Trivia Browser
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In an interview with the game's designer and writer Yuji Horii published in the 1987 GSLA, he discussed the memory limitations that his team faced during the development of the Famicom version of Dragon Quest II, leading them to remove some elements from the final game, including:
• Large, kamishibai-esque pictures meant for cutscenes. Horii noted that one of these images was quietly preserved in the story section of the Dragon Quest II instruction manual, appearing in black and white instead of color.
• An expanded scenario involving a full-size image of Rhone’s landscape, visible from the top of a lighthouse. This image would have featured a single sparkling point of light in the sea, marking the location of the sunken treasure required to get the Echo Flute. However, due to memory constraints, the image had to be cut, and the scenario was subsequently changed.
• A more humorous idea they had to abandon was the "Abunai Mizugi" (Scandalous Swimsuit). This piece of armor, intended to be as strong as the Mink Coat and extremely expensive, would have caused the Princess of Moonbrooke's character sprite to change to reflect her wearing it. While it was cut from the Famicom version of the game, it was included as equippable armor for the Princess in the MSX version. It was slightly modified from the original idea, where every enemy has a 1/8th chance to be stunned by her beauty while she wears it.
• Large, kamishibai-esque pictures meant for cutscenes. Horii noted that one of these images was quietly preserved in the story section of the Dragon Quest II instruction manual, appearing in black and white instead of color.
• An expanded scenario involving a full-size image of Rhone’s landscape, visible from the top of a lighthouse. This image would have featured a single sparkling point of light in the sea, marking the location of the sunken treasure required to get the Echo Flute. However, due to memory constraints, the image had to be cut, and the scenario was subsequently changed.
• A more humorous idea they had to abandon was the "Abunai Mizugi" (Scandalous Swimsuit). This piece of armor, intended to be as strong as the Mink Coat and extremely expensive, would have caused the Princess of Moonbrooke's character sprite to change to reflect her wearing it. While it was cut from the Famicom version of the game, it was included as equippable armor for the Princess in the MSX version. It was slightly modified from the original idea, where every enemy has a 1/8th chance to be stunned by her beauty while she wears it.
Yuji Horii 1987 GSLA interview:
https://shmuplations.com/dragonquestii/
Dragon Quest II (MSX) - Abunai Mizigi:
http://www.youtube.com/watch?v=cjlSMGVEXJA
https://shmuplations.com/dragonquestii/
Dragon Quest II (MSX) - Abunai Mizigi:
http://www.youtube.com/watch?v=cjlSMGVEXJA
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The initial release of the arcade version features unused character biographies for the game's playable cast. These biographies are facetious in nature, for instance claiming that Shinnok was an ex-model for the Bicycle brand of playing cards and that Scorpion's mission in life is to scold a friend for punching him when he was a child. The joking nature of these biographies likely contributed to their disabling in the original build and outright removal from the game's code in subsequent updates. Examining the biographies through hacking the game shows that two of them are unfinished. Fujin is referred to as "Windgod" and Noob Saibot's biography is mostly recycled from Raiden's, with the only original portion being the cut-off opening line.
subdirectory_arrow_right MySims Kingdom (Game)
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On the cover of both versions of MySims Kingdom, King Roland is depicted as having light blue eyes. While this is reflected in the Wii version, the DS version instead depicts him with grey eyes in-game.
Wii version gameplay:
https://www.youtube.com/watch?v=pAmTwz2v5Ao#t=630s
DS version gameplay:
https://www.youtube.com/watch?v=2F87iuK1acQ#t=138s
https://www.youtube.com/watch?v=pAmTwz2v5Ao#t=630s
DS version gameplay:
https://www.youtube.com/watch?v=2F87iuK1acQ#t=138s
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Driving for a certain period of time without crashing will make Konami's mascot Konami Man appear, awarding the player 3000 points in the arcade version and 1000 points in the NES/Famicom version.
NES/Famicom version:
https://www.youtube.com/watch?v=pmHpIIo2-Go
Arcade version:
https://www.youtube.com/watch?v=4pLTBOdczCg#t=187s
https://www.youtube.com/watch?v=pmHpIIo2-Go
Arcade version:
https://www.youtube.com/watch?v=4pLTBOdczCg#t=187s
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The human characters featured in the MSX and PC versions were changed to penguins in the Famicom version. This decision seems to have been made so the game could compete with other popular penguin games released in Japan at the time including Penguin Land, Antarctic Adventure, and Pengo.
