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Because of the circumstances behind their conception, the Japanese versions of these three games all feature title screens reminiscent of Famicom launch titles, with the copyright information uniformly reading "COPYRIGHT 1983 ATARI". When Nintendo of America exported the games to North America in 1988, the title screens were made more elaborate and the copyright info was updated. The ways of accessing the game's modes are also changed in the North American release; instead of having them all available on the title screen, the player must press Start in Defender II and Millipede to bring up a menu (itself displaying additional copyright information). In Joust, pressing Start skips the menu and automatically begins Game A; the player must press Select in order to access the menu.
The development of Joust as a launch title for an Atari-distributed system would have a prominent knock-on effect on HAL and Nintendo's future. The game was one of the first titles to be programmed by Satoru Iwata, who would go on to become a vital asset to HAL thanks to his coding skills before becoming Nintendo's president in 2002, and his experiences developing Joust would help him program Balloon Fight.

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In a 2001 interview featured in the Capcom vs. SNK 2 Another Play Guide, it was revealed that the team wanted to include Linn Kurosawa from Alien vs. Predator as a playable character, but that they couldn't do it due to copyright issues. Because of this, they went with Maki from Final Fight 2 instead.
At another point, they considered giving Maki a moveset identical to the one Linn has, but eventually decided against it, instead giving her a moveset that more closely matches the one she had in her debut game.
At another point, they considered giving Maki a moveset identical to the one Linn has, but eventually decided against it, instead giving her a moveset that more closely matches the one she had in her debut game.

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Partly in response to a petition for the release of an HD version of the original TimeSplitters trilogy, a group of fans were given permission by Crytek to develop a TimeSplitters mod using CryEngine 3. Project lead Michael Hubicka stated that while TimeSplitters 4 was their ultimate goal, they first had to convince Crytek that there was "sufficient demand for the series through [an] HD Collection." The game (titled TimeSplitters Rewind) would combine "greatest hits" elements from across the series, and that although the engine would give the game a modern look they "didn't plan on fixing something that isn't broken.", featuring both story and multiplayer modes and being free of charge on PC. Additionally, there were originally plans to develop the game in Unreal Engine 4, but these were dropped due to concerns that the Unreal version would be unable to use the TimeSplitters IP and would "likely have to rebrand".
Petition:
https://www.polygon.com/2012/11/29/3707228/facebook-group-receives-cryteks-blessing-to-remake-timesplitters
Crytek support:
https://www.ausgamers.com/news/read/3257940/crytek-offers-support-behind-a-cryengine-timesplitters-mod
TimeSplitters Rewind details from The Escapist:
https://www.escapistmagazine.com/v2/timesplitters-rewind-to-release-with-feasible-amount-of-content-to-start/
https://web.archive.org/web/20201112025244/https://v1.escapistmagazine.com/news/view/122678-TimeSplitters-Respawns-Onto-PC
Unreal Engine plans:
https://www.pcgamesn.com/timesplitters-rewind/timesplitters-rewind-fan-game-cryengine
https://www.polygon.com/2012/11/29/3707228/facebook-group-receives-cryteks-blessing-to-remake-timesplitters
Crytek support:
https://www.ausgamers.com/news/read/3257940/crytek-offers-support-behind-a-cryengine-timesplitters-mod
TimeSplitters Rewind details from The Escapist:
https://www.escapistmagazine.com/v2/timesplitters-rewind-to-release-with-feasible-amount-of-content-to-start/
https://web.archive.org/web/20201112025244/https://v1.escapistmagazine.com/news/view/122678-TimeSplitters-Respawns-Onto-PC
Unreal Engine plans:
https://www.pcgamesn.com/timesplitters-rewind/timesplitters-rewind-fan-game-cryengine

