Trivia Browser
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In the Commodore 64 version of the game, there are two known messages written with destroyable blocks that are hidden out-of-bounds in two levels of the game. In Level 1-1, the year "1989", referring to the year the game began development, can be found in the middle of the map. The other message is hidden in Level 1-3, where the letters "DTE" can be found in the middle of a land mass in the bottom-right corner of the map.
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In King Nnyere's office in his Fort in Lebao-Sako, there is a side table with assorted bottles of liquor, including a unique bottle that can only be found in the Fort. It is a bottle of Extra Special, 43% volume Old French Whisky bottled in Quebec and aged for 30 years, and its label features the face of its brand name "Thomas Gillet: Polack Connection". Gillet was a texture artist at Ubisoft Quebec at the time, but he is not known to have worked on Far Cry 2. The bottle of French whiskey being produced in Quebec is a nod to Ubisoft Quebec, while the name "Polack Connection" seems to both be a nod to the 1971 film "The French Connection" and possibly Gillet's heritage. It's unknown if or how the remaining bottling details relate to Gillet.
Gameplay (there is no close zoom-in on the bottle in this footage so the texture is blurry, but "Polack Connection" can be made out on it, and it's the closest look at the bottle on video available at the moment):
https://www.youtube.com/watch?v=p-0fNhHuesk#t=430
Image source:
https://eeggs.com/items/55511.html
Thomas Gillet ArtStation account with Ubisoft credits:
https://www.artstation.com/tomgillet/profile
https://www.youtube.com/watch?v=p-0fNhHuesk#t=430
Image source:
https://eeggs.com/items/55511.html
Thomas Gillet ArtStation account with Ubisoft credits:
https://www.artstation.com/tomgillet/profile
subdirectory_arrow_right Pokémon Ultra Moon (Game)
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Normally, each time you walk up to the trailer in Pikachu Valley, one or more Pikachus will appear and walk out of it. However, there is a rare chance that a Mimikyu will appear instead, which will then head back inside, leaving the player character confused. After the first time this happens, if you talk to the Trial Guide standing in front of the trailer, a new text prompt will be added telling the guide about the Mimikyu that appeared, but he responds saying he does not believe you and thinks you are "just seeing things".
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In Episode 8 of Ricco Harbor, a secret 1-Up Mushroom can be obtained through an obscure set of interactions with three duck intertube-riding Piantas. Since they are not interactable while in the water, it is only possible to interact with them by waiting long enough at certain low areas by the water. Once all three Piantas have been talked to, the last one you speak to will reward you with a 1-Up at the starting location of the episode.
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Completing Zoo Tycoon: Dinosaur Dig's final scenario, "Breeding the T-rex", will reward the player with the Deinosuchus as an adoptable animal. However, it can be unlocked earlier by naming an exhibit "Super Croc".
Breeding the T-Rex scenario playthrough:
https://www.youtube.com/watch?v=gm5rRcZPTek
Video guide on hidden animals in Zoo Tycoon:
https://www.youtube.com/watch?v=F56XDy-jdpU#t=25
Zoo Tycoon Wiki articles:
https://zootycoon.fandom.com/wiki/Breeding_the_T._rex
https://zootycoon.fandom.com/wiki/Deinosuchus
https://www.youtube.com/watch?v=gm5rRcZPTek
Video guide on hidden animals in Zoo Tycoon:
https://www.youtube.com/watch?v=F56XDy-jdpU#t=25
Zoo Tycoon Wiki articles:
https://zootycoon.fandom.com/wiki/Breeding_the_T._rex
https://zootycoon.fandom.com/wiki/Deinosuchus
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On December 19, 2023, programmer Martin Piper revealed a pair of hidden cheat codes he included in the original release of Alien Resurrection. To execute these codes, you need to go into the game's Options menu and unlock the Cheat Menu with the code Circle/Left on the D-Pad/Right on the D-Pad/Circle/Up on the D-Pad/R2. The cheats Piper revealed include the following:
• A level selection menu can be unlocked in the Options menu right after unlocking the Cheat Menu by pressing R1/Down on the D-Pad/R1/Right on the D-Pad/L1/Up on the D-Pad/L2/Square. If entered correctly, you will hear a "bonk" sound indicating the code has been activated. Re-entering the Cheat Menu will reveal an additional option to re-visit any section in any level in the game.
