Trivia Browser



Star Fox 64
subdirectory_arrow_right Star Fox Zero (Game)
Attachment According to Takaya Imamura in a Q&A in 2024, James McCloud, Fox's father, seemingly returning from the dead to help Fox escape from the depths of Venom at the end of Star Fox 64's hard route was inspired by Obi-Wan Kenobi returning as a ghostly mentor for Luke Skywalker by the end of the 1977 film "Star Wars: Episode IV - A New Hope".

According to Imamura, whether James is actually still alive, or some kind of ghost or vision that Fox saw, is ultimately up to the players to decide. Curiously, while Star Fox Zero (whose story is mostly just a straightforward retelling of Star Fox 64) also contains a sequence at the end where an apparition of James guides Fox through Venom, it appears that Andross can also see him, even shouting:

"Curse you, James McCloud. Why won't you stay dead?!"

Which further adds to the ambiguity on whether James is still alive or not.
person Dinoman96 calendar_month March 17, 2024
Imamura Q&A on James' fate:

Star Fox 64 hard route ending:

James and Fox fight off Andross in Star Fox Zero:
Super Smash Bros. Melee
subdirectory_arrow_right Captain Rainbow (Game), Vs. Mach Rider (Game), Mach Rider (Game), Mach Rider (Collection)
Attachment Both Mach Rider's identity and gender are ambiguous. They are portrayed with a muscular build, and the NES and Famicom versions' manuals never use any gendered pronouns to refer to them. The arcade port Vs. Mach Rider's stage clear screens slowly introduce piece-by-piece an image of a skimpily-dressed woman (bearing similarities to Jane Fonda's appearance in the 1968 film Barbarella) holding a dagger, but it is never specified if this character is Mach Rider, or one of the other wasteland survivors. However, Mach Rider's trophy description in Super Smash Bros. Melee years later lists them as a male character with he/him pronouns. Even later on, Captain Rainbow, a game centered around obscure and neglected Nintendo heroes, has an unused model for Mach Rider that, while not having visible breasts due to wearing armor, portrays them with a feminine skinny waist.
Resident Evil
subdirectory_arrow_right Disney's Goof Troop (Game)
Some gameplay ideas used in Resident Evil - such as an action-puzzle-action-puzzle structure, and a restricted inventory system - were first explored in the very tonally opposite SNES cartoon adaptation Disney's Goof Troop, which was designed by Resident Evil's director Shinji Mikami. One rumor, originally claimed online in a Kotaku article by Tim Rogers, who claimed to have been informed of the connection by an unspecified "tech genius" friend, suggests that Resident Evil is built off of Goof Troop's source code.
person Rocko & Heffer calendar_month January 19, 2024
T'ai Fu: Wrath of the Tiger
subdirectory_arrow_right Kung Fu Panda (Franchise)
Attachment According to T'ai Fu: Wrath of the Tiger game design lead Noah Hughes and assistant character designer Dan Panosian's official biographies on certain websites, the Kung Fu Panda movies were inspired by concept art for the game, which was developed at the interactive subsidiary of DreamWorks. However, these claims are somewhat dubious, as nobody who worked on the Kung Fu Panda movies has come forward claiming any inspiration from the game, and none of T'ai Fu's character designers are credited anywhere in the movie's credits.
person Rocko & Heffer calendar_month January 8, 2024
Super Smash Bros. Brawl
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
Attachment Donkey Kong's sprite on 75M in Super Smash Bros. Brawl and Super Smash Bros. for Wii U has a tan skin tone, which is different from DK's paler sprite in either the NES or arcade versions of Donkey Kong. This appears to be the result of Nintendo using an image of the game's arcade version originating from a Japanese retro gaming fan site called Muu-World as reference material, as that image seems to have a color error that makes DK appear tan. The English-language fan wiki Super Mario Wiki has been hosting a different Donkey Kong screenshot with the same error on its page for the game since 2005, and the source of the error as well as several of the images featuring it (including the Mario Wiki screenshot) is currently unknown. It also gives DK a coincidental resemblance to the appearance on the box art for NES Donkey Kong and in-game in Atarisoft's Commodore 64 Donkey Kong. This was fixed for Super Smash Bros. Ultimate.
person Rocko & Heffer calendar_month December 31, 2023
Titenic was finished an indeterminately long time before its release in 2003 (presumably back when the 1997 film "Titanic" was recent), but was temporarily shelved due to declining interest in the Taiwanese Famicom market. Although not stated by any official sources, it could also be incurred that it may have had difficulty releasing due to the film's target audience being very distant from those that video games were marketed to in the 1990s, as it was released with the more pre-teen-boy-targeting reskin, Harry's Legend in 2001, prior to the release of the original Titenic.
person Rocko & Heffer calendar_month December 26, 2023
Angry Birds
subdirectory_arrow_right Angry Birds (Franchise)
Attachment In a 2023 leak of unreleased content from different iOS games, an app titled Angry Birds Island - or alternatively Angry Birds Hatchery - was discovered. The prototype was simply a version of the original Angry Birds with two major differences
•A mode called "Hatchery", which shows an overworld map of an island with a row at the bottom of toys and furniture
•The first two worlds of the original game, but with an option to select from a set of birds, all of which appear to be hybrids of the regular birds
This seemingly implies some kind of pet simulator mode with an egg breeding mechanic, not unlike the Chao Gardens from the Sonic Adventure series. It is unknown if this was planned as an update for Angry Birds or a new spin-off.
A well-known claim relating to Bug! is that legendary film director Steven Spielberg endorsed the game as "the character that is going to do it for [the Sega] Saturn." This claim is somewhat dubious however, as both the 2009 IGN article the quote was popularized by and the internal pitch video for the game's sequel that the quote originated from cite the origin as being from his visit to the 1995 Consumer Electronics Show, which was in January, 5 months before Bug! would be revealed to the public at E3. Bug! creator David Warhol has stated that he was not there to actually see Spielberg approve of the game, but did know that he approved of the game.
person Rocko & Heffer calendar_month December 9, 2023
Twitter thread researching quote history:

IGN article the quote originated from:

GameFan magazine Volume #3, Issue #7 (Page 52):
Kingdom Hearts
subdirectory_arrow_right Kingdom Hearts (Franchise)
In each Dive to the Heart segment in almost every game in the series, there is a disembodied voice that can only speak through text that guides the characters (and thus the player as well) through the tutorial of each game. The identity of these voices has been unidentified in every game but Kingdom Hearts: Birth by Sleep (where it is obviously child Sora) and the first Kingdom Hearts. For the latter, in the Kingdom Hearts Ultimania, Nomura was asked who the voice is for the opening of the first game and he finally gave it's identity as being none other than King Mickey. However, this interview was done in the early 2000's before most of the sequels were produced, so it's unknown if this explanation was retconned or not.
Metal Gear Solid 2: Sons of Liberty
After defeating Solidus Snake at the end of the game, he falls to his death off of the Federal Hall building. Just before he falls however, if you look closely, you can see his lips move slightly in the brief moments that they are not covered by the collar of his exoskeleton. By replacing Solidus' model with Solid Snake's (who shares most of Solidus' facial features) through mods, it reveals that Solidus was actually saying one last message to Raiden. However, the dialogue during this moment is still muted, so Solidus' last words remain unknown.
Atari 50: The Anniversary Celebration
subdirectory_arrow_right Swordquest: Waterworld (Game), SwordQuest: AirWorld (Game), Swordquest: Earthworld (Game), Swordquest: Fireworld (Game), Swordquest (Collection)
Attachment The SwordQuest series was a series of 4 games developed by Atari, each one having an associated contest to win a one-of-a-kind item from the game made of real gold by finding clues in the game and using them to uncover hidden messages in the attached comic book, then coming to Atari headquarters to compete in a contest version of the respective game. The advertised prizes were:

•Talisman of Penultimate Truth, Earthworld's prize
•Chalice of Light, Fireworld's prize
•Crown of Life, Waterworld's prize
•The Philosopher's Stone, Airworld's prize
•The Sword of Ultimate Sorcery, the grand prize

Halfway through the series, the video game crash of 1983 hit, and it was put to a halt, leaving Airworld, the Philosopher's Stone, and the Sword of Ultimate Sorcery unreleased. The Chalice of Light is the only item known to still exist, with all others being believed to have been melted down at some point.

