Platform: Sega Saturn
Virtua Cop
Mortal Kombat II
Mega Man 8
Sexy Parodius
Wipeout XL
Lunar 2: Eternal Blue Complete
Zoop
Resident Evil
Discworld
Virtua Fighter
Bug Too!
X-Men: Children of the Atom
The King of Fighters '95
Brain Dead 13
Theme Park
Lunar: Silver Star Story Complete
X-Men vs. Street Fighter
Die Hard Arcade
D
Marvel Super Heroes vs. Street Fighter
Tactics Ogre: Let Us Cling Together
Worms
Radiant Silvergun
Ultimate Mortal Kombat 3
Policenauts
Astal
Revolution X
Fighting Vipers
Rayman 2
Pandemonium!
Twinkle Star Sprites
NHL Breakaway 98
Black Dawn
Dungeons & Dragons: Shadow over Mystara
Fantastic Four
Nights Into Dreams...
SimCity 2000
Atelier Marie: The Alchemist of Salburg
Doom
Ogre Battle: The March of the Black Queen
Darkstalkers 3
Super Adventure Rockman
Croc: Legend of the Gobbos
Mega Man X4
WWF WrestleMania: The Arcade Game
Marvel Super Heroes
Magic Knight Rayearth
Super Puzzle Fighter II Turbo
Kingdom Grand Prix
V.R. Virtua Racing
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In 2023, a 289-page PDF featuring official documents from Sega of America circa Spring 1996 was leaked online. Within this document were over 70 games planned for a North American Saturn release that never saw the light of day. These included:
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
• Ports of PC games (The Elder Scrolls: Arena, The 11th Hour, etc.)
• Multi-platform games (Grand Theft Auto, Lethal Enforcers, Wing Commander IV, etc).
• Japan-only Saturn games (Devil Summoner, Lunar: The Silver Star, Riglord Saga 2, etc.)
• European Saturn games (Destruction Derby, Discworld, Riven, etc.)
• Cancelled projects (Eternal Champions, Sonic X-treme, Virtua Fighter 3, etc.)
subdirectory_arrow_right PlayStation (Platform)
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In 1992, after the failure of a deal to create a CD-ROM drive for the Super Nintendo Entertainment System, Sony approached Sega of America proposing that they collaborate on a next-generation CD-ROM console to compete with Nintendo. While Sega of America was open to the idea and even started testing the waters between the two companies by having each develop a handful of titles for the Sega CD, Sega of Japan shot down the concept. Consequently, Sony would reorient their efforts towards what would become the PlayStation, while Sega would develop their own next-gen console, the Sega Saturn, in-house. In an interview with Sega-16, Tom Kalinske cited the veto as a factor in his decision to step down as head of Sega of America.
Time Extension article:
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/
https://www.timeextension.com/features/flashback-sega-and-sony-almost-joined-forces-to-battle-nintendo-in-the-90s
Time Extension interview with Kalinske:
https://www.timeextension.com/features/interview-former-sega-president-tom-kalinske-on-the-rise-and-fall-of-a-16-bit-empire
Sega-16 interview with Kalinske:
https://www.sega-16.com/2006/07/interview-tom-kalinske/