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This trivia has been marked as "Not Safe for Work".
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Deja Vu NES comparison:
https://tcrf.net/Deja_Vu_(NES)#Dead_Man
Deja Vu Amiga footage:
https://www.youtube.com/watch?v=xwrqhsTFTVU#t=157s
Deja Vu Mac footage:
https://www.youtube.com/watch?v=BXZJMkQgasE#t=57s
Deja Vu Commodore 64 footage:
https://www.youtube.com/watch?v=I4ezSrZ1gWk#t=681s
https://tcrf.net/Deja_Vu_(NES)#Dead_Man
Deja Vu Amiga footage:
https://www.youtube.com/watch?v=xwrqhsTFTVU#t=157s
Deja Vu Mac footage:
https://www.youtube.com/watch?v=BXZJMkQgasE#t=57s
Deja Vu Commodore 64 footage:
https://www.youtube.com/watch?v=I4ezSrZ1gWk#t=681s
Platform: Nintendo Entertainment System
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Both the NES and Famicom saw official releases in British Hong Kong, but the region received the NES first despite it being a later hardware revision of the Famicom. Because of this, the Hong Konger Famicom was itself marketed as an upgraded model despite the opposite being true. A switch was also added to the back of the system that toggles the Famicom's output between PAL 50Hz and PAL 60Hz outputs.
Platform: Nintendo Entertainment System
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Popular conceptions about Nintendo's release history in Europe claim that their hardware was never released in the former Eastern Bloc until the 21st century. Rather, these countries instead saw the proliferation of various clone consoles called "Famiclones", such as the Dendy (a Taiwanese-built bootleg that achieved widespread popularity in the Commonwealth of Independent States, made up of the ex-republics of the former Soviet Union) and the Pegasus (which became as popular in Poland as the Dendy did in Eastern Europe). However, while Famiclones did indeed dominate the Eastern European gaming market during the 1990s, Nintendo was not only aware of this, but actively attempted to halt the spread of bootlegs in these regions in favor of officially sanctioned products.
In 1994, Nintendo made a deal with Steepler, the Dendy's distributor in Eastern Europe, to permit continued sale of the Dendy in exchange for equal distribution of the Super Nintendo Entertainment System and Game Boy in the Commonwealth of Independent States; official Russian releases of these systems even included Dendy stickers on the packaging to reflect the arrangement. Meanwhile, in various other parts of the former Eastern Bloc, Nintendo made deals with other third-party distributors; among others, the NES, SNES, and Game Boy saw official releases in Poland, Hungary, and the former territories of Yugoslavia and Czechoslovakia during 1993–1994.
In 1994, Nintendo made a deal with Steepler, the Dendy's distributor in Eastern Europe, to permit continued sale of the Dendy in exchange for equal distribution of the Super Nintendo Entertainment System and Game Boy in the Commonwealth of Independent States; official Russian releases of these systems even included Dendy stickers on the packaging to reflect the arrangement. Meanwhile, in various other parts of the former Eastern Bloc, Nintendo made deals with other third-party distributors; among others, the NES, SNES, and Game Boy saw official releases in Poland, Hungary, and the former territories of Yugoslavia and Czechoslovakia during 1993–1994.
Joshua Rogers video about Nintendo in Eastern and Central Europe:
https://www.youtube.com/watch?v=q75Re7deJC0
Russian-language articles about the Nintendo/Steepler deal:
https://web.archive.org/web/20190427025842/https://www.kommersant.ru/doc/94004
https://web.archive.org/web/20240601223552/https://dtf.ru/games/970617-legenda-o-slone-kak-it-kompaniya-steepler-sozdala-dendy-i-osnovala-rossiiskii-konsolnyi-rynok
https://www.youtube.com/watch?v=q75Re7deJC0
Russian-language articles about the Nintendo/Steepler deal:
https://web.archive.org/web/20190427025842/https://www.kommersant.ru/doc/94004
https://web.archive.org/web/20240601223552/https://dtf.ru/games/970617-legenda-o-slone-kak-it-kompaniya-steepler-sozdala-dendy-i-osnovala-rossiiskii-konsolnyi-rynok
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The Japanese PlayStation 3 version of the game contained an exclusive pre-order bonus: an issue of the magazine "Hot Dog Press" with Kiryu Kazuma and Majima Goro on the cover. Of the contents in the magazine, it reveals some minor details about the character Akira Nishikiyama including the following:
• He works for a rehabilitation program providing an honest living to yakuza members, as well as scouting for hostesses and addressing restaurant troubles.
