Platform: Dreamcast
Vigilante 8: 2nd Offense
Dead or Alive 2
Marvel vs. Capcom: Clash of Super Heroes
Resident Evil 2
Space Channel 5: Part 2
Buzz Lightyear of Star Command
Postal
Mr. Driller
Kao the Kangaroo
Phantasy Star Online
Ready 2 Rumble Boxing: Round 2
Dragon's Crown
JoJo's Bizarre Adventure
Puyo Pop Fever
Looney Tunes: Space Race
Metropolis Street Racer
Sonic Adventure
Frogger 2: Swampy's Revenge
Rayman 2: The Great Escape
Floigan Bros.
Heroes of Might and Magic III: The Restoration of Erathia
Rainbow Cotton
Chicken Run
Half-Life
Disney's 102 Dalmatians: Puppies to the Rescue
Garou: Mark of the Wolves
Super Magnetic Neo
D2
L.O.L.: Lack of Love
Omikron: The Nomad Soul
Carrier
Soul Fighter
Mortal Kombat Gold
The King of Fighters 2002
The King of Fighters: Dream Match 1999
The Last Blade 2
Marvel vs. Capcom 2: New Age of Heroes
Toy Story 2: Buzz Lightyear to the Rescue!
Seaman
Street Fighter III 2nd Impact: Giant Attack
Phantasy Star Online Ver. 2
Space Channel 5
Shenmue
Castlevania: Resurrection
Crazy Taxi
Giga Wing
SoulCalibur
Napple Tale: Arsia in Daydream
Pop'n music
Rent-A-Hero No. 1
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In August 1999, one month before the Sega Dreamcast's North American launch, Sega partnered with AT&T to make AT&T WorldNet the preferred internet service provider for the Dreamcast's online services. The Dreamcast's access to WorldNet launched as part of the US-based ISP SegaNet in September 2000. However, SegaNet would shut down its dial-up internet access less than a year later on July 20, 2001, and all online support for the console would be discontinued two years later in 2003. For the Dreamcast versions of Daytona USA and Alien Front Online, they used IP addresses grouped together in a network block owned by AT&T that were hardcoded into the games' servers, so when the partnership ended and SegaNet's dial-up service was shut down, the online services for those games were inadvertently taken down early as well. Years later, fans would unofficially restore the game's online features through private servers.
dcserv.org articles:
https://web.archive.org/web/20150621192751/http://www.dcserv.org/?page_id=23
https://web.archive.org/web/20161113180120/http://www.dcserv.org/?p=348
Associated Press article:
https://web.archive.org/web/20220625222945/https://apnews.com/article/36ab6479c2c42cdf5b50d584e50add6d
CNN article:
https://www.cnn.com/2000/TECH/computing/09/11/sega.online.idg/index.html
Nintendo World Report article:
http://www.nintendoworldreport.com/news/6245/seganet-shutting-down
Sega website:
https://web.archive.org/web/20031014062941/http://www.sega.com/help/online/online.jhtml/
Dreamcast Live article:
https://dreamcastlive.net/blogs/post/Alien-Front-Online-Resurrected/
Time Extension article:
https://www.timeextension.com/news/2023/07/daytona-usa-for-the-dreamcast-is-now-back-online-thanks-to-fans
https://web.archive.org/web/20150621192751/http://www.dcserv.org/?page_id=23
https://web.archive.org/web/20161113180120/http://www.dcserv.org/?p=348
Associated Press article:
https://web.archive.org/web/20220625222945/https://apnews.com/article/36ab6479c2c42cdf5b50d584e50add6d
CNN article:
https://www.cnn.com/2000/TECH/computing/09/11/sega.online.idg/index.html
Nintendo World Report article:
http://www.nintendoworldreport.com/news/6245/seganet-shutting-down
Sega website:
https://web.archive.org/web/20031014062941/http://www.sega.com/help/online/online.jhtml/
Dreamcast Live article:
https://dreamcastlive.net/blogs/post/Alien-Front-Online-Resurrected/
Time Extension article:
https://www.timeextension.com/news/2023/07/daytona-usa-for-the-dreamcast-is-now-back-online-thanks-to-fans
subdirectory_arrow_right Gran Turismo 2 (Game), Metal Gear Solid (Game), One (Game), Tekken 3 (Game), PlayStation (Platform), Xbox (Platform), PC (Microsoft Windows) (Platform), Sony Interactive Entertainment (Company)
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Sony would sue Bleem! twice over alleged copyright infringement, and despite all odds, Sony lost due to Bleem!'s use of screenshots in promo material and the PS1 BIOS being protected by fair use. However, a mix of legal fees and Sony threatening retailers stocking Bleem! products with subpoenas would force Bleem! off of shelves anyway, and its website would be replaced with an image of Sonic The Hedgehog mourning at a grave with the Bleem! logo carved on it. Bleem! would countersue Sony for anti-competitive activity.
The popularity of Bleem! would lead both Sega and Microsoft to attempt to work with Bleem! officially to make PS1 games run on Dreamcast and Xbox, though these plans fell through due to Sega being afraid of Sony's litigation, while the developers of Bleem! simply felt Microsoft wasn't paying high enough for the license for Bleem! (something they had come to regret in the years since).
Video on Bleem! history:
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
subdirectory_arrow_right Floigan Bros. (Game)
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Despite Floigan Bros. being initially developed prior to the Dreamcast's release in 1999 (of which the main characters Moigle and Hoigle made cameos in the Dreamcast advertising campaign "It's Thinking"), and then-President of SEGA's American division Bernie Stolar saying that "Floigan will do for SEGA what Mario did for Nintendo", the game would go through developmental setbacks until finally releasing on July 30, 2001, months after SEGA ceased production on SEGA Dreamcast.
