Trivia Browser
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18902.png)
Additionally, Dense Woods A's layout was redesigned in Version 0.07 to remove a gate that originally led to Mural World. Instead, the upper path is expanded to loop over to the western portion of the main road in Dense Woods A, and the remaining gate leading to Puddle World was redesigned.
The Cutting Room Floor article:
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Dense_Woods_A
YouTube video showing the use of a noclip glitch to access the offscreen jellyfish in Version 0.10:
https://www.youtube.com/watch?v=z9gNNPmZxd8
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Dense_Woods_A
YouTube video showing the use of a noclip glitch to access the offscreen jellyfish in Version 0.10:
https://www.youtube.com/watch?v=z9gNNPmZxd8
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18892.png)
Because Version 0.05 is not currently available to the public, it is unknown if this window was indeed used for the prompt in that build or if the text was removed before the idea could be implemented.
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18878.png)
Furthermore, the game contains unused graphics for a stairway that matches the visuals of the Martian surface, and the Martian underground features several flights of stairs at the beginning. This indicates that the underground was originally meant to be accessed via the unused stairway rather than needing Madotsuki to activate the Midget effect, with the summit's layout being changed concurrently with the altered entrance. The Yumesyuusei Patch and all releases based on it (including the official English release) remove the data for 階段←↓, though the unused stair tiles are unaffected.
Additionally, the game's code contains tiles for doors on the walls of the Martian underground, indicating that the sub-area was originally planned to feature multiple rooms rather than just one. This, combined with the unused alternate entrance, implies that Kikiyama had to leave Mars incomplete for unknown reasons, polishing up what was already completed late into Version 0.10's development.
The Cutting Room Floor articles:
https://tcrf.net/Yume_Nikki#Mars_Stairs
https://tcrf.net/Yume_Nikki/Unused_ChipSet_Graphics#Mars
https://tcrf.net/Yume_Nikki#Mars_Stairs
https://tcrf.net/Yume_Nikki/Unused_ChipSet_Graphics#Mars
![Yume Nikki](/media/boxart/5/5027.png)
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Within all available builds of the game are sprites for three possible effects that were never implemented. One set of sprites depicts Madotsuki blindfolded, another depicts a grayscale version of her similar to the "ghost" found in Mini Hell, and a third depicts 8-bit versions of the "crick in the neck," which in the final game is instead an event where Madotsuki randomly wakes up with her head stuck facing leftward. Of note is that Versions 0.07 to 0.09 additionally feature sprites for blindfolded and grayscale Madotsuki pinching herself awake; Version 0.10 overwrites them with the "active" sprites for the Spirit Headband effect.
Additionally, the game's data contains an unused mugshot depicting what appears to be an early iteration of the Spirit Headband effect, in which Madotsuki turns into a hitodama (a disembodied soul which appears as a floating ball of fire, comparable to a will-o'-the-wisp in many Western cultures) rather than becoming invisible. A full set of sprites for this version is also present in Version 0.04's data, showing that rather than turning invisible, pressing the 1 key would've simply changed the fire's color.
Additionally, the game's data contains an unused mugshot depicting what appears to be an early iteration of the Spirit Headband effect, in which Madotsuki turns into a hitodama (a disembodied soul which appears as a floating ball of fire, comparable to a will-o'-the-wisp in many Western cultures) rather than becoming invisible. A full set of sprites for this version is also present in Version 0.04's data, showing that rather than turning invisible, pressing the 1 key would've simply changed the fire's color.
