Trivia Browser
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Although Mike Tyson is not fightable in the original limited edition Japanese release of the game, he is nonetheless present in its data as a fully coded, yet unused opponent. Tyson's associated text and screens are also fully intact, though the code to bring up the "Mike is waiting for your challenge!!" screen is absent from the game's data. Additionally, his ring palette is not implemented, with the background consequently defaulting to a gray mat and orange audience not featured by any opponent accessible in any of the three versions of the NES release. Taken together, this implies that Tyson was already under consideration as the game's celebrity guest during the limited edition's development.
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Within the game's data are unused graphics for a message with a heart and text reading "アホ!", Japanese for "Idiot!" Of note is that while other unused graphics in the game are recycled from previous releases of Super Mario Bros., this message is exclusive to the All Night Nippon edition.
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In the files for Star Fox 64 found in the 2020 Nintendo Gigaleak are references and assets for what appears to be a scrapped level named "Battleship". The string fox_map.c interchangeably calls it "Battleship", "Giant Battleship", and "Ground Ship"; it's possible that the latter could be a mistranslation of "Grand Ship", as they're spelled the same way in Japanese. The stage used a full 3D model, like Area 6 and Bolse, as its icon on the map selection screen. Its intended location was where Sector Y currently sits on the Lylat map selection screen, which is the hard path taken from Corneria, and its two branching pathways were known to be Zoness on the hard route and "Fortuna" (Fichina) on the normal route. According to the string fox_play.h, it was an all-range mode stage, and the audio_game.h string makes it appear that it was going to reuse Bolse's theme for its background music, implying that there would have been multiple phases for the level. This stage also had its own enemy data file, implying that it would have featured other enemy ships of some sort.
In October 2024, a group of modders and hackers responsible for the Star Fox 64 Decompilation Project were able to recreate this discarded stage via a fanmade patch.
In October 2024, a group of modders and hackers responsible for the Star Fox 64 Decompilation Project were able to recreate this discarded stage via a fanmade patch.
Video demonstration of the Battleship level recreation and associated Reddit post:
https://www.youtube.com/watch?v=PfMICQBAMQQ
https://www.reddit.com/r/starfox/comments/10dskim/presenting_battleship_the_lost_star_fox_64_level/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Battleship
https://www.youtube.com/watch?v=PfMICQBAMQQ
https://www.reddit.com/r/starfox/comments/10dskim/presenting_battleship_the_lost_star_fox_64_level/
The Cutting Room Floor article:
https://tcrf.net/Development:Star_Fox_64#Battleship
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In an interview with the game's designer and writer Yuji Horii published in the 1987 GSLA, he discussed the memory limitations that his team faced during the development of the Famicom version of Dragon Quest II, leading them to remove some elements from the final game, including:
• Large, kamishibai-esque pictures meant for cutscenes. Horii noted that one of these images was quietly preserved in the story section of the Dragon Quest II instruction manual, appearing in black and white instead of color.
• An expanded scenario involving a full-size image of Rhone’s landscape, visible from the top of a lighthouse. This image would have featured a single sparkling point of light in the sea, marking the location of the sunken treasure required to get the Echo Flute. However, due to memory constraints, the image had to be cut, and the scenario was subsequently changed.
• A more humorous idea they had to abandon was the "Abunai Mizugi" (Scandalous Swimsuit). This piece of armor, intended to be as strong as the Mink Coat and extremely expensive, would have caused the Princess of Moonbrooke's character sprite to change to reflect her wearing it. While it was cut from the Famicom version of the game, it was included as equippable armor for the Princess in the MSX version. It was slightly modified from the original idea, where every enemy has a 1/8th chance to be stunned by her beauty while she wears it.
• Large, kamishibai-esque pictures meant for cutscenes. Horii noted that one of these images was quietly preserved in the story section of the Dragon Quest II instruction manual, appearing in black and white instead of color.
• An expanded scenario involving a full-size image of Rhone’s landscape, visible from the top of a lighthouse. This image would have featured a single sparkling point of light in the sea, marking the location of the sunken treasure required to get the Echo Flute. However, due to memory constraints, the image had to be cut, and the scenario was subsequently changed.
