Super Mario 64: Shindou Pak Taiou Version
Super Mario 64: Shindou Pak Taiou Version
July 18, 1997
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subdirectory_arrow_right Super Mario 64 (Game)
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In the Japanese exclusive Shindou Pak Taiou edition of the game, the famous "backwards long jump" glitch was fixed, as Mario's speed is capped when going backwards. It is the only version of Super Mario 64, barring Super Mario 64 DS and Super Mario 3D All-Stars, with this fix.
subdirectory_arrow_right Super Mario 64 (Game)
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Attachment The Japan-only Shindou Pak Taiou edition of the game contains an exclusive Easter Egg on the introductory screen: pressing Z fills the background with images of Mario's face. These images are taken from the frame buffer, and therefore reflect the current state of the 3D model of Mario's head that the player can manipulate.
subdirectory_arrow_right Super Mario 64 (Game), Super Mario 3D All-Stars (Game)
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Attachment In 1997, Nintendo released a Japan-exclusive version of Super Mario 64 which had Rumble Pak support. It also included the English voice acting which the original Japanese version didn't have, and fixed some glitches. This version would later see an international release when Super Mario 64 was included in Super Mario 3D All-Stars.

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