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Treasure president Masato Maegawa and Alien Soldier director Hideyuki Suganami had big ideas in mind for the potential of the game's bosses, with two ideas being thrown around to add a boss with 100 or even 1000 transformations, or a boss with 100 moving/multi-jointed parts. Neither of these ideas were added due to time constraints, but Maegawa still took pride in this early idea for motivating them to further develop the multi-jointed sprite animations in the final game.

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Unused victory sprites of Mario and Luigi facing the camera in each power-up form that the game has to offer can be found in the game's data.

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Skullheart Forum official patch notes:
https://skullheart.com/threads/official-content-updates-and-revisions.11921/
Community statement from game director Charley Price:
https://forum.skullgirlsmobile.com/threads/official-skullgirls-content-updates-revisions.20180/
Two-part update comparison videos:
https://www.youtube.com/watch?v=wL18fryeqUg
https://www.youtube.com/watch?v=s5PJL8VMxDo
Update details article:
https://www.eurogamer.net/skullgirls-update-changes-content-developer-felt-was-in-poor-taste
Review bombing article:
https://www.pcgamer.com/skullgirls-bombarded-by-negative-steam-reviews-after-devs-alter-old-artwork-they-felt-was-in-poor-taste/
General article:
https://www.techradar.com/gaming/skullgirls-has-received-a-cosmetic-update-and-fans-are-displeased
"Keep Skullgirls Growing" Indiegogo campaign:
https://www.indiegogo.com/projects/keep-skullgirls-growing#/
Overwhelmingly negative reviews tweet:
https://twitter.com/FGC_Daily/status/1675870761007939585
https://skullheart.com/threads/official-content-updates-and-revisions.11921/
Community statement from game director Charley Price:
https://forum.skullgirlsmobile.com/threads/official-skullgirls-content-updates-revisions.20180/
Two-part update comparison videos:
https://www.youtube.com/watch?v=wL18fryeqUg
https://www.youtube.com/watch?v=s5PJL8VMxDo
Update details article:
https://www.eurogamer.net/skullgirls-update-changes-content-developer-felt-was-in-poor-taste
Review bombing article:
https://www.pcgamer.com/skullgirls-bombarded-by-negative-steam-reviews-after-devs-alter-old-artwork-they-felt-was-in-poor-taste/
General article:
https://www.techradar.com/gaming/skullgirls-has-received-a-cosmetic-update-and-fans-are-displeased
"Keep Skullgirls Growing" Indiegogo campaign:
https://www.indiegogo.com/projects/keep-skullgirls-growing#/
Overwhelmingly negative reviews tweet:
https://twitter.com/FGC_Daily/status/1675870761007939585

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Flappy Bird was removed from app stores by creator Dong Nguyen on February 8th 2014, due to being overwhelmed by its success and feeling guilt over the addictive, frustrating nature of the game, which he had originally intended to be relaxing. Although many speculated that the game was taken down by Nintendo due to the game's pipes and their similarity to the pipes from the Mario series, both Nguyen and Nintendo denied this.
Nguyen claimed that his worries about the game had lost him sleep, and removing the game from sale managed to restore piece of mind - despite this, Nguyen did promise a Flappy Bird comeback, albeit in a less addictive form, which would eventually come in the form of an official sequel: Flappy Birds Family for Amazon Fire TV.
Some eBay users attempted to sell the iPhones with the original game installed for up to $99,900, but the listings were removed due to eBay's rules against selling technology that has not been factory reset.
Nguyen claimed that his worries about the game had lost him sleep, and removing the game from sale managed to restore piece of mind - despite this, Nguyen did promise a Flappy Bird comeback, albeit in a less addictive form, which would eventually come in the form of an official sequel: Flappy Birds Family for Amazon Fire TV.
Some eBay users attempted to sell the iPhones with the original game installed for up to $99,900, but the listings were removed due to eBay's rules against selling technology that has not been factory reset.
Flappy Bird Removal article:
https://web.archive.org/web/20140214112459/http://www.technobuffalo.com/2014/02/09/flappy-bird-removed-from-app-store/
Nguyen denying legal issues:
https://twitter.com/dongatory/status/432228383095668737
Nintendo denying legal issues:
https://www.wsj.com/articles/BL-DGB-32728
eBay Flappy Bird Phone listings:
https://www.cnet.com/tech/mobile/flappy-bird-phones-kicked-off-ebay/
Nguyen explains why Flappy Bird was removed:
https://www.forbes.com/sites/lananhnguyen/2014/02/11/exclusive-flappy-bird-creator-dong-nguyen-says-app-gone-forever-because-it-was-an-addictive-product/
Flappy Bird Family announcement:
https://www.ign.com/articles/2014/08/01/flappy-bird-returns-with-new-features
https://web.archive.org/web/20140214112459/http://www.technobuffalo.com/2014/02/09/flappy-bird-removed-from-app-store/
Nguyen denying legal issues:
https://twitter.com/dongatory/status/432228383095668737
Nintendo denying legal issues:
https://www.wsj.com/articles/BL-DGB-32728
eBay Flappy Bird Phone listings:
https://www.cnet.com/tech/mobile/flappy-bird-phones-kicked-off-ebay/
Nguyen explains why Flappy Bird was removed:
https://www.forbes.com/sites/lananhnguyen/2014/02/11/exclusive-flappy-bird-creator-dong-nguyen-says-app-gone-forever-because-it-was-an-addictive-product/
Flappy Bird Family announcement:
https://www.ign.com/articles/2014/08/01/flappy-bird-returns-with-new-features

