subdirectory_arrow_right Super Smash Bros. Melee (Game), Pokémon Channel (Game), Pokémon (Franchise), Nintendo GameCube (Platform)
Attachment The trophy representing Meowth in Super Smash Bros. Melee is a reference to his appearance in a tech demo shown off at Spaceworld 2000 called "Meowth's Party", which itself was based on a recurring ending musical number from the Pokémon anime. In his trophy he is holding the same red guitar that he performs with in the tech demo. The flavor text for his trophy even directly mentions this tech demo:

" Meowth's dream. Meowth strides all over the globe, scattering invitations to other Pokémon, insisting they come to "Meowth's Party." At this wonderful party, guests are packed in like sardines as Meowth climbs up the stage with its faithful guitar. It strikes a chord, pauses, and then rocks their world!"

A version of Meowth's Party eventually made its way into the GameCube release of Pokémon Channel.
person Wolfen50 calendar_month September 6, 2023
Spaceworld 2000 Meowth's Party tech demo:

Pokémon Channel Meowth's Party:

Meowth Trophy image:

Original Pokémon anime short:
subdirectory_arrow_right Cooking Companions (Game)
When asked if they would approve of Cooking Companions content appearing in the Super Smash Bros. series, Deer Dream Studio said no, claiming "I've seen the best minds of my generation destroyed by Smash."
subdirectory_arrow_right Donkey Kong (Franchise)
Attachment Though Donkey Kong's neutral special Giant Punch has no specific origin, Donkey Kong performs a similar wind-up punch in "Bad Hair Day", the first episode of the 1997 animated series "Donkey Kong Country", which first aired 17 months prior to the Japanese release of Super Smash Bros.
subdirectory_arrow_right Super Smash Bros. Ultimate (Game)
There are 17 stages in the Super Smash Bros. series that (intentionally) contain the full title of a video game in their English name: Balloon Fight, Duck Hunt, Find Mii, Luigi's Mansion, Mario Bros., Minecraft World, Pac-Land, Paper Mario, Pokémon Stadium, Pokémon Stadium 2, Super Mario Maker, Tomodachi Life, Wii Fit Studio, Wrecking Crew, both stages titled Yoshi's Island, and Yoshi's Story.

Additionally there are Miiverse and the Pictochat stages but their source material’s status as "video games" are debatable.
subdirectory_arrow_right Super Smash Bros. Melee (Game)
Attachment Although he appears to be a flat sprite, Mr. Game & Watch is actually a 3D model designed to look 2D from the perspective of the camera.
subdirectory_arrow_right Savage Reign (Game), Captain America and the Avengers (Game), The Outfoxies (Game)
The platform fighter genre has typically been thought of as having originated with the Super Smash Bros. franchise, to the point where it is common for the genre to be called "Smash Clones". However, while Smash did introduce almost all of the defining mechanics to the subgenre, such as ring-out based KOs, wavedashing, and the 3/4-way-input special move system, there are at least two titles that predate Nintendo's crossover and attempted to merge platforming with fighting gameplay - the multiplayer mode within 1991's Captain America and the Avengers for NES, and 1995's arcade title The Outfoxies. Both titles had characters with limited movepools compared to the style Smash would popularise and were lifebar-based. The Outfoxies also included damaging stage hazards and items, two mechanics popular within Smash but scantly used in other platform fighters.

Also of mention is Savage Reign, a traditional fighting game from 1995 featuring a platform gimmick, though this game has far less in common with platform fighters than The Outfoxies or Captain America, simply serving as a traditional fighting game with two planes to stand on as opposed to mobility-based platforming.

It is not known if anyone who worked on Super Smash Bros. was aware of or conciously took inspiration from these 3 games.
person Rocko & Heffer calendar_month November 26, 2023
The Outfoxies gameplay:

Captain America and the Avengers multiplayer gameplay:

Savage Reign gameplay:
subdirectory_arrow_right Splatoon (Franchise)
On October 24, 2023, Nintendo released a list of "Community Guidelines" for eSports events surrounding their games in Europe and Japan - these rules received major backlash from competitive Smash and Splatoon players and were theorized as being intended to directly stifle Nintendo's competitive communities. With particular criticism going towards:

• Enforcing a maximum player count of 200 per day for in-person tournaments
• Enforcing a cash prize maximum at £9,000 / €10,000 and prohibiting sponsors from funding events
• pre-Switch games (particularly Super Smash Bros. Melee and Super Smash Bros.) not being available for licensing
• Not allowing titles from Nintendo's games to be used in branding, even including shortened variants such as "Splat" or "Smash".
• Banning modified, emulated, or fan-made games - the prior two being essential parts of modern day competitive Melee.
• Food, drink, and merchandise sale being banned from venues
• Arguably most damningly, requiring official licensing for smaller-scale high school charity events.
person Rocko & Heffer calendar_month October 25, 2023
subdirectory_arrow_right Bubble Bobble (Franchise)
When Tsuyoshi Tozak, director of Bubble Bobble 4 Friends, was asked about if Bub and Bob would appear in the Super Smash Bros. franchise, they simply responded "let's skip that question". The interviewer theorized that they may have been under a non-disclosure agreement, citing a similar response when asking Studio MDHR, the developers of Cuphead, about if they wanted to make an animated series based on their game, which did eventually happen. However, come the end of Super Smash Bros. Ultimate's DLC cycle, a Bubble Bobble multimedia adaptation did not happen in any form, suggesting that Tozak was likely indifferent on the possibility rather than under NDA.
subdirectory_arrow_right Samba De Amigo (Collection)
When asked about what cameos he'd like to see Amigo from Samba de Amigo make in the future, series director Shun Nakamura joked that he wouldn't mind Amigo becoming a playable character in the Super Smash Bros. series, noting how none of the characters in the series have a music-based moveset.
Attachment Pac-Man's blue palette swap in the games that he appears in is based on his in-game sprite from Pac-Land when he wears the Wing Shoes power-up.
person CuriousUserX90 calendar_month September 17, 2023
Videos showcasing the fighters' palette swaps in each game that Pac-Man appears in:

Video talking about the origin:

What I'm referring to (basically whenever Pac-Man goes backwards):
Although naturally each and every Special Move in the series mirrors itself and its hitboxes, an odd exception is made for Cloud's Cross Slash. When Cloud does the move, he draws the Kanji "凶" ("Kyo"), which means misfortune, bad luck, evil, and other negative things, and because this is a kanji it must be written a certain way regardless of orientation. It cannot simply be flipped like other moves, meaning that the move's hitboxes change depending on where Cloud is facing. From the right side and facing left, Cross Slash will actually hit lower, making it better at hitting smaller characters. However, from the left side facing right, Cross Slash will hit higher up, making it a better anti-air attack. This also occurs with the Limit Break version of the move. These differences makes Cloud mirror matches uniquely imbalanced and not as 50/50 as they would be for other fighters.
Attachment Pikachu and Pichu's Neutral Special, Thunder Jolt, is actually a move taken from and exclusive to the Pokémon Trading Card Game, specifically the Pikachu Card from the very first Base Set. This is true for both the English and Japanese versions of the move, as the same exact name in both languages is used from the card (Thunder Jolt and "Electricity Attack" respectively). This makes Thunder Jolt the only adapted Pokémon Special Move to be directly taken from the TCG, instead of the games or anime.
In a 1999 interview with game's director and designer Masahiro Sakurai published in Nice Games magazine vol.3, he was asked if Super Smash Bros. appealed to a younger age group? He responded:

"No, I wouldn’t say that—at least judging from what I saw at the most recent tournament. The “height gap” between players was funny: you had adults playing matches with kids half their size. Of course the core players are middle school and elementary age, but I’ve seen kids as young as 3 and adults over 30. I would say Smash’s uniqueness lies not so much in appealing to a wide age range, as it does a wide variety of skill levels. I’ve had people tell me it’s a huge hit at their preschool, and other people tell me how great the combo system is for a versus fighting game."
Snake's match victory theme ironically is based off of the Game Over jingle from Metal Gear Solid.
subdirectory_arrow_right Rayman (Franchise)
In an interview with Xander Mobus, who voices the Announcer in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate, he revealed that Nintendo, in an effort to stop character leaks, would often throw him off about which characters would be in the game or DLC by giving him "red herrings", otherwise they would give him some ridiculous names to say that would be far-fetched. He even claimed that because of the intensity of this, he didn't believe that the Duck Hunt dog and duck were in the Nintendo 3DS and Wii U versions of the game as playable characters, and assumed Nintendo was referring to the Duck Hunt cartridge being in the game instead, and thus believed it to be a fake.

This also caused a rather humorous incident following a hoax created by YouTuber Artsy Omni to promote his "Smashified" series, where after it had spread, Mobus actually did a line read for Rayman, the subject of the hoax.
person PirateGoofy calendar_month September 13, 2021
While he is normally an avid gamer, Masahiro Sakurai revealed in a Famitsu interview that he strictly refrains from sharing what he is currently playing on social media sites because of fears it would be misinterpreted by the Smash Bros. fandom (especially outside of Japan) as a confirmation of a new fighter for the series. He also states that the issue has gotten so bad that he frequently declines appearances on TV shows that deal with a specific game for the same reason.
Giga Bowser's design was inspired by Sakurai's vision of how Bowser looked before Super Mario 64.

"The old Bowser was scary. In the NES era, characters were more symbolic, so you had room to use your imagination. When I looked at the original Bowser, I saw a frenzied, terrifying monster.

But, advancements in technology have allowed designers to convey characters in greater detail, and in recent games his image has steadily become cuter.

Naturally, this is a current game, so it needs to use his current design. And from there, Giga Bowser (unexpectedly?) happened to come into existence."
The Poison Mushroom in the Super Smash Bros. games is the only item borrowed from another series whose appearance does not stay true to its original franchise. In the Mario series, poison mushrooms have distinct colouring from other mushrooms, but in the Super Smash Bros. series, they look similar to Super Mushrooms in order to purposefully confuse players. The differences between the two items are nearly unnoticeable - the Poison Mushrooms are only slightly less red and have a meaner look.
In each game the texture for Ness's yoyo includes the year of the game's release:
• "2001" for Super Smash Bros. Melee
• "2008" for Super Smash Bros. Brawl
• "2014" for Super Smash Bros. for Nintendo 3DS and Wii U
• "2018" for Super Smash Bros. Ultimate
Attachment Pit's hammer swinging animation is meant to resemble how he moves around and attacks with a hammer in Kid Icarus and Kid Icarus: Of Myths and Monsters.
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