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RPG Maker 2003 allows developers to adjust the playback speed of an area's background music, something that Yume Nikki frequently makes use of. Several songs are featured in multiple areas, and in most cases, they are slowed down or sped up to fit a certain mood:

• The Mall Rooftop's background music is the Witch's Flight music played at 70% speed.
• The Sewers' background music is the Dense Woods A music played at 60% speed.
• The background music for each of the rooms in the Mall are the title screen theme played at 50% speed.
• The discordant noise heard when summoning Uboa in Poniko's house is the screeching that plays in the Guillotine Room played at 50% speed.
• The Teleport Maze's background music is the Aztec Rave Monkey's theme played at 50% speed.
• The Neon Tile Path's background music is the Snow World's music played at 70% speed.
• The Wilderness' background music is the ambient noise heard in the dream version of Madotsuki's apartment, played at 50% speed.
• The Face Carpet area in the Forest World uses the background music from the hot springs building hidden in the Wilderness, played at 70% speed.
• The background music heard in the entrance to the Mall is the background music from Shield Folk World, played at 50% speed.
• The Docks' background music is the background music heard in Mural World and Footprint Path 1, played at 50% speed.
• Puddle World's background music is Footprint Path 2's background music played at 50% speed.

Additionally, many unique area themes are played at a modified speed by default:

• The background music that plays in the underground area in Mars is played at 80% of its actual speed.
• The Pink Sea's background music is played at 60% speed.
• The ambient hum heard in Graffiti World and Hell is played at 60% speed.
• The ambient noise heard in Candle World is played at 50% speed.
• The main menu for the "Famitendo" in Madotsuki's room features music played at 70% speed.
• The ambient noise heard in the Mall and in Big Red's room is played at 50% speed.
• The gong chimes heard in Forest World are played at 50% speed.
• The ambient hum heard in the stairway leading from the Wilderness to the Sky Garden is played at 50% speed.
• The ambient noise heard in Ghost World is played at 50% speed.
• The ambient noise heard during the FACE event is played at 80% speed.
• The ambient noise heard in Number World is played at 50% speed.

Relatedly to the above, the chimes that make up Snow World's background music are also the same ones heard when interacting with jellyfish, played back at 110% speed for the first note and at normal speed for the second.
person VinchVolt calendar_month June 5, 2024
YouTube video showcasing how Yumi Nikki's soundtrack uses playback speed modifications:
https://www.youtube.com/watch?v=cLQwGQAYzCY

YouTube video comparing the jellyfish sound effect to Snow World's theme:
https://www.youtube.com/watch?v=zWVe2KzM0HM

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