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Tweet with developer quote:
https://twitter.com/SunsoftHistory/status/1415661343450013698
Batman prototype cutscenes:
https://www.youtube.com/watch?v=LtLVxW0T9HE
https://twitter.com/SunsoftHistory/status/1415661343450013698
Batman prototype cutscenes:
https://www.youtube.com/watch?v=LtLVxW0T9HE

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This indicates that this was either merely a placeholder, or at some point, the development team had considered bringing the original Great Fox model back as it was prior to Assault's ending.

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Also Appears On: Humongous Entertainment (Company)

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As a throwback to the original Mario Kart Wii version, if the player falls off the Wii Rainbow Road stage, the character and kart will burn as they briefly enter the Earth’s atmosphere before Lakitu rescues them.
This marks the only stage in the entire game (including the original Mario Kart 8) that has this property.
This marks the only stage in the entire game (including the original Mario Kart 8) that has this property.
Also Appears On: Mario Kart 8 Deluxe (Game)

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If an enemy attempts to rob Yagami while he has no money in his inventory, the enemy will pat him on the back to comfort him as Yagami collapses on the ground, presumably having a breakdown.

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The ZX Spectrum Popeye game contains exceptionally large and detailed character sprites, a first for the ZX Spectrum. After being requested by copyright holder King Features for the game's graphics to resemble Thimble Theatre comics as closely as possible, programmer Don Priestley designed these graphics by making sets of square sprites and attaching them together. This technique would be reused for other games by the same programmer, including Benny Hill's Madcap Chase and The Trap Door, both based on British TV IPs that may have had similar stipulations.

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Also Appears On: Super Mario All-Stars + Super Mario World (Game)

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Trailer version of this move:
https://twitter.com/diegotzee/status/1691877864923140301
Final game:
https://www.youtube.com/watch?v=GJYhqNm5HdA#t=13
https://twitter.com/diegotzee/status/1691877864923140301
Final game:
https://www.youtube.com/watch?v=GJYhqNm5HdA#t=13

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• In the entrance between White Deer Inn and Sindar Ruin, there are 2 statues that are generic. In the demo, those statues are gendered with pronounced breasts, and appear snake-like, resembling the Greek mythical monster Lamia. The generic statues exist in the demo, so there is no reason the developers would go out their way to make a different pair.
• At the last puzzle where you put the plate in, the plaque that you would normally read is there instead of in the room next ahead.
• The two statues of the Double Head are absent.
• In the boss room of Sindar Ruin, there is a weird sprite that isn't seen anywhere else (it's a bit grainy so to see it you will need to zoom in). The position looks like it's supposed to be for an arch, but notably it has three heads. Double Head is the boss you would normally meet here only with two heads, suggesting there was originally a boss here with three heads.