• He spends an hour washing his hair each day.
• He often uses his Tojo Clan pin to get out of paying parking tickets.
• He works for a rehabilitation program providing an honest living to yakuza members, as well as scouting for hostesses and addressing restaurant troubles.
• He spends an hour washing his hair each day.
• He often uses his Tojo Clan pin to get out of paying parking tickets.
Video about Yakuza facts:
https://www.youtube.com/watch?v=RXQuVQOwoNo#t=116s
eBay listing for the Hot Dog Press magazine:
https://www.ebay.com/itm/256117072900
https://www.youtube.com/watch?v=RXQuVQOwoNo#t=116s
eBay listing for the Hot Dog Press magazine:
https://www.ebay.com/itm/256117072900
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The arcade release of Nicktoons Racing is a modified version of the PC release running on a Windows XP computer bolted into the cabinet. Some modifications are made for the arcade setting, such as a selectable time limit, but the biggest changes are the omissions of the game's opening cutscene, Stimpy from The Ren & Stimpy Show as a racer, and the Gritty Kitty item from that series. While the Race Madness track also based on the series remains in the arcade version of the game, Stimpy and the Gritty Kitty item were most likely removed due to it releasing in 2003, the same year as the adult-oriented Ren & Stimpy: Adult Party Cartoon reboot. The opening cutscene appears to have been removed due to it requiring Windows Media Player, but may have also been removed due to difficulty in editing Ren & Stimpy elements out of the opening cutscene. The removed content is still within the files, and simply disabled.
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If the game detects that it is running a pirated/cracked copy, Jack Joyce will spawn wearing a pirate's eyepatch as a jab to players who pirated the game. This tactic was previously used in Alan Wake, but for the PC version of Quantum Break, it came with a glitch where the piracy detection can accidentally trigger on purchased copies of the game if the player launches it after logging out of the Windows Store. When it was reported to Remedy Entertainment on their community forum, they recommended players to log into their Microsoft account before starting the game, or to "Reboot the game and eat a lot of vitamin C."
Eurogamer article:
https://www.eurogamer.net/quantum-break-piracy-detection-will-give-you-an-eye-patch
Archived Remedy Entertainment community forum posts:
https://web.archive.org/web/20160407121840/https://community.remedygames.com/forum/games/quantum-break/260554-quantum-break-windows-10-faq
https://web.archive.org/web/20160902132601/https://community.remedygames.com/forum/games/quantum-break/windows-10-help-issues/260554-quantum-break-windows-help-issues
Gameplay footage of eyepatch/attempts at removing it:
https://www.youtube.com/watch?v=Jk-n8-Hjxhg
https://www.youtube.com/watch?v=NlJVmvSnF8g
Image source:
https://www.reddit.com/r/Piracy/comments/vbgjz0/well_played_quantum_break/
https://www.eurogamer.net/quantum-break-piracy-detection-will-give-you-an-eye-patch
Archived Remedy Entertainment community forum posts:
https://web.archive.org/web/20160407121840/https://community.remedygames.com/forum/games/quantum-break/260554-quantum-break-windows-10-faq
https://web.archive.org/web/20160902132601/https://community.remedygames.com/forum/games/quantum-break/windows-10-help-issues/260554-quantum-break-windows-help-issues
Gameplay footage of eyepatch/attempts at removing it:
https://www.youtube.com/watch?v=Jk-n8-Hjxhg
https://www.youtube.com/watch?v=NlJVmvSnF8g
Image source:
https://www.reddit.com/r/Piracy/comments/vbgjz0/well_played_quantum_break/
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Athena and Red Arremer's pre-battle dialogues between each other, as well as in mirror matches, are different between the Japanese arcade and Japanese PlayStation 2 releases.
Dialogue comparison:
https://www.youtube.com/watch?v=aerO83LXM-o#t=416s
Full pre-battle dialogues:
https://www.youtube.com/watch?v=hKpvLIUUoic#t=30s
https://www.youtube.com/watch?v=aerO83LXM-o#t=416s
Full pre-battle dialogues:
https://www.youtube.com/watch?v=hKpvLIUUoic#t=30s
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The pre-battle dialogue between Athena and Red Arremer, as well the dialogue for mirror matches between said characters, was left untranslated for the international release for unknown reasons. Additionally, while the arcade version skips immediately to the fight, on the PlayStation 2 version it shows glitched text.
