Trivia Browser
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Some players and game journalists have persistently accused the game's developers HoYoverse of perceived cultural appropriation and discriminating against people with dark skin colors through the game's character designs. This started in April 2021, when it was noted how the only dark-skinned playable characters at the time, Xinyan and Kaeya, were described in-game as "exotic" and "scary" respectively. The release of version 3.0 in August 2022 introduced the Sumeru region, which while being based on cultures from the Middle East, North Africa and South Asia, depicted many playable characters and NPCs from the region as being light-skinned. In March 2023, the character Dehya was released; while hailing from Sumeru and being one of the few dark-skinned playable characters in the game, she faced similar accusations due to some fans perceiving her abilities as underpowered and dysfunctional. In July 2024, HoYoverse released a trailer announcing they would be adding a new region to the game named Natlan, which was inspired by pre-Columbian Mesoamerican cultures, Africa and Polynesia. The character designs used for Natlan were once again criticized due to the majority of the characters being depicted with light skin despite the darker-skinned native races of its inspirations. The difference this time was that seven of the game's voice actors also joined in the criticism, including Khoi Dao (Albedo), Zeno Robinson (Sethos), Valeria Rodriguez (Sucrose), Jenny Yokobori (Yoimiya), Alejandro Saeb (Cyno), Allegra Clark (Beidou), and Anne Yatco (Raiden Shogun).
Initial complaints:
https://www.businessinsider.com/genshin-impact-boycott-gamers-allege-colorism-in-twitter-campaign-2021-4
Sumeru controversy:
https://web.archive.org/web/20230428234441/https://www.kotaku.com.au/2022/07/latest-genshin-impact-leaks-spark-whitewashing-controversy/
Dehya controversy:
https://kotaku.com/genshin-impact-mihoyo-hoyoverse-dehya-leaks-nerf-1850180828
Natlan controversy:
https://www.ign.com/articles/genshin-impact-voice-actors-join-in-criticism-of-upcoming-natlans-regions-character-designs
https://www.businessinsider.com/genshin-impact-boycott-gamers-allege-colorism-in-twitter-campaign-2021-4
Sumeru controversy:
https://web.archive.org/web/20230428234441/https://www.kotaku.com.au/2022/07/latest-genshin-impact-leaks-spark-whitewashing-controversy/
Dehya controversy:
https://kotaku.com/genshin-impact-mihoyo-hoyoverse-dehya-leaks-nerf-1850180828
Natlan controversy:
https://www.ign.com/articles/genshin-impact-voice-actors-join-in-criticism-of-upcoming-natlans-regions-character-designs
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In 2020, Gangs of London was adapted into a television series by Gareth Evans and Matt Flannery. In an interview with Sky News about the show, Evans revealed that he was originally hired to make a film franchise based on the game, but felt that if they went this route then they would have "two-thirds of our running time focused purely on our central characters, and then only a third left to explore the side characters that populate that world". Feeling this wouldn't be able to do justice to the diverse cultures and ethnicities that make up London, Evans proposed making it a TV show instead because "you can afford to go off and detour for 10 to 15 minutes and spend time with other characters, and learn about them in more detail."
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Originally, the South Asian area of the game was specified to be Bangladesh, but this was changed due to a complaint from the Bangladeshi government regarding the portrayal of the region, with a Sony spokesperson stating:
"The SOCOM franchise has never depicted any government or country as a terrorist operation, and any depiction of independent terrorist groups is purely from a fictional standpoint. Within the storyline of SOCOM 3, there has never been any reference to Bangladesh supporting, or harboring terrorists and/or other criminal activities."
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An updated version of the game was released in 1999 that made numerous changes to the original version. This is perhaps most notable in the story, which while still sharing the same premise and plot outline, removed or changed various plot points:
• The original version had a subplot where LapTrap received what the game referred to as "wisdom of the village elders", in which he experienced visions of the villagers' pasts, providing possible motives for why they would want to steal the treasure. This was also how the ClueFinders obtained their clues, which appeared as beams of blue light that zapped LapTrap and gave him the info. The entire subplot was removed in the revision, with the original cutscenes being replaced with new ones featuring the ClueFinders discussing theories about the disappearances instead. Likewise, clues were obtained in a more typical fashion of talking to NPCs and having them share information with you.
