Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
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Castlevania & History Special - Did You Know Gaming? Feat. Markiplier
 
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Orlox is based off of Count Orlok, from the classic 1922 vampire film Nosferatu.
Contributed by G-Haven
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NSFW - This trivia is considered "Not Safe for Work" - Click to Reveal
The initial design for the Succubus boss featured her with her breasts fully exposed, as to be more in line with the lore of the character being a seductress. The team later decided to change this to cover her up.
Contributed by Dazz
The enemy who mourns the death of his pet owl after the player kills it was inspired by an enemy found in Super Castlevania IV, who mourns the death of his dog if it is killed before he is.
Contributed by Dazz
An early idea for the game was to feature skeletons that would replace candles that the player breaks. Considered more as a joke, the staff thought that if they included these skeletons, killing them before they had a chance to run away would result in the candles never reappearing after they were destroyed.
Contributed by Dazz
It was thought that, as the game takes place in Dracula's castle, Alucard should have his own room located at the top of the tall tower found to the right of the map. Within his bedroom would have been a character called the "Skeleton Carpenter", and as the game progressed the room would be built up with new furniture. There were thoughts of also including items and decorations throughout the game that the player could pick up and use to decorate the room. This feature was later cut from the game.
Contributed by Dazz
Plans for a special move to be used in tandem with the Sword Familiar called "Darkness Edge" were made, in which one would shout "Be sliced to pieces!" and the other would add "And die!" before both saying "Darkness Edge!" together. The move had dialogue recorded, but it was scrapped after the team couldn't come up with any idea on what the move would actually entail.
Contributed by Dazz
In the Japanese release, after Death takes Alucard's equipment away from him at the start of the game, Alucard makes an exclamation of dismay. This was removed from the English translation and changed into the exclamation of "What!?" that was used instead, as the team felt his dismay sounded "lame".

The scene was intended to make Alucard appear to have slipped up by becoming familiar with Death, and come across as his acknowledgement of his mistake, rather than appearing weak and whiny as it did during translation.
Contributed by Dazz
Koji Igarashi, the game's co-director, stated that the game's pause and inventory screen was originally supposed to feature more gothic framing, but due to time constraints, the development version of the frames (being simple white outlines) was left in instead. He claims that as a result of this, he learned to use slightly more finalized designs during development.
Contributed by Dazz
During the game's prologue, in which text scrolls up the screen explaining the story leading up to the events in Symphony of the Night, narration was recorded to be played over the top of the text in the English release just as there is in the Japanese release. This was removed prior to release, as Konami's PR team felt the recording was bad, and detracted from the scene.
Contributed by Dazz
The musical theme that plays during the game's title screen, "Prayer", features the phrase "Key Largo" repeated. This phrase is often used in Catholic Mass, and in Greek means "May your ascension into heaven be blissful." The track's vocals were performed by composer Michiru Yamane's younger sister, who does vocal work for a living.
Contributed by Dazz
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After defeating the Hippogryph boss, Maria will ask Alucard if he knows Richter Belmont. When Alucard asks if he's from the Belmont clan, an 8-bit sprite will appear in a thought bubble. The sprite is of Trevor Belmont from Castlevania III: Dracula's Curse, which would be the Belmont he would most likely remember.
Contributed by gamemaster1991
In the Japanese version of the game, dying as Alucard against certain bosses such as Succubus, Death or Richter triggers a special quote from said bosses instead of the usual Game Over music, with Richter notably having two. Another quote can be triggered if the player dies after meeting Maria in the Royal Chapel but before meeting Richter at the Colosseum

While the US and EU versions do not implement these, there are unused translated versions of Richter, Maria and the Succubus' lines, spoken by their English voice actors.

Maria: "I thought you might be the one. But, I was wrong."

Succubus: "Now, you'll be my own personal slave. Ahahahahahahaha!"

Richter: "Hah, I knew it! Only the Count is a true match for me!" / "More, fight more! My blood is not yet quenched!"
Contributed by MightyKombat
There is a confessional booth in the Royal Chapel area, complete with chairs that the player can sit on. If the player sits on the left hand side of the booth, Alucard sits and leans over to the counter, confessing sins. Sitting on the right will cause Alucard to sit normally as if to hear confessions while a female ghost appears, confessing her own sins or attacking Alucard depending on her color.

If a blue robed ghost priest appears, he sits on the right hand side and hears Alucard's confession, before crossing himself and sometimes leaving behind the Grape Juice item. In the Japanese version of the game (as well as all regional releases of the PSP port) the blue ghost speaks a line wherein he allows Alucard rest in said booth and offers a prayer to God.

While the blue ghost says nothing at all in the US and EU Playstation releases, an unused audio file can be found in the data of a perfect English translation of the blue ghost priest's line from the Japanese version.

"Come, son. Rest here. In the name of the Father, the Son, and the Holy Spirit. Amen."
Contributed by MightyKombat
One obtainable item that debuted in this game and recurred in subsequent games is the Stone Mask, which is described in-game as being used in Aztec rituals.