• A more humorous idea they had to abandon was the "Abunai Mizugi" (Scandalous Swimsuit). This piece of armor, intended to be as strong as the Mink Coat and extremely expensive, would have caused the Princess of Moonbrooke's character sprite to change to reflect her wearing it. While it was cut from the Famicom version of the game, it was included as equippable armor for the Princess in the MSX version. It was slightly modified from the original idea, where every enemy has a 1/8th chance to be stunned by her beauty while she wears it.
Yuji Horii 1987 GSLA interview:
https://shmuplations.com/dragonquestii/
Dragon Quest II (MSX) - Abunai Mizigi:
http://www.youtube.com/watch?v=cjlSMGVEXJA
https://shmuplations.com/dragonquestii/
Dragon Quest II (MSX) - Abunai Mizigi:
http://www.youtube.com/watch?v=cjlSMGVEXJA
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There are three unused graphics in the game: a simplistic graphic listing off the game's three activities (with the unnamed crate-stacking activity referred to as "Hanoi Tower"), an alternate version of the dungeon's background with different lighting and design for the door, and the background for the credits screen from JumpStart Adventures 3rd Grade: Mystery Mountain, which was unused due to the credit sequence being stored on a video file and was likely just a placeholder until the new credits sequence was developed.
subdirectory_arrow_right Pokémon White Version (Game)
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Among the files included in the Teraleak, a massive breach of internal server data from Game Freak in 2024, are early overworld sprites for various prominent NPCs in Pokémon Black and White. These sprites feature various differences compared to the final game:
• Grimsley is blonde instead of dark-haired, coincidentally resembling Barry from the Generation IV titles.
• Elesa doesn't wear stockings and features a more curved set of headphones.
• Brycen's palette is overall darker, he wears a face mask instead of a domino mask, and his robe shows much more skin compared to the final game.
• Skyla has much darker skin and brown hair tied in pigtails resembling a bird's wings. This design, which was radically overhauled in the final game, is likely a more literal interpretation of later revisions of her character pitch (also included in the Teraleak), which describe her as a dark-skinned Hispanic character inspired by Latina celebrities such as Jennifer Lopez (who is ethnically Puerto Rican) and Isabeli Fontana (who hails from Brazil, which is a Latin American country, but not a Hispanic one on account of its Lusophone population).
In-battle sprites for several characters are also present in the Teraleak's assets. Notably, while Elesa's in-battle sprite reflects her early overworld design, Skyla's in-battle sprite is light-skinned and blue-haired, indicating that Game Freak were considering alternate design options before ultimately settling with her final look, which features red hair, a significantly different hairstyle, and a complexion that matches the "slightly dark-toned" description given in the earliest version of her pitch (which more specifically describes her as South American, matching Fontana but not Lopez).
• Grimsley is blonde instead of dark-haired, coincidentally resembling Barry from the Generation IV titles.
• Elesa doesn't wear stockings and features a more curved set of headphones.
• Brycen's palette is overall darker, he wears a face mask instead of a domino mask, and his robe shows much more skin compared to the final game.
• Skyla has much darker skin and brown hair tied in pigtails resembling a bird's wings. This design, which was radically overhauled in the final game, is likely a more literal interpretation of later revisions of her character pitch (also included in the Teraleak), which describe her as a dark-skinned Hispanic character inspired by Latina celebrities such as Jennifer Lopez (who is ethnically Puerto Rican) and Isabeli Fontana (who hails from Brazil, which is a Latin American country, but not a Hispanic one on account of its Lusophone population).
In-battle sprites for several characters are also present in the Teraleak's assets. Notably, while Elesa's in-battle sprite reflects her early overworld design, Skyla's in-battle sprite is light-skinned and blue-haired, indicating that Game Freak were considering alternate design options before ultimately settling with her final look, which features red hair, a significantly different hairstyle, and a complexion that matches the "slightly dark-toned" description given in the earliest version of her pitch (which more specifically describes her as South American, matching Fontana but not Lopez).