Comparison between arcade and console port:
https://www.youtube.com/watch?v=aerO83LXM-o#t=408s
Glitched text on PS2 version plus Japanese dialogue (Athena):
https://www.youtube.com/watch?v=bzekQdMTsfA#t=696s
Glitched text on PS2 version plus Japanese dialogue (Red Arremer):
https://www.youtube.com/watch?v=TjLdm1_FYPk#t=487s
https://www.youtube.com/watch?v=aerO83LXM-o#t=408s
Glitched text on PS2 version plus Japanese dialogue (Athena):
https://www.youtube.com/watch?v=bzekQdMTsfA#t=696s
Glitched text on PS2 version plus Japanese dialogue (Red Arremer):
https://www.youtube.com/watch?v=TjLdm1_FYPk#t=487s
Franchise: The Simpsons
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In 1990s-era marketing for The Simpsons, Bart was consistently seen wearing light blue shirts in place of the orange shirt seen in the series, a still-unexplained phenomenon that has been referenced within the show itself. This element of marketing was reflected in many of the show's tie-in games, often with inconsistent shirt colors between a single game:
• The Simpsons Arcade Game features Bart in his light blue shirt for a majority of the game. However, in the opening, Bart can be seen wearing a red shirt for a brief moment when he jumps out of the school building.
• Most versions of The Simpsons: Bart vs. The Space Mutants depict Bart wearing a red shirt, a slight difference from orange. The Amiga, Atari ST, and Amstrad versions, however, depict him wearing light blue in gameplay, though the red can still be seen on the title screen, cutscenes, and box art.
• Bart wears a show-faithful orange in all versions of The Simpsons: Bart vs. the World. However, the sliding puzzle minigame in the NES version features an image of Bart with the light blue shirt, based on the famous "Don't have a cow, man!" t-shirt.
• The Simpsons: Bart's Nightmare primarily uses Bart's orange shirt. However, the title card shows Bart with a green shirt, and the Bartman minigame has Bart wear a bluish grey shirt, Bartman being assigned the blue shirt while regular Bart wears red or orange becomes a common theme from this point.
• The Simpsons: Bart Meets Radioactive Man is primarily a blue shirt game. However, in the intro, Bart begins with his orange shirt, which becomes a blue shirt when he dons the Bartman mask.
• Virtual Bart, while typically showing alternate universe Barts, shows Bart with an orange shirt whenever he is in his original outfit. However, the box art shows Bart wearing blue.
• The Simpsons: Night of the Living - Treehouse of Horror primarily features the orange shirt Bart, but he wears a blue shirt briefly in the intro.
• The Simpsons: Hit & Run is entirely an orange shirt game, but Bart can be seen with a dark blue shirt on the box art.
• In The Simpsons: Tapped Out, the most recent Simpsons video game, Bart wears an orange shirt, but Bartman wears a blue shirt.
The Simpsons: Bart's House of Weirdness, The Simpsons: Virtual Springfield, The Simpsons Bowling, The Simpsons Wrestling, and all versions of The Simpsons: Road Rage and The Simpsons Game all feature Bart wearing only orange shirts (even when Bartman appears), while The Simpsons: Cartoon Studio is the only game where Bart only wears blue shirts. Cartoon Studio was the final game to primarily use blue shirt Bart, while The Simpsons: Bart's House of Weirdness was the first game to not have any blue shirt Bart whatsoever. The Simpsons: Bart vs. the Juggernauts and The Simpsons: Escape from Camp Deadly depict blue and red shirt Bart respectively on their box arts, but do not have color, being Game Boy games.
• The Simpsons Arcade Game features Bart in his light blue shirt for a majority of the game. However, in the opening, Bart can be seen wearing a red shirt for a brief moment when he jumps out of the school building.
• Most versions of The Simpsons: Bart vs. The Space Mutants depict Bart wearing a red shirt, a slight difference from orange. The Amiga, Atari ST, and Amstrad versions, however, depict him wearing light blue in gameplay, though the red can still be seen on the title screen, cutscenes, and box art.
• Bart wears a show-faithful orange in all versions of The Simpsons: Bart vs. the World. However, the sliding puzzle minigame in the NES version features an image of Bart with the light blue shirt, based on the famous "Don't have a cow, man!" t-shirt.
