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Sonic the Hedgehog 4: Episode I
4
Attachment By standing idle in the mobile version of Episode I, Sonic will pull out an iPhone, hold it up to his ear and spin around in place.
person CuriousUserX90 calendar_month July 20, 2024
Yume Nikki
1
Within the Underground World (a hidden area in the Dream World only accessible by sleeping in one of five replicas of Madotsuki's bed, randomly chosen each time she falls asleep) is a large corridor full of fire. Normally, this room requires Madotsuki to obtain and equip either the Snow Woman or Umbrella effect, which produces precipitation that puts the fire out and allows her to proceed into the Storage Room. However, if she enters this area as a snowman (by equipping the Hat & Scarf effect and pressing the 1 key in the Snow World) and stands next to the fire, she will slowly melt into a puddle of water; pressing the 1 key while in this state reverts her back to human form, as with the un-melted snowman.

While Madotsuki can also become a snowman in the blizzard generated by the Snow Woman effect, the weather would carry over to the corridor and extinguish the fire immediately upon entering. Consequently, Madotsuki can only access this Easter egg via the blizzard that appears by default in the Snow World.
New Super Mario Bros. U Deluxe
1
In this version of the game, the Spin Jump button is the same button as the Jump button. This is a first for the series, where the Spin Jump is usually performed by pressing the trigger buttons or shaking the controller. However, on the title screen, if you hold down the left stick for 3 seconds and press L and R, the Spin Jump button will be reverted back to the triggers, and the Jump button can no longer be used for it. Nabbit's voice will be heard when going to the main menu if the control switch is successful. This control option was not advertised or mentioned at any point by Nintendo, and appears to be an Easter egg.
Another Crab's Treasure
2
Attachment In New Carcinia, there are many cardboard boxes featuring a QR code. When scanned, it will link the player to a YouTube re-upload of a Rickroll-style meme called "You just got Coconut Mall'd", referencing a track from the game Mario Kart Wii.
person Kirby Inhales Jotaro calendar_month July 2, 2024
Gex: Enter the Gecko
2
Attachment In the bonus level, "Chips and Dips", developer photos with humorous text can be found across the stage. A photo of producer Jeffrey Zwelling was found during gameplay by accident, and to date, the criteria to activate the picture is uncertain.
Jak X: Combat Racing
1
The series' in-universe Precursor language appears in several instances throughout the game, most notably in a series of Story cutscenes. During news broadcasts covering the racing tournament, a news ticker scrolling across the bottom of the screen produces a developer message from Naughty Dog when translated. The message says hello to the player and alludes to save data-based unlockable contents. However, an as-of-yet undiscovered secret is explicitly shared; the message does offer an input code, but to date, no use or purpose for it has been found.
Yume Nikki
1
Attachment Whenever Madotsuki turns on her TV in the dream world version of her room from Version 0.06 onward, there is a 1/8 chance that the view will cut to a full-screen event in which two rows of Paracas-esque figures scroll across the screen. "KALIMBA", the theme song for this event, was originally uploaded on Kikiyama's players.music-eclub.com profile on January 13, 2004, almost five months before Yume Nikki first released. This version of the song is substantially longer than the one that would ultimately be included in the event, clocking in at eight minutes instead of several seconds. Additionally, the cover art for the full-length version features the same rows of figures depicted in the event, albeit with a slightly duller color scheme.

Due to a lack of public statements from Kikiyama, it is unknown if the song was composed with Yume Nikki in mind from the outset or if the KALIMBA event was included as an Easter egg referencing their non-game work.
person VinchVolt calendar_month June 9, 2024
Yume Nikki
1
RPG Maker 2003 allows developers to adjust the playback speed of an area's background music, something that Yume Nikki frequently makes use of. Several songs are featured in multiple areas, and in most cases, they are slowed down or sped up to fit a certain mood:

• The Mall Rooftop's background music is "I Fly to the Sky Forever", the Witch's Flight music, played at 70% speed.
• The Sewers' eponymous background music is "A Damp and Humid Place", the Dense Woods A music, played at 60% speed.
• "Menu Type Change", the background music for each of the rooms in the Mall, is "Start of Yume Nikki", the title screen theme, played at 50% speed.
• The eponymous discordant noise heard when summoning Uboa in Poniko's house is the screeching that plays in the Guillotine Room slowed to 50% speed.
• "I Don't Know Where I Came From", the Teleport Maze's background music, is "FEVER", the Aztec Rave Monkey's theme, played at 50% speed.
• "On a Hill, Shining Feet", the Neon Tile Path's background music, is the Snow World's eponymous theme played at 70% speed.
• "Wei Wilderness", the Wilderness' background music, is "The Dream Always Begins in the Veranda", the ambient noise heard in the dream version of Madotsuki's apartment, played at 50% speed.
• The Face Carpet area in the Forest World uses "Tokun-Tokun", the background music from the hot springs building hidden in the Wilderness, played at 70% speed.
• The background music heard in the entrance to the Mall is the eponymous background music from Shield Folk World, played at 50% speed.
• The Docks' eponymous background music is "The Mural World", heard in the area of the same name and in Footprint Path 1, played at 50% speed.
• Puddle World's eponymous background music is "Many Footprints", Footprint Path 2's background music, played at 50% speed.

