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Apart from a cameo in Sonic Adventure DX: Director's Cut (where he appears on Sonic X posters during Mission Mode), this game marks the only appearance of Sonic X character Chris Thorndyke in a Sonic the Hedgehog video game. Specifically, he appears in the animated cutscenes and cheers Sonic on off-screen each time a math problem is solved.
Also Appears On: Sonic X (Game)
Sonic Adventure DX cameo:
https://www.youtube.com/watch?v=diWbgyPxhb4
Sonic X gameplay:
https://www.youtube.com/watch?v=ZywUhXukzRI
https://www.youtube.com/watch?v=diWbgyPxhb4
Sonic X gameplay:
https://www.youtube.com/watch?v=ZywUhXukzRI

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PaRappa the Rapper has a "repeat" button function where, for lines that comprise of one single button (such as those in Prince Fleaswallow's rap), you can press the left D-pad button to repeat the first syllable and the right button to repeat the last syllable.
The repeat trick in use:
https://www.youtube.com/watch?v=AUIMVigokdE
Strategy guide going over Easter eggs in the game:
https://gamefaqs.gamespot.com/ps/198264-parappa-the-rapper/faqs/4074
https://www.youtube.com/watch?v=AUIMVigokdE
Strategy guide going over Easter eggs in the game:
https://gamefaqs.gamespot.com/ps/198264-parappa-the-rapper/faqs/4074

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Dylan: Mr. Miyamoto often says that "Star Fox is not a predetermined game, but a world that aims to explore new ways to play."
-- I see. So, he is using Star Fox to explore new ways of playing.
Dylan: Yes. Although it was never released, when we were making "2" (later included in the Nintendo Classic Mini Super Nintendo Entertainment System), we really experimented with a lot of things, like the way 3D space works. That was the case with 'Command' as well, and it's what makes this series so unique and interesting. You know, in other series, you make the same thing with a few new elements. But with 'Star Fox,' the systems are completely different in "Adventures" and "Assault".
Amano: So maybe the next one will be a romance game.
Everyone: (laughs)
Dylan: But that would be fun.
Imamura: Even Tingle became a romance game (laughs).
-- I see. So, he is using Star Fox to explore new ways of playing.
Dylan: Yes. Although it was never released, when we were making "2" (later included in the Nintendo Classic Mini Super Nintendo Entertainment System), we really experimented with a lot of things, like the way 3D space works. That was the case with 'Command' as well, and it's what makes this series so unique and interesting. You know, in other series, you make the same thing with a few new elements. But with 'Star Fox,' the systems are completely different in "Adventures" and "Assault".
Amano: So maybe the next one will be a romance game.
Everyone: (laughs)
Dylan: But that would be fun.
Imamura: Even Tingle became a romance game (laughs).
Also Appears On: Star Fox (Franchise)
Nintendo Dream interview:
https://www.ndw.jp/starfox-game-230221/
User's English translation of above interview:
https://www.reddit.com/r/starfox/comments/wjksi7/fun_fact_yusuke_amano_joked_that_the_next_star/
https://www.ndw.jp/starfox-game-230221/
User's English translation of above interview:
https://www.reddit.com/r/starfox/comments/wjksi7/fun_fact_yusuke_amano_joked_that_the_next_star/

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In a promotional video by Limited Run Games for the game's re-release on modern consoles, various staff members noted how difficult it is to give people a reason to buy what is considered one of the worst video games ever made. To that end, they wished to help "re-contextualize" the game, making it available to a modern audience in order to satiate their inherent curiosity about the game. They also argued that the game was historically important, due to representing "something that was really unusual for the console space".
It was also noted that there was a strong argument that the preservation of the worst games ever made was just as important as the best games ever made, with the more "experimental" efforts being more interesting to look back on than something that was good. The game is noted to give a "slice of life" of what the game market was like at the time, being described as a "time capsule" of the era.
It was also noted that there was a strong argument that the preservation of the worst games ever made was just as important as the best games ever made, with the more "experimental" efforts being more interesting to look back on than something that was good. The game is noted to give a "slice of life" of what the game market was like at the time, being described as a "time capsule" of the era.