• The Simpsons: Bart's Nightmare primarily uses Bart's orange shirt. However, the title card shows Bart with a green shirt, and the Bartman minigame has Bart wear a bluish grey shirt, Bartman being assigned the blue shirt while regular Bart wears red or orange becomes a common theme from this point.
• The Simpsons: Bart Meets Radioactive Man is primarily a blue shirt game. However, in the intro, Bart begins with his orange shirt, which becomes a blue shirt when he dons the Bartman mask.
• Virtual Bart, while typically showing alternate universe Barts, shows Bart with an orange shirt whenever he is in his original outfit. However, the box art shows Bart wearing blue.
• The Simpsons: Night of the Living - Treehouse of Horror primarily features the orange shirt Bart, but he wears a blue shirt briefly in the intro.
• The Simpsons: Hit & Run is entirely an orange shirt game, but Bart can be seen with a dark blue shirt on the box art.
• In The Simpsons: Tapped Out, the most recent Simpsons video game, Bart wears an orange shirt, but Bartman wears a blue shirt.
The Simpsons: Bart's House of Weirdness, The Simpsons: Virtual Springfield, The Simpsons Bowling, The Simpsons Wrestling, and all versions of The Simpsons: Road Rage and The Simpsons Game all feature Bart wearing only orange shirts (even when Bartman appears), while The Simpsons: Cartoon Studio is the only game where Bart only wears blue shirts. Cartoon Studio was the final game to primarily use blue shirt Bart, while The Simpsons: Bart's House of Weirdness was the first game to not have any blue shirt Bart whatsoever. The Simpsons: Bart vs. the Juggernauts and The Simpsons: Escape from Camp Deadly depict blue and red shirt Bart respectively on their box arts, but do not have color, being Game Boy games.
The Simpsons Arcade intro:
https://www.youtube.com/watch?v=1tCZiHLFk5A
Bart vs. The Space Mutants Amiga longplay:
https://www.youtube.com/watch?v=2StoU8xo2cg
Bart vs. The Space Mutants Atari ST:
https://www.youtube.com/watch?v=zUAxZ_2pp78
Bart vs. The Space Mutants Amstrad CPC longplay:
https://www.youtube.com/watch?v=Vg66PEX1RRI
Hit & Run box art:
https://www.mobygames.com/game/10421/the-simpsons-hit-run/cover/group-191694/cover-517763/
Bart vs. the World NES sliding puzzle:
https://www.youtube.com/watch?v=FWN-37Teja0#t=1848
Grey Shirt Bartman in Nightmare:
https://www.youtube.com/watch?v=cZyCyQI77kw#t=475
Shirt swap in Bart Meets Radioactive Man:
https://www.youtube.com/watch?v=VpJS5Lej8FI#t=62
Virtual Bart gameplay:
https://www.youtube.com/watch?v=joAK1pY0qxk
Night of the Living - Treehouse of Horror gameplay:
https://www.youtube.com/watch?v=fYfmKXL3jsw
Bartman in Tapped Out:
https://tstoaddicts.com/2015/03/04/should-i-spend-donuts-on-bartman/
Bartman's model from Hit & Run:
https://www.models-resource.com/pc_computer/simpsonshitrun/model/12480/
Bartman gameplay in The Simpsons Game:
https://www.youtube.com/watch?v=NeioSaKsP1k#t=t=131
https://www.youtube.com/watch?v=1tCZiHLFk5A
Bart vs. The Space Mutants Amiga longplay:
https://www.youtube.com/watch?v=2StoU8xo2cg
Bart vs. The Space Mutants Atari ST:
https://www.youtube.com/watch?v=zUAxZ_2pp78
Bart vs. The Space Mutants Amstrad CPC longplay:
https://www.youtube.com/watch?v=Vg66PEX1RRI
Hit & Run box art:
https://www.mobygames.com/game/10421/the-simpsons-hit-run/cover/group-191694/cover-517763/
Bart vs. the World NES sliding puzzle:
https://www.youtube.com/watch?v=FWN-37Teja0#t=1848
Grey Shirt Bartman in Nightmare:
https://www.youtube.com/watch?v=cZyCyQI77kw#t=475
Shirt swap in Bart Meets Radioactive Man:
https://www.youtube.com/watch?v=VpJS5Lej8FI#t=62
Virtual Bart gameplay:
https://www.youtube.com/watch?v=joAK1pY0qxk
Night of the Living - Treehouse of Horror gameplay:
https://www.youtube.com/watch?v=fYfmKXL3jsw
Bartman in Tapped Out:
https://tstoaddicts.com/2015/03/04/should-i-spend-donuts-on-bartman/
Bartman's model from Hit & Run:
https://www.models-resource.com/pc_computer/simpsonshitrun/model/12480/
Bartman gameplay in The Simpsons Game:
https://www.youtube.com/watch?v=NeioSaKsP1k#t=t=131
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By standing idle in the mobile version of Episode I, Sonic will pull out an iPhone, hold it up to his ear and spin around in place.
