Company: Konami
Castlevania: Resurrection
Zone of the Enders: The 2nd Runner
Yu-Gi-Oh! Monster Capsule GB
Elebits
No More Heroes: Heroes' Paradise
Sunset Riders
Vulcan Venture
Metal Gear
Castlevania: Dracula X
Dance Dance Revolution A
Crash Nitro Kart
Silent Hill: Book of Memories
Lunar Knights
Castlevania Legends
Castlevania: Lords of Shadow
Frogger: Ancient Shadow
Keyboardmania 3rdMix
Snake's Revenge
Dance Dance Revolution Disney Mix
Silent Hill
Metal Gear Solid 3: Snake Eater
Tokimeki Memorial 2
Castlevania: Symphony of the Night
Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005
Yu-Gi-Oh! Reshef of Destruction
Air Zonk
Teenage Mutant Ninja Turtles
Tornado Outbreak
Captain Tsubasa: New Kick Off
Metal Gear Solid 3: Subsistence
Rakugakids
Dance Dance Revolution Solo 2000
Silent Hill 2
Tiny Toon Adventures
Crash Bandicoot: The Wrath of Cortex
Nuts & Milk
Milon's Secret Castle
Suikoden III
Age of Empires II: The Age of Kings
Spyro: Season of Ice
Silent Hill: Homecoming
Zombies Ate My Neighbors
Metal Gear Solid 2: Sons of Liberty
Blades of Steel
Bomberman Hero
Metal Gear Solid V: The Phantom Pain
Kid Dracula
Ganbare Goemon Gaiden: Kieta Ougon Kiseru
Yu-Gi-Oh! 5D's Decade Duels
Metal Gear
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
subdirectory_arrow_right The Simpsons Arcade Game (Game), Sunset Riders (Game), Mystic Warriors: Wrath of the Ninjas (Game), Wild West C.O.W.-Boys of Moo Mesa (Game), Teenage Mutant Ninja Turtles (Game), Asterix (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.