The Cutting Room Floor articles:
https://tcrf.net/Yume_Nikki#Unused_Effect_Sprites
https://tcrf.net/Proto:Yume_Nikki/Version_0.04/Unused_Graphics#Effects
https://tcrf.net/Proto:Yume_Nikki/Version_0.07/Unused_Graphics#New_to_v0.07
https://tcrf.net/Proto:Yume_Nikki/Version_0.08/Unused_Graphics#Shared_with_v0.07
https://tcrf.net/Proto:Yume_Nikki/Version_0.09/Unused_Graphics#Shared_with_v0.08
https://tcrf.net/Proto:Yume_Nikki/Version_0.04/Unused_Graphics#Will-o.27-the-Wisp
https://tcrf.net/Yume_Nikki#Unused_Effect_Sprites
https://tcrf.net/Proto:Yume_Nikki/Version_0.04/Unused_Graphics#Effects
https://tcrf.net/Proto:Yume_Nikki/Version_0.07/Unused_Graphics#New_to_v0.07
https://tcrf.net/Proto:Yume_Nikki/Version_0.08/Unused_Graphics#Shared_with_v0.07
https://tcrf.net/Proto:Yume_Nikki/Version_0.09/Unused_Graphics#Shared_with_v0.08
https://tcrf.net/Proto:Yume_Nikki/Version_0.04/Unused_Graphics#Will-o.27-the-Wisp
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18871.png)
This room consists solely of a long walkway leading to a bed. Entering it causes a lunatic Toriningen to spawn at the entrance of the walkway; because the hallway is only one tile wide, there is no way of avoiding it, and once it catches Madotsuki, she is transported to an out of bounds portion of Footprint Path A, rendering her immobile until she wakes up or teleports back to the Nexus with the Eye Palm effect. Version 0.06 revises the area so that it uses Block World's background music, played at 50% speed, instead of Eyeball World's background music.
In Version 0.07, the Toriningen's Bed event is removed, and the gate leading to it now leads to the White Desert; this change is retained in Version 0.10. Discounting the unused "NASU Link" event in Version 0.09, this is the only known event that was removed in a later update.
The Cutting Room Floor article:
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Block_World
YouTube video showing the Toriningen's Bed event:
https://www.youtube.com/watch?v=WtZqz8x8kVk
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Block_World
YouTube video showing the Toriningen's Bed event:
https://www.youtube.com/watch?v=WtZqz8x8kVk
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18863.png)
Despite the mirror being removed from the normal course of play in the final build, it is still present in a debug room hidden in the game's code, functioning as it did in earlier versions. However, in the official English release, the text that appears when interacting with it, "★ふとる★", is corrupted due to it not being translated.
The Cutting Room Floor articles:
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Hell
https://tcrf.net/Yume_Nikki#Debug_Room
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Hell
https://tcrf.net/Yume_Nikki#Debug_Room
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18862.png)
Given that NASU is preceded by a game selection menu with only two options present – "NASU" and "Quit Game" (the latter of which simply closes the menu) – it is unknown if Kikiyama intended to reincorporate Severed Head PK as an additional option.
The Cutting Room Floor articles:
https://tcrf.net/Proto:Yume_Nikki/Version_0.04/Unused_Graphics
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
https://tcrf.net/Notes:Yume_Nikki#YumeNikkiREADME.txt
YouTube video showing the menu that precedes NASU:
https://www.youtube.com/watch?v=fm2yEF1yIWw
https://tcrf.net/Proto:Yume_Nikki/Version_0.04/Unused_Graphics
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Main_Maps#Madotsuki.27s_Room
https://tcrf.net/Notes:Yume_Nikki#YumeNikkiREADME.txt
YouTube video showing the menu that precedes NASU:
https://www.youtube.com/watch?v=fm2yEF1yIWw
![Fortnite](/media/boxart/3/2904.png)
subdirectory_arrow_right Epic Games (Company)
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In May 2024, the Netherlands Authority for Consumers and Markets (ACM) fined Epic Games €1,125,000 for using "unfair commercial practices" aimed at children in Fortnite. The investigation found that Epic Games "exploited [the] vulnerabilities" of children through design choices in the game's Item Shop. Examples include the use of demanding phrases like "get it now" or "buy now" on certain advertisements, which the ACM deemed an "illegal aggressive commercial practice", as well as countdown timers that were used on some ads for items still available in the shop after the countdown ended, exploiting a fear of missing out by making items that were still available for sale falsely seem scarce. Epic Games immediately made changes to the game in response to this report, including removing countdown timers worldwide and adding time indicators for shop refreshes and item removal dates. As of May 24, 2024, players under 18 years of age in the Netherlands can only see items available for 48 hours or more in the store. However, the company still planned to appeal the decision, claiming that the ACM's findings contain factual errors about how Fortnite and the Item Shop operate.
