Franchise: Kirby
Kirby and the Rainbow Curse
Kirby & the Amazing Mirror
Kirby's Epic Yarn
Kirby's Air Ride
Super Smash Bros. for Wii U
Kirby's Avalanche
Kirby's Dream Land 2
Kirby's Adventure
NES Remix 2
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate
Kirby: Squeak Squad
Kirby Family
Kirby's Star Stacker
Kirby Super Star Ultra
Kirby Mass Attack
Kirby Star Allies
Kirby Tilt 'n' Tumble
Kirby's Dream Collection Special Edition
Kid Kirby
Kirby Air Ride
Kirby Super Star
Kirby's Pinball Land
Kirby's Block Ball
Kirby's Dream Land 3
Kirby Triple Deluxe
Kirby's Dream Course
Kirby's Star Stacker
Kirby Tilt 'n' Tumble 2
Kirby's Dream Land
Kirby: Nightmare in Dream Land
Kirby and the Forgotten Land
Super Smash Bros. Brawl
Ultimate NES Remix
Kirby's Return to Dream Land
Kirby 64: The Crystal Shards
Kirby: Planet Robobot
Super Smash Bros. Melee
Kirby: Canvas Curse
Nintendo World Championships: NES Edition
Super Smash Bros.
Kirby's Return to Dream Land Deluxe
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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