Super Mario Galaxy
Super Mario Galaxy
November 1, 2007
Collection
Franchises
Platforms
Wii
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subdirectory_arrow_right Pikmin (Game), Mario 128 (Game), Mario (Franchise), Mario Bros. (Franchise), Nintendo GameCube (Platform)
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At Spaceworld 2000, Shigeru Miyamoto showed off a tech demo for a project he had been working on for a number of years known as Mario 128. This project had a tumultuous development cycle with little to no details coming out over the years until finally in 2007 at a GDC Keynote he revealed what came of this laborious project. He explained that some parts of the project were used to make Pikmin and other parts of the project were utilized in Super Mario Galaxy.
person Wolfen50 calendar_month September 6, 2023
subdirectory_arrow_right Super Mario 3D All-Stars (Game)
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Attachment In the Super Mario 3D All-Stars port of the game for the Nintendo Switch, the game's cutscenes were re-rendered into HD. However, an error slipped through where Princess Peach can now be seen T-posing during the game's opening sequence just after Bowser's airships drop their anchors into Peach's Castle.
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Attachment The Toy Time Galaxy theme may be based on "Mario Syndrome", an alternative dance remix of the Super Mario Bros. overworld theme by Japanese act Bonus 21 that was released as a 12" and cassette single in 1986. The Toy Time Galaxy theme features similar instrumentation and compositional choices as "Mario Syndrome", though foregoes the 1986 song's dance elements.
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There are unused animations of Mario performing punches and playing Tennis.
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Attachment A large castle area called "Starmans Fort" is still present in the games files, but was never finished and went unused in the final game for unknown reasons.
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Due to an unusual mistake, people who preordered the game from GameStop received an automated phone call from them claiming it was a Mature rated game.
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Attachment In the level Good Egg Galaxy, there's a sign post hidden behind the door that Mario can "Read", made to act as a message on the door. This was done by the developers as a shortcut so instead of having to program a readable door.
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Attachment After collecting x9999 starbits, all of the coconuts turn into watermelons.
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Attachment In the final chapter of Rosalina's storybook, in the French version on one of the pages, the line is different than compared to the version shown in the game in other regions. When translated, the line reads:

"I would like, once every hundred years, to return back to my blue planet, and doze on the knees of my father, stroking the mustache that was his pride."
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The Dusty Dune Galaxy has a similar name to the Dusty Dunes Desert from Earthbound. However, this is most likely a coincidence.
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The idea for Super Mario Galaxy simply came from the game's producer, Shigeru Miyamoto, saying to the game's director, Yoshiaki Koizumi "Hey, can you make something with spherical worlds?" This idea became defined over a long period of time and would eventually turn into Super Mario Galaxy.

Miyamoto was known to provide vague comments and feedback that not many workers at Nintendo could completely understand and that only Koizumi was able to figure out the context for.
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Attachment Within the game's files is an unused land mine. Though it goes unused, by modifying the game to insert it back into a level, it appears to be fully functional.
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A collection of realistic-looking bugs can be found in the game's files rigged and animated. It is unknown what these bugs would have been used for.
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Attachment Rosalina was originally going to have a beehive hairstyle along with short straight-cut bangs, and long, curly locks in front of her ears. She also had more unique facial features, rather than looking similar to Peach. Her dress, however, was changed to look less like that of Peach or Daisy.
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Attachment In the Rolling Gizmo Galaxy, there is a hidden cluster of Star Bits that resembles a Blue Rupee from the Legend of Zelda series.
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Attachment An unused Luma called "Ticojii" is present in the game's data. Ticojii vaguely resembles Eldstar from Paper Mario, and the Millennium Star from Mario Party 3.
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Koichi Hayashida, the Director of Super Mario Galaxy 2 and Level Design Director of Super Mario Galaxy, provided the voice for Major Burrows.
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Yoshi was originally going to be in the game but was removed due to the developers thinking that "it would've been too much all at once." They said that, "if you're going to put Yoshi in a game, he has to be a main element, but [Super Mario Galaxy] had spherical land forms and gravity shifts and lots of elements that were entirely new" and, "Even if we had used him, we might have only been able to use him on a single stage."
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Rosalina's Storybook was written by Yoshiaki Koizumi, who wrote it at night without anybody knowing what he was doing. The following day he presented the story to Shigeru Miyamoto, who was surprised when Yoshiaki told him that nobody else knew about it.
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Strangely, when the player plays as Luigi in the mission "Luigi and the Haunted Mansion" the trapped Luigi will still call out for Mario. This could either be something the developers missed or the fact that he could have been expecting Mario to rescue him.
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