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Alien Soldier
Treasure president Masato Maegawa and Alien Soldier director Hideyuki Suganami had big ideas in mind for the potential of the game's bosses, with two ideas being thrown around to add a boss with 100 or even 1000 transformations, or a boss with 100 moving/multi-jointed parts. Neither of these ideas were added due to time constraints, but Maegawa still took pride in this early idea for motivating them to further develop the multi-jointed sprite animations in the final game.
Crash Bandicoot 4: It's About Time
Attachment In Crash Bandicoot 4: It's About Time, the relics only appear as 2D images. However, complete 3D models can be found for all of them inside the game, including three variants of the N. Sanely Perfect relic that seem to be tiered (one being a skull, another being a skull with crossbones, and the last being a skull with crossbones; wings; horns; and a more menacing face which is closer to the final N. Sanely Perfect Relic aside from the wings), all with their own animations.
Super Mario Advance 4: Super Mario Bros. 3
Unused victory sprites of Mario and Luigi facing the camera in each power-up form that the game has to offer can be found in the game's data.
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Contributed by chocolatejr9 on November 24, 2023
Flappy Bird
Flappy Bird was removed from app stores by creator Dong Nguyen on February 8th 2014, due to being overwhelmed by its success and feeling guilt over the addictive, frustrating nature of the game, which he had originally intended to be relaxing. Although many speculated that the game was taken down by Nintendo due to the game's pipes and their similarity to the pipes from the Mario series, both Nguyen and Nintendo denied this.

Nguyen claimed that his worries about the game had lost him sleep, and removing the game from sale managed to restore piece of mind - despite this, Nguyen did promise a Flappy Bird comeback, albeit in a less addictive form, which would eventually come in the form of an official sequel: Flappy Birds Family for Amazon Fire TV.

Some eBay users attempted to sell the iPhones with the original game installed for up to $99,900, but the listings were removed due to eBay's rules against selling technology that has not been factory reset.
Also Appears On: Flappy Birds Family (Game), .GEARS Studios (Company)
Contributed by Rocko & Heffer on November 24, 2023
Spot: The Video Game
Attachment The Japanese localisation of Spot: The Video Game changes sprites of the NES and its controller into a Famicom - unusually, the Famicom has a golden color palette as if it had yellowed from overuse. Due to the image of a circuit board on the settings screen sharing a palette, this results in the circuit board also appearing yellowed. This also gives it an unintentional resemblance to the Shonen Jump 50th Anniversary Famicom Mini, released 26 years after Spot released in Japan.
Batman: The Video Game
Attachment Sunsoft's NES Batman originally had cutscenes using the comic book iteration of Batman, but these had to be scrapped and replaced with digitized renditions of Micheal Keaton's live-action Batman as the game's artist was not aware that the Batman comics and movies were separate licenses. The Joker, however, was always depicted as Jack Nicholson's portrayal, even in prototypes using the comic version of Batman.
Contributed by Rocko & Heffer on November 20, 2023
Donkey Kong
Attachment The Famicom Disk System version of Donkey Kong adds an extra pixel to the copyright symbol, making it resemble a tilted C instead of a halved C.
Star Fox Command
Attachment Unusued icons found within Star Fox Command curiously show ROB 64 with the original Great Fox as it appeared in previous installments such as Star Fox 64 and Star Fox: Assault. This is odd, because the Great Fox was already shown to be completely destroyed in the climax for the previous game, Star Fox: Assault, which is why it was replaced with a small space carrier in the final version of Command.

This indicates that this was either merely a placeholder, or at some point, the development team had considered bringing the original Great Fox model back as it was prior to Assault's ending.
Freddi Fish and The Case of the Missing Kelp Seeds
Attachment The Case of the Missing Kelp Seeds was the first Humongous Entertainment game to use cel animation instead of computer-designed sprites. This was a last second choice that required all existing visuals and much of the game's code to be thrown away, and was done without a delay nor much in the way of cel animation knowledge from the team, requiring unpaid overtime. Despite this story's surface-level similarities to crunch practices, the challenge of remaking the game on such short notice was chosen and consented to by the Freddi Fish team, and developers of the game have reminisced on this period fondly.
Also Appears On: Humongous Entertainment (Company)
Mario Kart 8 Deluxe: Booster Course Pass
As a throwback to the original Mario Kart Wii version, if the player falls off the Wii Rainbow Road stage, the character and kart will burn as they briefly enter the Earth’s atmosphere before Lakitu rescues them.