![Yume Nikki](/media/boxart/5/5027.png)
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![Attachment](/media/thumbs/8/18788.png)
Despite this, there is evidence that this area was meant to be explorable at one point in development. In the Version 0.09 build (the last one before the "final" Version 0.10 release in 2007), the Dense Woods and Windmill World areas feature the player character from the minigame NASU as an NPC; however, a flag is set to render it invisible (and therefore non-interactable). If the player uses RPG Maker 2003's debugging tools to render the character visible, interacting with it teleports Madotsuki to another unused area in FC World, a small island with four statues on it and an exit at the bottom. Going through this exit takes Madotsuki to FC World C.
While FC World C is still as barren as in other versions of the game, the unused chain of events leading up to it in Version 0.09 indicates that the area was intended to play some kind of role in the final game and that Kikiyama continued to try implementing it late into the game's update history.
The Cutting Room Floor articles:
https://tcrf.net/Yume_Nikki#FC_World_C
https://tcrf.net/Proto:Yume_Nikki/Version_0.09#NASU_Link
YouTube video showing the unused NASU event in action:
https://www.youtube.com/watch?v=nH-jHO4vqLI
https://tcrf.net/Yume_Nikki#FC_World_C
https://tcrf.net/Proto:Yume_Nikki/Version_0.09#NASU_Link
YouTube video showing the unused NASU event in action:
https://www.youtube.com/watch?v=nH-jHO4vqLI
![Golf](/media/boxart/5/4230.png)
subdirectory_arrow_right Nintendo Switch (Platform)
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Within the Nintendo Switch firmware prior to Version 4.0.0 (for Japanese, US and European systems only), there is a hidden NES emulator stub called "flog" that can only be unlocked on the Home Screen and when the console's internal clock is set to July 11th (if the date is changed in System Settings, but the console is connected to the internet and can see the actual date, this method will not work). The method to unlock it involves detaching the Joy-Cons from the console, holding them pointing forwards/downwards, then moving them to a vertical position and holding it for a few seconds. This gesture may take time to hone due to it being a specific movement tracked by the Joy-Cons, but when it is matched, the system will check to see if flog is installed. When checked, an audio clip of a man saying "chokusetsu" ("直接"), the Japanese word for "direct", will play and the screen will cut to black and launch the 1984 NES title Golf. This emulator is unique in that it includes instructions in English and Japanese on how to play depending on how the Joy-Cons are held, and has a more simplistic appearance than the emulators that would be used for Nintendo Switch Online. Pressing the Home button while playing Golf will return you to the Home Screen without any visible software running there.
With Version 4.0.0, Nintendo removed all of the code required to launch flog and play Golf, but the company seemed unusually hesitant to even acknowledge its existence when asked by news outlets. One month before its removal, Nintendo of America president Reggie Fils-Amie released two statements regarding it when asked by Kotaku:
While this seems to allude that the secret emulator and Golf's inclusion were not authorized, this all but confirms that their purpose was to act as a tribute to Nintendo's late CEO Satoru Iwata. Iwata, who programmed Golf and previously hosted the Nintendo Direct showcase series, passed away on July 11th, 2015, with the method to unlock the emulator mimicking a gesture he used during Nintendo Directs. Japanese fans on social media referred to the Easter egg as an "omamori", amulets that if kept close are said to protect the bearer and bring good luck, speculating that Golf was included by Iwata as a secret charm to watch over every Nintendo Switch unit after his death.
