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Glover
4
In a 2024 documentary about the creation of Glover, Interactive Studios' founders Philip and Andrew Oliver revealed that Nintendo was interested in publishing the title, with Shigeru Miyamoto even suggesting to potentially rebrand it as a Mario spin-off game titled "Mario's Glove". However, this wouldn't come to fruition as talks fell apart with Hasbro Interactive.
Platform: PlayStation
2
In the lead-up to the initial launch of the PlayStation in 1995, a musical sponsor ident for the console aired on the cable TV channel The WB, sung by Looney Tunes character and channel mascot Michigan J. Frog. While the footage in the advertisement was used as a recurring ident for the channel, this PlayStation version uses a different song that does not appear to have been used in any other known version of the ident. Unusually, he refers to the console itself as a "video game" for the sake of the song's rhyme scheme.
Pitfall!
3
Attachment Pitfall!'s 1982 TV commercial opens with a 13-year old Jack Black in his first acting role. He would later remake the commercial with Dwayne Johnson and Nick Jonas in collaboration with the marketing firm Paradise Creative to promote the 2019 film "Jumanji: The Next Level".
person MehDeletingLater calendar_month April 28, 2025
The Simpsons Arcade Game
1
Attachment The inanimate carbon rod from the opening credits of the series (later made popular through the 1994 episode "Deep Space Homer") has an unused sprite alongside the other throwable item sprites.
The Simpsons Arcade Game
1
Attachment There is an unused set of animations of the zombie enemy taking off its head and using it as a weapon. This may have been considered too graphic at the time of development, as the game's content was primarily based on the first season of The Simpsons. The show did not prominently feature graphic violence until the second season with its slate of Itchy & Scratchy segments, some of which featured Scratchy being decapitated.
person Rocko & Heffer calendar_month April 28, 2025
The Cutting Room Floor article:
https://tcrf.net/The_Simpsons_(Arcade)

Itchy & Scratchy compilation in order:
https://www.youtube.com/watch?v=PvQU5ePkGMo
The Simpsons Arcade Game
1
Attachment All six variants of the henchmen have unused blocking sprites, suggesting that the game may have planned to implement the grabbing mechanic introduced in Teenage Mutant Ninja Turtles: Turtles in Time, which released the same year.
Street Fighter
1
According to director Takashi Nishiyama and designer Hiroshi Matsumoto in a 1987 Gamest magazine interview, the reason why Sagat and Thailand were chosen as the final match for the single-player mode was because it was their way of saying that Muay Thai is the strongest martial art.
Fatal Fury: City of the Wolves
2
The inclusions of famed professional footballer Cristiano Ronaldo and musician Salvatore Ganacci (who collaborated with SNK to add music from various DJs to the game's soundtrack) as playable guest characters in Fatal Fury: City of the Wolves were widely criticized by both fans and critics, who felt they were out of place within the game. Ronaldo's inclusion also drew attention to several of his past controversies, including accusations of sexual assault, adding fuel to the fire. It has been commonly theorized that Ronaldo and Ganacci were included as a result of influence from the Saudi Arabian government. Not only did they each have business ties to government interests and events at that time, but SNK had been acquired by the non-profit Misk Foundation, founded by crown prince Mohammed bin Salman, in April 2022.
person chocolatejr9 calendar_month April 26, 2025
Captain Commando
subdirectory_arrow_right Street Fighter (Franchise)
2
Captain Commando is commonly believed to be set in the future of the Street Fighter universe due to its numerous references to another series set in the same universe, Final Fight. Specific examples of this include Captain Commando taking place in Metro City (a recurring location from both Final Fight and Street Fighter) and Ginzu being trained in the fictional Bushinryu Ninjutsu style of fighting used by Guy. The latter connection would be elaborated on by Street Fighter 6 director Takayuki Nakayama, who revealed that Ginzu's father Gou (a character who had previously only appeared in concept art) would eventually succeed Guy as the 40th Bushinryu Grandmaster, with Ginzu eventually becoming the 41st Grandmaster.

Gou would later make his official debut in Street Fighter 6's World Tour mode during Kimberly's second memory dialogue, where she mentions how she was easily beaten by him. His appearance here depicts him wearing a purple version of Guy's Bushinryu outfit (similar to Ginzu's uniform) and holding a katana similar to Ginzu's signature weapon Lightning Light. Another reference in World Tour mode comes in the form of Carol, one of the minor enemies from Captain Commando appearing as an opponent during the "Fighty Mighty" mission quest. Her appearance is loosely based on her in-game sprite, wearing a blue tank top and pants as well as having pink hair (though here it's depicted as being straight rather than a ponytail), and her dialogue upon being beaten alludes to her role as a criminal in the original game: "Reminds me of old times, back when I was involved in some...slightly unscrupulous business."