The Cutting Room Floor articles:
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Sprites/Overworld_Sprites
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Documents#Gym_Leader_Profiles
Tweet by Centro Leaks comparing Skyla's early overworld and battle sprites:
https://x.com/CentroLeaks/status/1845531330911822270
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Sprites/Overworld_Sprites
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Documents#Gym_Leader_Profiles
Tweet by Centro Leaks comparing Skyla's early overworld and battle sprites:
https://x.com/CentroLeaks/status/1845531330911822270
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Dynamite Demo Boiler City:
https://www.youtube.com/watch?v=ySKo0RKgmYI
One Blast Demo Boiler City:
https://www.youtube.com/watch?v=26quTQv1zBM
Antonblast meme parody:
https://www.youtube.com/watch?v=Hv-Kdt0zExA
KnowYourMeme article:
https://www.knowyourmeme.com/memes/this-was-all-because-of-ed-edd-and-eddy
Additional angles of the incident:
https://www.youtube.com/watch?v=biB3KnuJDao
News report about the incident:
https://www.wmar2news.com/news/crime-checker/baltimore-county-crime/suspects-in-stabbing-shooting-at-the-the-avenue-in-white-marsh-still-sought
https://www.youtube.com/watch?v=ySKo0RKgmYI
One Blast Demo Boiler City:
https://www.youtube.com/watch?v=26quTQv1zBM
Antonblast meme parody:
https://www.youtube.com/watch?v=Hv-Kdt0zExA
KnowYourMeme article:
https://www.knowyourmeme.com/memes/this-was-all-because-of-ed-edd-and-eddy
Additional angles of the incident:
https://www.youtube.com/watch?v=biB3KnuJDao
News report about the incident:
https://www.wmar2news.com/news/crime-checker/baltimore-county-crime/suspects-in-stabbing-shooting-at-the-the-avenue-in-white-marsh-still-sought
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The game was originally announced at E3 2014 under the name "Mario Maker", with a demo and trailer featuring several differences from the final version of the game. These include a much different course editor HUD, different icons for the undo/reset buttons, and 8-bit text for the Play clapper. Other differences seen throughout the trailer include a vastly different look for the Super Mario Bros. theme, and slight alterations to the HUD of New Super Mario Bros. U.
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A commercial for the game features two sprites that went unused in the final game: an alternate ground tile and a symmetrically-spotted Poison Mushroom.
Original game commercial:
https://www.youtube.com/watch?v=IwI3EdsDCDM
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Bros._2_(Famicom_Disk_System)#Unused_Graphics
https://www.youtube.com/watch?v=IwI3EdsDCDM
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_Bros._2_(Famicom_Disk_System)#Unused_Graphics
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During the development of Super Mario Bros., a 16x32 pixel square represented the player character. After asking to see sales figures from the head of Nintendo's Sales and Marketing Division, Takashi Tezuka and Shigeru Miyamoto decided to make Mario the game's protagonist due to the success of the Famicom port of Mario Bros.
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If you clip the camera into the ranch house at the start of the game, you can find a copy of the "SILENT HILL RANCH" sign with the text written in Comic Sans. This references an alteration from the Silent Hill HD Collection port of Silent Hill 2 which was widely derided by fans due to the casual and childlike connotations of the font clashing with the bleak atmosphere of the series.
Polygon article:
https://www.polygon.com/culture/461904/silent-hill-2-remake-comic-sans-easter-egg
YouTube video showcasing the hidden sign:
https://www.youtube.com/watch?v=LVXp-xEd1VA
Silent Hill 2 HD Collection Comic Sans sign:
https://www.youtube.com/watch?v=XRhK0kiMTYA
https://www.polygon.com/culture/461904/silent-hill-2-remake-comic-sans-easter-egg
YouTube video showcasing the hidden sign:
https://www.youtube.com/watch?v=LVXp-xEd1VA
Silent Hill 2 HD Collection Comic Sans sign:
https://www.youtube.com/watch?v=XRhK0kiMTYA
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Among the files uncovered in the 2020 Gigaleak, a massive breach of internal server data from Nintendo, are early assets for characters who do not appear in the final game:
• Early textures for Wisp and Blathers. Given that both characters would later debut in Animal Crossing and Doubutsu no Mori e+, the presence of these assets reveals that they were originally planned for the N64 game before being held off and redesigned for the GameCube ports. Both early models feature different faces for the characters, with Blathers in particular resembling Celeste, who would debut in Animal Crossing: Wild World (implying that her design likely drew inspiration from Blathers' scrapped N64 model).
