Gear Rising: Revengeance.

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The screen that appears during Jackson Storm's ability shows a set of numbers in the bottom-left corner in the order of "4-8-15-16-23-42". This is a reference to the TV series "Lost", where the set of numbers are associated with the overall mystery of the show.
Platform: Nintendo 64
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Although the Nintendo 64 is one of the most popular video game consoles of all time in North America selling over 20 million units in that continent, it did not achieve a similar level of commercial success outside of North America. Selling 6.35 million units in Europe with only 6 games - all first party - cracking over a million copies sold (Banjo-Kazooie, Pokémon Stadium, The Legend of Zelda: Ocarina of Time, Mario Kart 64, GoldenEye 007, and Super Mario 64), and selling 5.54 million units in Japan, just barely being outsold by the Sega Saturn (which had a similarly regionally-disproportionate install base in Japan) and only managing to push more than a million units of 11 titles, also entirely first party (Mario Party 3, Kirby 64: The Crystal Shards, Mario Tennis, Mario Party 2, Donkey Kong 64, the game released in the US and Europe as Pokémon Stadium 2, the Japan-exclusive Pocket Monsters Stadium, The Legend of Zelda: Ocarina of Time, Super Mario 64, Super Smash Bros., and Mario Kart 64.)
https://www.vgchartz.com/article/267561/nintendo-64-turns-20-in-europe-top-10-best-selling-n64-games-in-europe/
https://www.statista.com/statistics/1101902/unit-sales-n64-switch-region
https://www.vgchartz.com/games/games.php?page=1&console=N64&order=JapanSales&ownership=Both®ion=Japan&showtotalsales=0&shownasales=0&showpalsales=0&showjapansales=1&showothersales=0&showpublisher=1&showdeveloper=0&showreleasedate=1&showlastupdate=1&showvgchartzscore=1&showcriticscore=1&showuserscore=1&showshipped=0
https://www.vgchartz.com/charts/platform_totals/Hardware.php/
https://www.statista.com/statistics/1101902/unit-sales-n64-switch-region
https://www.vgchartz.com/games/games.php?page=1&console=N64&order=JapanSales&ownership=Both®ion=Japan&showtotalsales=0&shownasales=0&showpalsales=0&showjapansales=1&showothersales=0&showpublisher=1&showdeveloper=0&showreleasedate=1&showlastupdate=1&showvgchartzscore=1&showcriticscore=1&showuserscore=1&showshipped=0
https://www.vgchartz.com/charts/platform_totals/Hardware.php/

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Hajime Tabata worked on The 3rd Birthday and Final Fantasy Type-0 at the same time, both games having originally been intended for mobile devices, but were later changed to PlayStation Portable games. Square Enix requested Tabata to focus on The 3rd Birthday, which almost lead to Final Fantasy Type-0 being cancelled.
Also Appears On: Final Fantasy Type-0 (Game)
PSP announcement: https://www.famitsu.com/game/news/1217142_1124.html
Type-0's near cancellation: http://uk.ign.com/articles/2015/03/16/tabata-final-fantasy-type-0-was-almost-cancelled
Type-0's near cancellation: http://uk.ign.com/articles/2015/03/16/tabata-final-fantasy-type-0-was-almost-cancelled

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Despite being positioned as the Xbox's mascot by the gaming press, Blinx the Time Sweeper was not created to fill that role or rival the likes of Mario and Sonic. Despite an internal push from the Blinx team for the character to become the platform's mascot in Japan (of which executive producer Ed Fries claims to be "not sure how seriously [the Blinx team] took it"), as well as the desire of Bill Gates for Microsoft's gaming department to have a mascot, the character was not officially used as an Xbox mascot, though the game did get a major marketing push in Japan thanks to convenient timing during a Christmas dry spell of game releases and being a Japanese game.

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"The video game experimental group engaged in a 3D-platform video game training over a period of 6 months. [...] After training, a within-subject increase in grey matter within the hippocampus was significant only in the [video game] training group, replicating results observed in younger adults."
Original study: https://pubmed.ncbi.nlm.nih.gov/29211727/
Supper Mario Broth post: https://twitter.com/MarioBrothBlog/status/1522949969363324934
Supper Mario Broth post: https://twitter.com/MarioBrothBlog/status/1522949969363324934

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According to Luke's English voice actor Aleks Le, Luke was originally supposed to say "Yes! I won!" for one of his victory poses. However, Aleks Le was against this since he found the line to be generic and instead suggested "Woo! Let's go", taking inspiration from the Street Fighter competitive scene, where the phrase "let's go" is often heard. Voice director Jonathan Klein was against it since he didn't understand it, but after hearing Aleks Le performance he accepted the change.

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When asked about why Super Mario Maker would be releasing on September 11, Nintendo representative Julie Gagnon responded:
Due to this awkward release timing, promotional materials for the game would word the release date as the "11th of September", even in countries that use an MM/DD format.
“Nintendo is really respectful of this date, but the thing is that when we launched Super Mario Bros back in 1985, it was September 13th. And, as we have worked with retailers on Friday as a launch day, the date worked out as Friday, September 11th for this year.”
Due to this awkward release timing, promotional materials for the game would word the release date as the "11th of September", even in countries that use an MM/DD format.

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The original plan for the game was a PvP, online MMO game known as Fate/Apocrypha. However, these plans were cancelled early in development. The project was later revived as "Fate Online Project Reboot" on the behest of publisher Aniplex wanting to make a mobile game to promote the Fate IP. According to head writer Kinoko Nasu, he never owned a smartphone prior to the development of Fate/Grand Order, but got one and played various free-to-play mobile games for reference. Fate/Apocrypha itself would later be revived as a Light Novel series.
Type Moon Wiki page on Fate/Grand Order development: https://typemoon.fandom.com/wiki/Fate/Grand_Order#Development
Type Moon Wiki page on Fate/Apocrypha development: https://typemoon.fandom.com/wiki/Fate/Apocrypha#Development
Type Moon Wiki page on Fate/Apocrypha development: https://typemoon.fandom.com/wiki/Fate/Apocrypha#Development