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Upon the release of Sonic Chronicles: The Dark Brotherhood, Ken Penders, a former writer on the Archie Comics Sonic comics, sued Sega and EA for supposedly using Sonic character concepts he had independently trademarked prior - particularly the Nocturnas Clan, a futuristic echidna tribe which he deemed as too similar to his own Dark Legion, a futuristic echidna technocracy. This lawsuit came months after Archie Comics filed their own suit against Penders due to a breach of contract after the trademarking, causing Archie to allow their contract with Sega to expire so they could negotiate new terms for the rights to create Sonic comics. This legal fiasco ended in Archie settling the case with Penders, losing the exclusivity to produce Sonic comics after negotiations with Sega, and causing them to write the "Super Genesis Wave", a super-charged energy blast utilizing the Chaos Emeralds that acted as a massive continuity rewrite where over 500 original characters and concepts created by Penders and other writers for the Archie Sonic comics were retconned. The Sega case on the other hand ended in a stalemate due to the statute of limitations, and will not be able to continue unless Sega uses characters from The Dark Brotherhood again.
Also Appears On: Sonic Chronicles: The Dark Brotherhood (Game), Sonic The Hedgehog (Franchise), EA Games (Company)
Archived Archie lawsuit announcement:
https://web.archive.org/web/20101204044934/http://www.tssznews.com/2010/12/01/archie-comics-files-federal-lawsuit-against-ken-penders/
Archived audio recording of Sega case ending in a stalemate:
https://web.archive.org/web/20210327221238/https://www.ca9.uscourts.gov/media/view.php?pk_id=0000011455
Supplementary wiki article with more sources and case timeline:
https://sonic.fandom.com/wiki/Ken_Penders%27_legal_cases
https://web.archive.org/web/20101204044934/http://www.tssznews.com/2010/12/01/archie-comics-files-federal-lawsuit-against-ken-penders/
Archived audio recording of Sega case ending in a stalemate:
https://web.archive.org/web/20210327221238/https://www.ca9.uscourts.gov/media/view.php?pk_id=0000011455
Supplementary wiki article with more sources and case timeline:
https://sonic.fandom.com/wiki/Ken_Penders%27_legal_cases
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Sega was actually created by Americans.
SErvice GAmes started out in 1945 in Honolulu, Hawaii, as a partnership by father-son team Irving Bromberg and Martin Gerome Bromberg with James L. Humpert, who worked with the family to manufacture and distribute their slot machines and other coin-operated devices. Irving, already an innovator in the coin-op field, brought some of the first vending machines to Brooklyn (one of the five boroughs of New York City), Boston (the capital of Massachusetts) and Washington, D.C. (the capital of the US) back in 1933. Aimed at military bases for distribution, the junior Bromberg and Humpert were actually working in the US Navy Shipyard at Pearl Harbor during the Japanese attacks of World War II. In 1952 Service Games needed somewhere else to sell their excess amount of games, as the US Congress had prohibited any distribution of gambling machines on military bases in 1951. So, they decided to set up shop around Japan, Korea, basically anywhere where US soldiers were stationed--and it worked well for them.
Meanwhile, in 1954, a businessman and former US Air Force officer, David Rosen, fell in love with Japan after the Korean War and decided to stay there. Originally meant to import art, Rosen Enterprises started to boom after it had imported some US coin-op photo booths. Rosen Enterprises expanded and also started importing other American coin-op games.
Having found huge success, with his imports being found in almost 200 Japanese arcades, Rosen wanted his company to grow even more, and went to Bromberg to do so. In October 1965, the two companies merged to become Sega Enterprises.
SErvice GAmes started out in 1945 in Honolulu, Hawaii, as a partnership by father-son team Irving Bromberg and Martin Gerome Bromberg with James L. Humpert, who worked with the family to manufacture and distribute their slot machines and other coin-operated devices. Irving, already an innovator in the coin-op field, brought some of the first vending machines to Brooklyn (one of the five boroughs of New York City), Boston (the capital of Massachusetts) and Washington, D.C. (the capital of the US) back in 1933. Aimed at military bases for distribution, the junior Bromberg and Humpert were actually working in the US Navy Shipyard at Pearl Harbor during the Japanese attacks of World War II. In 1952 Service Games needed somewhere else to sell their excess amount of games, as the US Congress had prohibited any distribution of gambling machines on military bases in 1951. So, they decided to set up shop around Japan, Korea, basically anywhere where US soldiers were stationed--and it worked well for them.