This is a reference to the manga JoJo's Bizarre Adventure, in which a Stone Mask, created by the ancient Aztec people and notable for being used to turn recurring series villain Dio Brando into a vampire, was an important relic in Part 1, "Phantom Blood".
Contributed by MightyKombat
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The Clock Tower area is the same as the clock tower from Rondo of Blood, the game's predecessor.
Contributed by ummwat
In the Spoiler:Reverse Colosseum part of the Upside-Down Castle, there is a boss fight with three ghosts that are named Fake Trevor, Fake Grant and Fake Sypha. These are the doppelgangers of the characters from Castlevania III: Dracula's Curse, with whom Alucard teamed up with to defeat Dracula.
Contributed by gamemaster1991
In the Inverted Castle, the player must unite 5 relics of Dracula in order to unlock the path to Dracula (Those being a Ring, Heart, Rib, Tooth and Eye of Vlad), a concept first utilized in Castlevania 2. All five are guarded by bosses based on the original Castlevania bosses.

In addition, every boss in the Inverted Castle save one are previous bosses and even playable characters in the series. Aside from the aforementioned five, the player meets Galamoth (Kid Dracula), Shaft (Rondo of Blood), the Doppleganger (Castlevania 3), three falsified heroes from Castlevania 3, with whom Alucard himself was a companion, and of course Dracula. The one exception is Beelzebub, whose first appearance was Symphony of the Night.
Contributed by TomGuycott
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The optional boss battle at the top of the Inverted Castle, Galamoth, is a villain from the Kid Dracula series. Although his design is far more gothic and gritty to coincide with Symphony of the Night's style, he retains basic design similarities and even similar lightning based attacks.
Contributed by TomGuycott
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There are two familiars that didn't make the cut during the transition to the Western market. These are the Half-Fairy and the Nose Demon. They are almost exact copies of the normal Fairy and Demon, but with different graphics. They are still programmed into the Western version, but their familiar cards are no longer available, and thus have to be activated using GameShark codes.
Contributed by Dazz
A debug room can be accessed using GameShark codes, which features some testing tiles, and a Japanese voice track, which when translated reads:
"Hi, I'm Joji Yanami. I'm not a young man anymore. I've done this job for a long time. Eyup. I've done a lot of stupid roles. Man, though, this year has been so hot, I could die. It's way too much... I'm an old man, you see. I can't do anything anymore. It's exhausting. Someone save me, please. It's already September. I think something will come of all this, maybe. Old age is old age. Maybe not, though. Yeah. Well, that's all. See you, then."
Contributed by Dazz
There are a large number of unused dialogue pieces in the game's data, including what may be an unused ending. Many of these sound files are alternate versions of voices that are already used in the game, but extended or slightly different.

A series of clips can be found in the game's sound files, which seem to be an unfinished ending. It seems to suggest that Maria intervenes in the fight between Alucard and Richter, where she becomes possessed or transformed by Shaft. It includes both winning and losing quotes, and ends with Alucard reflecting on the apparent death of both Richter and Maria. While the PSP and Saturn version allows a fight with Maria, it is not under these circumstances. There are no other suggestions towards this ending, but it is assumed to be an alternate ending during the fight with Richter when not using the glasses.
Contributed by Dazz
With the Lyric Card equipped, the player can activate a secret lullaby from the Fairy if Alucard sits in a chair for a period of time. This was only available in the Japanese version of the game, as the familiar that sings it was removed from the international release. But, Konami actually went out of their way to translate this song into English for the PSP version, too.
(Attachment will play both Japanese and English.)
Contributed by Dazz
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The Saturn version includes a number of extra areas and features unavailable in the Playstation version. Most infamously being that of the Underground Garden, as the entrance is still visible in the Playstation version, though inaccessible. The player can glitch the game into allowing access to this area, but it is unfinished and only a glitched out save point is available.
Contributed by Dazz
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When using the Rune Sword, the word "Verboten" will appear in its arc. This means "Forbidden" in German.
Contributed by Dazz
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Dracula's castle in the boxart of the USA release is Mont Saint Michel, in France.
Contributed by Dazz
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If Alucard remains seated for a long period of time, he will fall asleep with visible "Z"s. If you have the Fairy familiar, she will also take a rest on Alucards shoulder, only to stumble when he gets up again afterwards. She will also do this if Alucard remains stationary for a prolonged period of time.
Contributed by Dazz
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Every so often, when Alucard is turned to stone, there is a chance that he will become a giant stone gargoyle. This will make him invincible, but of course unable to do anything.
Contributed by Dazz
When inserting the game disk into a CD player or PC and attempting to listen to it, a message from Alucard can be heard which says:

"As you can see, this is a PlayStation black disk. Cut #1 contains computer data, so please, don't play it. But you probably won't listen to me anyway, will you?"

You'll then be treated to a bit of remixed music from the series.
Contributed by Dazz
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At the start of the game, Death will take Alucard's equipment. Continuing to the Alchemy Laboratory, and then immediately returning to the room Alucard met Death, the player will be faced with Slogra and Gaibon (the first boss fight). As soon as the player attacks either of them, Gaibon will grab Slogra and fly off, only to be met again in their usual place.
Contributed by Dazz