• The fate of the true culprit behind the thefts, Spoiler:the apprentice, is different in both versions following his burial under an avalanche. In the original version, he escapes from the snow only to be dragged back under by the real Yeti. In the revision, however, this was changed to him simply climbing out and declaring that the ClueFinders can't stop him.
In addition, the series' art style was updated in 1999, leading to the graphics, and character sprites and content from the animated cutscenes being updated in the revision to better match it. Several music tracks were also added to areas that were silent in the original version.
• The original version had a subplot where LapTrap received what the game referred to as "wisdom of the village elders", in which he experienced visions of the villagers' pasts, providing possible motives for why they would want to steal the treasure. This was also how the ClueFinders obtained their clues, which appeared as beams of blue light that zapped LapTrap and gave him the info. The entire subplot was removed in the revision, with the original cutscenes being replaced with new ones featuring the ClueFinders discussing theories about the disappearances instead. Likewise, clues were obtained in a more typical fashion of talking to NPCs and having them share information with you.
• The fate of the true culprit behind the thefts, Spoiler:the apprentice, is different in both versions following his burial under an avalanche. In the original version, he escapes from the snow only to be dragged back under by the real Yeti. In the revision, however, this was changed to him simply climbing out and declaring that the ClueFinders can't stop him.
In addition, the series' art style was updated in 1999, leading to the graphics, and character sprites and content from the animated cutscenes being updated in the revision to better match it. Several music tracks were also added to areas that were silent in the original version.
Franchise: Star Fox
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The Japanese text for Papetoon, the home planet of Fox McCloud, is "パペトゥーン". Amusingly, this is also the Japanese text for Puppetoons, a Hungarian-American puppet and cartoon series created by George Pal. As the Star Fox series was inspired by Shigeru Miyamoto's love of old puppet dramas such as the Gerry and Sylvia Anderson "supermarionation" television series "Thunderbirds", it could be said that this is a joke that Fox originated from this show.
Star Fox character name origins Reddit thread:
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Star Fox 64 Japanese manual (Page 5 in the manual):
https://archive.org/details/starfoxjapanmanualtest/page/n4/mode/1up
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/
Star Fox 64 Japanese manual (Page 5 in the manual):
https://archive.org/details/starfoxjapanmanualtest/page/n4/mode/1up
subdirectory_arrow_right Pokémon White Version (Game)
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Skyla was originally conceived as a Dragon-type gym leader, while Iris was conceived as a Flying-type one. These attributes were swapped relatively early into development: examining character pitches for both gym leaders found in the Teraleak (a large-scale breach of internal server data from Game Freak in 2024), the earliest recovered revisions are the only ones which describe them with their initial type specializations. From the second revision of the documents onward, they bear the same types seen in the final game.
Of note is that Iris' later pitches describe her Dragon-type specialization as stemming from a connection that she felt since birth. Given that these subsequent drafts change her ethnicity from "indigenous" (likely Mesoamerican given her use of "Aztec-style" hair decorations) to "Middle Eastern," these traits imply that she is intended to be multiethnic (as within Middle Eastern cultures, dragons are found in Canaanite, Mesopotamian, and Persian mythology, while her outfit, a galabeya, is generally associated with rural Egyptians).
Of note is that Iris' later pitches describe her Dragon-type specialization as stemming from a connection that she felt since birth. Given that these subsequent drafts change her ethnicity from "indigenous" (likely Mesoamerican given her use of "Aztec-style" hair decorations) to "Middle Eastern," these traits imply that she is intended to be multiethnic (as within Middle Eastern cultures, dragons are found in Canaanite, Mesopotamian, and Persian mythology, while her outfit, a galabeya, is generally associated with rural Egyptians).