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LINUJ has stated that Iroha is his favorite character from the series, but had attempted to be as unbiased as possible with her involvement and fate. During Chapters 3 and 4 specifically, LINUJ began to have more fun when writing the dialogue for her during the later part of the series and eventually reached a point where he didn't think much about what she was saying, as Iroha "doesn't think about what she's saying" from his perspective. He also worried that many people wouldn't like her, but was surprised when she later began to gain popularity in the Korean and Western fandoms.

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Plumbers Don't Wear Ties was initially rather obscure due to the only known version being available for years being the 3D0 version. However, it eventually gained widespread attention after YouTuber James Rolfe reviewed the game as part of his webseries "The Angry Video Game Nerd". This eventually lead to the game's PC version, which was originally considered lost media, to be unearthed years later in the library of Ball State University in Indiana.

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As an early April Fools' joke, the fan-run Facebook/Blogspot group Operation: Power Up made a fake Super Smash Bros. website character page based on the ones used in the official website to "reveal" Nester, the mascot of Nintendo Power magazine, as a playable character. While the page itself is notably accurate to the source material, the screenshots shown at the bottom are of very low quality: not only is Nester's model poorly made, he's only ever shown alone in the pics and is clearly pasted on in some of them.
Also Appears On: Super Smash Bros. for Wii U (Game)
April Fools joke:
https://web.archive.org/web/20140330214132/https://www.smashbros.us/us/characters/nester.html
Archived smashbros.us page linking to Operation: Power Up's Blogspot page:
https://web.archive.org/web/20160110171420/http://smashbros.us/
Article about the joke:
https://www.destructoid.com/site-tries-to-reveal-nester-for-smash-bros-nobody-falls-for-it/
https://web.archive.org/web/20140330214132/https://www.smashbros.us/us/characters/nester.html
Archived smashbros.us page linking to Operation: Power Up's Blogspot page:
https://web.archive.org/web/20160110171420/http://smashbros.us/
Article about the joke:
https://www.destructoid.com/site-tries-to-reveal-nester-for-smash-bros-nobody-falls-for-it/

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Disney Speedstorm is notable for featuring a wide voice cast, many of whom reprise their roles from past Disney works (i.e. Bret Iwan reprising his role as Mickey Mouse). As of November 2023, the only characters who are voiced by different actors are Mowgli, Celia Mae, Randall Boggs, Figment, Lilo Pelekai, Jumba Jookiba, and Oswald the Lucky Rabbit.
Articles about the voice cast:
https://gonintendo.com/contents/6911-disney-speedstorm-devs-talk-monetization-returning-voice-actors-and-marvel-star-wars
https://racinggames.gg/misc/disney-speedstorm-voice-actors-are-there-any-original-voice-actors/
https://www.behindthevoiceactors.com/video-games/Disney-Speedstorm/
Individual actor confirmations:
https://twitter.com/AJLoCascio/status/1649192729556156417/ (Figment voice actor)
https://www.instagram.com/p/CwnkLMcumol/ (Jumba Jookiba voice actor)
End credits as of August 2023 and full cast list:
https://www.youtube.com/watch?v=lujoQn2DjTo
https://www.imdb.com/title/tt19832426/?ref_=hm_rvi_tt_i_1
https://gonintendo.com/contents/6911-disney-speedstorm-devs-talk-monetization-returning-voice-actors-and-marvel-star-wars
https://racinggames.gg/misc/disney-speedstorm-voice-actors-are-there-any-original-voice-actors/
https://www.behindthevoiceactors.com/video-games/Disney-Speedstorm/
Individual actor confirmations:
https://twitter.com/AJLoCascio/status/1649192729556156417/ (Figment voice actor)
https://www.instagram.com/p/CwnkLMcumol/ (Jumba Jookiba voice actor)
End credits as of August 2023 and full cast list:
https://www.youtube.com/watch?v=lujoQn2DjTo
https://www.imdb.com/title/tt19832426/?ref_=hm_rvi_tt_i_1
Platform: Xbox One
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Also Appears On: PlayStation 4 (Platform)
General overview:
https://esports-news.co.uk/2019/03/26/aldi-teatime-takedown-campaign/
Twin Galaxies article mentioning Twitch:
https://www.twingalaxies.com/feed_details.php/4688/aldi-uk-avertises-online-gaming-hit-squad-for-parents
Resolve eSports' offer to help:
https://esports-news.co.uk/2019/03/14/barrage-fights-back-aldi-campaign/
Official page for Teatime Takedown:
https://www.aldi.co.uk/teatime-takedown
Aldi press release:
https://www.lbbonline.com/news/aldi-uk-hires-pro-gamers-in-mission-to-bring-back-family-dinner-time
Article mentioning Veloce's involvement:
https://www.dexerto.com/entertainment/uk-supermarket-aldi-reveal-bully-hunters-style-ad-campaign-get-kids-off-games-449064/
Veloce's eSports website:
https://www.veloce.gg/gaming
https://esports-news.co.uk/2019/03/26/aldi-teatime-takedown-campaign/
Twin Galaxies article mentioning Twitch:
https://www.twingalaxies.com/feed_details.php/4688/aldi-uk-avertises-online-gaming-hit-squad-for-parents
Resolve eSports' offer to help:
https://esports-news.co.uk/2019/03/14/barrage-fights-back-aldi-campaign/
Official page for Teatime Takedown:
https://www.aldi.co.uk/teatime-takedown
Aldi press release:
https://www.lbbonline.com/news/aldi-uk-hires-pro-gamers-in-mission-to-bring-back-family-dinner-time
Article mentioning Veloce's involvement:
https://www.dexerto.com/entertainment/uk-supermarket-aldi-reveal-bully-hunters-style-ad-campaign-get-kids-off-games-449064/
Veloce's eSports website:
https://www.veloce.gg/gaming