With Version 4.0.0, Nintendo removed all of the code required to launch flog and play Golf, but the company seemed unusually hesitant to even acknowledge its existence when asked by news outlets. One month before its removal, Nintendo of America president Reggie Fils-Amie released two statements regarding it when asked by Kotaku:
"So, two comments on this. It was identified by folks playing around in the firmware. We've got nothing officially to announce for that content or what the plans are for that content. So that's that. Certainly anything that pays respect to my friend Mr. Iwata is something that is near and dear to me personally, but in terms of that execution and what it was meant to do or what the plans are, we've got nothing to announce."
"I'm struck whenever I go back to Kyoto and spend time in our headquarters and spend time in the offices where Mr. Iwata, myself and others would be meeting. It's always personally touching. And so, again, no comment on that particular execution."
"I'm struck whenever I go back to Kyoto and spend time in our headquarters and spend time in the offices where Mr. Iwata, myself and others would be meeting. It's always personally touching. And so, again, no comment on that particular execution."
While this seems to allude that the secret emulator and Golf's inclusion were not authorized, this all but confirms that their purpose was to act as a tribute to Nintendo's late CEO Satoru Iwata. Iwata, who programmed Golf and previously hosted the Nintendo Direct showcase series, passed away on July 11th, 2015, with the method to unlock the emulator mimicking a gesture he used during Nintendo Directs. Japanese fans on social media referred to the Easter egg as an "omamori", amulets that if kept close are said to protect the bearer and bring good luck, speculating that Golf was included by Iwata as a secret charm to watch over every Nintendo Switch unit after his death.
Video demonstrations:
https://www.youtube.com/watch?v=CGN6QXv7sfs
https://www.youtube.com/watch?v=DmkAvnnFICE
Polygon articles covering the discovery and removal of Golf:
https://www.polygon.com/2017/9/17/16323452/nintendo-switch-golf-emulator
https://www.polygon.com/nintendo-switch/2017/9/20/16338508/nintendo-switch-golf-iwata-theory
https://www.polygon.com/2017/12/27/16822340/nintendo-switch-golf-game-hidden-removed
Reggie Fils-Amie statements:
https://kotaku.com/nintendo-is-still-oddly-tight-lipped-about-the-switch-s-1820050815
The Cutting Room Floor article:
https://tcrf.net/Nintendo_Switch#Golf
Chokusetsu definition:
https://en.wiktionary.org/wiki/ちょくせつ#Japanese
https://www.youtube.com/watch?v=CGN6QXv7sfs
https://www.youtube.com/watch?v=DmkAvnnFICE
Polygon articles covering the discovery and removal of Golf:
https://www.polygon.com/2017/9/17/16323452/nintendo-switch-golf-emulator
https://www.polygon.com/nintendo-switch/2017/9/20/16338508/nintendo-switch-golf-iwata-theory
https://www.polygon.com/2017/12/27/16822340/nintendo-switch-golf-game-hidden-removed
Reggie Fils-Amie statements:
https://kotaku.com/nintendo-is-still-oddly-tight-lipped-about-the-switch-s-1820050815
The Cutting Room Floor article:
https://tcrf.net/Nintendo_Switch#Golf
Chokusetsu definition:
https://en.wiktionary.org/wiki/ちょくせつ#Japanese
![Mr Bean](/media/boxart/5/4993.png)
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In PAL releases of the PlayStation 2 version, the player is normally only able to access the tutorial in English, French, Italian, Castilian, and Dutch. Despite this, versions in the other supported languages (German, Swedish, Finnish, Danish, Norwegian, and Portuguese) are present in the game's data and can be accessed either through hacking the game or selecting a supported language and switching to an unsupported one with debug features just before the screen fades to black. It is unknown why these six variants of the tutorial were made inaccessible in the final game, given that they are fully translated.