However, there is one detail that brings this theory into question. In the Character Reference section of the Street Fighter V Shadaloo Combat Research Institute website, the profile for Yuta Homura mentions that he can clear Captain Commando using Mack the Knife (under his Japanese name Jenetty, "ジェネティー") with a single credit. The game is not mentioned by name though, and is instead referred to as an unspecified "beat'em up action game".
person chocolatejr9 calendar_month April 25, 2025
Statements from Takayuki Nakayama:
https://x.com/takaNakayama/status/1041989133877403648
https://x.com/takaNakayama/status/1879683692161089637

Street Fighter 6 - Kimberly dialogue:
https://www.youtube.com/watch?v=NCaL4RjIzls#t=726s

Street Fighter 6 - Carol in Fighty Mighty:
https://www.youtube.com/watch?v=CKMKeiBKkXk#t=132s

Shadaloo Combat Research Institute - Yuta Homura (note: source is in Japanese):
http://game.capcom.com/cfn/sfv/column-131105.html
Super Smash Bros. for Wii U
3
Attachment Within the game's data is an unused placeholder Masterpiece banner for the original Super Smash Bros. The banner is located in the game's files alongside those for the other Masterpieces, which together with its filename, "soft_50_SuperSmashBros.nut", indicates that it is meant to represent the game rather than being a failsafe. Furthermore, the placeholder nature of the graphic and the lack of any other assets related to it indicate that the demo was removed relatively early into development. As no Nintendo 64 games are featured as Masterpieces in Super Smash Bros. for Wii U, this would have made Super Smash Bros. the only game to hold this distinction.
Mouse Work
4
Nitrome began development of Mouse Work before the Nintendo Switch 2's mouse functionality was officially revealed, with the concept being based on industry rumors and a tease of the feature from the system's official announcement video. As they hadn't received a software development kit from Nintendo, they instead used Joy-Cons duct-taped to computer mouses to prototype and develop the game. Nitrome founder Mat Annal attributed the company's experience in making browser games with allowing them to develop the game so rapidly.
person chocolatejr9 calendar_month April 23, 2025
Prehistoric Kingdom
3
Attachment Prehistoric Kingdom had its origins in a fan project originally titled Jurassic Park: Operations, an attempt at an unofficial successor to Jurassic Park: Operation Genesis. The project was later rebranded to Jurassic Genesis, presumably to avoid copyright issues. Nonetheless, the project was stifled by accusations that the game's lead, Will Loudermill, stole game assets from various third party sources, and that the game's co-lead, Matt Willson, allegedly attempted to auction the project off to the highest bidder through PayPal. It was these controversies with the project's management that prompted a handful of the development team to break off and create their own prehistoric-themed park building game, which became Prehistoric Kingdom.
person Dinoman96 calendar_month April 23, 2025
Rally-X
subdirectory_arrow_right Bandai Namco Entertainment (Company)
4
Attachment The Special Flag item originally found in the Namco game Rally-X has since become a recurring symbol used in games developed and/or published by Bandai Namco, including Xevious, Gaplus, Tinkle Pit, Tales of Phantasia, and the Super Smash Bros. series among others.
person Salnax calendar_month April 22, 2025
Schedule I
2
Schedule I has been noted to have many similarities to the Drug Dealer Simulator series, to the point that the latter games' publisher Movie Games SA launched an investigation into potential intellectual property infringement in in April 2025 regarding the gameplay mechanics and UI designs of the two games. While the developer behind Schedule I, named Tyler, confirmed that he had been contacted by Movie Games, there had been no further communication between the two, nor had any legal action been taken. Despite this, the situation prompted backlash from players, who responded by leaving negative reviews on the Drug Dealer Simulator games' Steam pages.
person chocolatejr9 calendar_month April 21, 2025
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
3
In a post-release interview with Game Informer, AlphaDream producer Yoshihiko Maekawa and Nintendo producer Akira Otani stated that the decision to develop the game for the Nintendo 3DS (then in its twilight as an incumbent platform) instead of the Nintendo Switch was due to the former allowing the developers to carry over the original game's dual-screen gameplay, as well as due to timing where they could build off existing assets. They also cited numerous factors behind AlphaDream's decision to remake the third game in the sub-series directly after the first game (thus skipping the second game, Mario & Luigi: Partners in Time). According to Otani and AlphaDream director Shunsuke Kobayashi, the biggest factor was that Bowser's Inside Story was "the best received title in the series", with other reasons including a desire to explore the father-son relationship between Bowser and Bowser Jr. in Bowser Jr.'s Journey and the ability to carry on Fawful's subplot from the Bowser's Minions mode in Mario & Luigi: Superstar Saga + Bowser's Minions. Kobayashi described the process of developing the new mode as "really fun for us" thanks to the ability to emphasize the comedic aspects of the game's cast, with Otani further highlighting the opportunity to tell a kid-friendly story about a protagonist rebounding from hitting rock bottom.
Henry Stickmin: Infiltrating the Airship
subdirectory_arrow_right Henry Stickmin: Completing the Mission (Game)
2
Attachment Terrence Suave, a minor background character seen only on portraits in the Henry Stickmin games "Infiltrating the Airship" and "Completing the Mission", is named in reference to the "Terry Suave" disguise from the 2002 film The Master of Disguise. Series creator PuffballsUnited revealed this in a live developer commentary of the game on Twitch, because he thought nobody got the reference.
Far Cry 3: Blood Dragon
1
An unused post-credits cutscene was discovered on a late beta build of the game dated to January 28, 2013, three months before the retail release. The cutscene re-contextualizes Far Cry 3: Blood Dragon as being "a game within a game", featuring a younger Vaas staring at TV static, and is seemingly connected to an achievement in the retail release titled "The Drug of the Nation". The achievement is unlocked by turning off all 32 TV sets throughout the game in order to "Decrypt the Hidden Message", though it's never revealed what this is. Prior to this discovery, some players theorized that the hidden message was actually telling players they wasted their time turning off TVs in a video game while staring at a TV expecting a reward, hence TVs being "the drug of the nation", and calling back to a popular monologue by Vaas from Far Cry 3 about the definition of insanity.
person Regen-33 calendar_month April 19, 2025
Unused cutscene:
https://www.youtube.com/watch?v=spnFqDFVbnA

