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Mortal Kombat 4
1
Attachment The initial release of the arcade version features unused character biographies for the game's playable cast. These biographies are facetious in nature, for instance claiming that Shinnok was an ex-model for the Bicycle brand of playing cards and that Scorpion's mission in life is to scold a friend for punching him when he was a child. The joking nature of these biographies likely contributed to their disabling in the original build and outright removal from the game's code in subsequent updates. Examining the biographies through hacking the game shows that two of them are unfinished. Fujin is referred to as "Windgod" and Noob Saibot's biography is mostly recycled from Raiden's, with the only original portion being the cut-off opening line.
JoJo's Bizarre Adventure: Heritage for the Future
subdirectory_arrow_right JoJo's Venture (Game)
1
Attachment JoJo's Bizarre Adventure: Heritage for the Future was originally released as JoJo's Venture in December 1998. This version suffered from a rushed development, reflected by the abundance of unused assets in its code, including both finished and unfinished sprites for various attacks, cutscenes, and HUD elements. An updated version would come out eight months later, this time using the series' full title and adding the Heritage for the Future subtitle. A significant chunk of the unused assets in JoJo's Venture would be polished up and incorporated in this newer version.
Plok
2
Attachment Early concept art for the game depicts three costumes for Plok that were never implemented in the final product. One depicts Plok as a superhero, the second as a robot, and the third as a ninja.
Super Mario Sunshine
2
Attachment In a 2002 developer interview archived by the now-defunct blog GSLA, director Yoshiaki Koizumi revealed that the game's staff originally came up with ten different nozzles for FLUDD, devising new ones for each possible situation Mario might encounter. However, this was reduced to three to avoid similarities to the gameplay style of The Legend of Zelda series. Some remnants of this larger quantity can be found in the final game's data, which includes an unused model for a Yoshi head nozzle and parameters for a sniper nozzle. While the former's properties are unknown beyond its appearance (with its model lacking any associated animations), the latter would have been 100 times more powerful than the Squirt Nozzle and would've had a significantly larger hitbox. However, it also would've required Mario to charge it like the Rocket Nozzle and Turbo Nozzle.
person VinchVolt calendar_month August 25, 2024
Yume Nikki
1
Attachment In Version 0.04, Dense Woods A contained two jellyfish instead of just one, with the second being located by a lamppost near the center of the map; interacting with it only causes it to ring, without any additional results. In all recovered later builds, this jellyfish is moved out of bounds, well out of the camera's view; however, it can still be interacted with if the player uses cheats or glitches to access it. In Version 0.10, interacting with this jellyfish crashes the game due to its associated files being renamed: the jellyfish is programmed to call a file called イベント5, which was renamed to イベント_005 in Version 0.10.

Additionally, Dense Woods A's layout was redesigned in Version 0.07 to remove a gate that originally led to Mural World. Instead, the upper path is expanded to loop over to the western portion of the main road in Dense Woods A, and the remaining gate leading to Puddle World was redesigned.
person VinchVolt calendar_month June 17, 2024
The Cutting Room Floor article:
https://tcrf.net/Proto:Yume_Nikki/Map_and_Event_Differences/Minor_Maps#Dense_Woods_A

YouTube video showing the use of a noclip glitch to access the offscreen jellyfish in Version 0.10:
https://www.youtube.com/watch?v=z9gNNPmZxd8
Yume Nikki
1
Attachment In the earliest builds of Yume Nikki, in-game text was not given windows outside of the game's menus; this feature was not added until Version 0.05. Curiously, while overworld text is generally sparse, Version 0.10 features data for a three-line window, far more than what is normally needed. This appears to line up with a text prompt in Version 0.04 – but not Version 0.06 onward – that appears when Madotsuki attempts to return the swivel chair to her desk in the dream world version of her apartment.

Because Version 0.05 is not currently available to the public, it is unknown if this window was indeed used for the prompt in that build or if the text was removed before the idea could be implemented.
person VinchVolt calendar_month June 15, 2024
Yume Nikki
1
Attachment The unpatched release of Version 0.10 contains unused data for an event on Mars called "階段←↓". Re-enabling this event opens an alternate, invisible entrance to the Martian underground, to the left of the hole that leads to it in the final game; however, the map's collision data prevents Madotsuki from actually using it without the aid of further cheats.

