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When asked about why Super Mario Maker would be releasing on September 11, Nintendo representative Julie Gagnon responded:
Due to this awkward release timing, promotional materials for the game would word the release date as the "11th of September", even in countries that use an MM/DD format.
“Nintendo is really respectful of this date, but the thing is that when we launched Super Mario Bros back in 1985, it was September 13th. And, as we have worked with retailers on Friday as a launch day, the date worked out as Friday, September 11th for this year.”
Due to this awkward release timing, promotional materials for the game would word the release date as the "11th of September", even in countries that use an MM/DD format.
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• Tapping the word Super will drop out 5 Invincibility Stars, followed by a random voice or voices calling out the name of the game.
• Tapping the M will make it flip upside down into a W, spelling "Super Wario Maker". Wario's voice will also taunt the player.
• Tapping the A will make a cluster of multi-colored stars rain out from the background, which will also defeat all enemies present on the screen.
• Tapping the R will stretch it upwards slightly, raining out a shower of coins.
• Tapping the I will make the little parakeet from the Nintendo DSi Sound app appear and sit on top of the letter for a short moment.
• Tapping the O will make a Koopa Clown Car appear.
• Tapping the 2nd M will make a Buzzy Beetle helmet drop down.
• Tapping the 2nd A will turn it into a rocket ship taking off, along with an intercom counting down before it takes off.
• Tapping the K will turn the screen into a sepia tone, and will also play an 8-bit version of the title screen theme.
• Tapping the E will drop down a Springboard.
• Tapping the 2nd R will either make a Goomba's Shoe or a Yoshi Egg appear, depending on the style featured.
In addition, tapping anywhere else will make different types of enemies appear, and carry Mario around.
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The song that plays while editing an underground level in the Super Mario Bros. theme contains a looping piano segment extremely similar to one used in Dave Brubeck's 1956 song: Take Five.
It also contains drums sections in the rhythm of the same song, though played at a higher tempo.
It also contains drums sections in the rhythm of the same song, though played at a higher tempo.
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The initial release of the game contained a glitch that could be triggered by placing a door on top of spikes, and entering it during the invincibility period after losing a power up, which would prevent the player from taking damage.
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The game started out as a revamped Mario Paint, planned to take full advantage of the Wii U's Gamepad. However, they also wanted to take the Super Mario Bros. toolset used to design levels, and move it over to the Wii U Gamepad, to make levels easy to create with the touchscreen.
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Getting an invincibility star while wearing the Gold or Silver Mario costumes will play Metal Mario's theme from Super Mario 64
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