In Atari 50, a game based on Airworld would see release, though it was not based on the work done for the game back in the 1980s.
Spot Goes to Hollywood
subdirectory_arrow_right 7 Up (Franchise)
The credits for Spot Goes to Hollywood call the game Cool Spot 3, but it is unknown what game is supposed to be Cool Spot 2. It could either be counting Spot: The Cool Adventure (which was released in Europe as McDonaldland, despite the credits for Hollywood not changing in that region) as Cool Spot 2, or it could be counting the original Cool Spot as Cool Spot 2 while treating the Reversi game Spot: The Video Game as Cool Spot 1.
PlayStation All-Stars Battle Royale
Attachment When Hades appears in the Polygon Man boss fight, there is a rare chance that he will perform a dance akin to a cowboy swinging a lasso while spinning in a circle. This dance originated from the 1995 episode "Viva Lost Wages" of the TV series "The Fresh Prince of Bel-Air", where Will and Carlton are forced to enter a talent contest to win money to return home from Las Vegas. During the talent contest, they performed a dance set to The Sugarhill Gang's cover of the Jerry Lordan-penned instrumental song "Apache", with added lyrics turning it into the song "Jump on It", and the dance in question was originally improvised by Will Smith and Alfonso Ribeiro prior to the episode's filming backstage. The cowboy portion of this dance would later be popularized around the time of PlayStation All-Star Battle Royale's release through an appearance in the music video to "Gangnam Style" by Psy. It is not known if there is any way to intentionally trigger this Easter egg.
person Rocko & Heffer calendar_month November 21, 2023
Hades dance Easter egg:

Psy - Gangnam Style:

The Fresh Prince of Bel-Air - Viva Lost Wages dance:

Will Smith and Alfonso Ribeiro performing the dance backstage:

BuzzFeed interview with Alfonso Ribeiro containing origin of "Apache (Jump On It)" dance:
Bio Miracle Bokutte Upa
Attachment In four separate 1989 issues of Video Games & Computer Entertainment, the mail-in game order service Play It Again put up an advertisement featuring a list of games customers could order. Among these is a mysterious title, Yeah Yeah Beebiss 1, which is not the name of any one game - this title would reappear in a separate advert for FuncoLand, under the name "Yeah Beebiss 1". To add further mystery to this game, it was placed between W and X games alphabetically instead of with Y games. There are multiple theories on the status of Beebiss:

•Some believe that Beebiss is a baby-themed game like Baby Boomer, Rai Rai Kyonshis: Baby Kyonshi no Amida Daibouken, or Bio Miracle Bokutte Upa, given that "baby" sounds like "Beebiss" - with Rai Rai Kyonshis being considered the most likely candidate of the 3 for "Rai Rai"'s (A Japanese onomatopoeia associated with China) similarity to "Yeah Yeah", the game's release in 1989, and the presence of other import games on the listing. Rai Rai Kyonshis is generally the most accepted identity of the game.
•One theory proposes that the game was made as a copyright trap to catch which retailers are stealing game lists, something one of the founders of Play It Again confessed to doing, albeit without confirming if Beebiss was among those games.
•A rather strange theory proposes that the game was somehow related to exploring, possibly being Atlantis no Nazo's cancelled US release Super Pitfall II, named for Charles William Beebe, a famous explorer and naturalist
•Another theory suggests that the title was simply a bizarre, elaborate in-joke that both Play It Again and FuncoLand employees were in on.

The myth of Beebiss would inspire the game Yeah Yeah Beebiss II, developed by popular retro gaming YouTuber John Riggs and based on the aesthetic of Rai Rai Kyonshis.
Bomb Jack II
subdirectory_arrow_right Beyond the Ice Palace (Game), ThunderCats: The Lost Eye of Thundera (Game), Ghosts 'n Goblins (Franchise), ThunderCats (Franchise), Paradise Software (Company), FTL Games (Company)
Attachment When Elite Software obtained the license to make a video game based on the ThunderCats cartoon, they were unsure if they would be able to complete the game in time for Christmas, and as such outsourced a second ThunderCats game to Paradise Software. Neither game could be finished before the deadline, and as such Elite instead attained the rights to a near-finished game titled Samurai Dawn by FTL Games and released it as ThunderCats: The Lost Eye of Thundera.

Elite's in-house ThunderCats game got pitched to Capcom as a sequel to Ghosts 'n Goblins, but was not picked up due to Ghouls 'n Ghosts being in development at the time. It would be released as an original IP, simply titled Beyond the Ice Palace, featuring a character who in certain versions of the game resembles Lion-O.