• Textures for a scrapped female cat villager with the internal ID CAT13. As villagers were not originally intended to change clothes, her default outfit, a Beatnik shirt, is included in her texture pack. However, no other data for her is present, leaving it unclear what her personality was going to be. The CAT13 ID (also written as CATD in hexadecimal) was ultimately given to Ankha in Animal Crossing; it is unknown if the original CAT13 evolved into Ankha during development or if she was simply assigned the ID for the sake of convenience. In Wild World onward, which uses a new ID system, the cat13 ID (spelled in lowercase this time) is instead given to Stinky (whose ID was CAT8 in the N64 and GameCube installments).
• An ID for a scrapped bear villager, BEA3. No additional data is present in the leaked files, with their associated folder being completely absent, and no villagers in Animal Crossing reuse their ID.
• Early textures for Wisp and Blathers. Given that both characters would later debut in Animal Crossing and Doubutsu no Mori e+, the presence of these assets reveals that they were originally planned for the N64 game before being held off and redesigned for the GameCube ports. Both early models feature different faces for the characters, with Blathers in particular resembling Celeste, who would debut in Animal Crossing: Wild World (implying that her design likely drew inspiration from Blathers' scrapped N64 model).
• Textures for a scrapped female cat villager with the internal ID CAT13. As villagers were not originally intended to change clothes, her default outfit, a Beatnik shirt, is included in her texture pack. However, no other data for her is present, leaving it unclear what her personality was going to be. The CAT13 ID (also written as CATD in hexadecimal) was ultimately given to Ankha in Animal Crossing; it is unknown if the original CAT13 evolved into Ankha during development or if she was simply assigned the ID for the sake of convenience. In Wild World onward, which uses a new ID system, the cat13 ID (spelled in lowercase this time) is instead given to Stinky (whose ID was CAT8 in the N64 and GameCube installments).
• An ID for a scrapped bear villager, BEA3. No additional data is present in the leaked files, with their associated folder being completely absent, and no villagers in Animal Crossing reuse their ID.
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The Cutting Room Floor article:
https://tcrf.net/Youkai_Douchuki_(TurboGrafx-16)#Hidden_Graphics
In-game footage:
https://www.youtube.com/watch?v=fGRr_DtD0bI#t=716s
https://tcrf.net/Youkai_Douchuki_(TurboGrafx-16)#Hidden_Graphics
In-game footage:
https://www.youtube.com/watch?v=fGRr_DtD0bI#t=716s
subdirectory_arrow_right Antonball Deluxe (Game)
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Pizza Tower first saw attention with the demo released in the fan-run Sonic Amateur Game Expo (SAGE) 2018. To coincide with the expo being themed around Sonic the Hedgehog, a temporary joke character named "Snick the Porcupine" was added, with a backstory detailing how Peppino (dressed in blue like Sonic) had intended to go to SAGE, but ended up at the "Snick Amateur Games Expo" and instead made do with Snick's games (Pizza Tower levels). Upon clearing the SAGE demo, Snick will then turn into "Snick.EXE", a parody of the Sonic.exe creepypasta, starting an exclusive mode called "The Snick Challenge" where Peppino must evade Snick.EXE while playing through all 3 stages in the demo in order. The completion reward is a fully playable Snick with a unique moveset and animations, with taunts referencing a set of YouTube Poop music videos by user iteachvader that were based on the animated series Adventures of Sonic the Hedgehog.
