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The Witch and the Hundred Knight
1
A major bug in The Witch and the Hundred Knight that can occur at seemingly any time will force the game to return to the system menu, losing all unsaved progress as a result. This became a common critique in the game's reviews, leading it to not be received as favorably by some. While The Witch and the Hundred Knight: Revival Edition did not fully fix this glitch, it occurs much less frequently, with playing for extended periods of time being noted as a possible factor.
person chocolatejr9 calendar_month April 24, 2024
Stellar Blade
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1
person MehDeletingLater calendar_month April 24, 2024
SimCity
2
Attachment In the original release of the game, the monster that the player could summon to attack the city was a thinly veiled parody of Godzilla, right down to using the character's iconic roar from the film series; the sound effect is even named "God" in the game's files, furthering the reference. The Godzilla parody is also depicted on the game's box art, gleefully waving at the viewer.

According to programmer Don Hopkins, who notably ported SimCity to numerous versions of Unix, Maxis ended up getting sued by Toho, the owners of the Godzilla franchise; additional details were recounted to him by Maxis CEO Jeff Braun:

"We never referred to the name Godzilla, our monster on the box cover was a T-Rex looking character, but... a few magazine reviews called the monster, Godzilla. That was all it took. Toho called it "confusion in the marketplace". We paid $50k for Godzilla to go away. In all honesty, Toho liked Maxis, they said $50k was the minimum they take for Godzilla infringement."

As a result of this suit, the monster was redesigned in the v1.2 release to resemble a giant orange salamander. The creature's roar is also changed and the game's box art is redesigned to replace the Godzilla parody with a tornado. In the v1.3 release, the salamander is given a slightly larger and more detailed sprite to fit the revised art style, but its roar (now internally renamed "Monster") is corrupted.
person VinchVolt calendar_month April 22, 2024
The Cutting Room Floor article:
https://tcrf.net/SimCity_(Mac_OS_Classic)#Godzilla_vs._Notzilla

Don Hopkins testimony in a Hacker News post:
https://news.ycombinator.com/item?id=40050799

MobyGames gallery showcasing the different box art designs:
https://www.mobygames.com/game/848/simcity/covers/
Advanced Lawnmower Simulator
1
Advanced Lawnmower Simulator was originally just a joke game reviewed in an April Fools edition of Your Sinclair Magazine, which received a 9 out of 10 and teased several other humorously mundane hygiene-based games by "Gardensoft" such as a launderette game. Over time, this game would be mentioned more beyond the April issue, with fake letters in the Letters section detailing a humorous fictional story about the game being stolen, until it culminated with the game's release on a cover disc in Issue 45, released a year and a half after the game was first mentioned.
Senran Kagura 2: Deep Crimson
subdirectory_arrow_right Lord of Magna: Maiden Heaven (Game)
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Bubsy in Claws Encounters of the Furred Kind
1
Attachment Although the modern perception of Bubsy in Claws Encounters of the Furred Kind places it as a generally mediocre-to-bad game, it initially received highly positive scores upon its release in the 1990s.
Bubsy 3D
subdirectory_arrow_right Bubsy 2 (Game), Bubsy (Collection)
1
While Bubsy 3D is often considered to have killed the Bubsy franchise until its revival in the late 2010s, the franchise was not killed by Accolade as one may expect. Accolade wanted a new installment titled Bubsy 4 (Bubsy in Fractured Furry Tales not being considered part of the franchise's official numbering) after Bubsy 3D's release, but series creator Michael Berlyn was the one who pulled the plug on the franchise, believing that Bubsy 2 and Bubsy 3D had dealt too much damage to it:

"I pitched [Sparky and Bolt, an unmade, Jetsons-inspired game] to Accolade, and Accolade said, "Ummmmm, I don’t think so. We’re more interested in a Bubsy 4." And I said, "I really think Bubsy’s dead by now. Between what you guys did with Bubsy 2 and what I did with Bubsy 3D, it’s time to move on." They didn’t agree."
1
Attachment On June 23, 2016, Sega released a YouTube video titled "25 Years of Sonic the Hedgehog!", a video going through an abridged timeline of the Sonic franchise's games on the anniversary of the first game's North American release. Strangely and controversially for a celebratory video, the video makes multiple snide remarks towards the games featured, some that are innocent in nature (such as Sonic the Hedgehog 3's description mentioning the "Knuckle Chuckle" meme and Sonic Heroes' description referencing the infamous "Look at all those Eggman's Robots!" translation error) while others very directly mock flaws and criticised elements of the games, such as Sonic 3's referencing the "barrel of doom", Sonic 3D Blast's description poking fun at how the Flicky AI would run away from Sonic, 2006's Sonic the Hedgehog not even receiving a description and simply showing its loading graphic, and Sonic Colors' description stating that it is where "Sonic in 3D finally finds its footing", a statement that is technically true when looking at critical reception, but tends to aggravate fans of 2000s-era Sonic games.
God of War Ragnarök
subdirectory_arrow_right Call of Duty: Modern Warfare III (Game)
3
During The Game Awards 2022, Christopher Judge's acceptance speech for the "Best Performance" award (given to him for his performance as Kratos in God of War Ragnarök) ran for 7 minutes and 59 seconds. This speech has been noted for surpassing the Guinness World Record for the "Longest speech accepting an Oscar award", which is currently held by actress Greer Garson for her speech at the 15th Academy Awards in 1943, which lasted for 5 minutes and 30 seconds. The length of Judge's speech was referenced during his appearance at The Game Awards 2023, where he presented that year's award for "Best Performance". Prior to announcing the nominees, he took the opportunity to poke fun at the length of Call of Duty: Modern Warfare III's campaign, claiming "my speech last year was longer than this year's Call of Duty campaign". Following the ceremony, several developers who currently and formerly worked on the Call of Duty series responded negatively to the roast, with Sledgehammer Games engineer Darcy Sandall saying:

"Honestly, as COD developers, we've heard way worse. But we don't expect it from a peer, at an event that supposed to be celebrating this years achievements in gaming. Especially with all the information that was leaked about it's development."

It's worth noting that both before and after release, Modern Warfare III's campaign mode was heavily criticized, with many describing it as shallow, short, rushed, and disappointing in spite of its technical aspects.
person chocolatejr9 calendar_month December 9, 2023
Skullgirls
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0
person chocolatejr9 calendar_month November 24, 2023
Cuphead
2
On August 24, 2017, a video was uploaded by gaming news outlet VentureBeat where lead writer Dean Takahashi, who specializes in general industry articles, strategy games and first/third person shooters and normally does not cover platformers or sidescrolling action games because by the outlet's own admission he was extremely bad at them, recorded a gameplay demonstration of him playing the Gamescom 2017 demo for Cuphead due to him being the only one on staff at Gamescom. This footage is notorious for the first two and a half minutes where he struggles to complete the game's tutorial, before struggling to play for another 23 minutes under conditions that were made intentionally easier for the game's demo such as increased health and instant access to some stronger unlockable charms like Spread. VentureBeat knew the footage was bad, but uploaded it anyways and drew attention to Takahashi's poor gameplay in the video title, calling it "shameful". However, VentureBeat initially did not explain the full context of the footage in the video description, and due to Gamescom being held one month prior to Cuphead's release, the clip was passed around out of context leading people to believe he was doing a full review of the game and trying to make a point of it being too difficult. In reality, the video was posted alongside an article about the demo by Takahashi to VentureBeat that regularly acknowledges his poor skill at the game; he also called Cuphead a fun game that showed "why making hard games that depend on skill is like a lost art". Regardless, the footage still drew extreme negative backlash and harassment towards him and claims that he was unfit to be a game journalist. Takahashi's response to the controversy spurred more controversy after he accused people attacking the footage of being connected to the 2014 #Gamergate movement, when one week prior to responding, he published an article promoting the idea of a "leisure economy" that stems from game journalists among others being paid to play games, and promoting the fact that he had been reviewing games for 21 years up to that point.
person Kirby Inhales Jotaro calendar_month November 23, 2023
Braid
subdirectory_arrow_right Number None Inc. (Company)
1
When Braid first released, its creator Jonathan Blow was not happy about the reception the game received, despite much of it being overwhelmingly positive, as he felt players didn't catch on to its deeper themes and messages, and only cared about its aesthetic and puzzles. This view of his game's success has made him a contentious figure, with particular infamy being drawn from his appearance in the 2012 documentary film Indie Game: The Movie, which has a scene of him silently contemplating in a dark room, while audio from a video of rapper Soulja Boy having fun with the game while completely ignoring its plot plays in the background.
Olympic Hockey Nagano '98
3
Olympic Hockey Nagano ‘98 is the only game ever to receive a round 0 review score from IGN.
Leisure Suit Larry: Box Office Bust
3
This game is the second Leisure Suit Larry game to feature no involvement from series creator Al Lowe. Around the time the game was released, Lowe wrote this testimony about the game on his blog:

"All I know about BOB is what I've read online. VU [Vivendi Games] (and later Activision, Team 17 and Codemasters) did not consult me nor discuss anything about this game with me. In fact, they've expressed no interest in me whatsoever! For a while, I hoped that they would remember to send me a review copy. Now that the reviews are in, it's just as well that they didn't!

In case you missed the news, Sierra announced another Larry Lovage game (although this time they spelled his name with an extra "E" i.e., "Loveage" ): Leisure Suit Larry: Box Office Bust. A few months later, after Activision merged with VU, they cancelled it, along with many other VU titles. In early 2009, the game's developer Team 17 announced that Codemasters had picked up the title. It was released at the end of March. No advance copies were released to reviewers (always an ominous sign).