Because of this late release window, several pieces of monthly on-disc DLC for the game, as well as the concept of exchanging Moigles through the Dreamcast VMU, were left on the cutting room floor.
Because of this late release window, several pieces of monthly on-disc DLC for the game, as well as the concept of exchanging Moigles through the Dreamcast VMU, were left on the cutting room floor.
IGN review briefly mentioning scrapped features:
https://www.ign.com/articles/2001/07/30/floigan-brothers
Fan mod release of on-disc DLC:
https://dreamcastlive.net/blogs/post/floigan-bros-dlc-released/
https://www.ign.com/articles/2001/07/30/floigan-brothers
Fan mod release of on-disc DLC:
https://dreamcastlive.net/blogs/post/floigan-bros-dlc-released/
subdirectory_arrow_right Crazy Taxi (Game)
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While playing a Dreamcast disc on a device that reads CD files usually produces a warning message, Seaman, Shenmue, and Skies of Arcadia each have unique warning messages on each disc, all provided by the game's voice cast. On Seaman's disc, the voice actor for the Seamen will jokingly warn the player that attempting to play track one will infect their household appliances with viral diseases, and the Skies of Arcadia cast informs the player that they can't save the world while stuck in a CD player. All three Shenmue messages feature different characters from the game warning the player that attempting to play track one (which contains game data) would produce harmful results.
subdirectory_arrow_right Puyo Pop Fever (Game)
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If there is a Puyo Puyo Fever save file on a VMU attached to the console, it's possible to press START on the system menu to toggle an alternative 3D menu that can have its viewpoint moved.
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Inserting a Dreamcast disc into a CD player or a device that reads CD files, a warning message will play, stating "This is a Dreamcast disc and is only for use on a Dreamcast unit. Playing this disc on a hi-fi or other audio equipment can cause serious damage to its speakers. Please stop this disc now."
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Some Dreamcast games supported the Jump Pack, a haptic feedback device similar to Nintendo's rumble packs. It was sold separately and could be plugged into the controller. In Japan, the Jump Pack was named the "Puru Puru Pack", and in Europe, it was named the "Vibration Pack".
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A Dreamcast light gun was never released in the USA until Mad Catz developed the Dream Blaster, which was reminiscent of the type 2 phaser found in Star trek. Sega did produce their own official light gun, but it wasn't sold in the United States, possibly because Sega didn't want its name on a gun in light of recent school shootings (the Columbine High School massacre).
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Visual Memory Units (VMU) each held 128KB. The combined capacity of all VMUs ever sold is approximately 1TB, enough to store all 730 games ever released for the Dreamcast.
subdirectory_arrow_right Sega (Company)
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In 2001, Sega's president Isao Okawa privately donated all $695.7 million of his own company stock to save Sega from going bankrupt due to the failure of the Dreamcast. He died shortly afterwards from heart failure at the age of 74.
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The Dreamcast startup sound was composed by Japanese electronic/classical musician and former Yellow Magic Orchestra member Ryuichi Sakamoto. Sakamoto, by then internationally renowned for his film scores, was a personal friend of Kenji Eno, who came up with the console's name.
GameSpot interview with Kenji Eno:
http://gamespot.com/news/interview-with-kenji-eno-2446022
It's Still Thinking article about Sakamoto's involvement:
https://www.itsstillthinking.com/hearing-the-love-ryuichi-sakamoto/
Time Extension article confirming that Kenji Eno named the Dreamcast:
https://web.archive.org/web/20240115161948/https://www.timeextension.com/features/who-created-dreamcasts-logo-we-spent-a-year-trying-to-find-out
http://gamespot.com/news/interview-with-kenji-eno-2446022
It's Still Thinking article about Sakamoto's involvement:
https://www.itsstillthinking.com/hearing-the-love-ryuichi-sakamoto/
Time Extension article confirming that Kenji Eno named the Dreamcast:
https://web.archive.org/web/20240115161948/https://www.timeextension.com/features/who-created-dreamcasts-logo-we-spent-a-year-trying-to-find-out
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Ironically, SEGA's GD-Rom technology was created as DVDs were not available for SEGA, and they wanted to create a disc that would be hard for pirates to copy and use.
"Sega intended to use the format to curb piracy common to standard compact discs and to offer increased storage capacity. It is similar to the standard CD-ROM except that the pits on the disc are packed more closely together, resulting in a higher storage capacity: around 1.2 gigabytes, which is almost double the storage capacity of a typical CD"
The Dreamcast is infamous for being the easiest console to pirate games on.
"Sega intended to use the format to curb piracy common to standard compact discs and to offer increased storage capacity. It is similar to the standard CD-ROM except that the pits on the disc are packed more closely together, resulting in a higher storage capacity: around 1.2 gigabytes, which is almost double the storage capacity of a typical CD"
The Dreamcast is infamous for being the easiest console to pirate games on.
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Sega made a lot of unreleased hardware for the Dreamcast including, a Dreamcast DVD Player (which was a rumored empty shell), a Zip Drive, a Swatch Access, and a VMU MP3 player.
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There was a motion controller planned to release for the Sega Dreamcast. It would have been used for 'Air Nights' a sequel to 'Nights into Dreams' and was also rumored to have involved with the creation of the Sega's Super Monkey Ball series. The motion Sensing technology was eventually used for the maracas in Samba De Amigo.
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