In the game's files is an unused audio clip of Zelda warning the player that the disk may be dirty.
Contributed by GamerBen144
The reason why Zelda: The Wand of Gamelon and Link: The Faces of Evil use a side-scrolling perspective as opposed to a top-down view is that the former manager of the development team, Dale DeSharone, believed that Philips would not approve a top-down view of the games as it would not make use of the CD-i's capabilities.
Contributed by xianc78
There are two unused backgrounds in the data for the intro and ending cutscenes. The first one is a leftover from Link: the Faces of Evil and the second one is unique to the game.
Contributed by xianc78
The cartoonish cutscenes were outsourced to a small group of Russian animators; they were flown to the United States and drew the cutscenes in a small apartment for six months.
Contributed by Antwan
In Zelda: The Wand of Gamelon, the Rupees are referred to as "Rubies." The value of the "Rubies" are also changed. Red rupees are worth 1, green are worth 5, and blue are worth 10.
Contributed by ThisGuyInTheSuit