• The more notable of the two codes Piper revealed is one that allows the Alien Resurrection disc to act as a boot disc to play PlayStation games on any burned CD-R disc without the use of modding. This novelty method works with any PlayStation model (as long as you have something to block the tray disc sensor on newer models so you can swap out the disc with the tray open), and must be done after unlocking the level selection menu (you can save after unlocking this menu so you do not have to unlock it again if you want to perform the disc swap trick). Once that is unlocked, go back to the Options menu and enter the code Left on the D-Pad/Up on the D-Pad/Right on the D-Pad/Down on the D-Pad/Right on the D-Pad/Up on the D-Pad/Left on the D-Pad/Square/Triangle/Square/Triangle/L1. The "bonk" sound will again be heard if the code is activated. Next, go back to the Cheat Menu and set the level selection to Level 6 and Section 1. Then while highlighting Section 1, hold down L1 (Note: it's imperative to keep holding down L1 for the remainder of this method) and press X. The screen will turn black and the Alien Resurrection disc will stop spinning, at which point you can swap out the disc with a burned CD-R disc of any PlayStation game you desire. While still holding L1, hold Square and Triangle, and then release all three buttons to boot the burned CD-R game.
When asked by YouTube channel Modern Vintage Gamer, Piper revealed that the latter cheat code had never been disclosed to Sony when the game was sent in for certification as Sony would have immediately sent the game back and forced the developers to remove it since it acted as a backdoor for playing pirated games, and he believed that no other developers who worked on the game were made aware of it either. In a YouTube comment, he explained that he only revealed the codes now because it had been so long since the game's release and he did not want to hold onto the secret for the rest of his life. According to him, the intent of the feature stemmed from Alien Resurrection potentially being planned as a multi-disc game, with the feature being implemented as a test to see if discs could be changed without resetting the PlayStation. Unlike standard multi-disc games that function with the PlayStation's built-in ability to swap out discs through an API call to maintain memory data without fully resetting the console, Alien Resurrection has code that loads an .exe file on any burned CD-R disc you swap it out with to start that new game up while bypassing the PlayStation's anti-piracy protection check.
• A level selection menu can be unlocked in the Options menu right after unlocking the Cheat Menu by pressing R1/Down on the D-Pad/R1/Right on the D-Pad/L1/Up on the D-Pad/L2/Square. If entered correctly, you will hear a "bonk" sound indicating the code has been activated. Re-entering the Cheat Menu will reveal an additional option to re-visit any section in any level in the game.
• The more notable of the two codes Piper revealed is one that allows the Alien Resurrection disc to act as a boot disc to play PlayStation games on any burned CD-R disc without the use of modding. This novelty method works with any PlayStation model (as long as you have something to block the tray disc sensor on newer models so you can swap out the disc with the tray open), and must be done after unlocking the level selection menu (you can save after unlocking this menu so you do not have to unlock it again if you want to perform the disc swap trick). Once that is unlocked, go back to the Options menu and enter the code Left on the D-Pad/Up on the D-Pad/Right on the D-Pad/Down on the D-Pad/Right on the D-Pad/Up on the D-Pad/Left on the D-Pad/Square/Triangle/Square/Triangle/L1. The "bonk" sound will again be heard if the code is activated. Next, go back to the Cheat Menu and set the level selection to Level 6 and Section 1. Then while highlighting Section 1, hold down L1 (Note: it's imperative to keep holding down L1 for the remainder of this method) and press X. The screen will turn black and the Alien Resurrection disc will stop spinning, at which point you can swap out the disc with a burned CD-R disc of any PlayStation game you desire. While still holding L1, hold Square and Triangle, and then release all three buttons to boot the burned CD-R game.
When asked by YouTube channel Modern Vintage Gamer, Piper revealed that the latter cheat code had never been disclosed to Sony when the game was sent in for certification as Sony would have immediately sent the game back and forced the developers to remove it since it acted as a backdoor for playing pirated games, and he believed that no other developers who worked on the game were made aware of it either. In a YouTube comment, he explained that he only revealed the codes now because it had been so long since the game's release and he did not want to hold onto the secret for the rest of his life. According to him, the intent of the feature stemmed from Alien Resurrection potentially being planned as a multi-disc game, with the feature being implemented as a test to see if discs could be changed without resetting the PlayStation. Unlike standard multi-disc games that function with the PlayStation's built-in ability to swap out discs through an API call to maintain memory data without fully resetting the console, Alien Resurrection has code that loads an .exe file on any burned CD-R disc you swap it out with to start that new game up while bypassing the PlayStation's anti-piracy protection check.