Additionally, many unique area themes are played at a modified speed by default:

• "Scar Doesn't Disappear", the background music that plays in the underground area in Mars, is played at 80% of its actual speed.
• "The Land of Dreams?", the Pink Sea's background music, is played at 60% speed.
• "The Scribbling World", the ambient hum heard in Graffiti World and Hell, is played at 60% speed.
• "The Candle World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "Do You Play a Family Game?", the main menu theme for the "Famitendo" in Madotsuki's room, is played at 70% speed.
• "The Black Department Store", the ambient noise heard in the Mall and in Big Red's room, is played at 50% speed.
• "The Forest World", a series of gong chimes heard in the area of the same name, are played at 50% speed.
• "Up Up...", the ambient hum heard in the stairway leading from the Wilderness to the Sky Garden, is played at 50% speed.
• "The Wall of Cold Stone", the ambient noise heard in Ghost World, is played at 50% speed.
• "I Don't Want to See It!", the ambient noise heard during the FACE event, is played at 80% speed.
• "The Number World", the ambient noise heard in the area of the same name, is played at 50% speed.
• "A Small Shrine Was Forgotten", the background music for the FC Pyramids and other select areas in FC World, is played at 90% speed.

Relatedly to the above, the chimes that make up "The Snow World" are also the same ones heard when interacting with jellyfish, played back at 110% speed for the first note and at normal speed for the second.
person VinchVolt calendar_month June 5, 2024
The Cutting Room Floor article:
https://tcrf.net/Yume_Nikki#100.25_speed_songs

YouTube video showcasing how Yumi Nikki's soundtrack uses playback speed modifications:
https://www.youtube.com/watch?v=cLQwGQAYzCY

YouTube video comparing the jellyfish sound effect to Snow World's theme:
https://www.youtube.com/watch?v=zWVe2KzM0HM
Doki Doki Literature Club!
1
Various Easter eggs are hidden in the game's character files, most of which require their extensions to be manually altered:

• If the player changes the extension for Monika's character file to .png, the resulting image depicts a square of white noise inside a ring of fire and cracks. Converting the white noise to binary gives a text message encrypted in Base64. Decrypting it reveals what appears to be a monologue from Monika, who mentions a "Third Eye" that causes "some kind of deja vu," which is how she and the other girls are able to perceive alterations to the game's data.
• If the player changes the extension for Natsuki's character file to .jpeg, the resulting image file depicts a painting of a white-haired girl with blank white eyes. The image is heavily distorted, requiring the player to invert its colors and change its rectangular coordinates to polar ones in an image editor in order to view it properly.
• If the player changes the extension for Sayori's character file to .ogg, the resulting audio will become a discordant shriek, similar to that normally heard when converting a data file to audio. However, running sayori.ogg through a spectrograph reveals a QR code which, when scanned, leads to a fictitious examination report for a character named Libitina; her last name and a procedure administered to her are both redacted with a series of X's. Of note is that like Monika's hidden monologue, the report repeatedly mentions a "third eye."
• If the player opens Yuri's character file in a text editor, the result will be a message encrypted in Base64; the file extension does not need to be modified in order to do this. Decrypting the message reveals that it's "I Found a Box Containing the Story of a 19-Year-Old Girl Who Killed a Random Person for No Reason", a creepypasta that was anonymously posted on Thought Catalog in June 2015, over two years before Doki Doki Literature Club's release. In a Twitter reply, developer Dan Salvato confirmed that he was the creepypasta's author and the one who hid it in the game.
person VinchVolt calendar_month June 1, 2024
The Cutting Room Floor article:
https://tcrf.net/Doki_Doki_Literature_Club!#Characters_Folder

