Franchise: Kirby
Kirby: Squeak Squad
Kirby's Dream Land
Kirby's Star Stacker
Super Smash Bros. Melee
Kirby's Star Stacker
Super Smash Bros. for Wii U
Kirby Tilt 'n' Tumble
Nintendo World Championships: NES Edition
Kirby Super Star
Kirby's Epic Yarn
Kirby: Planet Robobot
Kirby and the Rainbow Curse
Kirby Star Allies
Kirby's Dream Land 2
Kirby & the Amazing Mirror
Kirby's Dream Collection Special Edition
Kirby's Block Ball
Kirby: Nightmare in Dream Land
Super NES Classic Edition
Super Smash Bros.
Kirby's Adventure
Kirby's Avalanche
Kirby: Triple Deluxe
Kirby's Dream Land 3
NES Remix 2
Kirby's Return to Dream Land Deluxe
Super Smash Bros. for Nintendo 3DS
Kirby Tilt 'n' Tumble 2
Kirby's Pinball Land
Kirby: Canvas Curse
Kirby Air Ride
Kirby Mass Attack
Kirby's Air Ride
Super Smash Bros. Brawl
Kid Kirby
Kirby Super Star Ultra
Kirby Family
Kirby's Dream Course
Super Smash Bros. Ultimate
Ultimate NES Remix
Kirby's Return to Dream Land
Kirby and the Forgotten Land
Kirby 64: The Crystal Shards
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According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
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