Furthermore, the game contains unused graphics for a stairway that matches the visuals of the Martian surface, and the Martian underground features several flights of stairs at the beginning. This indicates that the underground was originally meant to be accessed via the unused stairway rather than needing Madotsuki to activate the Midget effect, with the summit's layout being changed concurrently with the altered entrance. The Yumesyuusei Patch and all releases based on it (including the official English release) remove the data for 階段←↓, though the unused stair tiles are unaffected.

Additionally, the game's code contains tiles for doors on the walls of the Martian underground, indicating that the sub-area was originally planned to feature multiple rooms rather than just one. This, combined with the unused alternate entrance, implies that Kikiyama had to leave Mars incomplete for unknown reasons, polishing up what was already completed late into Version 0.10's development.
person VinchVolt calendar_month June 8, 2024
Yume Nikki
1
Within all available builds of the game are sprites for three possible effects that were never implemented. One set of sprites depicts Madotsuki blindfolded, another depicts a grayscale version of her similar to the "ghost" found in Mini Hell, and a third depicts 8-bit versions of the "crick in the neck," which in the final game is instead an event where Madotsuki randomly wakes up with her head stuck facing leftward. Of note is that Versions 0.07 to 0.09 additionally feature sprites for blindfolded and grayscale Madotsuki pinching herself awake; Version 0.10 overwrites them with the "active" sprites for the Spirit Headband effect.

Additionally, the game's data contains an unused mugshot depicting what appears to be an early iteration of the Spirit Headband effect, in which Madotsuki turns into a hitodama (a disembodied soul which appears as a floating ball of fire, comparable to a will-o'-the-wisp in many Western cultures) rather than becoming invisible. A full set of sprites for this version is also present in Version 0.04's data, showing that rather than turning invisible, pressing the 1 key would've simply changed the fire's color.
person VinchVolt calendar_month June 7, 2024
Yume Nikki
1
Attachment In the earliest available builds of Yume Nikki, the gate on a high ledge in Block World leads to a room colloquially known as the "Toriningen's Bed" event; it is present in Version 0.04, 0.06, and presumably 0.05, but because Versions 0.00 to 0.03 are not publicly available (as is 0.05), it is unknown if the Toriningen's Bed event was added in Version 0.04 or if it was present in prior builds.

This room consists solely of a long walkway leading to a bed. Entering it causes a lunatic Toriningen to spawn at the entrance of the walkway; because the hallway is only one tile wide, there is no way of avoiding it, and once it catches Madotsuki, she is transported to an out of bounds portion of Footprint Path A, rendering her immobile until she wakes up or teleports back to the Nexus with the Eye Palm effect. Version 0.06 revises the area so that it uses Block World's background music, played at 50% speed, instead of Eyeball World's background music.

In Version 0.07, the Toriningen's Bed event is removed, and the gate leading to it now leads to the White Desert; this change is retained in Version 0.10. Discounting the unused "NASU Link" event in Version 0.09, this is the only known event that was removed in a later update.
person VinchVolt calendar_month June 6, 2024
Yume Nikki
1
Attachment In all recovered early builds of the game, the Fatten effect was provided by a funhouse mirror hidden in the large red maze (colloquially known as Hell). In Version 0.10, the mirror is removed and the effect is instead obtained by interacting with a tall, flashing humanoid (colloquially known as Strober) in the Docks B, and the portion of Hell where the mirror was once located is now empty. Incidentally, the Docks B is only accessible through Hell, preserving the association between the latter area and the effect.

Despite the mirror being removed from the normal course of play in the final build, it is still present in a debug room hidden in the game's code, functioning as it did in earlier versions. However, in the official English release, the text that appears when interacting with it, "★ふとる★", is corrupted due to it not being translated.
person VinchVolt calendar_month June 4, 2024
Yume Nikki
2
Attachment Within the files for the Version 0.04 build are cached thumbnails depicting screenshots from a cut soccer minigame called Severed Head PK, which, per its name, would've used severed heads as balls. Despite their small size, the thumbnails are legible enough to understand what they depict: one shows a title screen, one shows a player select screen, and one shows actual gameplay. Additionally, all three images feature a much cruder art style than either the main game or NASU, the minigame ultimately added in Version 0.05. Of note is that like Severed Head PK, NASU takes place in a green field beneath a black sky and prominently features bright red assets (hills, text, and the title logo in Severed Head PK; the player character, clouds, and a strobe effect in NASU).