Paradise Software's ThunderCats game remains shrouded in mystery, but it seems incredibly likely that the game was released as Bomb Jack II, owing to the C64 version of the game including a rendition of the ThunderCats theme song (stolen music being somewhat of a tradition for the Bomb Jack franchise), not featuring any bombs, and having a protagonist that more closely resembles Lion-O than Bomb Jack.
Duck Hunt
There exists a myth that claims that the giggling scent hound from Duck Hunt's real name is "Mr. Peepers", also the name of a 1950s sitcom. This name is not mentioned in any official Nintendo material, but has been brought up as the dog's name on the internet as far back as at least 2006, and would be cited by many legitimate sources as the dog's name up until the release of Super Smash Bros. for Nintendo 3DS, which named the character simply "Duck Hunt" or "Dog". To this day, it remains unknown where the idea of the dog being named "Mr. Peepers" originated and how it spread to be such a popular title for the character.
PaRappa the Rapper 2
Attachment Typically, the tutorial for Vs. Mode in PaRappa the Rapper 2 will play the Awful version of whichever stage has been selected in the background, the Bad version for the Boxy Boy tutorial, and then the Good version for the actual gameplay. The exception to this is Always Love, which has completely different songs used in Vs. Mode instead of its actual Bad and Awful songs, it is unknown why the Vs. Mode Bad and Awful versions are different, with possible theories being the Vs. Mode remixes being scrapped but left in Vs. Mode, or Always Love's actual Bad and Awful remixes being considered unsuited for the Vs. Mode due to being versions of the same song with less instruments instead of a completely different song like on all other stages, leading to the creation of new songs. This mysterious track is also used on the map screen when Always Love is highlighted.
Bomb Rush Cyberfunk
Attachment The game takes place in a fictional dystopian version of Amsterdam called New Amsterdam, as the player progresses through the story, the character Oldhead and Coil mentioned the history of Old Amsterdam and the remnants of the location. Oldhead mentions in Mataan that trees used to exist in Old Amsterdam before being extinct, saying "Do you know what a tree is youn'un?! we had tons of them!". In the same area, when the player does Coil's sidequest, one of the messages Coil sends to the player mentions Mataan as a river, implying that the location was at one point a river. As of now, there are 2 hidden locations that could be remnants of Old Amsterdam:

• The first location is in Pyramid Island at the warehouse maze. If the player drops from a certain hole in the maze, they can find the only tree that exists in the game as well as some abandoned buildings.

• The second location is at Versum Hill at Bazaar. Once the player reaches the top and follows a path to a billboard, they can find a vent and enter by sliding into it. The player will then discover an area similar to the concept of the Backrooms (a 2019 creepypasta depicting a seemingly endless maze of empty office rooms, and is associated with liminal spaces), with the layout being a maze structured around an abandoned building. Once the player navigates the area, they can find a coffin in a room with the head of the tomb resembling the mask DJ Cyber wears that originally belonged to Felix. The location of the areas and the character descriptions seems to imply that New Amsterdam is built on Old Amsterdam. It's currently unknown if the tomb is part of an unsolved mystery or simply an Easter egg.
person Elisports calendar_month November 4, 2023
Video that goes in depth about the location of the 2 hidden areas and the lore in the game about Old Amsterdam:

Video showcasing the proper way to access the tomb:
Suikoden II
Attachment According to Raww Le Klueze, global admin of the Suikosource forums, there are three unused sprites found in the PC version that appear to be part of an unused Blue Gate summon or something similar. The three sprites are supposed to appear in different spots on the screen which would explain why they are looking in different directions.

To support that idea, in the Gensou Suikoden II 108 Stars Character Guide (published only in Japan by Konami), within a section detailing a scrapped idea to summon spirits of other elements, there are a few characters resembling the three unused sprites if they were mixed together.
person Jom12 calendar_month November 6, 2023
Suikosource thread:

Gensou Suikoden II 108 Stars Character Guide (Konami Official Guide) JP, pages 71-72. Pages self-sourced by user in lieu of archived digital copy which as of this submission date can no longer be found online:
Suikoden II
Attachment In support of the New Game+ dungeon and Sindar Ruin connection, Suikosource user and dataminer JiN88 explored the Japanese demo to support the idea that Sindar Ruin underwent some major changes during development:

• In the entrance between White Deer Inn and Sindar Ruin, there are 2 statues that are generic. In the demo, those statues are gendered with pronounced breasts, and appear snake-like, resembling the Greek mythical monster Lamia. The generic statues exist in the demo, so there is no reason the developers would go out their way to make a different pair.

• At the last puzzle where you put the plate in, the plaque that you would normally read is there instead of in the room next ahead.

• The two statues of the Double Head are absent.

• In the boss room of Sindar Ruin, there is a weird sprite that isn't seen anywhere else (it's a bit grainy so to see it you will need to zoom in). The position looks like it's supposed to be for an arch, but notably it has three heads. Double Head is the boss you would normally meet here only with two heads, suggesting there was originally a boss here with three heads.
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