The Cutting Room Floor:
https://tcrf.net/Mr._Bean#Unused_Tutorial_Versions
YouTube video showcasing the tutorial in all 11 languages, including the 6 unused ones:
https://www.youtube.com/watch?v=-WCuxNP0oHk
https://tcrf.net/Mr._Bean#Unused_Tutorial_Versions
YouTube video showcasing the tutorial in all 11 languages, including the 6 unused ones:
https://www.youtube.com/watch?v=-WCuxNP0oHk
![Double Dragon 3: The Rosetta Stone](/media/boxart/5/4976.png)
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![Attachment](/media/thumbs/8/18679.png)
![Wii Sports](/media/boxart/1/186.png)
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The Cutting Room Floor article:
https://tcrf.net/Development:Wii_Sports
Wii Sports E3 2006 Airplane:
https://www.youtube.com/watch?v=s0MtVyuIsKI#t=191
https://tcrf.net/Development:Wii_Sports
Wii Sports E3 2006 Airplane:
https://www.youtube.com/watch?v=s0MtVyuIsKI#t=191
![Animal Crossing: New Leaf](/media/boxart/1/542.png)
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Normally, when the player decides to build a public works project, Isabelle will prevent the player from going to the beach while scouting out a potential site due to the instability of the sand there. However, if the player uses cheats or glitches to bring Isabelle to the beach and then talks to her, she will give them the option to state whether or not they want to start construction. Despite this, she will deny the request anyway if the player answers yes; however, she will not cite the quality of the ground, but rather will state that there is no available space. Depending on where they are standing, she will state that the proposed site is either too close to the ocean or too close to the cliff, statements which do not otherwise come up in normal gameplay. This dialogue implies that building public works projects on the beach was considered at one point in development.
The Cutting Room Floor article:
https://tcrf.net/Animal_Crossing:_New_Leaf#Public_Works_Project_on_the_Beach
YouTube video showing the glitch and unused dialogue in action:
https://www.youtube.com/watch?v=4cid3YLAnFk
https://tcrf.net/Animal_Crossing:_New_Leaf#Public_Works_Project_on_the_Beach
YouTube video showing the glitch and unused dialogue in action:
https://www.youtube.com/watch?v=4cid3YLAnFk
![Jurassic Park: Operation Genesis](/media/boxart/5/4948.png)
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![Attachment](/media/thumbs/8/18634.png)
![Bubsy 3D](/media/boxart/1/498.png)
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There is an unused death cutscene in the files of Bubsy 3D of Bubsy falling through a floor. This may have been an animation for falling through pits, or suggest that fall-damage was at one point going to return as a mechanic from Bubsy in Claws Encounters of the Furred Kind.
![Super Mario Sunshine](/media/boxart/1/228.png)
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In the seventh episode of each course, the player is required to chase down and defeat Shadow Mario to obtain a Shine Sprite, which spawns from his dematerializing body as he teleports away. In actuality, the Shine Sprites are stored at fixed locations and are simply teleported to his location by the flag "appearShineFromKageMario". If the flag is replaced with "appearShineFromNPC", the Shine Sprites appear where they are stored, implying that these were their originally intended locations. The fixed points in "Shadow Mario Revisited", "Hold It, Shadow Mario!", and "Shadow Mario Runs Wild" also feature dedicated cameras for spawning cutscenes, corroborating the idea.
Of note is that the internal location for the Shine Sprite in "Shadow Mario Runs Wild" places it partially inside Pianta Village's golden mushroom, which further implies that this object had its height raised at some point during development.
Of note is that the internal location for the Shine Sprite in "Shadow Mario Runs Wild" places it partially inside Pianta Village's golden mushroom, which further implies that this object had its height raised at some point during development.
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Sunshine#Unused_Shadow_Mario_Shine_Spawns
YouTube video showcasing the unused spawn points:
https://www.youtube.com/watch?v=ODI0ZeZ4s8Y
https://tcrf.net/Super_Mario_Sunshine#Unused_Shadow_Mario_Shine_Spawns
YouTube video showcasing the unused spawn points:
https://www.youtube.com/watch?v=ODI0ZeZ4s8Y
![Pokémon Platinum Version](/media/boxart/1/48.png)
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Within the data for Pokémon Diamond, Pearl, and Platinum is code to spawn in a Level 40 Darkrai as a roaming Pokémon, tying in with its nature as a malevolent counterpart to Cresselia (which similarly becomes a roaming Pokémon after meeting the player on Fullmoon Island). In the final game, Darkrai is instead encountered as a stationary opponent at Newmoon Island after obtaining the Member Card as a Mystery Gift item at select in-person events.
