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Metal Gear 2: Solid Snake
Metal Gear 2: Solid Snake
July 20, 1990
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Attachment During a codec conversation in the Jungle Maze, Campbell will say that the radar is being jammed by a substance called "Minovsky molecules". This is a reference to "Minovsky particles" from Mobile Suit Gundam, which have several effects including radar jamming.
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Many plot elements of Metal Gear 2 were later re-used by Metal Gear Solid on the PlayStation, such as Snake having a rematch with an old foe (Grey Fox), a temperature-based shape memory alloy key (Gustava's brooch/The PAL key), following a female soldier in disguise into a ladies' bathroom (Gustava/Meryl) and Grey Fox secretly giving Snake advice over the radio (#1 Fan/Deepthroat).
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subdirectory_arrow_right Snake's Revenge (Game)
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The game was created as a direct sequel to the NES version of Metal Gear, without Hideo Kojima's knowledge or involvement.

Kojima met one of the developers on a train, who urged him to create a true sequel. This led Kojima to create Metal Gear 2: Solid Snake.
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Attachment The character portraits were copied from famous films and icons.

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