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"The area around his hips is a big "joint" that controls which way his body moves. We created all his movements from that point of origin: when he accelerates and inclines forward, when he turns and leans left or right, etc. So Mario sort of runs like Arale-chan, with the correct sense of weight in the body."
However, Dr. Slump's influence throughout the Mario series could trace back even further. In particular, his running speed and animation and the Racoon and Tanooki Suits from Super Mario Bros. 3, the Wing Cap from Super Mario 64, the Cat Suit from Super Mario 3D World, and even traits of Mario's happy cartoonish personality, his short stature and gloves, and blue-red-overalls color scheme bear enough similarities that they all could have been taken from Arale's appearances and other elements throughout Dr. Slump. Despite this, outside of Miyamoto's comment, these connections are not known to have been elaborated on by any other employee from Nintendo.
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Only 10 Level Cards were released in North America, while the other 20 Level Cards were released in Japan.
When the game was re-released on the Wii U Virtual Console and Nintendo Switch Online, all 38 e-Reader levels were unlocked by default as the e-Reader was only supported for the Game Boy Advance.
Also Appears On: Super Mario Advance 4: Super Mario Bros. 3 (Game)
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Also Appears On: Super Mario Advance 4: Super Mario Bros. 3 (Game)
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Entering stage 5-3 with a Tanooki Suit and dropping into a Kuribo's Shoe while Statue Mario will grant the player total invincibility from enemies through the remainder of the level.
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In the SNES and GBA remakes of the game (Super Mario All-Stars and Super Mario Advance 4), the creatures the Mushroom kings were transformed into were changed from regular animals, such as a dog or a spider, to creatures specific to the Mario series that don't otherwise appear within Super Mario Bros. 3.
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In the initial Japanese release, getting hit in any form other than small Mario would revert Mario back to his small form. This was changed in the western release so that getting hit as Fire Mario or any of the suit power-ups reverted Mario back to Super Mario. This was carried on in every platformer Mario game released after Super Mario Bros. 3, with the exception of the original SNES release of Super Mario World.
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The western version was slightly different compared to the Japanese release. The game was a bit easier, some levels and object placements were slightly altered, the speed of the credits was faster, as well as some other minor details.
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This game was the first appearance of the common Mario enemy Boos. They were actually based off of game designer Takashi Tezuka's wife, who would normally shy away from people, but had an explosive temper, triggered by the high amount of time Tezuka was spending at work.
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The Nintendo Entertainment System version of the game was released twice in English, and the worlds were renamed in the second version.
Desert Hill was changed to Desert World.
Ocean Side was changed to Water Land.
Big Island was changed to Giant Land.
The Sky was changed to Sky Land.
Iced Land was changed to Ice Land.
Pipe Maze was changed to Pipe Land.
Castle of Koopa was changed to Dark Land.
Grass Land kept its name.
Desert Hill was changed to Desert World.
Ocean Side was changed to Water Land.
Big Island was changed to Giant Land.
The Sky was changed to Sky Land.
Iced Land was changed to Ice Land.
Pipe Maze was changed to Pipe Land.
Castle of Koopa was changed to Dark Land.
Grass Land kept its name.
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Many changes were made when porting the game to the Game Boy Advance. The changes were made in order to make the game easier, and to accommodate for the system's smaller screen resolution. These changes include adding coins and power-ups, making jumps shorter and easier, and moving platforms so they could fit on the screen.
Also Appears On: Super Mario Advance 4: Super Mario Bros. 3 (Game)
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The power-up "Kuribo's Shoe" is actually the Japanese name for the power-up, but it was left unchanged for the English release. Kuribo is the Japanese name for Goomba.
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Before the US release of the game, gameplay footage appeared in the movie "The Wizard." This served as an advertisement for the game and helped ensure its commercial success.
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id software sent a PC demo of Super Mario Bros. 3 to Nintendo hoping to gain authorization to make an official port. Nintendo was impressed but declined, deciding to stick to their own platforms. The demo was based on a test they named 'Dangerous Dave in "Copyright Infringement"', which was a playable recreation of World 1-1 with Mario's sprite replaced by John Romero's Dangerous Dave character.
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