Originally, the game's Executive Producer, John Melchior, claimed it had "open world sand box gameplay," racing, platforming, and puzzles and yet also repeated four times that "it's an adventure game." As another warning sign that rarely bodes well for good gameplay, Larry BOB proudly features its voiceover talent, which includes some D-list "stars." Mr. Melchior wanted to make a game that "Al Lowe would like to play." I wonder why he didn't just ask me?

Ah, well; it can't be worse than Magna Cum Laude, can it?

Now that the reviews are in, the answer is: Yes, it can!"

Lowe then proceeded to list several negative reviews of the game from various major outlets, before concluding with:

"My Take: Thank you, VU Games, for keeping me completely away from this latest disaster!"
Kao the Kangaroo
2
During development, Kao's name was originally going to be Denis the Kangaroo. This is reflected in some early reviews of the game at the time, which still refer to him as Denis.
person chocolatejr9 calendar_month November 8, 2023
The Police Mystery
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0
person chocolatejr9 calendar_month November 6, 2023
Metroid Prime: Federation Force
1
At E3 2015, Nintendo unveiled a new game as an event played during the Nintendo World Championships competition entitled "Blast Ball", with many in attendance noting the game's resemblance to Metroid Prime Hunters. Days later, during the 2015 Nintendo Digital Event, Blast Ball was announced to be part of a full-fledged Metroid Prime spin-off game entitled "Metroid Prime: Federation Force". The game received heavy critical and fan backlash upon its reveal, with common complaints including the choice to reveal a Metroid Prime spin-off title almost ten years after the last traditional Metroid Prime game and after a six-year gap from the similarly polarizing Metroid: Other M, the utilization of a chibi art style, and a seeming lack of Samus Aran or a single-player mode (Samus would later be revealed to be in the game as a side-character and single-player functionality was later confirmed during E3). The reveal trailer received a heavy dislike-to-like ratio on YouTube, having at least 87,000 dislikes and only 10,000 likes as of this writing. Furthermore, a Change.org petition to cancel the game received 7,500 signatures 24 hours after its creation, and received 24,108 signatures prior to its closure.

Nintendo acknowledged the negative pre-release reception of the game several times, but still defended the game overall, with Shigeru Miyamoto and Nintendo of America president Reggie Fils-Amie giving similar statements about trying to propel the Metroid series by challenging the traditional gameplay formats that came before it and made up the essence of the franchise. Fils-Amie also compared the fan reaction to the game's reveal to that of The Legend of Zelda: The Wind Waker, which also received heavy criticism for its art style and gameplay compared to The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask. The game's co-producer and Metroid Prime series producer Kensuke Tanabe on the other hand had much more conflicting reactions, initially stating that he had expected the negative reception, but later remarking that he was quite surprised by the negative reception and criticized the heavy criticism against the game's graphics, but in both cases he still asked players to reserve their judgements until they played the game.

During the March 3, 2016 Nintendo Direct five months prior to the game's release, an entire segment of the Direct dedicated to the game was hosted by Tanabe, where he addressed fan criticism, explained the development history of the game, showed a more in-depth view of the story mode, and offered a glimpse of Samus' role in the game. Some people believed this segment of the Direct showed that Nintendo was doing "damage control" for the game after the criticism it received at its reveal. Fan reception did not improve, as shortly after the release of the Direct and a subsequent trailer, it started to receive thousands of dislikes like the reveal trailer, prompting Nintendo to disable the like/dislike ratio. Metroid Prime: Federation Force was noticeably absent during E3 2016, but would receive more coverage and trailers from Nintendo in the immediate weeks leading up to its release, where it ultimately received a mixed to average reception from critics and fans.
person aa1205 calendar_month November 4, 2023
Buck Bumble
1
Buck Bumble was criticized by game journalists for having a high level of distance fog. On this topic, Fabian Blache of Q64 Magazine jokingly claimed:

"I am sure the fact that the game is set in England will be the excuse for its presence in this title."
Legaia 2: Duel Saga
subdirectory_arrow_right Mister Mosquito (Game), Mad Maestro! (Game), Eidos Interactive (Company)
1
In 2002, Eidos Interactive launched a new label known as "Fresh Games", with the first three games released under said label being Mister Mosquito, Mad Maestro!, and Legaia 2: Duel Saga. The idea behind Fresh Games was to publish titles that otherwise would likely not see a release outside Japan, particularly those best described as "quirky" and "odd". For example, both Mad Maestro! and Mister Mosquito had been praised in magazines, and Eidos felt they deserved a chance to be released worldwide.
Rise of the Robots
3
The UK children's gaming TV show Bad Influence did major marketing work for Rise of the Robots, devoting a large chunk of its Christmas special to the game and designing a new opening sequence based on Rise. Ironically, when the game launched, Bad Influence gave the game an extremely low score, much like most other gaming publications that were hyping up the game.
person Rocko & Heffer calendar_month October 15, 2023
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