Platform: Nintendo 64
Harvest Moon 64
StarCraft 64
Madden NFL 99
Automobili Lamborghini
Turok: Dinosaur Hunter
Mario Party 3
Pokémon Snap
Doubutsu Banchou
Doubutsu no Mori
Mario Golf
Goemon's Great Adventure
Disney's Donald Duck: Goin' Quackers
James Bond 007: The World Is Not Enough
WWF Attitude
Road Rash 64
Pocket Monsters Stadium
SimCopter 64
NHL Breakaway 98
Madden NFL 2001
Morita Shogi 64
LEGO Racers
Star Wars: Shadows of the Empire
Command & Conquer
Magical Tetris Challenge
Rocket: Robot on Wheels
Grand Theft Auto 64
Mortal Kombat Trilogy
Star Wars: Rogue Squadron
Glover
Conker's Other Bad Fur Day
Taz Express
Dinosaur Planet
San Francisco Rush 2049
Banjo-Kazooie
Tonic Trouble
Cabbage
Mario Kart 64
Disney's Tarzan
Famista 64
Castlevania
Vigilante 8
Star Fox 64
Donkey Kong 64
Hey You, Pikachu!
Space Station Silicon Valley
Twelve Tales: Conker 64
Fire Emblem: Ankoku no Miko
Mischief Makers
Hot Wheels Turbo Racing
Looney Tunes: Space Race
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Although the Nintendo 64 is one of the most popular video game consoles of all time in North America selling over 20 million units in that continent, it did not achieve a similar level of commercial success outside of North America.
In Europe, the console sold 6.35 million units in Europe with only 6 games - all first party - cracking over a million copies sold (Banjo-Kazooie, Pokémon Stadium, The Legend of Zelda: Ocarina of Time, Mario Kart 64, GoldenEye 007, and Super Mario 64).
In Japan, the console sold 5.54 million units, just barely being outsold by the Sega Saturn (which had a similarly regionally-disproportionate install base in Japan) and only managed to push more than a million units of 11 titles, also entirely first party (Mario Party 3, Kirby 64: The Crystal Shards, Mario Tennis, Mario Party 2, Donkey Kong 64, the game released in the US and Europe as Pokémon Stadium 2, the Japan-exclusive Pocket Monsters Stadium, The Legend of Zelda: Ocarina of Time, Super Mario 64, Super Smash Bros., and Mario Kart 64).
In Europe, the console sold 6.35 million units in Europe with only 6 games - all first party - cracking over a million copies sold (Banjo-Kazooie, Pokémon Stadium, The Legend of Zelda: Ocarina of Time, Mario Kart 64, GoldenEye 007, and Super Mario 64).
In Japan, the console sold 5.54 million units, just barely being outsold by the Sega Saturn (which had a similarly regionally-disproportionate install base in Japan) and only managed to push more than a million units of 11 titles, also entirely first party (Mario Party 3, Kirby 64: The Crystal Shards, Mario Tennis, Mario Party 2, Donkey Kong 64, the game released in the US and Europe as Pokémon Stadium 2, the Japan-exclusive Pocket Monsters Stadium, The Legend of Zelda: Ocarina of Time, Super Mario 64, Super Smash Bros., and Mario Kart 64).
VGChartz article:
https://www.vgchartz.com/article/267561/nintendo-64-turns-20-in-europe-top-10-best-selling-n64-games-in-europe/
Statista - Nintendo 64 lifetime unit sales worldwide as of September 2023, by region:
https://www.statista.com/statistics/1101902/unit-sales-n64-switch-region
VGChartz data for Nintendo 64 game sales in Japan:
https://www.vgchartz.com/games/games.php?page=1&console=N64&order=JapanSales&ownership=Both®ion=Japan&showtotalsales=0&shownasales=0&showpalsales=0&showjapansales=1&showothersales=0&showpublisher=1&showdeveloper=0&showreleasedate=1&showlastupdate=1&showvgchartzscore=1&showcriticscore=1&showuserscore=1&showshipped=0
VGChartz data for total video game platform sales:
https://www.vgchartz.com/charts/platform_totals/Hardware.php/
https://www.vgchartz.com/article/267561/nintendo-64-turns-20-in-europe-top-10-best-selling-n64-games-in-europe/
Statista - Nintendo 64 lifetime unit sales worldwide as of September 2023, by region:
https://www.statista.com/statistics/1101902/unit-sales-n64-switch-region
VGChartz data for Nintendo 64 game sales in Japan:
https://www.vgchartz.com/games/games.php?page=1&console=N64&order=JapanSales&ownership=Both®ion=Japan&showtotalsales=0&shownasales=0&showpalsales=0&showjapansales=1&showothersales=0&showpublisher=1&showdeveloper=0&showreleasedate=1&showlastupdate=1&showvgchartzscore=1&showcriticscore=1&showuserscore=1&showshipped=0
VGChartz data for total video game platform sales:
https://www.vgchartz.com/charts/platform_totals/Hardware.php/
subdirectory_arrow_right Cabbage (Game), Animal Crossing (Franchise), 64DD (Platform), Nintendogs (Collection)
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There was a game by the name of Cabbage which was to be developed and released for the Nintendo 64DD, an expansion peripheral for the Nintendo 64. The project began development in 1992 and was helmed by Shigesato Itoi, creator of the Mother series, with other big name developers like Tsunekazu Ishihara, Shigeru Miyamoto, and Satoru Iwata eventually being added on to help finish the project. Even with this help, it would never see the light of day. It was said by Miyamoto that, "the conversations and design techniques that popped up when we were making Cabbage are, of course, connected to Nintendogs and other things that we're doing now." Those "other things" most likely refer to the Animal Crossing series, as it used many of the base elements said to have been made for Cabbage including the internal clock feature of the N64DD. To this day there are no known screenshots, videos, or demos of this cancelled game.