Snick would later make a cameo in the SAGE 2020 demo for Antonball Deluxe - a game with connections to Pizza Tower - bringing back the same setting, playable Snick, and The Snick Challenge, but with Snick.EXE instead chasing the player through the regular demo playthrough and the requirement to collect "Ruckus Rubies" to unlock Snick. Since Snick was also not meant to appear in the final release, the Ruckus Rubies use directly-ripped sound effects from the Sonic series.
Despite his removal, Snick still makes many cameos in the final version of Pizza Tower. The tiles for the Slum hub area feature a Missing poster inquiring about Snick's whereabouts, the Refridgerator-Refridgerator-Freezerator stage features a similar Wanted poster on the side of a milk carton, one of Gustavo and Brick's taunts has Brick turn into Snick, and the Pizzaboy's Wash N' Clean area has Snick covered in a freshly-washed blanket, making him appear like a ghost. Peppino's blue outfit also returned under the name "Sage Blue", which can be unlocked by clearing Floor 1 in less than an hour.
Snick would later make a cameo in the SAGE 2020 demo for Antonball Deluxe - a game with connections to Pizza Tower - bringing back the same setting, playable Snick, and The Snick Challenge, but with Snick.EXE instead chasing the player through the regular demo playthrough and the requirement to collect "Ruckus Rubies" to unlock Snick. Since Snick was also not meant to appear in the final release, the Ruckus Rubies use directly-ripped sound effects from the Sonic series.
Despite his removal, Snick still makes many cameos in the final version of Pizza Tower. The tiles for the Slum hub area feature a Missing poster inquiring about Snick's whereabouts, the Refridgerator-Refridgerator-Freezerator stage features a similar Wanted poster on the side of a milk carton, one of Gustavo and Brick's taunts has Brick turn into Snick, and the Pizzaboy's Wash N' Clean area has Snick covered in a freshly-washed blanket, making him appear like a ghost. Peppino's blue outfit also returned under the name "Sage Blue", which can be unlocked by clearing Floor 1 in less than an hour.
PT SAGE Demo:
https://www.youtube.com/watch?v=KpJbtbKypx8
Snick's taunts:
https://www.youtube.com/watch?v=l0iI0fZPtO0#t=844s
Notable timestamps:
Manual with backstory: 0:09
The Snick Challenge: 22:58
Playable Snick: 28:44
AB SAGE demo Part #1:
https://www.youtube.com/watch?v=dL6y4QgCeiw
AB SAGE demo: unlocking Snick as Paul in the Snick Challenge:
https://www.youtube.com/watch?v=68UY9u4r770
AB SAGE demo: Snick in the Snick Challenge:
https://www.youtube.com/watch?v=Y9_vCs77pbI
All secrets in Pizza Tower final:
https://www.youtube.com/watch?v=I6g2eED-pZU
Notable timestamps:
Snick missing poster: 2:34
Wash N' Clean: 4:19
Gustavo & Brick's Snick taunt:
https://www.youtube.com/watch?v=rIRGBlwn5W0#t=75s
Snick's missing carton on Freezerator:
https://www.youtube.com/watch?v=tsDr0-qaASg#t=243s
Sage Blue Outfit:
https://www.youtube.com/watch?v=isHLf-PWrFA#t=28s
https://www.youtube.com/watch?v=KpJbtbKypx8
Snick's taunts:
https://www.youtube.com/watch?v=l0iI0fZPtO0#t=844s
Notable timestamps:
Manual with backstory: 0:09
The Snick Challenge: 22:58
Playable Snick: 28:44
AB SAGE demo Part #1:
https://www.youtube.com/watch?v=dL6y4QgCeiw
AB SAGE demo: unlocking Snick as Paul in the Snick Challenge:
https://www.youtube.com/watch?v=68UY9u4r770
AB SAGE demo: Snick in the Snick Challenge:
https://www.youtube.com/watch?v=Y9_vCs77pbI
All secrets in Pizza Tower final:
https://www.youtube.com/watch?v=I6g2eED-pZU
Notable timestamps:
Snick missing poster: 2:34
Wash N' Clean: 4:19
Gustavo & Brick's Snick taunt:
https://www.youtube.com/watch?v=rIRGBlwn5W0#t=75s
Snick's missing carton on Freezerator:
https://www.youtube.com/watch?v=tsDr0-qaASg#t=243s
Sage Blue Outfit:
https://www.youtube.com/watch?v=isHLf-PWrFA#t=28s