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At E3 2015, Nintendo unveiled a new game as an event played during the Nintendo World Championships competition entitled "Blast Ball", with many in attendance noting the game's resemblance to Metroid Prime Hunters. Days later, during the 2015 Nintendo Digital Event, Blast Ball was announced to be part of a full-fledged Metroid Prime spin-off game entitled "Metroid Prime: Federation Force". The game received heavy critical and fan backlash upon its reveal, with common complaints including the choice to reveal a Metroid Prime spin-off title almost ten years after the last traditional Metroid Prime game and after a six-year gap from the similarly polarizing Metroid: Other M, the utilization of a chibi art style, and a seeming lack of Samus Aran or a single-player mode (Samus would later be revealed to be in the game as a side-character and single-player functionality was later confirmed during E3). The reveal trailer received a heavy dislike-to-like ratio, currently having at least 87,000 dislikes and only 10,000 likes. Furthermore, a Change.org petition to cancel the game received 7,500 signatures 24 hours after its creation, and received 24,108 signatures prior to its closure.
Nintendo acknowledged the negative pre-release reception of the game several times, but still defended the game overall, with Shigeru Miyamoto and Nintendo of America president Reggie Fils-Amie giving similar statements about trying to propel the Metroid series by challenging the traditional gameplay formats that came before it and made up the essence of the franchise. Fils-Amie also compared the fan reaction to the game's reveal to that of The Legend of Zelda: The Wind Waker, which also received heavy criticism for its art style and gameplay compared to The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. The game's co-producer and Metroid Prime series producer Kensuke Tanabe on the other hand had much more conflicting reactions, initially stating that he had expected the negative reception, but later remarking that he was quite surprised by the negative reception and criticized the heavy criticism against the game's graphics, but in both cases he still asked players to reserve their judgements until they played the game.
During the March 3, 2016 Nintendo Direct five months prior to the game's release, an entire segment of the Direct dedicated to the game was hosted by Tanabe, where he addressed fan criticism, explained the development history of the game, showed a more in-depth view of the story mode, and offered a glimpse of Samus' role in the game. Some people believed this segment of the Direct showed that Nintendo was doing "damage control" for the game after the criticism it received at its reveal. Fan reception did not improve, as shortly after the release of the Direct and a subsequent trailer, it started to receive thousands of dislikes like the reveal trailer, prompting Nintendo to disable the like/dislike ratio. Metroid Prime: Federation Force was noticeably absent during E3 2016, but would receive more coverage and trailers from Nintendo in the immediate weeks leading up to its release, where it ultimately received a mixed to average reception from critics and fans.
Nintendo acknowledged the negative pre-release reception of the game several times, but still defended the game overall, with Shigeru Miyamoto and Nintendo of America president Reggie Fils-Amie giving similar statements about trying to propel the Metroid series by challenging the traditional gameplay formats that came before it and made up the essence of the franchise. Fils-Amie also compared the fan reaction to the game's reveal to that of The Legend of Zelda: The Wind Waker, which also received heavy criticism for its art style and gameplay compared to The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. The game's co-producer and Metroid Prime series producer Kensuke Tanabe on the other hand had much more conflicting reactions, initially stating that he had expected the negative reception, but later remarking that he was quite surprised by the negative reception and criticized the heavy criticism against the game's graphics, but in both cases he still asked players to reserve their judgements until they played the game.