Given that NASU is preceded by a game selection menu with only two options present – "NASU" and "Quit Game" (the latter of which simply closes the menu) – it is unknown if Kikiyama intended to reincorporate Severed Head PK as an additional option.
person VinchVolt calendar_month June 4, 2024
Fortnite
subdirectory_arrow_right Epic Games (Company)
1
In May 2024, the Netherlands Authority for Consumers and Markets (ACM) fined Epic Games €1,125,000 for using "unfair commercial practices" aimed at children in Fortnite. The investigation found that Epic Games "exploited [the] vulnerabilities" of children through design choices in the game's Item Shop. Examples include the use of demanding phrases like "get it now" or "buy now" on certain advertisements, which the ACM deemed an "illegal aggressive commercial practice", as well as countdown timers that were used on some ads for items still available in the shop after the countdown ended, exploiting a fear of missing out by making items that were still available for sale falsely seem scarce. Epic Games immediately made changes to the game in response to this report, including removing countdown timers worldwide and adding time indicators for shop refreshes and item removal dates. As of May 24, 2024, players under 18 years of age in the Netherlands can only see items available for 48 hours or more in the store. However, the company still planned to appeal the decision, claiming that the ACM's findings contain factual errors about how Fortnite and the Item Shop operate.
Yume Nikki
1
Attachment The Dragon Quest-esque overworld area, colloquially known as FC World, features a large island on the right-hand side of the map that is not accessible during the normal course of play despite taking up the majority of FC World's land mass. No events or exits are associated with this island, popularly known as FC World C, meaning that hacking the game to place Madotsuki there would prove fruitless.

Despite this, there is evidence that this area was meant to be explorable at one point in development. In the Version 0.09 build (the last one before the "final" Version 0.10 release in 2007), the Dense Woods and Windmill World areas feature the player character from the minigame NASU as an NPC; however, a flag is set to render it invisible (and therefore non-interactable). If the player uses RPG Maker 2003's debugging tools to render the character visible, interacting with it teleports Madotsuki to another unused area in FC World, a small island with four statues on it and an exit at the bottom. Going through this exit takes Madotsuki to FC World C.

While FC World C is still as barren as in other versions of the game, the unused chain of events leading up to it in Version 0.09 indicates that the area was intended to play some kind of role in the final game and that Kikiyama continued to try implementing it late into the game's update history.
person VinchVolt calendar_month May 6, 2024
Golf
subdirectory_arrow_right Nintendo Switch (Platform)
1
Within the Nintendo Switch firmware prior to Version 4.0.0 (for Japanese, US and European systems only), there is a hidden NES emulator stub called "flog" that can only be unlocked on the Home Screen and when the console's internal clock is set to July 11th (if the date is changed in System Settings, but the console is connected to the internet and can see the actual date, this method will not work). The method to unlock it involves detaching the Joy-Cons from the console, holding them pointing forwards/downwards, then moving them to a vertical position and holding it for a few seconds. This gesture may take time to hone due to it being a specific movement tracked by the Joy-Cons, but when it is matched, the system will check to see if flog is installed. When checked, an audio clip of a man saying "chokusetsu" ("直接"), the Japanese word for "direct", will play and the screen will cut to black and launch the 1984 NES title Golf. This emulator is unique in that it includes instructions in English and Japanese on how to play depending on how the Joy-Cons are held, and has a more simplistic appearance than the emulators that would be used for Nintendo Switch Online. Pressing the Home button while playing Golf will return you to the Home Screen without any visible software running there.

With Version 4.0.0, Nintendo removed all of the code required to launch flog and play Golf, but the company seemed unusually hesitant to even acknowledge its existence when asked by news outlets. One month before its removal, Nintendo of America president Reggie Fils-Amie released two statements regarding it when asked by Kotaku:

"So, two comments on this. It was identified by folks playing around in the firmware. We've got nothing officially to announce for that content or what the plans are for that content. So that's that. Certainly anything that pays respect to my friend Mr. Iwata is something that is near and dear to me personally, but in terms of that execution and what it was meant to do or what the plans are, we've got nothing to announce."