The Cutting Room Floor article for Pokémon Diamond and Pearl:
https://tcrf.net/Pokémon_Diamond_and_Pearl#Unused_Roaming_Darkrai
The Cutting Room Floor article for Pokémon Platinum:
https://tcrf.net/Pokémon_Platinum#Unused_Roaming_Darkrai
YouTube video showing the unused roaming Darkrai in action:
https://www.youtube.com/watch?v=ot-u1X8V2Q8
https://tcrf.net/Pokémon_Diamond_and_Pearl#Unused_Roaming_Darkrai
The Cutting Room Floor article for Pokémon Platinum:
https://tcrf.net/Pokémon_Platinum#Unused_Roaming_Darkrai
YouTube video showing the unused roaming Darkrai in action:
https://www.youtube.com/watch?v=ot-u1X8V2Q8
![WWE 2K24](/media/boxart/5/4846.png)
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Content creators who got early access to the game on February 23 confirmed that both Lesnar and McMahon were no longer playable characters in WWE 2K24. While the extent of McMahon's removal is unknown, Brock Lesnar’s data remains locked away in the game due to his matches with The Undertaker at Wrestlemania 30 and Roman Reigns at Wrestlemania 31 being featured in the "Showcase of the Immortals" Showcase mode, and it being too far into development to remove them.
Brock Lesnar Removed From WWE 2K24 Special Edition Cover:
https://www.ign.com/articles/brock-lesnar-removed-from-wwe-2k24-special-edition-cover
Brock Lesnar's replacement on WWE 2K24 cover revealed:
https://www.sportskeeda.com/wwe/news-brock-lesnar-s-replacement-wwe-2k24-cover-revealed
[Below source and additional info provided by SOGESNAKE.]
WWE 2K24 Final Roster Confirms Removal of Brock Lesnar and Vince McMahon:
https://www.ign.com/articles/wwe-2k24-final-roster-confirms-removal-of-brock-lesnar-and-vince-mcmahon
https://www.ign.com/articles/brock-lesnar-removed-from-wwe-2k24-special-edition-cover
Brock Lesnar's replacement on WWE 2K24 cover revealed:
https://www.sportskeeda.com/wwe/news-brock-lesnar-s-replacement-wwe-2k24-cover-revealed
[Below source and additional info provided by SOGESNAKE.]
WWE 2K24 Final Roster Confirms Removal of Brock Lesnar and Vince McMahon:
https://www.ign.com/articles/wwe-2k24-final-roster-confirms-removal-of-brock-lesnar-and-vince-mcmahon
![Shipwrecked 64](/media/boxart/5/4813.png)
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An unused cutscene in the game has the character Stumbler O'Hare openly mock Harley Mullins (the wife of Mark Mullins) and her situation. This was scrapped both for being "WAY too on the nose", and because Stumbler's personality was altered during development. The cutscene would be replaced with a YouTube video titled "How to say Goodbye", in which Stumbler, despite knowing about Mark's crimes, tries to help him grieve over the loss of Harley. Despite the cutscene's removal, Stumbler's statue in The Dam still has him wearing a nurse's cap like in the cutscene.
Original cutscene and reason for removal:
https://www.reddit.com/r/Shipwrecked64/comments/19d4mhl/comment/kjbea36/?utm_source=share&utm_medium=web2x&context=3
"How to say Goodbye" video:
https://www.youtube.com/watch?v=cPSKSFABJLc
https://www.reddit.com/r/Shipwrecked64/comments/19d4mhl/comment/kjbea36/?utm_source=share&utm_medium=web2x&context=3
"How to say Goodbye" video:
https://www.youtube.com/watch?v=cPSKSFABJLc