Hidden website in sayori.chr:
https://projectlibitina.com/

Tweet from Dan Salvato confirming his authorship:
https://www.twitter.com/dansalvato/status/911627120132055040
Deltarune
1
Attachment In an interview that Toby Fox conducted with the Chapter 2 development team, Taxiderby, one of the game's programmers, stated that the Spamton cherub that appears when pressing F1 during the Spamton and Spoiler:Spamton NEO fights was a spur-of-the-moment suggestion. According to them, Spamton's line "[Press F1 For] HELP" was already written, but it was originally a meaningless non-sequitur. After Fox suggested the idea of giving F1 an actual function in the fight, Taxiderby came up with the Final Fantasy-inspired Easter egg, putting it in singlehandedly after Fox gave his approval for the idea. In the same interview, they stated that they were surprised by its popularity, having made it purely as a throwaway gag.
Resident Evil 2
2
Attachment In the April 1998 issue of Electronic Gaming Monthly's spin-off magazine EGM2, the issue's Trick of the Month was an alleged method to unlock Akuma from the Street Fighter series as a secret playable character in Resident Evil 2. In order to unlock him, the magazine instructed players to play through both story scenarios six times each using only the Knife and the H&K VP70 gun on hand at the start of the game, and achieve an A ranking in all scenarios. Once these specific conditions are met, the player would receive some kind of clue that would lead them to the security computer in the Laboratory on Level B5F. At this point in either scenario, players would type "AKUMA" instead of "GUEST" into the computer, and after entering it would be sent to the Save screen and given the option to make a new save file with Akuma's name. After starting this new file, the game would start with Akuma breaking out of a cryogenic tank in an unused area where Tyrants were originally planned to escape from, and make his way through the game without the use of keys, with his main attack being a red Gohadoken used just like a gun by holding the Action button and firing.

In reality, after going through these difficult unlock conditions, entering AKUMA into the computer will not unlock anything, because the trick was an elaborate April Fools' prank (with the exception of the unused Tyrant area, that was real). This prank was the work of EGM2 editor and art director Mike Vallas, who took assets from Street Fighter EX and heavily modified and photoshopped them into Resident Evil 2 gameplay screenshots. It was one of two proposed April Fools' pranks that were in consideration to appear in the main EGM magazine that month, being beaten out by a prank trick for GoldenEye 007 where you could play as previous James Bond actors. Unlike Akuma, they actually were planned to appear in that game, but can only be accessed with GameShark codes.
person MehDeletingLater calendar_month May 14, 2024
EGM2 Issue #46 - April 1998 (Page 20):
https://archive.org/details/egm-2-issue-46-april-1998/page/20/mode/1up

Game Sleuth video with Mike Vallas interview:
https://www.youtube.com/watch?v=A-xeOJKdnuQ

Radd's Basement - Episode 2: Mike Vallas interview:
http://podcast.radd.tv/2016/10/episode02.html?m=1
Deltarune
1
Attachment Although Chapter 1 was given a surprise release in 2018, with Toby Fox giving no prior public indications of its existence, Deltarune had been teased in secret since at least 2015. Three months after Undertale released, the fan site DeltaRune.com announced that it would be rebranding to Dreemurr.com at Fox's request; Fox didn't tell the owners of Dreemurr.com why he didn't want them to use the domain. However, after the fan site fulfilled his request, Fox used deltarune.com to host an image called him.png, a passage of Wingdings text only readable by turning up the brightness using image editing software.

While the text initially parroted the phrase "THIS NEXT (space) EXPERIMENT (space) SEEMS (space) VERY (space) VERY (space) INTERESTING" from the unused room_gaster event in Undertale, by July 1, 2016, the text was edited to read "THREE HEROES APPEARED (space) AT WORLD'S EDGE", later being edited again by August 17 to say "THREE HEROES APPEARED (space) TO BANISH THE ANGELS HEAVEN". Both revisions quote portions of the legend that Ralsei recounts in Chapter 1, indicating that these parts of the game's backstory were already conceived by this point.

Following the release of Chapter 1, deltarune.com would be refurbished as the official website for Deltarune itself. Consequently, earlier versions of the site only survive through snapshots on the Wayback Machine, a URL archiving platform hosted by the Internet Archive.
person VinchVolt calendar_month May 13, 2024
Monument Valley
1
Attachment In 2014, developer Danny Gray revealed while promoting Monument Valley at its release that there was a single Easter egg hidden in the main game. It would eventually be discovered and then confirmed by Gray two years later that this secret was in the green room of the main game's final level X. Observatory, where a green model of an Arwing from the first Star Fox game can be found floating near some debris in the bottom-right corner of the area.
person MehDeletingLater calendar_month May 9, 2024
War: Final Assault
1
Attachment By clipping the camera through a wall in the 6th level "Munition Line", a hidden image of a creepy person can be found. This is an old Internet meme known as "Creepy Ugly Guy", a photoshopped image based on an example photo used in the API plug-in "Kai's Power Goo", that spliced together stock images of a man, a young girl, and a chimpanzee, and is believed to have been spread online as early as 1996 when the software originally came out.
person Joog calendar_month April 30, 2024
War: Final Assault Easter egg:
https://www.youtube.com/watch?v=12_RO_paEJU