Far Cry 3: Blood Dragon achievements:
https://steamcommunity.com/stats/233270/achievements/

Eurogamer video about the missing "Hidden Message":
https://www.youtube.com/watch?v=1RWYYm3dOFY

Far Cry 3 Vaas monologue:
https://www.youtube.com/watch?v=rKMMCPeiQoc
Far Cry 3
2
Attachment In the retail release, Dr. Earnhardt's backstory was very briefly acknowledged within his character entry in the Handbook, in which he sailed to the Rook Islands after his two-year old daughter died falling out of a window in their London flat. An unused cutscene left in the game files shows that Dr. Earnhardt would have personally revealed his backstory shortly after being introduced to Liza by Jason, following her rescue. Dr. Earnhardt specifies that installation work was being done, while in the retail release, no context is provided for how the tragedy occurred.
person Regen-33 calendar_month April 19, 2025
Dr. Earnhardt character bio in the retail release:
https://www.youtube.com/watch?v=AyP474Fl0Bo#t=138s

Unused cutscene:
https://www.youtube.com/watch?v=_WfcM8ahE3o
Sonic Generations
subdirectory_arrow_right Sonic X Shadow Generations (Game)
3
After rescuing Knuckles in the original Sonic Generations, he asked Classic Sonic if he had suddenly gained weight, leading him to insecurely rub his belly. In Sonic X Shadow Generations, this scene was rewritten and re-recorded to instead have Knuckles ask if he knew where the rest of Angel Island is. However, the original animation where Classic Sonic rubs his stomach was left intact, appearing to imply that he ate Angel Island.
Mario Kart 8
subdirectory_arrow_right Mario Kart World (Game)
2
Attachment A year after the release of Mario Kart 8, a hip-hop dance known as the "dab" would gain prominence in mainstream culture, becoming a popular internet meme. Mario fans later noticed that at certain angles, one of Donkey Kong's Jump Boost animations in Mario Kart 8 coincidentally resembled a dab, with Donkey Kong holding his head down and stretching out one of his arms, but keeping his other hand close to his head. In Mario Kart World, this animation returns in a different context. While Donkey Kong now faces his head forwards while doing the animation, straying away from dabbing, he also stretches out both arms, making the similarity to dabbing more prominent overall.
person Rocko & Heffer calendar_month April 17, 2025
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