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• The likeness of Marilyn Monroe, which was replaced by a tortoise.
• A set of Tetrominos from Tetris, which was replaced by a hermit crab.
• The painting The Scream by Edvard Munch, which was replaced by a chameleon.
Despite The Scream and Monroe's likeness entering the public domain in 2015 and 2012 respectively, the Wii U; New 3DS; and Switch versions of the game keep the replaced puzzles.
Version Changes:
https://tcrf.net/Mario%27s_Super_Picross
Marilyn Monroe public domain:
https://blog.ericgoldman.org/archives/2012/10/marilyn_monroes.htm
The Scream public domain:
https://qz.com/320717/youre-about-to-see-a-lot-more-legal-versions-of-the-scream
https://tcrf.net/Mario%27s_Super_Picross
Marilyn Monroe public domain:
https://blog.ericgoldman.org/archives/2012/10/marilyn_monroes.htm
The Scream public domain:
https://qz.com/320717/youre-about-to-see-a-lot-more-legal-versions-of-the-scream

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Tweet with developer quote:
https://twitter.com/SunsoftHistory/status/1415661343450013698
Batman prototype cutscenes:
https://www.youtube.com/watch?v=LtLVxW0T9HE
https://twitter.com/SunsoftHistory/status/1415661343450013698
Batman prototype cutscenes:
https://www.youtube.com/watch?v=LtLVxW0T9HE

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The Elf Bowling series has been the subject of multiple bizarre and unprofessional Wikipedia edits by individuals involved with the franchise, something considered poor conduct on the website.
Elf Bowling co-creator Dan "Ferg" Ferguson created a Wikipedia article under the name "Itzaferg" and inserted self-aggrandizing information about his history with the franchise to its page, as well as adding articles that were soon deleted for his company Blockdot and its lesser known, non-Elf Bowling works.
After this, Matthew Lichtenwalter, who bought the rights to Elf Bowling in 2001, attempted to claim that the portable compilation, Elf Bowling 1 & 2 was "unauthorized" using Wikipedia as a platform, writing a signed quote from himself on the Wikipedia mainpage for Elf Bowling, as well as saying that he "created the series [after]" he bought it out.
It seems highly unlikely that the Elf Bowling ports were actually unauthorized, as no legal action was taken, nor did any of the developers or publishers of the release attempt to hide their work on it at any point.
Elf Bowling co-creator Dan "Ferg" Ferguson created a Wikipedia article under the name "Itzaferg" and inserted self-aggrandizing information about his history with the franchise to its page, as well as adding articles that were soon deleted for his company Blockdot and its lesser known, non-Elf Bowling works.
After this, Matthew Lichtenwalter, who bought the rights to Elf Bowling in 2001, attempted to claim that the portable compilation, Elf Bowling 1 & 2 was "unauthorized" using Wikipedia as a platform, writing a signed quote from himself on the Wikipedia mainpage for Elf Bowling, as well as saying that he "created the series [after]" he bought it out.
"The DS and GBA versions were not approved or authorized by NStorm and were extremely poor copies of the code and art by original creators Ferguson and Bielinski. Myself, along with millions of fans all over the world loved the original artwork of Ferguson in all its pixelized glory and this unauthorized release caused sever [sic] harm to the brand that took several years to recover from." ~ Matthew Lichtenwalter, Commotion Interactive
It seems highly unlikely that the Elf Bowling ports were actually unauthorized, as no legal action was taken, nor did any of the developers or publishers of the release attempt to hide their work on it at any point.
Franchise: Sonic The Hedgehog
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Full story:
https://thankskenpenders.tumblr.com/post/668408799676252160/scourge-the-speed-demon-a-summary
Ian Flynn statement:
https://www.youtube.com/watch?v=YKCfCR4Qojs&t=1651s
Licensing deal outline:
https://twitter.com/KenPenders/status/1430048623778144260
Example of Scourge-Surge comparisons:
https://www.tumblr.com/dootdootboopedsnoot/660612495212462080
Ian Flynn's original plans for Surge:
https://twitter.com/IanFlynnBKC/status/1461140967692677128
https://thankskenpenders.tumblr.com/post/668408799676252160/scourge-the-speed-demon-a-summary
Ian Flynn statement:
https://www.youtube.com/watch?v=YKCfCR4Qojs&t=1651s
Licensing deal outline:
https://twitter.com/KenPenders/status/1430048623778144260
Example of Scourge-Surge comparisons:
https://www.tumblr.com/dootdootboopedsnoot/660612495212462080
Ian Flynn's original plans for Surge:
https://twitter.com/IanFlynnBKC/status/1461140967692677128