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Unlike the Persona series, which was made by the same team as Metaphor: ReFantazio, the player is not given the ability to romance their party members. According to director Katsura Hashino, this is because the player character Will is more focused on his relationship with the people and trying to become king than starting a romantic relationship like the player characters in Persona games, and that they wanted to maintain a respective sense of realism between Metaphor and Persona's different settings:
"A lot of our games are based around the idea of teenagers living their lives. What teenager doesn't want to have romance in their life? It's part of the realism of the setting. We know people really like this system and it's really popular, but for [Metaphor] specifically, it's not about teenagers. It's about a person trying to become the ruler of the land."
subdirectory_arrow_right Pokémon White Version (Game)
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Among the files included in the Teraleak, a massive breach of internal server data from Game Freak in 2024, are early overworld sprites for various prominent NPCs in Pokémon Black and White. These sprites feature various differences compared to the final game:
• Grimsley is blonde instead of dark-haired, coincidentally resembling Barry from the Generation IV titles.
• Elesa doesn't wear stockings and features a more curved set of headphones.
• Brycen's palette is overall darker, he wears a face mask instead of a domino mask, and his robe shows much more skin compared to the final game.
• Skyla has much darker skin and brown hair tied in pigtails resembling a bird's wings. This design, which was radically overhauled in the final game, is likely a more literal interpretation of later revisions of her character pitch (also included in the Teraleak), which describe her as a dark-skinned Hispanic character inspired by Latina celebrities such as Jennifer Lopez (who is ethnically Puerto Rican) and Isabeli Fontana (who hails from Brazil, which is a Latin American country, but not a Hispanic one on account of its Lusophone population).
In-battle sprites for several characters are also present in the Teraleak's assets. Notably, while Elesa's in-battle sprite reflects her early overworld design, Skyla's in-battle sprite is light-skinned and blue-haired, indicating that Game Freak were considering alternate design options before ultimately settling with her final look, which features red hair, a significantly different hairstyle, and a complexion that matches the "slightly dark-toned" description given in the earliest version of her pitch (which more specifically describes her as South American, matching Fontana but not Lopez).
• Grimsley is blonde instead of dark-haired, coincidentally resembling Barry from the Generation IV titles.
• Elesa doesn't wear stockings and features a more curved set of headphones.
• Brycen's palette is overall darker, he wears a face mask instead of a domino mask, and his robe shows much more skin compared to the final game.
• Skyla has much darker skin and brown hair tied in pigtails resembling a bird's wings. This design, which was radically overhauled in the final game, is likely a more literal interpretation of later revisions of her character pitch (also included in the Teraleak), which describe her as a dark-skinned Hispanic character inspired by Latina celebrities such as Jennifer Lopez (who is ethnically Puerto Rican) and Isabeli Fontana (who hails from Brazil, which is a Latin American country, but not a Hispanic one on account of its Lusophone population).
In-battle sprites for several characters are also present in the Teraleak's assets. Notably, while Elesa's in-battle sprite reflects her early overworld design, Skyla's in-battle sprite is light-skinned and blue-haired, indicating that Game Freak were considering alternate design options before ultimately settling with her final look, which features red hair, a significantly different hairstyle, and a complexion that matches the "slightly dark-toned" description given in the earliest version of her pitch (which more specifically describes her as South American, matching Fontana but not Lopez).
The Cutting Room Floor articles:
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Sprites/Overworld_Sprites
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Documents#Gym_Leader_Profiles
Tweet by Centro Leaks comparing Skyla's early overworld and battle sprites:
https://x.com/CentroLeaks/status/1845531330911822270
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Sprites/Overworld_Sprites
https://tcrf.net/Development:Pok%C3%A9mon_Black_and_White/Documents#Gym_Leader_Profiles
Tweet by Centro Leaks comparing Skyla's early overworld and battle sprites:
https://x.com/CentroLeaks/status/1845531330911822270
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In the cutscene before the Metal Harbor stage in the Hero Story, Amy frees Sonic from a prison cell covered in chalk writing. She asks Sonic if he is responsible for it, but he runs off without giving an answer. Spoiler:The cutscene at the start of the Last Story reveals that the writings are those of Dr. Gerald Robotnik, and that the prison cell Sonic was held in was the same one where Robotnik was executed by firing squad after recording his video diary, featuring the same chalk writing in the background. It's unknown if G.U.N. would have also executed Sonic in the same place and manner.
