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The Koopa Troopa shell bouncing between the pipes of the Wii Koopa Cape’s starting gate is a reference to a Koopa Troopa’s behavior when Mario/Luigi steps on them a second time.
In the 34th entry of the Anime News Network series Jason Thompson's House of 1000 Manga, Jason Thompson stated that Capcom USA was disatisfied with how Jojo's Venture was doing in arcades at the time, to the point that he was told by a Capcom USA employee that they wouldn't release the game on home consoles "unless CAPCOM Japan forced them to".
As of Version 1.04.01, there is a glitch in which Malenia will regain health while attacking a player character that is in their long death animation. This in turn can make the fight more difficult in multiplayer if her aggro does not change from a killed player until their health bar is completely off screen.
According to composer Grant Kirkhope, the DK Rap was written as a joke song that ended up being interpreted by audiences as a serious attempt at writing hip-hop. Consequently, he expressed confusion at the tongue-in-cheek cult following the song picked up decades later, noting that "bizarrely, this became its own thing now."
In June 2013 interview with game's designer Toshinobu Kondo published in the Action Gameside magazine, he was asked what meaning there was in the game's title "Sayonara"? He responded:
"That title is a holdover from when we were thinking this would be a final fan service item for the Umihara Kawase series. It had a nice sense of impact so we kept it even as the concept of the game changed. The title conveys a sense of being ready for the end, along with the wish to return."
In a 1997 interview with game's planner/designer Yoshiro Kimura published in the "Moon: Official Book", he stated that the team used pictures of the Love-de-Lic staff's cars and homes for the game's ending staff roll.
The game was originally pitched by Telltale as a spin-off of Valve's Left 4 Dead franchise, but Valve turned down the pitch leaving Telltale to go to Robert Kirkman to successfully pitch him a game based on his Walking Dead comic book series. The same unique choice-based story-driven style of gameplay was kept by Telltale developers between the canceled Left 4 Dead project and the greenlit Walking Dead project, which the devs thought was a better fit for Kirkman's universe than Valve's franchise anyway and which would also be a style that would be reused heavily by Telltale in their later licensed games.
Within the game's files is an arrangement of "Tifa's Theme" from Final Fantasy VII, presumably having been used to test out the game's soundfont before implementing any original music.
For Golf, by holding down 2 when picking courses, you can disable the Golf Map, Wind info, Hole/Par info, and the Swing Meter for a more challenging game of golf.
The Game Over theme in this game is an updated version of the theme that was previously used in Castlevania: The Adventure and Castlevania II: Belmont's Revenge.
The music that plays on the title screen and Name Entry screen is an updated version of the music used for the File Select screen in the Famicom Disk System version of Castlevania.
For Baseball, pressing 2 once will switch the way the pitcher throws to an Underhand/Sidearm pitch, and pressing 1 once will restore it to the default Overhand pitch.
In a 1987 interview with the Konami Development Staff published in the "TV Game: denshi yuugi taizen" book, they stated that after deciding to make a game based on track and field sports, they would spend each morning eating breakfast at a local college's track and field meeting to watch them compete and get a feel for how the events all work. They also researched and studied video footage from the Tokyo Olympics and other events featuring Olympic athletes. One of the developers adored the Finnish javelin thrower Tiina Lillak so much that he was able to successfully convince the team to include the event in the game.
In a 1999 interview with the game's producer Yuji Naka, character designer Sachiko Kawamura and main planner Takafumi Kaya, published in the Dreamcast Magazine vol. 35, Kawamura stated that there were several early ideas going around to pair up two different animals in a "cat-and-mouse" dynamic of "things to chase, and things that do the chasing". Pairings such as elephants chasing ants, lions chasing deer, and aliens chasing humans were suggested among others, but they eventually came to the conclusion that the most intuitive way to communicate this concept was through cats chasing mice in the first place.
In a 1987 interview with the Konami Development Staff published in the "TV Game: denshi yuugi taizen" book, they stated that they were influenced by the 1984 Los Angeles Olympics held in 1983, and said to each other "yeah! let’s make a sports game like this!" as there was no track and field style athletic event game at the time. The team also wanted to see if they could make a game that wasn't Human vs. CPU, but rather Human vs. Human, instead.
In a 1987 interview with the Konami Development Staff published in the "TV Game: denshi yuugi taizen" book, they stated that the score points limit is up to 9,999,990 points.
In a 1987 interview with the Konami Development Staff published in the book "TV Game: denshi yuugi taizen", they stated that the voice for the announcer was originally in Japanese, but it was later considered weird and a bit lackluster, so they switched it over to an English voice midway through development.
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