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Chex Quest was based on the engine of Doom - the engine could be officially licensed thanks to the game technically not making a profit of it's own as a free game, only profit for the Chex cereal, and the release of Quake rendering the old Doom engine obsolete.
Also Appears On: Chex Quest (Game)

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J. Langston III's original name during development was J. Langston Popsicle III, or "Popsicle" for short, but had to be changed due to Popsicle being trademarked by Unilever. Multiple lines were spliced to remove "Popsicle", though one was removed and one was re-recorded.

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•Some believe that Beebiss is a baby-themed game like Baby Boomer, Rai Rai Kyonshis: Baby Kyonshi no Amida Daibouken, or Bio Miracle Bokutte Upa, given that "baby" sounds like "Beebiss" - with Rai Rai Kyonshis being considered the most likely candidate of the 3 for "Rai Rai"'s (A Japanese onomatopoeia associated with China) similarity to "Yeah Yeah", the game's release in 1989, and the presence of other import games on the listing. Rai Rai Kyonshis is generally the most accepted identity of the game.
•One theory proposes that the game was made as a copyright trap to catch which retailers are stealing game lists, something one of the founders of Play It Again confessed to doing, albeit without confirming if Beebiss was among those games.
•A rather strange theory proposes that the game was somehow related to exploring, possibly being Atlantis no Nazo's cancelled US release Super Pitfall II, named for Charles William Beebe, a famous explorer and naturalist
•Another theory suggests that the title was simply a bizarre, elaborate in-joke that both Play It Again and FuncoLand employees were in on.
The myth of Beebiss would inspire the game Yeah Yeah Beebiss II, developed by popular retro gaming YouTuber John Riggs and based on the aesthetic of Rai Rai Kyonshis.
Also Appears On: Family Trainer: Rai-rai Kyonshis - Baby Kyonshi no Amida Daibouken (Game), Yeah Yeah Beebiss I (Game), Baby Boomer (Game), Atlantis no Nazo (Game), Yeah Yeah Beebiss II (Game)

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Upon the release of Sonic Chronicles: The Dark Brotherhood, Ken Penders, a former writer on the Archie Comics Sonic comics, sued Sega and EA for supposedly using Sonic character concepts he had independently trademarked prior - particularly the Nocturnas Clan, a futuristic echidna tribe which he deemed as too similar to his own Dark Legion, a futuristic echidna technocracy. This lawsuit came months after Archie Comics filed their own suit against Penders due to a breach of contract after the trademarking, causing Archie to allow their contract with Sega to expire so they could negotiate new terms for the rights to create Sonic comics. This legal fiasco ended in Archie settling the case with Penders, losing the exclusivity to produce Sonic comics after negotiations with Sega, and causing them to write the "Super Genesis Wave", a super-charged energy blast utilizing the Chaos Emeralds that acted as a massive continuity rewrite where over 500 original characters and concepts created by Penders and other writers for the Archie Sonic comics were retconned. The Sega case on the other hand ended in a stalemate due to the statute of limitations, and will not be able to continue unless Sega uses characters from The Dark Brotherhood again.
Archived Archie lawsuit announcement:
https://web.archive.org/web/20101204044934/http://www.tssznews.com/2010/12/01/archie-comics-files-federal-lawsuit-against-ken-penders/
Archived audio recording of Sega case ending in a stalemate:
https://web.archive.org/web/20210327221238/https://www.ca9.uscourts.gov/media/view.php?pk_id=0000011455
Supplementary wiki article with more sources and case timeline:
https://sonic.fandom.com/wiki/Ken_Penders%27_legal_cases
https://web.archive.org/web/20101204044934/http://www.tssznews.com/2010/12/01/archie-comics-files-federal-lawsuit-against-ken-penders/
Archived audio recording of Sega case ending in a stalemate:
https://web.archive.org/web/20210327221238/https://www.ca9.uscourts.gov/media/view.php?pk_id=0000011455
Supplementary wiki article with more sources and case timeline:
https://sonic.fandom.com/wiki/Ken_Penders%27_legal_cases