Stage 04: Metal Harbor cutscene:
https://www.youtube.com/watch?v=GvQyQuQQJYI
Last Story opening cutscene:
https://www.youtube.com/watch?v=xtLsYuzCkZo#t=99s
https://www.youtube.com/watch?v=GvQyQuQQJYI
Last Story opening cutscene:
https://www.youtube.com/watch?v=xtLsYuzCkZo#t=99s
subdirectory_arrow_right Pokémon SoulSilver Version (Game)
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During the Sinjoh Ruins event, in which Arceus creates a Lv. 1 Dialga, Palkia, or Giratina, a magic circle appears beneath it during the corresponding cutscene, remaining in place for most of the sequence. The layout of this circle is identical to a chart that Game Freak co-founder and prominent series staffer Junichi Masuda created during the development of Pokémon Diamond and Pearl in 2005, detailing the lineage of numerous Legendary Pokémon from the first four generations. This chart did not become publicly available until it was included in the Teraleak, a large-scale leak of internal server data from Game Freak in 2024.
In-game footage of the Sinjoh Ruins cutscene:
https://www.youtube.com/watch?v=hi6WyRP6Cog
Twitter post by Centro Leaks (an account documenting material from the Teraleak) showcasing Masuda's lineage chart:
https://x.com/CentroLeaks/status/1845289910321762652
YouTube video discussing the Teraleak, including coverage of Masuda's lineage chart and the Sinjoh Ruins cutscene:
https://www.youtube.com/watch?v=FQs80F0dDdI
https://www.youtube.com/watch?v=hi6WyRP6Cog
Twitter post by Centro Leaks (an account documenting material from the Teraleak) showcasing Masuda's lineage chart:
https://x.com/CentroLeaks/status/1845289910321762652
YouTube video discussing the Teraleak, including coverage of Masuda's lineage chart and the Sinjoh Ruins cutscene:
https://www.youtube.com/watch?v=FQs80F0dDdI
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Throughout the game, SAM is shown cryptic symbols by the mysterious hexagonal entity and must relay them back. These symbols, which resemble the real-life Spoiler:hexagonal cloud pattern on the north pole of the planet Saturn, are in fact orders which explain SAM's eventual actions, as well as the game's ending. Datamining the game shows the names of each symbol, thus the series of orders can be translated as such:
1. After EFR is brought back online
Spoiler:
• SAM IS AWOKEN
• SAM EMMA TO SATURN
• SAM PROTECT EMMA
2. Sudden appearance at Astrophysics
Spoiler:
• OTHERS NOT AWOKEN
• INFINITY DIMENSIONS CONVERGE
• PROTECT EMMA NOT OTHERS
3. After Jim's betrayal
Spoiler:
• EMMA IS AWOKEN
• JIM NOT AWOKEN
• SAM KILL JIM
4. Arrival at Saturn
Spoiler:
• INFINITY DIMENSIONS CONVERGE
• SAM EMMA UNION
• UNION TO ALL
The ending as well as the orders imply that Spoiler:the astronaut and SAM have been fused to some level, and have been sent to Earth. In particular, "Infinity dimensions converge" explains the fact that there have been many alternate realities of SAM and Emma that have unsuccessfully tried said mission, which all start appearing in the gameplay's current reality. All instances of "Awoken" might refer to some sort of priming, or preparation process towards communicating, or understanding the entity's desires, thus explaining the strange behavior in the "awakened" protagonists.
1. After EFR is brought back online
Spoiler:
• SAM IS AWOKEN
• SAM EMMA TO SATURN
• SAM PROTECT EMMA
2. Sudden appearance at Astrophysics
Spoiler:
• OTHERS NOT AWOKEN
• INFINITY DIMENSIONS CONVERGE
• PROTECT EMMA NOT OTHERS
3. After Jim's betrayal
Spoiler:
• EMMA IS AWOKEN
• JIM NOT AWOKEN
• SAM KILL JIM
4. Arrival at Saturn
Spoiler:
• INFINITY DIMENSIONS CONVERGE
• SAM EMMA UNION
• UNION TO ALL
The ending as well as the orders imply that Spoiler:the astronaut and SAM have been fused to some level, and have been sent to Earth. In particular, "Infinity dimensions converge" explains the fact that there have been many alternate realities of SAM and Emma that have unsuccessfully tried said mission, which all start appearing in the gameplay's current reality. All instances of "Awoken" might refer to some sort of priming, or preparation process towards communicating, or understanding the entity's desires, thus explaining the strange behavior in the "awakened" protagonists.