Video on the development history of Cabbage:
https://www.youtube.com/watch?v=-y6A0BiwNxY
1Up.com article:
https://web.archive.org/web/20150416121952/http://www.1up.com/features/creative-compelling-canceled-lost-games#
N64.com interview (last 7 lines):
https://www.ign.com/articles/1997/11/26/miyamoto-meets-n64com
Electronic Gaming Monthly issue #98 (September 1997) (page 78 in the magazine):
https://retrocdn.net/images/a/ac/EGM_US_098.pdf
64Dream (December 1997) interview:
https://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/
IGN articles:
https://www.ign.com/articles/1998/01/30/64dd-the-games
https://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage
https://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault
Mother4Ever article:
https://mother4ever.net/cabbage-itois-other-n64-project/
Unseen64 article:
https://www.unseen64.net/2010/10/17/cabbage-n64-dd-cancelled/
https://www.youtube.com/watch?v=-y6A0BiwNxY
1Up.com article:
https://web.archive.org/web/20150416121952/http://www.1up.com/features/creative-compelling-canceled-lost-games#
N64.com interview (last 7 lines):
https://www.ign.com/articles/1997/11/26/miyamoto-meets-n64com
Electronic Gaming Monthly issue #98 (September 1997) (page 78 in the magazine):
https://retrocdn.net/images/a/ac/EGM_US_098.pdf
64Dream (December 1997) interview:
https://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/
IGN articles:
https://www.ign.com/articles/1998/01/30/64dd-the-games
https://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage
https://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault
Mother4Ever article:
https://mother4ever.net/cabbage-itois-other-n64-project/
Unseen64 article:
https://www.unseen64.net/2010/10/17/cabbage-n64-dd-cancelled/
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It's possible to play Japanese-region Nintendo 64 games on a U.S. Nintendo 64 console by either replacing the cartridge's back panel with a back panel of any U.S. region Nintendo 64 game to bypass the region-locking tabs found within the system's cartridge slot tray, or by removing the tray altogether and replacing it with a notch-less one.
Back Panel method:
https://www.youtube.com/watch?v=nvyADlOkP18
Notch-less tray method:
https://www.youtube.com/watch?v=prn0rM_0Aek
https://www.youtube.com/watch?v=nvyADlOkP18
Notch-less tray method:
https://www.youtube.com/watch?v=prn0rM_0Aek
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The Nintendo 64 controller has the same color scheme as the Super Famicom Controller
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Mii characters were originally planned to appear on the Famicom Disk System. However, other staff at Nintendo didn't like the idea, so it was pushed to their list of possible future ideas. The idea was experimented with on the Nintendo 64 Disc System. It was initially believed that there was no way to use the Mii characters within games, and also that users who are not artistically proficient wouldn't be interested in the feature, but they were eventually implemented starting with the Wii.
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Netscape's founder, Marc Andreessen, proposed to Nintendo to create an online service for the Nintendo 64, however Nintendo wanted full control and the deal fell through.
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Nintendo removed the Nintendo 64's ability to use RGB output (SCART/Component), but earlier versions of the console still have the ability to do so. An RGB signal can be achieved on the N64 by simply jumping a few wires on the motherboard and adding a few more electronic components.
subdirectory_arrow_right 64DD (Platform)
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The Nintendo 64DD is a disc drive add-on for the Nintendo 64 that was announced on the Shoshinkai game show (Space World Today) in Japan, talked about by Shigeru Miyamoto and released in Japan in 1999. It was never available outside of Japan.