GamesRadar article:
https://www.gamesradar.com/after-23-years-developer-reveals-he-snuck-a-cheat-code-past-sony-that-turns-a-cult-classic-horror-game-into-a-godsend-for-retro-enthusiasts/
Video demonstrating the cheat codes (with link to Martin Piper comment):
https://www.youtube.com/watch?v=uRB7iUCX4KQ&lc=UgxY-VgMjlsrZyWx01J4AaABAg.9yVrngKLtP59yVsLHbNHfR
https://www.gamesradar.com/after-23-years-developer-reveals-he-snuck-a-cheat-code-past-sony-that-turns-a-cult-classic-horror-game-into-a-godsend-for-retro-enthusiasts/
Video demonstrating the cheat codes (with link to Martin Piper comment):
https://www.youtube.com/watch?v=uRB7iUCX4KQ&lc=UgxY-VgMjlsrZyWx01J4AaABAg.9yVrngKLtP59yVsLHbNHfR
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Predating Zoo Tycoon: Dinosaur Digs, the Triceratops is notably the first ever prehistoric creature included in the Zoo Tycoon series as a hidden unlockable within the first base game. Players could unlock it as an adoptable animal by completing the "Breeding the Panda" scenario, but it could also be unlocked earlier by renaming an exhibit to "Cretaceous Corral".
Notably, with the installation of the aforementioned Dinosaur Digs expansion pack, the Triceratops' sprite is modified to be much smaller in size and duller in color; it also now functions like the other dinosaurs, such as now requiring to be hatched out of an egg and be taken care of by a scientist (as opposed to a zookeeper), and will break out of all fences from the base Zoo Tycoon game.
Notably, with the installation of the aforementioned Dinosaur Digs expansion pack, the Triceratops' sprite is modified to be much smaller in size and duller in color; it also now functions like the other dinosaurs, such as now requiring to be hatched out of an egg and be taken care of by a scientist (as opposed to a zookeeper), and will break out of all fences from the base Zoo Tycoon game.
Video guide on hidden animals in Zoo Tycoon:
https://www.youtube.com/watch?v=F56XDy-jdpU?t=163
Zoo Tycoon Wiki Triceratops article:
https://zootycoon.fandom.com/wiki/Triceratops
Source of image:
https://www.reddit.com/r/ZooTycoon/comments/mw6yyq/name_a_bigger_downgrade/
https://www.youtube.com/watch?v=F56XDy-jdpU?t=163
Zoo Tycoon Wiki Triceratops article:
https://zootycoon.fandom.com/wiki/Triceratops
Source of image:
https://www.reddit.com/r/ZooTycoon/comments/mw6yyq/name_a_bigger_downgrade/
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Within the code of the Atari 7800 version is a hidden developer message stating, "Mommy and me are one". In 1985, experiments to gauge the practice of subliminal messaging had used this exact phrase, which is alleged to have raised self-motivation in test subjects.
The Cutting Room Floor article:
https://tcrf.net/Karateka_(Atari_7800)
"Mommy and I are one: Implications for psychotherapy" by Lloyd H. Silverman and Joel Weinberger:
https://psycnet.apa.org/record/1986-15022-001
https://tcrf.net/Karateka_(Atari_7800)
"Mommy and I are one: Implications for psychotherapy" by Lloyd H. Silverman and Joel Weinberger:
https://psycnet.apa.org/record/1986-15022-001
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The main antagonist Damien attempts to cause trouble for the Snowboard Kids throughout the game after his entrance and declaration to conquer Snow Town are completely ignored. Following along with this, a sprite animation of Damien yelling can be found hiding in the sidelines of seven of the game's courses. Damien's irrelevancy is joked at further in the game's manual, where the first six pages after the Table of Contents appear to show him "crash-landing" into the manual and observing some of the instructions and story events from the top-left corner before entering the story himself, as well as the background image of these pages (and also the very last two pages of the manual) being a close-up shot of Damien hopelessly yelling for attention.