I have attached an image which provides the names of the symbols via datamining the game.
Tweet with the symbol's meanings and context with the entity's instructions: https://twitter.com/Adr0t/status/1845745393247592530
Every hexagon encounter and order prompt in the game with previous attempt to translate them:
https://www.youtube.com/watch?v=zFgvFWXcl94
Steam discussion over the symbols: https://steamcommunity.com/app/906100/discussions/0/2972897380411867202/
Another previous attempt to decipher the symbols: https://www.reddit.com/r/gaming/comments/ntmhcr/spoilers_observation_the_game_translation_of/?rdt=47645
Game ending:
https://www.youtube.com/watch?v=7AWzu06pUbk
Saturn's hexagon:
https://science.nasa.gov/mission/cassini/science/saturn/hexagon-in-motion/
Tweet with the symbol's meanings and context with the entity's instructions: https://twitter.com/Adr0t/status/1845745393247592530
Every hexagon encounter and order prompt in the game with previous attempt to translate them:
https://www.youtube.com/watch?v=zFgvFWXcl94
Steam discussion over the symbols: https://steamcommunity.com/app/906100/discussions/0/2972897380411867202/
Another previous attempt to decipher the symbols: https://www.reddit.com/r/gaming/comments/ntmhcr/spoilers_observation_the_game_translation_of/?rdt=47645
Game ending:
https://www.youtube.com/watch?v=7AWzu06pUbk
Saturn's hexagon:
https://science.nasa.gov/mission/cassini/science/saturn/hexagon-in-motion/
Collection: Croc
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Due to the success of the Croc games, Fox Interactive considered creating an animated television series based on them. A show bible was written by Flint Dille complete with backstory and six episode synopses, but plans for the series were scrapped. These documents were considered lost for over 25 years until 2024, when Argonaut Games announced that the show bible (as well as accompanying meeting notes) would be included in the remaster of Croc: Legend of the Gobbos as part of the game's Crocipedia.
Franchise: Sonic The Hedgehog
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In Archie's Sonic the Hedgehog comics, the G.U.N. Commander (who was unnamed in the games) was given the name "Abraham Tower". According to writer Ian Flynn, the reason he was given a name was because he "didn't want to be trapped by calling him 'Commander' or 'sir' every stinkin' time". The name (originally used by a character from a fan-made comic that Flynn never finished) was meant to evoke an idea of authoritative power: "Abraham", whether in regards to the biblical figure or the U.S. historical figure, lends itself to the notion of an influential leader, and "Tower" was in reference to how he was "tall, rigid, standing over all others". Although the name was exclusively used in the Archie comics, it would later be made canon to the game continuity when it was used for the character in the webseries "Sonic X Shadow Generations: Dark Beginnings", which was also written by Flynn.
Ian Flynn statement:
https://web.archive.org/web/20151102103058/http://bumbleking.com/forum/viewtopic.php?p=42114&highlight=#42114
Sonic X Shadow Generations: Dark Beginnings - "Finding the Way":
https://www.youtube.com/watch?v=coN_xKNg0rs
Sonic X Shadow Generations: Dark Beginnings - "To the Ark":
https://www.youtube.com/watch?v=A2d9sS-muqI
https://web.archive.org/web/20151102103058/http://bumbleking.com/forum/viewtopic.php?p=42114&highlight=#42114
Sonic X Shadow Generations: Dark Beginnings - "Finding the Way":
https://www.youtube.com/watch?v=coN_xKNg0rs
Sonic X Shadow Generations: Dark Beginnings - "To the Ark":
https://www.youtube.com/watch?v=A2d9sS-muqI
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During the "Operation Babe Hunt" scenario, the player must talk to various women to progress the story. One is a voluptuous woman named "Woman of Questionable Age." This is Noriko Kashiwagi from Persona 4, Yu's homeroom teacher and teacher of biology.
