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In Amy Rose's official render for the game, the bottom of her left leg can be seen clipping through the side of her boot.
Video archive of render:
https://www.youtube.com/watch?v=ZscnkElG-Iw#t=1920
Shadow the Hedgehog archived game website with render (can be found under fourth tab from the left side, the first tab with "New" underneath it):
https://web.archive.org/web/20051213003214/http://sonic.sega.jp/shadow/
https://www.youtube.com/watch?v=ZscnkElG-Iw#t=1920
Shadow the Hedgehog archived game website with render (can be found under fourth tab from the left side, the first tab with "New" underneath it):
https://web.archive.org/web/20051213003214/http://sonic.sega.jp/shadow/
subdirectory_arrow_right Sonic Rivals (Game)
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There were plans to have Sonic in the game's multiplayer mode although this idea was cut early on in development. The only thing that remains of him in the game's memory is his Japanese voice clips.
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A song created by Magna-Fi, "Who I Am", was originally intended to be used as the game's main theme song. This was later changed to "I Am... All Of Me" by Crush 40.
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According to Takashi Iizuka, the game was created to appeal to the American market.
"The Japanese Studio was to develop a Sonic game in the standard style, and the US studio was to develop something different which could contribute to the Sonic franchise. That background generated the Shadow game as he appeared from Sonic Adventure. We wanted to offer other game systems to attract a different audience from traditional Sonic fans. In the US, first and third-person shooters were popular and we decided to go with a character who could work with them." - Takashi Iizuka, Game Director.
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The game plays out depending on what missions (Hero, Neutral, Dark) are completed per level. In total, despite the game having 10 endings, there are 326 possible “endings” each with their own sequence of levels, cutscenes and unique library entry for each "ark".
This decision made the game notoriously difficult and tedious to 100%. The current segmented world record for a 100% speedrun is over 181 hours long as of September 2021.
This decision made the game notoriously difficult and tedious to 100%. The current segmented world record for a 100% speedrun is over 181 hours long as of September 2021.
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