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In the Xbox One version of GoldenEye 007, the DK Mode - named after Donkey Kong for changing the proportions of in-game models to those of DK's from Donkey Kong 64 - retains its name. Given that Nintendo were directly involved in the project to re-release GoldenEye 007, with the game having a simultaneous relaunch on Nintendo Switch Online and Microsoft Store, this could be the first time Nintendo has officially allowed their IP to be referenced on a direct rival console.
Also Appears On: Nintendo (Company)

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In November 2020, Seth "Dopply" Fulkerson released unofficial remakes of Link: The Faces of Evil and Zelda: The Wand of Gamelon for Linux and Windows. To avoid receiving a cease-and-desist from Nintendo, he made the remakes unavailable for download two days after release.

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Chip's Challenge 2 was finished in 1990, two years after the completion of Chip's Challenge and a year after the latter game's release, but due to the IP being sold, it had to wait 25 years to see an official release in 2015, following five years of negotiation over the series' rights.

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As stated in the game's official app store description, Blue Ninja is intended to be a parody of superheroes and "the best of ninja trained spider games". Based on the initial teaser trailer (when it was known as "Superhero Game 2021") featuring a different red and black design from the final game, using music from the film "Spider-Man 3", and the game description's numerous references to "spider heroes", it's very obvious that this game is meant to specifically be a parody of the Marvel Comics character Spider-Man. The visual similarities to Spider-Man in Blue Ninja's early design were most likely changed for the final game to avoid copyright disputes.
Game page:
https://play.google.com/store/apps/details?id=com.ComicBookReese.PowerSpider&hl=en&gl=US
Superhero Game 2021 teaser trailer:
https://www.youtube.com/watch?v=Iiim3MMi4vE
https://play.google.com/store/apps/details?id=com.ComicBookReese.PowerSpider&hl=en&gl=US
Superhero Game 2021 teaser trailer:
https://www.youtube.com/watch?v=Iiim3MMi4vE

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The mutant bird illustration on the box art for Sqij! and Obitus, drawn by speculative fiction artist Tim White, seems to have originated from the 1979 edition of the 1975 book Under a Calculating Star. It is unknown if either use was licensed.
Also Appears On: Obitus (Game)
Article mentioning the asset reuse:
https://www.badgamehalloffame.com/sqij/
Release date of bird cover Calculating Star:
https://www.abebooks.co.uk/servlet/BookDetailsPL?bi=7807719382
https://www.badgamehalloffame.com/sqij/
Release date of bird cover Calculating Star:
https://www.abebooks.co.uk/servlet/BookDetailsPL?bi=7807719382

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In the US PSP and PS4 versions of PaRappa the Rapper, PJ Berri and Katy Kat's Chunky Burger orders in the intro are censored - in the PS1 version they ask for a "giant vanilla frosty" and a "large chocolate frosty" respectively, but in the remastered version they instead ask for a "giant vanilla" and "large chocolate". The subtitles for PJ's order completely omit any drink from his order. This is due to "Frosty" (in the context of a drink) being trademarked by Wendy's. Despite this copyright issue, the claim from Katy Kat that Jet Baby could defeat Superman goes uncensored.

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Rocko from Rocko's Modern Life was intended to appear as a playable character in Nicktoons MLB but was scrapped for unknown reasons, with the only remnants of his appearance being his skeleton and a small black square labeled as his texture. Rocko's Modern Life is the only Nickelodeon show without a playable character to be referenced in the opening copyright credits.
Also Appears On: Rocko's Modern Life (Franchise)

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The box art of Dalmatians 3 shows a character inspired by the animated Disney version of Cruella De Vil. This character does not appear in any of the movies originally produced by Dingo Pictures or its associated re-release video games, with the game disc featuring no human characters whatsoever aside from a jester mascot who appears on the menu screen. The original book character of Cruella De Vil has yet to enter the public domain.
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