subdirectory_arrow_right Moon (Game)
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Yoshiro Kimura videos:
https://www.youtube.com/watch?v=DLgU3hMVkLA
https://www.youtube.com/watch?v=mGBRgqlxjwo
Yoshiro Kimura and Kazuyuki Kurashima Famitsu interview:
https://web.archive.org/web/20200814014007/http:/vgperson.com/posts.php?p=moonswitchfamitsu
Article about cut ending:
https://vidyasaur.medium.com/lost-moon-on-the-unused-ending-of-moon-remix-rpg-adventure-155af430eae2
Original upload of the cut area:
https://www.nicovideo.jp/watch/sm25266675
English fan translation of the cut area:
https://www.youtube.com/watch?v=OCNNXKtL01c
The Cutting Room Floor article:
https://tcrf.net/Moon:_Remix_RPG_Adventure_(PlayStation)#The_Dragon.27s_Room
Bilby White-Feathered Arrow interaction:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=8607s
Minister documents:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=5879s
https://www.youtube.com/watch?v=DLgU3hMVkLA
https://www.youtube.com/watch?v=mGBRgqlxjwo
Yoshiro Kimura and Kazuyuki Kurashima Famitsu interview:
https://web.archive.org/web/20200814014007/http:/vgperson.com/posts.php?p=moonswitchfamitsu
Article about cut ending:
https://vidyasaur.medium.com/lost-moon-on-the-unused-ending-of-moon-remix-rpg-adventure-155af430eae2
Original upload of the cut area:
https://www.nicovideo.jp/watch/sm25266675
English fan translation of the cut area:
https://www.youtube.com/watch?v=OCNNXKtL01c
The Cutting Room Floor article:
https://tcrf.net/Moon:_Remix_RPG_Adventure_(PlayStation)#The_Dragon.27s_Room
Bilby White-Feathered Arrow interaction:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=8607s
Minister documents:
https://www.youtube.com/watch?v=8Up3i91KZ-0#t=5879s
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Early on in the game, after finding out the town was ruined during the night, King Roland wonders if Buddy, Lyndsay and "their friend" could come help, but concludes that they are too busy elsewhere. This is a reference to the Wii version of the game, where Buddy, Lyndsay, and the player (the aforementioned friend) travel across the various islands in the kingdom to help solve their problems, implying that the events of the two versions occur simultaneously.
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Jane Doe's name has two different references in it. The first and most obvious one is a reference to the term "Jane Doe", a placeholder name used in cases where a female individual's real name is either unknown or intentionally concealed (ironically, her Spoiler:New Eridu Public Security (NEPS) Consultant Card implies that her name really is Jane Doe rather than an alias). The second reference is found in her last name "Doe", which is what female fancy mice (domesticated breeds of common house mice) are often referred to as. Both of these references are fitting for Jane's character as she is a mouse Thiren with prominent ears and a tail, and because Spoiler:she works for NEPS as a consultant, specializing in criminal psychology and infiltrating dangerous groups.
"Jane Doe" definition:
https://www.merriam-webster.com/dictionary/Jane%20Doe
Article about male and female fancy mice:
https://crittery.co.uk/species-list/fancy-mice/fancy-mice-boys-or-girls
Zenless Zone Zero - "Undercover R&B" playthrough:
https://www.youtube.com/watch?v=wo_0cIKXpV4#t=1060s
https://www.merriam-webster.com/dictionary/Jane%20Doe
Article about male and female fancy mice:
https://crittery.co.uk/species-list/fancy-mice/fancy-mice-boys-or-girls
Zenless Zone Zero - "Undercover R&B" playthrough:
https://www.youtube.com/watch?v=wo_0cIKXpV4#t=1060s
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The New World script seen throughout the game is a cipher for the Latin alphabet. While this is most visible with the subtitles for "Welcome to the New World", which are provided in both scripts, all other instances are just as easily translatable, producing coherent English-language messages.
In an interview for Nintendo's "Ask the Developers" column, series director Shinya Kumazaki and associate producer Kei Ninomiya revealed that they deliberately designed and utilized the New World script in a way that would allow players to translate it themselves, with Kumazaki describing it as a way to make the game more immersive for curious audiences.
