Franchise: The Legend of Zelda



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There are two known concepts for unreleased Tingle games.

Nintendo veteran and Tingle series producer Kensuke Tanabe has claimed that in 2010, a horror game starring Tingle was in development at Vanpool, but was scrapped for "a variety of reasons". This would lead to the development of Dillon's Rolling Western.

Tanabe has stated in a 2018 interview that he had an idea for a game about Tingle turning into a "super-powered being" that he had not yet had the chance to pitch. It is not known if this game was ever seriously pitched to Nintendo or entered development after the interview, however the shuttering of Tingle series developers Vanpool means that it is highly unlikely it'll see the light of day.
Also Appears On: Tingle (Collection)
Contributed by Boyobmas on November 10, 2018
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According to Shigeru Miyamoto, the design of the Deku Baba enemies in The Legend of Zelda series were a cross between a dog and the giant snapping Clams from Super Mario 64.
Also Appears On: Super Mario 64 (Game)
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Attachment In a 1994 interview with the game's creator Shigeru Miyamoto, featured in the liner notes of "The Legend of Zelda: Sound and Drama" CD, he was asked what themes he was trying to convey through the series as a whole? He responded:

"An everyday boy gets drawn into a series of incredible events and grows to become a hero. Within that framework, I wanted to create a game where the player could experience the feeling of exploration as he travels about the world, becoming familiar with the history of the land and the natural world he inhabits. That is reflected in the title: “the legend of ____”"


"Adventure games and RPGs are games where you advance the story through dialogue alone, but we wanted players to actually experience the physical sensation of using a controller and moving the character through the world. We wanted dungeons to be explorable with a simple mapping system. These and similar ideas were what we wanted to experiment with in Zelda. These themes are carried forward in the SFC Zelda as well."
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In the German releases of the franchise the word "Rupee" is translated to "Rubin", the German word for Ruby, which the Rupee's name is based on.
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The name of the Moblin enemies come from the Japanese words "Mori" (Forest) and "Goburin" (Goblin), an obvious nod to the fact that the enemies are Forest Goblins.
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Ocarina of Time, The Wind Waker and Twilight Princess have trailer songs that all use the same orchestrated soundtrack. This music track is an orchestrated piece from the 1982 Conan The Barbarian movie, "Riddle of Steel/Riders of Doom", composed by Basil Poledouris, and it is played during Ocarina of Time's 1998 trailer, Wind Waker's E3 2002 trailer and Twilight Princesses E3 2004 trailer.
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Attachment In the Nintendo 64 and 3DS versions of Majora's Mask, several real-life constellations can be seen in the sky as well as the rock formations on the Termina Field wall.
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Attachment Tingle's magic words: "Kooloo-Limpah!" are actually a play on "kururinpa" the Japanese equivalent to the word "Cuckoo", which is often used to describe someone who is crazy.
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Eiji Aonuma states that the name "Majora" comes from "[Takaya] Imamura, who made the design for Majora's Mask, invented the word by combining characters from the movie title Jumanji and from his name Imamura". In Japan Majora's name is "Mujura".
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Eiji Aonuma started developing Majora's Mask because he had no interest in remaking new dungeons for Ocarina of Time's Master Quest mode.
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Attachment The late actor and comedian Robin Williams admitted to being a huge fan of The Legend of Zelda, even naming his daughter after the Hyrulian princess as suggested by his son Zachary. Both Robin and Zelda Williams were later featured in commercials for The Legend of Zelda: Four Swords Adventures and the 3DS remake of The Legend of Zelda: Ocarina of Time.
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Attachment In 2007, Imagi Animation (known for producing TMNT and Astro Boy) approached ##Nintendo## with a proof of concept trailer for a CGI animated film of The Legend of Zelda. The film ultimately didn't get approved for development by ##Nintendo##.
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The act of hitting an energy ball back and forth has been used in a large number of Zelda games, starting with A Link to the Past. However, it wasn't given the official name of "Dead Man's Volley" until Phantom Hourglass, 15 years after its debut.
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Attachment WWE Superstar Cody Rhodes has a Triforce on his wrestling boots, and plays A Link to the Past on an annual basis.

"It's the Tri-Force from The Legend of Zelda," Rhodes confirmed. "You know how some people have a book they re-read every year? Well I re-play The Legend of Zelda: A Link to the Past for Super Nintendo every year. In the game, the Tri-Force symbolized power, wisdom and courage. I thought I could apply those qualities to my life."
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Series creator Shigeru Miyamoto has stated that inspiration for The Legend of Zelda series came from his experiences as a young boy exploring fields, lakes, woods, and caves around Kyoto Japan. Most prominently he mentions a certain small cave he would regularly explore with a lantern.
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Attachment The shields of The Legend of Zelda and Zelda 2: The Adventure of Link both had crosses on Link's shield. The cross was removed in A Link to the Past, likely in order to remove any religious references.
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Attachment During the Zelda portion of the Gamecube's Spaceworld 2000 trailer, Link is using the Hero's Shield of Majora's Mask, instead of the Hylian Shield which is commonly associated with Ocarina of Time's Adult Link, which the tech demo portrays.
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For The Legend of Zelda's 25th anniversary, Nintendo of America wanted to do a compilation release featuring various classic titles from the series, however series creator Shigeru Miyamoto and Nintendo's president Satoru Iwata were against the idea. This was because they already released the Super Mario All-Stars 25th Anniversary Edition a year prior and didn't want to do something similar twice in a row.
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According to the Japanese manual of the original NES Legend of Zelda, the recurring boss Digdogger is a giant Unira, the sea urchin-like enemies from the game Clu-Clu Land.
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Attachment In the Japanese manual of the original NES Legend of Zelda, the recurring boss, Manhandla, is described as a "four-limbed, jumbo-sized Piranha Plant". A Piranha Plant is a kind of enemy from the Mario series.
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