Meanwhile, in 1954, a businessman and former US Air Force officer, David Rosen, fell in love with Japan after the Korean War and decided to stay there. Originally meant to import art, Rosen Enterprises started to boom after it had imported some US coin-op photo booths. Rosen Enterprises expanded and also started importing other American coin-op games.
Having found huge success, with his imports being found in almost 200 Japanese arcades, Rosen wanted his company to grow even more, and went to Bromberg to do so. In October 1965, the two companies merged to become Sega Enterprises.
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Only 5 games were known to have been announced or in development before its cancellation:
•Nuclear Rush: A simulation in which users pilot a hovercraft in a futuristic war.
•Iron Hammer: A shoot 'em up piloting a helicopter gunship inspired by EA's Strike series.
•Matrix Runner: Reportedly a cyberpunk adventure game inspired by Konami's Snatcher.
•Outlaw Racing: A vehicle racing and combat game.
•Virtua Racing: A port of Sega's 1992 Formula One racing arcade game announced as a launch title for the Sega VR. It's unknown how far this port made it into development, but Virtua Racing would later be released for the standalone Sega Genesis in 1994.
In November 2020, the Video Game History Foundation announced that they had successfully emulated the Sega VR's original hardware through HTC Vive with the help of fellow preservation website Gaming Alexandria by using parts of the source code of Nuclear Rush, as well as insight on the hardware and inner-workings of the cancelled games from some of their lead programmers.
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Project Mercury (also know as Sega Game Gear) was SEGA's first handheld to compete with Game Boy.
Project Venus (also know as Sega Nomad) was a handheld version of Sega Genesis.
Project Mars (also know as Sega 32X) was a add-on for Sega Genesis.
Project Jupiter was a 32-Bit Cartridge Base Standalone Console and it was also going to feature a CD Add-on like Sega Genesis and Sega CD. This early idea was scraped and SEGA moved on creating a standalone CD Base Console which is Sega Saturn due to CDs are cheaper and has more storage then Cartridges.
Project Saturn (also know as Sega Saturn) was a 5th Generation Console to compete with PlayStation and Nintendo 64.
Project Neptune was Sega 32X and Sega Genesis all-in-one Console. This Combo Console was never released.
Project Pluto was a second model of Sega Saturn with a NetLink Internet Modem accessory built in. Only two Prototypes was existed.
The only 2 planets that was not used by SEGA was Earth and Uranus.
Project Titan (also know as STV "Sega Titan Video") was an Arcade Board of Sega Saturn that used Cartridges instead of CDs. The STV was only used in Japan.
Project Janus (also know as Sega Picture Magic) was designed for Developers to edit pre-loaded pictures supplied on a smart media card.
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In 2001 Sega's president Isao Okawa donated all $695 million of his own company stock to save SEGA from going bankrupt due to the failure of the Dreamcast. He died shortly afterwords.
TOKYO, Japan (CNN) -- Sega president Isao Okawa, who recently made headlines for his $695.7 million private donation to the struggling game maker, passed away on Friday.
The 74 year-old executive died of heart failure.
The 74 year-old executive died of heart failure.
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SEGA was the second company (after Nintendo) to be in negotiation with Sony to make a new console, but the idea was eventually rejected by SEGA. It was confirmed by Tom Kalinske (an employee of SEGA) that the console specs SEGA had proposed were used for the PlayStation. It was also the technical achievements of SEGA's "Virtua Fighter" that made Sony focus on 3D rather than 2D. SEGA essentially sealed their own fate in the console market by rejecting the plans and inspiring Sony to focus on 3D.
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The word "SEGA" was created by taking the first two letters from each word in "Service Games", SEGA's original name.
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