Kai's Power Goo - Creepy Ugly Guy original merged image:
https://www.youtube.com/watch?v=xt06OSIQ0PE?t=4m7s

Kai's Power Goo 1996 release:
https://www.computinghistory.org.uk/det/68752/Kai's%20Power%20Goo/
Golf
subdirectory_arrow_right Nintendo Switch (Platform)
1
Within the Nintendo Switch firmware prior to Version 4.0.0 (for Japanese, US and European systems only), there is a hidden NES emulator stub called "flog" that can only be unlocked on the Home Screen and when the console's internal clock is set to July 11th (if the date is changed in System Settings, but the console is connected to the internet and can see the actual date, this method will not work). The method to unlock it involves detaching the Joy-Cons from the console, holding them pointing forwards/downwards, then moving them to a vertical position and holding it for a few seconds. This gesture may take time to hone due to it being a specific movement tracked by the Joy-Cons, but when it is matched, the system will check to see if flog is installed. When checked, an audio clip of a man saying "chokusetsu" ("直接"), the Japanese word for "direct", will play and the screen will cut to black and launch the 1984 NES title Golf. This emulator is unique in that it includes instructions in English and Japanese on how to play depending on how the Joy-Cons are held, and has a more simplistic appearance than the emulators that would be used for Nintendo Switch Online. Pressing the Home button while playing Golf will return you to the Home Screen without any visible software running there.

With Version 4.0.0, Nintendo removed all of the code required to launch flog and play Golf, but the company seemed unusually hesitant to even acknowledge its existence when asked by news outlets. One month before its removal, Nintendo of America president Reggie Fils-Amie released two statements regarding it when asked by Kotaku:

"So, two comments on this. It was identified by folks playing around in the firmware. We've got nothing officially to announce for that content or what the plans are for that content. So that's that. Certainly anything that pays respect to my friend Mr. Iwata is something that is near and dear to me personally, but in terms of that execution and what it was meant to do or what the plans are, we've got nothing to announce."

"I'm struck whenever I go back to Kyoto and spend time in our headquarters and spend time in the offices where Mr. Iwata, myself and others would be meeting. It's always personally touching. And so, again, no comment on that particular execution."

While this seems to allude that the secret emulator and Golf's inclusion were not authorized, this all but confirms that their purpose was to act as a tribute to Nintendo's late CEO Satoru Iwata. Iwata, who programmed Golf and previously hosted the Nintendo Direct showcase series, passed away on July 11th, 2015, with the method to unlock the emulator mimicking a gesture he used during Nintendo Directs. Japanese fans on social media referred to the Easter egg as an "omamori", amulets that if kept close are said to protect the bearer and bring good luck, speculating that Golf was included by Iwata as a secret charm to watch over every Nintendo Switch unit after his death.
person MehDeletingLater calendar_month April 20, 2024
Yars' Revenge
1
After killing the Swirl in mid-flight, a black vertical line appears across the spot where the Swirl was shot. This line is referred to under the Helpful Hints section in the game's manual as the "Ghost of Yars" and warns the player to stay off its "mean streak". If the Yar is in the lower third of the screen and the black spot on its back is aligned across the vertical line at the moment the explosion vanishes, the game ends and goes into the "Game Select" screen with "HSWWSH" in place of the player's score. These are the mirrored initials of the game's creator Howard Scott Warshaw.
person MehDeletingLater calendar_month April 18, 2024
Yars' Revenge HSWWSH Easter egg:
https://www.youtube.com/watch?v=_x_EXUfqQcs

Yars' Revenge manual (Page 6):
https://atariage.com/manual_page.php?SystemID=2600&;SoftwareLabelID=603&ItemTypeID=¤tPage=8&maxPages=12
Castlevania: Legacy of Darkness
1
In 2024, a hidden variation of the Konami Code was discovered in the game that allows you to unlock all characters and costumes from the start. To activate it, on the title screen, press C-Up four times/C-Down four times/C-Left/C-Left/C-Right/C-Right/C-Left/C-Left/C-Right/C-Right/L/R/Z.
Sid Meier's Civilization VI
2
If the player shakes the game camera while over a snow tile, it will cause the snow to swirl around much like when a snow globe is shaken.
Virtua Fighter 5: Final Showdown
1
Performing El Blaze's item win pose with the maracas will feature Amigo from Samba de Amigo popping out of the maracas.
Virtua Fighter 5: Final Showdown
1
One of Kage's item win poses features him throwing a pan into the air and it landing on his head. This is a reference to a secret win pose he had in Virtua Fighter 3tb.
person DrakeVagabond calendar_month April 14, 2024
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