Damien sprite cameos:
https://www.youtube.com/watch?v=emrjfTi_Gng
Snowboard Kids 2 manual (Pages 4-9, 38-39):
https://manuall.co.uk/nintendo-n64-snowboard-kids-2/
https://www.youtube.com/watch?v=emrjfTi_Gng
Snowboard Kids 2 manual (Pages 4-9, 38-39):
https://manuall.co.uk/nintendo-n64-snowboard-kids-2/
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If you wait for roughly ten to fifteen minutes on the main menu for any mode, eventually a small gecko-like lizard will appear from the left side of the screen, walking along the bottom while carrying a sign reading "Lost Land Or Bust!!!". When the lizard reaches the other side of the screen, it turns around and walks back to where it came from off-screen, this time revealing another message on the other side of the sign reading "Start the game".
subdirectory_arrow_right Kingdom Hearts (Franchise)
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In each Dive to the Heart segment in almost every game in the series, there is a disembodied voice that can only speak through text that guides the characters (and thus the player as well) through the tutorial of each game. The identity of these voices has been unidentified in every game but Kingdom Hearts: Birth by Sleep (where it is obviously child Sora) and the first Kingdom Hearts. For the latter, in the Kingdom Hearts Ultimania, Nomura was asked who the voice is for the opening of the first game and he finally gave it's identity as being none other than King Mickey. However, this interview was done in the early 2000's before most of the sequels were produced, so it's unknown if this explanation was retconned or not.
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PaRappa the Rapper has a "repeat" button function where, for lines that comprise of one single button (such as those in Prince Fleaswallow's rap), you can press the left D-pad button to repeat the first syllable and the right button to repeat the last syllable.
The repeat trick in use:
https://www.youtube.com/watch?v=AUIMVigokdE
Strategy guide going over Easter eggs in the game:
https://gamefaqs.gamespot.com/ps/198264-parappa-the-rapper/faqs/4074
https://www.youtube.com/watch?v=AUIMVigokdE
Strategy guide going over Easter eggs in the game:
https://gamefaqs.gamespot.com/ps/198264-parappa-the-rapper/faqs/4074
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In the unreleased Atari 5200 version of RealSports Basketball, you can press 5 during the attract mode demo to make a cryptic message appear:
If turned into an acronym, this message says:
"...WHEN RUNNING INTO THE TROPICAL ENTROPY NIGHTLY, BY YOURSELF, PROJECT AND TRY REACHING INTO CIRCLES KILLED, BECAUSE ALL SEEMS STRANGE..."
If turned into an acronym, this message says:
"WRITTEN BY PATRICK BASS"
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In the ending of the PC version of Lemony Snicket's A Series of Unfortunate Events, the Count Olaf police mugshots are 3D squares that the camera zooms into. If you change the camera to look at the sides of these mugshots, you can see an anthropomorphic turtle holding a trophy with the caption "CONGRATULATIONS! A WINNER IS YOU!" (a reference to Pro Wrestling for NES).
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In the area beside The Watermill, there is a tree with a small low-poly representation of a Japanese Rhinoceros Beetle attached to it. This pairs well with a bit of cut content recently found within the game's code for the same area, where Ico could have gained a secret weapon that took the form of an Insect Net.
How these two elements could have come together remains unknown, but it was likely part of a reference to Ico's voice actor, Kazuhiro Shindō, and his prior role as 'Boku' in the first installment of the Boku no Natsuyasumi series.
Boku no Natsuyasumi had an extensive bug-catching and beetle fighting system. These features reappearing in ICO were potentially meant to be an elaborate reference, playing on the idea that Kazuhiro Shindō is once again voicing a young boy, who might refer to himself with the first-person pronoun 'boku', if he were to speak Japanese.
How these two elements could have come together remains unknown, but it was likely part of a reference to Ico's voice actor, Kazuhiro Shindō, and his prior role as 'Boku' in the first installment of the Boku no Natsuyasumi series.
Boku no Natsuyasumi had an extensive bug-catching and beetle fighting system. These features reappearing in ICO were potentially meant to be an elaborate reference, playing on the idea that Kazuhiro Shindō is once again voicing a young boy, who might refer to himself with the first-person pronoun 'boku', if he were to speak Japanese.