In an interview for Nintendo's "Ask the Developers" column, series director Shinya Kumazaki and associate producer Kei Ninomiya revealed that they deliberately designed and utilized the New World script in a way that would allow players to translate it themselves, with Kumazaki describing it as a way to make the game more immersive for curious audiences.
GamesRadar+ article:
https://www.gamesradar.com/kirby-and-the-forgotten-land-has-its-own-language-so-i-set-out-to-learn-it/
TheGamer article:
https://www.thegamer.com/kirby-fans-are-translating-the-forgotten-lands-buildings-and-signs/
ScreenRant articles:
https://screenrant.com/kirby-forgotten-land-new-language-decode/
https://screenrant.com/kirby-forgotten-land-secret-language-deciphered/
Ask the Developers interview:
https://www.nintendo.com/en-gb/News/2022/March/Ask-the-Developer-Vol-4-Kirby-and-the-Forgotten-Land-2187039.html
Tweet by @ObscureKirby decoding the New World script:
https://x.com/ObscureKirby/status/1499761597039845377
https://www.gamesradar.com/kirby-and-the-forgotten-land-has-its-own-language-so-i-set-out-to-learn-it/
TheGamer article:
https://www.thegamer.com/kirby-fans-are-translating-the-forgotten-lands-buildings-and-signs/
ScreenRant articles:
https://screenrant.com/kirby-forgotten-land-new-language-decode/
https://screenrant.com/kirby-forgotten-land-secret-language-deciphered/
Ask the Developers interview:
https://www.nintendo.com/en-gb/News/2022/March/Ask-the-Developer-Vol-4-Kirby-and-the-Forgotten-Land-2187039.html
Tweet by @ObscureKirby decoding the New World script:
https://x.com/ObscureKirby/status/1499761597039845377
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The Japanese PlayStation 3 version of the game contained an exclusive pre-order bonus: an issue of the magazine "Hot Dog Press" with Kiryu Kazuma and Majima Goro on the cover. Of the contents in the magazine, it reveals some minor details about the character Akira Nishikiyama including the following:
• He works for a rehabilitation program providing an honest living to yakuza members, as well as scouting for hostesses and addressing restaurant troubles.
• He spends an hour washing his hair each day.
• He often uses his Tojo Clan pin to get out of paying parking tickets.
• He works for a rehabilitation program providing an honest living to yakuza members, as well as scouting for hostesses and addressing restaurant troubles.
• He spends an hour washing his hair each day.
• He often uses his Tojo Clan pin to get out of paying parking tickets.
Video about Yakuza facts:
https://www.youtube.com/watch?v=RXQuVQOwoNo#t=116s
eBay listing for the Hot Dog Press magazine:
https://www.ebay.com/itm/256117072900
https://www.youtube.com/watch?v=RXQuVQOwoNo#t=116s
eBay listing for the Hot Dog Press magazine:
https://www.ebay.com/itm/256117072900
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The existence of a faction tentatively referred to as "Virtual Idols" was first leaked by an unknown party through illegal means of obtaining development data, including character design concept drafts. Rather than cover it up, however, the official Zenless Zone Zero bilibili account opted to reveal the group in a blog post and explain details about it. The idea first came about from students on the production team who had a fondness for idol culture and how they believe it can give people strength, giving descriptions on the individual members: "a lead singer who wants to ignite everyone's enthusiasm with her singing, an artist who is born to be the focus of the stage, and a creator with delicate emotions and great talent." They also expressed interest in making real virtual idols based on the group once the designs were finalized, and creating related projects such as character songs around them.
Bilibili blog post (Note: source is in Chinese):
https://www.bilibili.com/opus/931089295663431683?spm_id_from=333.999.0.0
Pre-release livestream showing concept art for the Virtual Idols:
https://www.youtube.com/watch?v=uACgiN-216s#t=495s
https://www.bilibili.com/opus/931089295663431683?spm_id_from=333.999.0.0
Pre-release livestream showing concept art for the Virtual Idols:
https://www.youtube.com/watch?v=uACgiN-216s#t=495s