Video of the Easter egg:
https://www.youtube.com/watch?v=W7bFZ5xIBWI
The Cutting Room Floor article:
https://tcrf.net/Sonic_the_Hedgehog_4:_Episode_I#Mobile_Versions
https://www.youtube.com/watch?v=W7bFZ5xIBWI
The Cutting Room Floor article:
https://tcrf.net/Sonic_the_Hedgehog_4:_Episode_I#Mobile_Versions
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Click here to unhide it.
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The Cutting Room Floor article:
https://tcrf.net/Doki_Doki_Literature_Club_Plus!#Version_Differences
YouTube video showcasing the scene in the PlayStation 4 & 5 versions:
https://www.youtube.com/watch?v=ZRCIG11T534
YouTube video showcasing the scene in all other versions of the game:
https://www.youtube.com/watch?v=5w1gNV6pOgg
https://tcrf.net/Doki_Doki_Literature_Club_Plus!#Version_Differences
YouTube video showcasing the scene in the PlayStation 4 & 5 versions:
https://www.youtube.com/watch?v=ZRCIG11T534
YouTube video showcasing the scene in all other versions of the game:
https://www.youtube.com/watch?v=5w1gNV6pOgg
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In the PlayStation version, upon receiving a Game Over, several death animation screens will play. However, these screens are left out in the Nintendo 64 version.
Nintendo 64 version:
https://www.youtube.com/watch?v=nPkzG7BmRRw
PlayStation version:
https://www.youtube.com/watch?v=b_1Sn_CYIHE
https://www.youtube.com/watch?v=nPkzG7BmRRw
PlayStation version:
https://www.youtube.com/watch?v=b_1Sn_CYIHE
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The international logo for the game contains a tiny vectoring error at the bottom of the first "R" of "Riders". This mistake can't be seen on the title screen due to the lower resolution used, but it can barely be seen on the cover art for differing releases of the game.
Sonic Riders American and European title screens:
https://www.youtube.com/watch?v=M7rVMMUSKzQ?t=183
https://www.youtube.com/watch?v=VdtLpm_kcc0?t=114
Sonic Riders different box arts with logo error:
https://www.mobygames.com/game/21419/sonic-riders/covers/
Sonic Riders high quality logo with error:
https://www.steamgriddb.com/logo/15129
https://www.youtube.com/watch?v=M7rVMMUSKzQ?t=183
https://www.youtube.com/watch?v=VdtLpm_kcc0?t=114
Sonic Riders different box arts with logo error:
https://www.mobygames.com/game/21419/sonic-riders/covers/
Sonic Riders high quality logo with error:
https://www.steamgriddb.com/logo/15129
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When fighting the final boss Spoiler:Sigma, the music that plays in the fight, Spoiler:"Sigma 1st" (where the cloaked and uncloaked form fight occurs) & Spoiler:"Sigma 2nd" (where the final form fight occurs) is oddly swapped in the PC version of the game. This is due to mislabelled filenames, and can be easily fixed by manually swapping the filenames within the data for the PC version.
PC version footage of music swap:
https://www.youtube.com/watch?v=imlfTxaTyzE
PlayStation version footage with correct music order:
https://www.youtube.com/watch?v=Kkpf6f7J5Xc?t=13788
The Cutting Room Floor article:
https://tcrf.net/Mega_Man_X4#Windows_version
https://www.youtube.com/watch?v=imlfTxaTyzE
PlayStation version footage with correct music order:
https://www.youtube.com/watch?v=Kkpf6f7J5Xc?t=13788
The Cutting Room Floor article:
https://tcrf.net/Mega_Man_X4#Windows_version