Franchise: Kirby
Kirby & the Amazing Mirror
Super Smash Bros.
Kirby and the Rainbow Curse
Kirby Star Allies
Kirby 64: The Crystal Shards
Super Smash Bros. Brawl
Kirby's Dream Course
Kirby Mass Attack
Kirby: Canvas Curse
Kirby's Dream Land 2
Kirby's Dream Land 3
Kirby's Dream Land
Kirby: Planet Robobot
Super Smash Bros. for Nintendo 3DS
Kirby's Block Ball
Super Smash Bros. for Wii U
Kirby Triple Deluxe
Kirby Air Ride
Kirby: Squeak Squad
Kirby's Pinball Land
Super Smash Bros. Melee
Kirby's Return to Dream Land
Kirby's Epic Yarn
Super Smash Bros. Ultimate
Kirby Super Star
Kirby's Avalanche
Kirby Tilt 'n' Tumble
Kirby's Adventure
Kirby's Dream Collection Special Edition
Kirby's Star Stacker
Kirby Super Star Ultra
Kirby: Nightmare in Dream Land
Kirby and the Forgotten Land
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Series director Shinya Kumazaki maintains an art gallery on his personal website where he showcases paintings that he makes in his spare time. Several of these pieces depict dystopian surrealist versions of characters from the Kirby franchise, including Miracle Matter, Queen Sectonia, Taranza, and Drawcia.
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In an interview with Polygon writer Chris Plante, series director Shinya Kumazaki stated that although Kirby appears to devour his enemies, the foes that he swallows are not killed; instead, they simply get "poofed" elsewhere in the world. According to Kumazaki, this concept is meant to make the series more approachable to lay audiences by presenting a comedic alternative to the "extreme or violent expression" of Kirby digesting his opponents.
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According to Masahiro Sakurai in a YouTube video he made on Kirby's Dream Land, the character's signature float came about as a way to avoid losing a life when simply missing a jump in a heavy platforming section, as he found such an occurrence in games like Ninja Gaiden and Castlevania, among others, to be particularly frustrating.
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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In an interview with Satoru Iwata and Masahiro Sakurai for the Japanese exclusive game guide for Kirby’s Adventure, Sakurai stated that they wanted a character that a person could draw in a sketchbook easily, which resulted in the main character Kirby.
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The way Wheel Kirby uses his Rocket Start move in Kirby Triple Deluxe and Kirby: Planet Robobot bares a striking similarity to the Spin Dash move used by the titular character of the Sonic the Hedgehog franchise.
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After the anime series Kirby: Right Back at Ya! came to the West, the logos for almost every Kirby game since then have been stylized the same way, starting with Kirby: Nightmare in Dream Land.
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Archie Comics attempted to obtain a licence from Nintendo to make Kirby comics, but failed to do so.
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Although Meta Knight first appeared in Kirby's Adventure, he wasn't given a name until the release of Kirby's Avalanche.
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Whip Kirby is a possible reference to Indiana Jones, as Jones has an extensible coiled whip that can be used to grab objects. Kirby also has Jones' hat, only with a star motif.
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For the Kirby: Right Back at Ya 3D Short on the 3DS, the original cast members were all brought back to reprise their roles. The only exceptions were Maddie Blaustein, who didn't return to voice Chef Kawasaki as she passed away in 2008. And Andrew Rannels, who didn't return as Nightmare due to him taking a busy career on Broadway.
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While most abilities got hats in Kirby Super Star, the Hammer ability didn't get one. The current hat seen today first appeared in the Kirby anime, with some minor tweaks.
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Lololo and Lalala, two recurring bosses, are actually Lolo and Lala from Eggerland/Adventures of Lolo. Both Kirby and Eggerland were developed by HAL LABS.
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