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Series director Shinya Kumazaki maintains an art gallery on his personal website where he showcases paintings that he makes in his spare time. Several of these pieces depict dystopian surrealist versions of characters from the Kirby franchise, including Miracle Matter, Queen Sectonia, Taranza, and Drawcia.
subdirectory_arrow_right Donkey Kong (Game), King Kong (Franchise)
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When Donkey Kong became popular, Nintendo was sued by American film company Universal Studios over allegations that Donkey Kong was plagiarizing their 1933 film King Kong. Lawyer John Kirby, defending Nintendo, pointed out that Universal was aware of and had previously argued in court that the story of King Kong was in the public domain due to the film's novelization, which came out before the film and marked the first non-promotional appearance of the character, failing to have its copyright notice renewed. As a result, Universal lost the case. Nintendo lavishly awarded Kirby by taking him, his wife and some associates to dinner at a fancy Manhattan restaurant, giving him a sailboat named "Donkey Kong" and the exclusive rights to the name Donkey Kong for sailboats as a strange show of gratitude.

In a 2011 interview with Game Informer, Shigeru Miyamoto stated that "Kirby" was one of many candidates on a list of names that were proposed for the then-in development video game character, and upon seeing it, he recalled John Kirby and felt that a connection between the two would be amusing. However, the name was picked not as a tribute to the lawyer, but rather because the harsh-sounding nature of the name was a comedic contrast to the character's soft, cute design.
person DidYouKnowGaming calendar_month March 14, 2013
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/32069456462/donkey-kong

2011 Game Informer interview mentioning Kirby's name origin:
https://www.gameinformer.com/b/features/archive/2011/06/17/miyamoto-wii-amp-wii-u-are-colored-white-for-all-ages-appeal.aspx

[Below links provided by Rocko & Heffer.]

Legal files:
https://law.justia.com/cases/federal/district-courts/FSupp/615/838/1515073/

Sail boat:
David Sheff - "Game Over: Press Start to Continue: The Maturing of Mario" (1999). Wilton, Connecticut: GamePress. (Page 126 in the book):
https://archive.org/details/0966961706/page/26/mode/1up
subdirectory_arrow_right Sora Ltd. (Company)
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person Rocko & Heffer calendar_month November 22, 2023
Explanation of the comic + English translation:
http://www.kirbysrainbowresort.net/multimedia/manga/kgf.html

Interview - Google Translated: "I didn't particularly like the Kirby creator. This was my way of getting even with him, making Kirby a freak. ;-)":
https://web.archive.org/web/20100805013932/http://www.classic-zone.de/specials.php?id=5
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In an interview with Polygon writer Chris Plante, series director Shinya Kumazaki stated that although Kirby appears to devour his enemies, the foes that he swallows are not killed; instead, they simply get "poofed" elsewhere in the world. According to Kumazaki, this concept is meant to make the series more approachable to lay audiences by presenting a comedic alternative to the "extreme or violent expression" of Kirby digesting his opponents.
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According to Masahiro Sakurai in a YouTube video he made on Kirby's Dream Land, the character's signature float came about as a way to avoid losing a life when simply missing a jump in a heavy platforming section, as he found such an occurrence in games like Ninja Gaiden and Castlevania, among others, to be particularly frustrating.
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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In an interview with Satoru Iwata and Masahiro Sakurai for the Japanese exclusive game guide for Kirby’s Adventure, Sakurai stated that they wanted a character that a person could draw in a sketchbook easily, which resulted in the main character Kirby.
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The way Wheel Kirby uses his Rocket Start move in Kirby Triple Deluxe and Kirby: Planet Robobot bares a striking similarity to the Spin Dash move used by the titular character of the Sonic the Hedgehog franchise.
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After the anime series Kirby: Right Back at Ya! came to the West, the logos for almost every Kirby game since then have been stylized the same way, starting with Kirby: Nightmare in Dream Land.
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Archie Comics attempted to obtain a licence from Nintendo to make Kirby comics, but failed to do so.
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Although Meta Knight first appeared in Kirby's Adventure, he wasn't given a name until the release of Kirby's Avalanche.
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Attachment Sword Kirby bears a strong resemblance to Link from The Legend of Zelda series, and like Link, can shoot sword beams at full health. Despite minor differences in the hat and sword designs, this is clearly an intentional reference, both Kirby and Link being well known Nintendo characters.
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Attachment The enemy Pacto bares a resemblance to Namco's mascot, Pac-Man, as both have the same yellow skin color and they both open and close their mouths in similar fashions.
subdirectory_arrow_right Kirby Family (Game)
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Attachment A program titled "Kirby Family" (a spiritual successor of Mario Family) was planned to be released for the Game Boy Color. The game was showcased at Spaceworld 2001, but the plans to retail it outside of the event for 6,800 yen on September 10, 2001 were scrapped.
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Attachment The recurring enemy Cappy resembles a modern interpretation of a Haniwa doll if his mushroom "cap" is removed.
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Attachment When Meta Knight is defeated in Kirby's Adventure, his mask breaks revealing his face to be identical to Kirby's, hinting that Kirby and Meta Knight are the same species.
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Whip Kirby is a possible reference to Indiana Jones, as Jones has an extensible coiled whip that can be used to grab objects. Kirby also has Jones' hat, only with a star motif.
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For the Kirby: Right Back at Ya 3D Short on the 3DS, the original cast members were all brought back to reprise their roles. The only exceptions were Maddie Blaustein, who didn't return to voice Chef Kawasaki as she passed away in 2008. And Andrew Rannels, who didn't return as Nightmare due to him taking a busy career on Broadway.
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Attachment The Design for Dedede's Castle from the Kirby Anime is reused in Kirby: Squeak Squad, Kirby's Epic Yarn & Kirby: Mass Attack, with Squeak Squad featuring the Monster Machine from the Anime in the throne room.
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While most abilities got hats in Kirby Super Star, the Hammer ability didn't get one. The current hat seen today first appeared in the Kirby anime, with some minor tweaks.
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