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The first Yakuza game features a recording of the Christian hymn "Amazing Grace", and Yakuza 2 features the Christmas carol "Silent Night, Holy Night". Each song is played during their respective game's end credits. Both games were set around December which is probably why the songs were chosen.
Also Appears On: Yakuza 2 (Game)
Yakuza - Amazing Grace:
https://www.youtube.com/watch?v=JcSTfGNlzu0
Yakuza Kiwami end credits:
https://www.youtube.com/watch?v=SIUrxGZAUWY
Yakuza 2 - Silent Night:
https://www.youtube.com/watch?v=S4Pvk4DnSyw
Yakuza 2 end credits:
https://www.youtube.com/watch?v=hvd2-2tj9YM
https://www.youtube.com/watch?v=JcSTfGNlzu0
Yakuza Kiwami end credits:
https://www.youtube.com/watch?v=SIUrxGZAUWY
Yakuza 2 - Silent Night:
https://www.youtube.com/watch?v=S4Pvk4DnSyw
Yakuza 2 end credits:
https://www.youtube.com/watch?v=hvd2-2tj9YM
Franchise: PaRappa the Rapper
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It has been claimed in interviews that the name "PaRappa" is a pun on "parappa", a supposed Japanese word meaning "flat" or "paper-thin", and the English word "rapper". This appears to be a slight mistranslation, as the word "parappa" does not exist within Japanese, but the word "パラパラ" (para para) seems to be a more likely origin, a Japanese term for flipping through a book, which would have flat pages. The term is also used for a Japanese form of disco dancing, which could also be seen as part of a pun, given that the series takes influence from a lot of different genres as opposed to just rap, with PaRappa the Rapper 2 having a noticeable disco influence.
Example of a press release where PaRappa is said to mean "paper thin":
https://www.nytimes.com/1998/03/12/technology/game-theory-the-japanese-embrace-hip-hop-and-parappa-is-born.html
Para Para definition 1: disco:
https://jisho.org/word/%E3%83%91%E3%83%A9%E3%83%91%E3%83%A9-1
Para Para definition 2: flipping:
https://jisho.org/word/%E3%83%91%E3%83%A9%E3%83%91%E3%83%A9
https://www.nytimes.com/1998/03/12/technology/game-theory-the-japanese-embrace-hip-hop-and-parappa-is-born.html
Para Para definition 1: disco:
https://jisho.org/word/%E3%83%91%E3%83%A9%E3%83%91%E3%83%A9-1
Para Para definition 2: flipping:
https://jisho.org/word/%E3%83%91%E3%83%A9%E3%83%91%E3%83%A9
Franchise: Sonic The Hedgehog
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There are two instances in the history of Archie's Sonic the Hedgehog comics where writers had attempted to write a same-sex relationship for characters originally created for the 1993 animated series that the comic was based on.
On October 30, 2009, former writer Ken Penders revealed that he had intended for the character Rotor the Walrus to be gay, stating:
It would later be stated that Rotor's "life partner" was Cobar, an Echidna scientist who only ever appeared during the MOBIUS: 25 YEARS LATER storyline. According to technical advisor Robert Repas (speaking on behalf of Penders), Sega feared backlash over the relationship, and thus ordered him to keep the relationship low-key, only allowing subtle hints, though Penders later clarified that it was likely then-editor Justin Freddy Gabrie that he had spoken with and not Sega. At the same time, this relationship has been critcized by fans for its lack of subtextual evidence, which was not helped by Penders only revealing it years after the fact. According to later writer Ian Flynn as part of a Q&A wrap-up, Rotor and Cobar's relationship is considered a piece of behind-the-scenes trivia and is not canon to the current Sonic timeline as, according to him, there had been no canonical build-up to Rotor's sexual preference regardless of intention.
However, Flynn would be involved in the second instance of trying to write in a same-sex relationship. In the first episode of the BumbleKast from October 5, 2015, he stated:
Shortly after the comic's cancellation, Flynn would confirm that he and his wife/fellow writer Aleah Baker had written subtle details hinting at this romance into the comic. He initially described these details as "blatant", but retracted it for "subtle", implying that there were some internal/editorial considerations at play for how far they could go with the hints. During the same BumbleKast episode, he also revealed that part of the reason why Sally and Nicole's relationship was made subtle was due to potential backlash from the Sonic fandom, as Sally had been commonly depicted as Sonic's girlfriend and love interest up to that point. One of Sega's mandates for the comic near the end of its run was that game characters like Sonic were not allowed to enter serious relationships, meaning Sonic would not be allowed to commit to Sally in the comic's reboot.
On October 30, 2009, former writer Ken Penders revealed that he had intended for the character Rotor the Walrus to be gay, stating:
"I thought it was fairly obvious Rotor was gay, and begun laying the groundwork for that storyline during the MOBIUS: 25 YEARS LATER segments. I even showed his life partner without saying as such and planted clues between the lines."
It would later be stated that Rotor's "life partner" was Cobar, an Echidna scientist who only ever appeared during the MOBIUS: 25 YEARS LATER storyline. According to technical advisor Robert Repas (speaking on behalf of Penders), Sega feared backlash over the relationship, and thus ordered him to keep the relationship low-key, only allowing subtle hints, though Penders later clarified that it was likely then-editor Justin Freddy Gabrie that he had spoken with and not Sega. At the same time, this relationship has been critcized by fans for its lack of subtextual evidence, which was not helped by Penders only revealing it years after the fact. According to later writer Ian Flynn as part of a Q&A wrap-up, Rotor and Cobar's relationship is considered a piece of behind-the-scenes trivia and is not canon to the current Sonic timeline as, according to him, there had been no canonical build-up to Rotor's sexual preference regardless of intention.
However, Flynn would be involved in the second instance of trying to write in a same-sex relationship. In the first episode of the BumbleKast from October 5, 2015, he stated:
"I would dare say that if you go through the book since the reboot, you could probably make a case for [Sally Acorn and Nicole the Holo-Lynx being in a romantic relationship]."
Shortly after the comic's cancellation, Flynn would confirm that he and his wife/fellow writer Aleah Baker had written subtle details hinting at this romance into the comic. He initially described these details as "blatant", but retracted it for "subtle", implying that there were some internal/editorial considerations at play for how far they could go with the hints. During the same BumbleKast episode, he also revealed that part of the reason why Sally and Nicole's relationship was made subtle was due to potential backlash from the Sonic fandom, as Sally had been commonly depicted as Sonic's girlfriend and love interest up to that point. One of Sega's mandates for the comic near the end of its run was that game characters like Sonic were not allowed to enter serious relationships, meaning Sonic would not be allowed to commit to Sally in the comic's reboot.
Ken Penders statement:
https://web.archive.org/web/20170316185146/http://www.kenpenders.com/wwwboard/messages/80083.html
Cobar as Rotor's "life partner":
https://web.archive.org/web/20160324004427/http://kenpenders.com/wwwboard/messages/80105.html
Bob Repas statement:
https://web.archive.org/web/20160324004428/http://kenpenders.com/wwwboard/messages/80040.html
Penders clarification:
https://web.archive.org/web/20101124071052/http://kenpenders.com/forums/viewtopic.php?f=8&t=158&start=25
Ian Flynn response:
https://web.archive.org/web/20200218170933/http://www.tssznews.com/2009/11/16/flynn-on-rotors-sexuality-not-even-worth-mentioning/
Rotor-Cobar relationship criticism:
https://thankskenpenders.tumblr.com/post/180186072075/i-just-discovered-that-rotor-was-supposed-to-be
BumbleKast - October 5, 2015:
https://www.youtube.com/watch?v=igC6aTVmM7s#t=3374
Ian Flynn Sally-Nicole relationship statements:
https://twitter.com/IanFlynnBKC/status/889745270279475200
https://twitter.com/IanFlynnBKC/status/890993488262832132
https://web.archive.org/web/20170316185146/http://www.kenpenders.com/wwwboard/messages/80083.html
Cobar as Rotor's "life partner":
https://web.archive.org/web/20160324004427/http://kenpenders.com/wwwboard/messages/80105.html
Bob Repas statement:
https://web.archive.org/web/20160324004428/http://kenpenders.com/wwwboard/messages/80040.html
Penders clarification:
https://web.archive.org/web/20101124071052/http://kenpenders.com/forums/viewtopic.php?f=8&t=158&start=25
Ian Flynn response:
https://web.archive.org/web/20200218170933/http://www.tssznews.com/2009/11/16/flynn-on-rotors-sexuality-not-even-worth-mentioning/
Rotor-Cobar relationship criticism:
https://thankskenpenders.tumblr.com/post/180186072075/i-just-discovered-that-rotor-was-supposed-to-be
BumbleKast - October 5, 2015:
https://www.youtube.com/watch?v=igC6aTVmM7s#t=3374
Ian Flynn Sally-Nicole relationship statements:
https://twitter.com/IanFlynnBKC/status/889745270279475200
https://twitter.com/IanFlynnBKC/status/890993488262832132
Platform: Super Famicom
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When the Super Famicom first launched in Japan, it was so hard to get that Nintendo had to hold a lottery for which employees would get a Super Famicom. Shigeru Miyamoto, creator of the Mario series, and Yuji Horii, creator of the Dragon Quest series, claimed that they were each only able to get one.