During the March 3, 2016 Nintendo Direct five months prior to the game's release, an entire segment of the Direct dedicated to the game was hosted by Tanabe, where he addressed fan criticism, explained the development history of the game, showed a more in-depth view of the story mode, and offered a glimpse of Samus' role in the game. Some people believed this segment of the Direct showed that Nintendo was doing "damage control" for the game after the criticism it received at its reveal. Fan reception did not improve, as shortly after the release of the Direct and a subsequent trailer, it started to receive thousands of dislikes like the reveal trailer, prompting Nintendo to disable the like/dislike ratio. Metroid Prime: Federation Force was noticeably absent during E3 2016, but would receive more coverage and trailers from Nintendo in the immediate weeks leading up to its release, where it ultimately received a mixed to average reception from critics and fans.
Blast Ball pre-reveal news coverage:
https://www.youtube.com/watch?v=1sGf58VOo-s
http://www.ign.com/articles/2015/06/14/e3-2015-blast-ball-revealed-during-nintendo-world-championships
http://www.ign.com/articles/2015/06/16/e3-2015-metroid-prime-federation-force-is-e3s-biggest-tease
Fan reception sources:
https://www.youtube.com/watch?v=sGu3Xe1uUUg
http://www.ibtimes.co.uk/e3-2015-metroid-prime-federation-force-fan-petition-wants-nintendo-3ds-game-cancelled-1506600
https://www.change.org/p/nintendo-petition-for-cancelation-of-metroid-prime-federation-force
Reggie Fils-Amie/Shigeru Miyamoto statements:
http://mashable.com/2015/06/30/nintendo-e3-reggie-fils-amie-metroid/
http://www.eurogamer.net/articles/2014-08-17-super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances
http://kotaku.com/nintendos-reggie-talks-metroid-amiibo-and-of-course-1713347550
Kensuke Tanabe statements and Nintendo Direct coverage:
https://www.cgmagonline.com/articles/the-future-of-metroid-prime/
https://www.vg247.com/i-was-quite-surprised-by-the-backlash-kensuke-tanabe-on-metroid-prime-federation-force?page=2
https://www.nintendo.com/us/nintendo-direct/03-03-2016/
https://www.youtube.com/watch?v=sbKY_DYLZf8
http://kotaku.com/new-metroid-prime-federation-force-trailer-rapidly-down-1762753956
Absence at E3 2016:
https://twinfinite.net/2016/06/e3-2015-announcements-that-were-no-shows-at-e3-2016/4/
https://www.youtube.com/watch?v=1sGf58VOo-s
http://www.ign.com/articles/2015/06/14/e3-2015-blast-ball-revealed-during-nintendo-world-championships
http://www.ign.com/articles/2015/06/16/e3-2015-metroid-prime-federation-force-is-e3s-biggest-tease
Fan reception sources:
https://www.youtube.com/watch?v=sGu3Xe1uUUg
http://www.ibtimes.co.uk/e3-2015-metroid-prime-federation-force-fan-petition-wants-nintendo-3ds-game-cancelled-1506600
https://www.change.org/p/nintendo-petition-for-cancelation-of-metroid-prime-federation-force
Reggie Fils-Amie/Shigeru Miyamoto statements:
http://mashable.com/2015/06/30/nintendo-e3-reggie-fils-amie-metroid/
http://www.eurogamer.net/articles/2014-08-17-super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances
http://kotaku.com/nintendos-reggie-talks-metroid-amiibo-and-of-course-1713347550
Kensuke Tanabe statements and Nintendo Direct coverage:
https://www.cgmagonline.com/articles/the-future-of-metroid-prime/
https://www.vg247.com/i-was-quite-surprised-by-the-backlash-kensuke-tanabe-on-metroid-prime-federation-force?page=2
https://www.nintendo.com/us/nintendo-direct/03-03-2016/
https://www.youtube.com/watch?v=sbKY_DYLZf8
http://kotaku.com/new-metroid-prime-federation-force-trailer-rapidly-down-1762753956
Absence at E3 2016:
https://twinfinite.net/2016/06/e3-2015-announcements-that-were-no-shows-at-e3-2016/4/

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Shin Megami Tensei VI - Hidden scene:
https://www.youtube.com/watch?v=noOv3j6hW1Y
Shin Megami Tensei VI - CLUBMILTON music:
https://www.youtube.com/watch?v=QCCKSr8V5QA
Shin Megami Tensei III: Nocturne - Normal Battle music:
https://www.youtube.com/watch?v=hQhgTN7bNH8
https://www.youtube.com/watch?v=noOv3j6hW1Y
Shin Megami Tensei VI - CLUBMILTON music:
https://www.youtube.com/watch?v=QCCKSr8V5QA
Shin Megami Tensei III: Nocturne - Normal Battle music:
https://www.youtube.com/watch?v=hQhgTN7bNH8
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