subdirectory_arrow_right Moon (Game)
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Yoshiro Kimura videos:
https://www.youtube.com/watch?v=DLgU3hMVkLA
https://www.youtube.com/watch?v=mGBRgqlxjwo
Yoshiro Kimura and Kazuyuki Kurashima Famitsu interview:
https://web.archive.org/web/20200814014007/http:/vgperson.com/posts.php?p=moonswitchfamitsu
Article about cut ending:
https://vidyasaur.medium.com/lost-moon-on-the-unused-ending-of-moon-remix-rpg-adventure-155af430eae2
Original upload of the cut area:
https://www.nicovideo.jp/watch/sm25266675
English fan translation of the cut area:
https://www.youtube.com/watch?v=OCNNXKtL01c
The Cutting Room Floor article:
https://tcrf.net/Moon:_Remix_RPG_Adventure_(PlayStation)#The_Dragon.27s_Room
Bilby White-Feathered Arrow interaction:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=8607s
Minister documents:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=5879s
https://www.youtube.com/watch?v=DLgU3hMVkLA
https://www.youtube.com/watch?v=mGBRgqlxjwo
Yoshiro Kimura and Kazuyuki Kurashima Famitsu interview:
https://web.archive.org/web/20200814014007/http:/vgperson.com/posts.php?p=moonswitchfamitsu
Article about cut ending:
https://vidyasaur.medium.com/lost-moon-on-the-unused-ending-of-moon-remix-rpg-adventure-155af430eae2
Original upload of the cut area:
https://www.nicovideo.jp/watch/sm25266675
English fan translation of the cut area:
https://www.youtube.com/watch?v=OCNNXKtL01c
The Cutting Room Floor article:
https://tcrf.net/Moon:_Remix_RPG_Adventure_(PlayStation)#The_Dragon.27s_Room
Bilby White-Feathered Arrow interaction:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=8607s
Minister documents:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=5879s
subdirectory_arrow_right Nintendogs: Dachshund & Friends (Game), Nintendogs: Shiba & Friends (Game), Nintendogs: Chihuahua & Friends (Game), Nintendogs: Best Friends (Game), Nintendogs: Dalmatian & Friends (Game)
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There are two unused pieces of headgear in the files of the original Nintendogs games: a chonmage wig (a Japanese male ponytail haircut worn by samurais in the Edo period to hold their helmets in place), and an afro wig. The chonmage has an unused description found in the Japanese version of the games and had all of its assets in the international releases replaced with the data for the Rainbow Wig. The afro on the other hand was finished enough that you can use cheat codes to make a dog wear it, but it does not have any leftover text or item attributes that let it be obtained as an item. It may have been cut from the games late into development due to concerns over racial offense and replaced with the Rainbow Wig, which has a very similar appearance to the afro, but with a rainbow-colored texture instead of one resembling black hair.
The Cutting Room Floor articles:
https://tcrf.net/Nintendogs/Unused_Item_Data
https://tcrf.net/Nintendogs/Unused_Text#Chonmage
Nintendogs Rainbow Wig footage:
https://www.youtube.com/watch?v=dU8HifjvgdI
https://tcrf.net/Nintendogs/Unused_Item_Data
https://tcrf.net/Nintendogs/Unused_Text#Chonmage
Nintendogs Rainbow Wig footage:
https://www.youtube.com/watch?v=dU8HifjvgdI
subdirectory_arrow_right JoJo's Venture (Game)
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JoJo's Bizarre Adventure: Heritage for the Future was originally released as JoJo's Venture in December 1998. This version suffered from a rushed development, reflected by the abundance of unused assets in its code, including both finished and unfinished sprites for various attacks, cutscenes, and HUD elements. An updated version would come out eight months later, this time using the series' full title and adding the Heritage for the Future subtitle. A significant chunk of the unused assets in JoJo's Venture would be polished up and incorporated in this newer version.