Franchise: Kirby
Kirby's Pinball Land
Kirby's Avalanche
Kirby's Dream Course
Kirby Family
Kirby's Air Ride
Super Smash Bros.
Kirby 64: The Crystal Shards
Kirby's Star Stacker
Kirby's Return to Dream Land
Kirby: Canvas Curse
Kirby: Nightmare in Dream Land
Kirby Tilt 'n' Tumble
Kid Kirby
Kirby's Dream Land 3
Kirby Super Star
Super Smash Bros. Brawl
Kirby Air Ride
Super Smash Bros. Ultimate
Kirby's Star Stacker
NES Remix 2
Kirby's Dream Land 2
Kirby Triple Deluxe
Kirby Mass Attack
Ultimate NES Remix
Kirby Tilt 'n' Tumble 2
Super Smash Bros. for Wii U
Kirby Super Star Ultra
Kirby and the Forgotten Land
Kirby & the Amazing Mirror
Kirby's Dream Collection Special Edition
Kirby and the Rainbow Curse
Kirby Star Allies
Kirby's Return to Dream Land Deluxe
Kirby's Adventure
Kirby: Squeak Squad
Kirby's Dream Land
Kirby's Epic Yarn
Kirby's Block Ball
Super Smash Bros. Melee
Kirby: Planet Robobot
Super Smash Bros. for Nintendo 3DS
Nintendo World Championships: NES Edition
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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