This video displays both the Japanese Rhinoceros Beetle and the wireframe of the unused Insect Net weapon:
https://www.youtube.com/watch?v=qkyGF-8bSsg
The credits for both ICO and Boku No Nastuyasumi show that both protagonists' voice actors have the same name. I have highlighted both names in a combined screenshot attached.
ICO credits:
https://www.youtube.com/watch?v=PqL1OIvveN8#t=240
Boku no Natsuyasumi credits:
https://www.youtube.com/watch?v=gu3bOtajQLs#t=41058
Additionally, Kazuhiro Shindō's Japanese Wikipedia article confirms his video game roles. Providing evidence that he really was the voice of both characters:
https://ja.wikipedia.org/wiki/進藤一宏#ゲーム
https://www.youtube.com/watch?v=qkyGF-8bSsg
The credits for both ICO and Boku No Nastuyasumi show that both protagonists' voice actors have the same name. I have highlighted both names in a combined screenshot attached.
ICO credits:
https://www.youtube.com/watch?v=PqL1OIvveN8#t=240
Boku no Natsuyasumi credits:
https://www.youtube.com/watch?v=gu3bOtajQLs#t=41058
Additionally, Kazuhiro Shindō's Japanese Wikipedia article confirms his video game roles. Providing evidence that he really was the voice of both characters:
https://ja.wikipedia.org/wiki/進藤一宏#ゲーム
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If you press Select while pausing Q-Boy, you can unlock a "Mario mode" that replaces several of the game's original characters with Mario characters.
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If you enters password PROGRESS and then the cheat code A, Right, Down, B, Left, Up, B, B, A in Spot Goes to Hollywood's pause screen, you will unlock a minigame called FRUITMEISTER 2, a slot machine game using developers' heads. There is no reward for winning the game (something cheekily acknowledged in-game with the caption "win a prize or something - probably"). A first FRUITMEISTER minigame is not currently known to exist in any other Eurocom game.
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Frog Fractions 2 was a Kickstarter campaign for a mysterious sequel to the satirical browser game Frog Fractions, where the game would be hidden inside another, unrelated title with no announcement. Backers would only receive codes for the game once Frog Fractions fans managed to discover the game's identity, with many bizarre and highly cryptic clues being given until the game's discovery, unravelling a surreal story about time travelers and alternate universes involving fake websites and files stored on them, as well as physical appearances and merchandise.
Two years after the Kickstarter was funded, the game was discovered within the game Glittermitten Grove. Frog Fractions creator Jim Crawford would later state that he believed the Glittermitten Grove Easter egg to not be Frog Fractions 2, but rather Frog Fractions 3, with the ARG to locate the game being the second installment in the franchise.
Two years after the Kickstarter was funded, the game was discovered within the game Glittermitten Grove. Frog Fractions creator Jim Crawford would later state that he believed the Glittermitten Grove Easter egg to not be Frog Fractions 2, but rather Frog Fractions 3, with the ARG to locate the game being the second installment in the franchise.
Article on the game being located:
https://www.polygon.com/2016/12/26/14085102/frog-fractions-2-found
Frog Fractions' creator clarification on the numerical placement of FF2:
https://www.polygon.com/2020/8/4/21354069/frog-fractions-3-discovered-hops-iconic-hat-dlc
Article from Game Detectives Wiki, which also discovered the game's identity, going through the ARG:
https://wiki.gamedetectives.net/index.php?title=Frog_Fractions_2
https://www.polygon.com/2016/12/26/14085102/frog-fractions-2-found
Frog Fractions' creator clarification on the numerical placement of FF2:
https://www.polygon.com/2020/8/4/21354069/frog-fractions-3-discovered-hops-iconic-hat-dlc
Article from Game Detectives Wiki, which also discovered the game's identity, going through the ARG:
https://wiki.gamedetectives.net/index.php?title=Frog_Fractions_2
Platform: Family Computer
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The HVC Controller Test, a cartridge used internally at Nintendo to test Famicom controllers, contains a hidden Simon-style game, accessed by pressing B and Down on Controller 2.
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The Game Gear and Master System version of Daffy Duck in Hollywood has a set of 3 cheat codes - the first 2 being a stage select code and an invincibility code. If you enter those in that order and then the third code, Daffy's sprite will be replaced with a digitized image of Probe founder Fergus McGovern.