subdirectory_arrow_right Kirby's Return to Dream Land Deluxe (Game)
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Kirby's Return to Dream Land Deluxe redesigns Wing Kirby's costume, changing the pattern on the headband to a series of straight lines, adding a red jewel on the front (similar to the kind seen on other Copy Ability hats), and replacing the rows of feathers on the back with arrangements that more closely resemble a bird's wings. As the original design was based on a Native American warbonnet, the redesign was likely to avoid cultural appropriation, as real-life warbonnets are regarded as sacred in tribal cultures and consequently can only be worn by those who have earned the right to do so.
YouTube video highlighting various changes made in the Nintendo Switch remake:
https://www.youtube.com/watch?v=kiLRSBsOiFA
Indian Country Today article on cultural appropriation of warbonnets:
https://web.archive.org/web/20170706114746/https://indiancountrymedianetwork.com/culture/sports/houska-i-didnt-know-doesnt-cut-it-anymore/
Native Appropriations article on why wearing warbonnets as generic headgear is considered offensive among Native Americans:
https://web.archive.org/web/20160513074733/http://nativeappropriations.com/2010/04/but-why-cant-i-wear-a-hipster-headdress.html
Texas Law Review paper on Native American perspectives on cultural appropriation:
https://texaslawreview.org/wp-content/uploads/2016/04/RileyCarpenter.FinalPDF.pdf
https://www.youtube.com/watch?v=kiLRSBsOiFA
Indian Country Today article on cultural appropriation of warbonnets:
https://web.archive.org/web/20170706114746/https://indiancountrymedianetwork.com/culture/sports/houska-i-didnt-know-doesnt-cut-it-anymore/
Native Appropriations article on why wearing warbonnets as generic headgear is considered offensive among Native Americans:
https://web.archive.org/web/20160513074733/http://nativeappropriations.com/2010/04/but-why-cant-i-wear-a-hipster-headdress.html
Texas Law Review paper on Native American perspectives on cultural appropriation:
https://texaslawreview.org/wp-content/uploads/2016/04/RileyCarpenter.FinalPDF.pdf
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Depending on the color the player chooses as Kirby, if they interact with one of the flowers, the flower will turn the same color as the Kirby being played.
subdirectory_arrow_right Kirby's Return to Dream Land Deluxe (Game)
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When Kirby's Return to Dream Land was localized in Europe, the title name was changed to Kirby's Adventure Wii and has the same box art from the Japanese version, rather than the box art from the North American release. This name change was not carried over to the Nintendo Switch version and was released with the original Return to Dream Land name.
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In the final battle, a song called "Halberd" plays, but the Halberd is nowhere to be seen. It is possible that the song is a left over from when Meta Knight wasn't considered to be a playable character.
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There were originally going to be more Super Abilities. A Super Spark and Super Cutter were planned, but were cut for two reasons. The Super Spark data is completely overwritten with Ultra Sword files and the Super Cutter was cut due to it being to similar to Ultra Sword. The model and icon for the Super Cutter still remain on the game's disc.
subdirectory_arrow_right Kirby Star Allies (Game), Kirby Triple Deluxe (Game), Kirby's Return to Dream Land Deluxe (Game), Kirby: Planet Robobot (Game)
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In modern iterations of Fighter Kirby's moveset, the charged attack Instant Mega Blast uses the same key combination as Ryu's Hadouken from Street Fighter, likely meant as a tribute to the series.
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Kirby's Return to Dream Land underwent an 11-year development cycle, perhaps one of the longest in the series. It started right after the release of Kirby 64: The Crystal Shards, designed for the GameCube. This project featured 2.5D visuals (similar to Kirby 64), co-op multiplayer, was tentatively titled "Kirby GCN", and was one of 3 canceled projects.
The second one was in a fully 3D environment, yet had not achieved the quality Nintendo had expected. The third one was once again a 2D side-scroller with pop-up book visuals. These projects were eventually recognized as failures due to how most of the focus was on multiplayer instead of the game itself.
The second one was in a fully 3D environment, yet had not achieved the quality Nintendo had expected. The third one was once again a 2D side-scroller with pop-up book visuals. These projects were eventually recognized as failures due to how most of the focus was on multiplayer instead of the game itself.
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The first letter of all the levels leading up to the final level spell out "Crowned":
• Cookie Country
• Raisin Ruins
• Onion Ocean
• White Wafers
• Nutty Noon
• Egg Engines
• Dangerous Dinner
This refers to the final boss, Spoiler:Magolor, as he uses the master crown in the final battle.
• Cookie Country
• Raisin Ruins
• Onion Ocean
• White Wafers
• Nutty Noon
• Egg Engines
• Dangerous Dinner
This refers to the final boss, Spoiler:Magolor, as he uses the master crown in the final battle.
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