This marks the only stage in the entire game (including the original Mario Kart 8) that has this property.
Also Appears On: Mario Kart 8 Deluxe (Game)
If an enemy attempts to rob Yagami while he has no money in his inventory, the enemy will pat him on the back to comfort him as Yagami collapses on the ground, presumably having a breakdown.
The ZX Spectrum Popeye game contains exceptionally large and detailed character sprites, a first for the ZX Spectrum. After being requested by copyright holder King Features for the game's graphics to resemble Thimble Theatre comics as closely as possible, programmer Don Priestley designed these graphics by making sets of square sprites and attaching them together. This technique would be reused for other games by the same programmer, including Benny Hill's Madcap Chase and The Trap Door, both based on British TV IPs that may have had similar stipulations.
Super Mario World
Attachment Whether intentional or coincidental, Luigi’s updated sprites in the Super Mario All-Stars re-release of Super Mario World reference two common misconceptions about Mario’s sprites from the original Super Mario Bros.: spitting fireballs from his mouth and hitting blocks with his head.
Nickelodeon All-Star Brawl 2
Attachment Patrick's Super move was originally going to feature a unique squashed model for each character - these were ultimately scrapped for unknown reasons, with Patrick simply slamming down his rock on the opponent without any transformations or unique animations attached.
Contributed by Rocko & Heffer on November 11, 2023
Pizza Tower
Attachment The Captain Goblin on the Crust Cove level originally was called Captain Bomb and had a more humanoid design. The only animations made for him are simply the same image rotated and modified.
Suikoden II
Attachment In support of the New Game+ dungeon and Sindar Ruin connection, Suikosource user and dataminer JiN88 explored the Japanese demo to support the idea that Sindar Ruin underwent some major changes during development:

• In the entrance between White Deer Inn and Sindar Ruin, there are 2 statues that are generic. In the demo, those statues are gendered with pronounced breasts, and appear snake-like, resembling the Greek mythical monster Lamia. The generic statues exist in the demo, so there is no reason the developers would go out their way to make a different pair.

• At the last puzzle where you put the plate in, the plaque that you would normally read is there instead of in the room next ahead.

• The two statues of the Double Head are absent.

• In the boss room of Sindar Ruin, there is a weird sprite that isn't seen anywhere else (it's a bit grainy so to see it you will need to zoom in). The position looks like it's supposed to be for an arch, but notably it has three heads. Double Head is the boss you would normally meet here only with two heads, suggesting there was originally a boss here with three heads.
Metroid Prime: Federation Force
At E3 2015, Nintendo unveiled a new game as an event played during the Nintendo World Championships competition entitled "Blast Ball", with many in attendance noting the game's resemblance to Metroid Prime Hunters. Days later, during the 2015 Nintendo Digital Event, Blast Ball was announced to be part of a full-fledged Metroid Prime spin-off game entitled "Metroid Prime: Federation Force". The game received heavy critical and fan backlash upon its reveal, with common complaints including the choice to reveal a Metroid Prime spin-off title almost ten years after the last traditional Metroid Prime game and after a six-year gap from the similarly polarizing Metroid: Other M, the utilization of a chibi art style, and a seeming lack of Samus Aran or a single-player mode (Samus would later be revealed to be in the game as a side-character and single-player functionality was later confirmed during E3). The reveal trailer received a heavy dislike-to-like ratio, currently having at least 87,000 dislikes and only 10,000 likes. Furthermore, a Change.org petition to cancel the game received 7,500 signatures 24 hours after its creation, and received 24,108 signatures prior to its closure.

Nintendo acknowledged the negative pre-release reception of the game several times, but still defended the game overall, with Shigeru Miyamoto and Nintendo of America president Reggie Fils-Amie giving similar statements about trying to propel the Metroid series by challenging the traditional gameplay formats that came before it and made up the essence of the franchise. Fils-Amie also compared the fan reaction to the game's reveal to that of The Legend of Zelda: The Wind Waker, which also received heavy criticism for its art style and gameplay compared to The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. The game's co-producer and Metroid Prime series producer Kensuke Tanabe on the other hand had much more conflicting reactions, initially stating that he had expected the negative reception, but later remarking that he was quite surprised by the negative reception and criticized the heavy criticism against the game's graphics, but in both cases he still asked players to reserve their judgements until they played the game.

During the March 3, 2016 Nintendo Direct five months prior to the game's release, an entire segment of the Direct dedicated to the game was hosted by Tanabe, where he addressed fan criticism, explained the development history of the game, showed a more in-depth view of the story mode, and offered a glimpse of Samus' role in the game. Some people believed this segment of the Direct showed that Nintendo was doing "damage control" for the game after the criticism it received at its reveal. Fan reception did not improve, as shortly after the release of the Direct and a subsequent trailer, it started to receive thousands of dislikes like the reveal trailer, prompting Nintendo to disable the like/dislike ratio. Metroid Prime: Federation Force was noticeably absent during E3 2016, but would receive more coverage and trailers from Nintendo in the immediate weeks leading up to its release, where it ultimately received a mixed to average reception from critics and fans.
Contributed by aa1205 on November 4, 2023
Shin Megami Tensei IV
Attachment After the Alignment Lock happens near the end of the game, if you return to Club Milton in Shibuya, you can view a hidden scene showing the accented club manager busily attending to a surge of demon customers. If you listen closely, the music that plays in the background is a remix of the Normal Battle theme from Shin Megami Tensei III: Nocturne. During the same scene, one of the sprites shown bears a striking resemblance to actor Heath Ledger, based on his appearance as the Joker wearing a nurse's outfit in the 2008 film "The Dark Knight".
Contributed by Elisports on November 2, 2023
Shin Megami Tensei VI - Hidden scene:

Shin Megami Tensei VI - CLUBMILTON music:

Shin Megami Tensei III: Nocturne - Normal Battle music:
Star Fox Command
Attachment According to Dylan Cuthbert in an Reddit AMA back in 2018, the in-game sprites used for the characters in Star Fox Command were all originally created as 3D models that were then rendered to create the sprites. Cuthbert has implied that these 3D models still exist somewhere in Q-Games' archives.
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