"I'm struck whenever I go back to Kyoto and spend time in our headquarters and spend time in the offices where Mr. Iwata, myself and others would be meeting. It's always personally touching. And so, again, no comment on that particular execution."

While this seems to allude that the secret emulator and Golf's inclusion were not authorized, this all but confirms that their purpose was to act as a tribute to Nintendo's late CEO Satoru Iwata. Iwata, who programmed Golf and previously hosted the Nintendo Direct showcase series, passed away on July 11, 2015, with the method to unlock the emulator mimicking a gesture he used during Nintendo Directs. Japanese fans on social media referred to the Easter egg as an "omamori", amulets that if kept close are said to protect the bearer and bring good luck, speculating that Golf was included by Iwata as a secret charm to watch over every Nintendo Switch unit after his death.
person MehDeletingLater calendar_month April 20, 2024
Mr Bean
1
In PAL releases of the PlayStation 2 version, the player is normally only able to access the tutorial in English, French, Italian, Castilian, and Dutch. Despite this, versions in the other supported languages (German, Swedish, Finnish, Danish, Norwegian, and Portuguese) are present in the game's data and can be accessed either through hacking the game or selecting a supported language and switching to an unsupported one with debug features just before the screen fades to black. It is unknown why these six variants of the tutorial were made inaccessible in the final game, given that they are fully translated.
person VinchVolt calendar_month April 14, 2024
The Cutting Room Floor:
https://tcrf.net/Mr._Bean#Unused_Tutorial_Versions

YouTube video showcasing the tutorial in all 11 languages, including the 6 unused ones:
https://www.youtube.com/watch?v=-WCuxNP0oHk
Double Dragon 3: The Rosetta Stone
2
Attachment The North American arcade release of Double Dragon 3: The Rosetta Stone is believed to be the first game to incorporate microtransactions, allowing players to purchase extra lives, characters, energy and moves by putting more quarters into the arcade cabinet. This would be removed for the Japanese release, and replaced with a conventional character select screen that lets you play as the previously paywalled extra characters, and the game's difficulty was rebalanced to be easier to adjust.
Wii Sports
subdirectory_arrow_right Pilotwings Resort (Game), Wii Fit (Game)
2
Attachment Wuhu Island was originally created for Wii Sports before its debut appearance in Wii Fit. An early version of the island can be seen in a leaked development image for Wii Sports, and in footage of the unused Airplane sport in the E3 2006 demo for the game. The leaked image also indicates that the Airplane sport would have also given you the option to fly around the island with a Rocket Belt, an idea that would later be reused in Pilotwings Resort.
person Rocko & Heffer calendar_month April 1, 2024
The Cutting Room Floor article:
https://tcrf.net/Development:Wii_Sports

Wii Sports E3 2006 Airplane:
https://www.youtube.com/watch?v=s0MtVyuIsKI#t=191
Animal Crossing: New Leaf
1
Normally, when the player decides to build a public works project, Isabelle will prevent the player from going to the beach while scouting out a potential site due to the instability of the sand there. However, if the player uses cheats or glitches to bring Isabelle to the beach and then talks to her, she will give them the option to state whether or not they want to start construction. Despite this, she will deny the request anyway if the player answers yes; however, she will not cite the quality of the ground, but rather will state that there is no available space. Depending on where they are standing, she will state that the proposed site is either too close to the ocean or too close to the cliff, statements which do not otherwise come up in normal gameplay. This dialogue implies that building public works projects on the beach was considered at one point in development.
person VinchVolt calendar_month March 28, 2024
The Cutting Room Floor article:
https://tcrf.net/Animal_Crossing:_New_Leaf#Public_Works_Project_on_the_Beach

YouTube video showing the glitch and unused dialogue in action:
https://www.youtube.com/watch?v=4cid3YLAnFk
Jurassic Park: Operation Genesis
1
Attachment At some point, forest fires were one of the many disasters that could occur in the player's parks. There was also a Sprinkler System that was planned as an upgrade for structures in-game that would have been used to mitigate the aforementioned forest fires. All of this would be removed in the final game.
Bubsy 3D
1
There is an unused death cutscene in the files of Bubsy 3D of Bubsy falling through a floor. This may have been an animation for falling through pits, or suggest that fall-damage was at one point going to return as a mechanic from Bubsy in Claws Encounters of the Furred Kind.
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