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Capcom's first two games, Vulgus and SonSon, were developed at the same time. There were only about 8 people working at the company at the same time, with 4 each working on either game.

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A total of 199 music tracks were composed by Kazumi Totaka, Kenta Nagata, Toru Minegishi, and Shinobu Tanaka for Dobutsu no Mori.

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When creating Doubutsu no Mori, directors Katsuya Eguchi and Hisashi Nogami set out to create a game "unlike any that came before", not fitting into any kind of existing genre. However, since it was required for games to be classified into one genre for the retail packaging, they decided to call it a "communication" game.
Company: Treasure
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In the early 1990s, Treasure only had as much at maximum two designers and two programmers working on a game at a time.
Collection: Bubsy
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The name "Bubsy" originated from series creator Michael Berlyn's brother-in-law, who would refer to "rounded, bouncy, happy things" such as Volkswagen Beetles with the nonsense adjective "bubsy".

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Eddy Gordo's last name of "Gordo" translates to "fat" in Portuguese. This is especially unfortunate since Eddy comes from Brazil where Portuguese is the majority language.
Eddy Gordo character history video:
https://www.youtube.com/watch?v=8lmNBlLOByY
Collins Dictionary entry for "Gordo":
https://www.collinsdictionary.com/dictionary/portuguese-english/gordo
https://www.youtube.com/watch?v=8lmNBlLOByY
Collins Dictionary entry for "Gordo":
https://www.collinsdictionary.com/dictionary/portuguese-english/gordo