Franchise: Kirby
Kirby's Dream Land
Kirby Super Star Ultra
Super Smash Bros. Ultimate
Kirby Tilt 'n' Tumble
Kirby's Adventure
Kirby's Dream Land 2
Kirby: Planet Robobot
Kirby Tilt 'n' Tumble 2
Kirby Mass Attack
Super Smash Bros. Melee
Kirby's Epic Yarn
Kirby: Canvas Curse
Super Smash Bros. for Wii U
Kirby's Block Ball
Kirby's Pinball Land
Kirby's Star Stacker
Kirby Air Ride
Kirby and the Rainbow Curse
Kid Kirby
Kirby Triple Deluxe
Kirby 64: The Crystal Shards
Kirby's Air Ride
Kirby and the Forgotten Land
Kirby’s Return to Dream Land Deluxe
Kirby's Return to Dream Land
Kirby's Super Star Stacker
Super Smash Bros.
Super Smash Bros. Brawl
Kirby Super Star
Kirby: Nightmare in Dream Land
Kirby Star Allies
Kirby's Dream Course
Kirby & the Amazing Mirror
Super Smash Bros. for Nintendo 3DS
Kirby Family
Kirby's Avalanche
Kirby's Dream Land 3
Kirby: Squeak Squad
Kirby's Dream Collection Special Edition
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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