Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Company: BMB
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
1
person Rocko & Heffer calendar_month April 2, 2024
Bubsy 3D
1
There is an unused death cutscene in the files of Bubsy 3D of Bubsy falling through a floor. This may have been an animation for falling through pits, or suggest that fall-damage was at one point going to return as a mechanic from Bubsy in Claws Encounters of the Furred Kind.
Ninja Gaiden
2
In the first level of Ninja Gaiden Black, if the player dies 3 times, the game will ask if they wish to "abandon the way of the Ninja?" After double verifying "Yes", a scene of Ayane coming to Ryu's collapsed body will play, unlocking Ninja Dog Mode, an easier difficulty setting. From then on she will provide additional messages throughout the game that won't be seen in a regular playthrough, with healing items and artifacts that make the game easier. Once per chapter, if the player (or an allied NPC) dies in this mode, the game will provide additional healing items. In addition, all Results scores will say "Ninja Dog", and the title screen will feature an image of Ayane instead of Ryu.
Frogger
1
Attachment The Game Boy Color version of Frogger's second print of US cartridges replaces the non-gameplay menu graphics, turning the 2D frog illustrations into promotional CGI images from the PS1 Frogger. While most of these replace the 2D images outright, the Game Over graphic simply copy-pastes a CGI Frogger head onto the 2D image from the earlier version.
Awesome Possum Kicks Dr. Machino's Butt
1
Attachment On the HUD of Awesome Possum Kicks Dr. Machino's Butt!, there is a portrait of Awesome that will go from happy to agitated as he takes more damage - in prototype versions of the game, this instead has Awesome's skin slowly chip off to reveal his skull. Additionally, after dying in the prototype, he will turn into a skeleton, and when his last life is lost the screen will cut to red instead of teal. The final game's Game Over screen, which shows unspecified tombstones covered in trash and rats, could be considered a leftover from this darker direction for the game.
person Rocko & Heffer calendar_month November 15, 2023
Kang Fu (1996)
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
1
sell
Theme Park
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
1
person Rocko & Heffer calendar_month November 4, 2023
Grand Theft Auto V
1
It's possible to glitch the visual filter that appears when your player character dies so that it persists in normal gameplay. If you are on foot, you will always load into the game facing north, so to perform this glitch, you need to be facing a wall to the north. While facing it, take out an RPG, save your game, then load back into the game while attempting to fire it. You should die from the explosion as the game loads back in, and you will respawn with the death visual filter, which will remain on-screen until you die again.
Barbie
1
During the development of the NES Barbie game, Mattel didn't want Barbie to be depicted fighting or dying. The development team worked around this by having the game take place in a dream, with the game over screen simply depicting Barbie waking up, and Barbie's enemies being swapped for allies she could prompt into clearing obstacles or opening paths.
Super Mario Bros. 2
subdirectory_arrow_right Super Mario All-Stars (Game)
1
The NES and SNES versions of Super Mario Bros. 2 contain different insta-kill cheat codes, likely used by the game's developers for debug purposes. The code for the NES version involves pausing the game and holding Up/A/B on a second controller, and then unpausing to lose a life. The code for the SNES version is simpler, where you only need to pause the game, hold L and R, and then press Select to lose a life.

There are a pair of glitches that can be triggered with this code in the NES version. If the code is inputted while riding a Rocket, the health bar will effectively turn invisible by displaying all the heart pips as empty, but the player character will emerge unharmed. If the code is inputted during the transition for walking through a door, the player character will continually fall through the floor and lose their lives until a Game Over is reached.
person MehDeletingLater calendar_month October 17, 2023
Nosferatu
1
Attachment Using up more than 8 credits will set the bad ending for the game. While the original Japanese release displays a credits counter on the Continue screen, this is omitted from the North American release. However, the game has a subtle visual indicator on the Continue screen showing which ending you earned. The photograph in the good ending features Kyle and Erin smiling normally; the bad ending alters Erin's face slightly, giving her fangs and a minorly distorted brow to show Kyle has failed and she has become a vampire.

This also affects the Game Over screen when choosing "No" to end that run of the game. When at 8 or less credits, a cutscene will play showing Nosferatu biting into Erin before showing the Game Over screen. When you have more than 8 credits, no cutscene will play as Erin has already become a vampire in the photo, and will cut straight to the Game Over screen. Some time after the game's initial release, cartridges of the game were produced and released in both Japan and North America with the Nosferatu bite scene censored by fading to a white screen just before he bites her and then displaying the Game Over screen.
person MehDeletingLater calendar_month September 2, 2021