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Super Smash Bros. for Nintendo 3DS
As an early April Fools' joke, the fan-run Facebook/Blogspot group Operation: Power Up made a fake Super Smash Bros. website character page based on the ones used in the official website to "reveal" Nester, the mascot of Nintendo Power magazine, as a playable character. While the page itself is notably accurate to the source material, the screenshots shown at the bottom are of very low quality: not only is Nester's model poorly made, he's only ever shown alone in the pics and is clearly pasted on in some of them.
Also Appears On: Super Smash Bros. for Wii U (Game)
Contributed by chocolatejr9 on December 1, 2023
Bubsy in Claws Encounters of the Furred Kind
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Also Appears On: Bubsy (Collection)
Contributed by Rocko & Heffer on November 30, 2023
Beelzebubsy's posts:

Example of SqrlyJack's infamy within the Bubsy fandom, not the subject of the fact, but moreso just backing up that she is a controversial figure to Bubsy fans:

Xindictive's claim in the comment section of a Slope's Game Room video on Bubsy that presents the fake concept art as real:

Tweet from Xindictive about the forgery, a reply shows a magazine scan that one of the forged images was traced from:

Advertisement for the now-closed Discord server claming that Berlyn was on it:

Examples of Ken Macklin's real signature:
Sonic Adventure
Attachment In Speed Highway, several billboards can be found depicting an unknown female character. In 2020, Satoshi Okano, a former designer at Sega who worked on Sonic Adventure, revealed that this was a scrapped spider character he designed with the prototype name "Spider Girl", and posted an old sketch of the character alongside a sketch of another scrapped character, a bat named "Fly the Vampire". In 2023, Okano posted an inked version of the original Spider Girl sketch from the same time period alongside several inked sketches from the development of Samba de Amigo. Spider Girl's appearance on the billboards in Sonic Adventure suggests that the character lasted far enough into the game's development to receive a 3D model, but the character was ultimately scrapped for unknown reasons, and this 3D model has yet to surface on its own. It's unknown what larger role either Spider Girl or Fly were intended to have, though fans have noted that Spider Girl has some similarities to Rouge the Bat from Sonic Adventure 2, namely both characters have large bosoms and prominent heart-based/romantic imagery.
Contributed by MehDeletingLater on November 29, 2023
Kingdom Hearts III
Attachment In 2013, a Kingdom Hearts online mobile game was in development that never saw the light of day. It was to be called "Kingdom Hearts: Fragmented Keys". The game was rumored to feature customizable avatar characters (like Union Cross). It would also have been in 3D instead of Union cross' 2D art style. Most interesting and exciting of all though (gathered from concept art no less) was the Disney world list as the game would feature returning worlds like: Agrabah, Wonderland, a Lilo & Stitch Hawaii world, Space Paranoids/The Grid, London/Neverland, and Dwarf Woodlands. It also included worlds that didn't appear in the series yet but would appear in later games like Union Cross and Kingdom Hearts III, such as: Arendell (Frozen), Kingdom of Corona (Tangled), and Niceland/Game Central Station (Wreck-It Ralph). Finally, and most shockingly, a world based on the Star Wars franchise, although this world's chronology is unknown as concept art show different conflicting eras, such as an image of characters Anakin, Obi-wan, Padme, and Master Yoda in their exact looks from Star Wars: The Clone Wars movie and series in a separatist gunship's hanger as well as a planet that looks similar to Tatooine and an anachronistic Death Star power station room. It is unknown why this game was cancelled.
Also Appears On: Kingdom Hearts Union χ[Cross] (Game), Kingdom Hearts (Franchise)
Contributed by PirateGoofy on November 28, 2023
Metal Gear Solid 2: Sons of Liberty
Solidus Snake's swords are named "Minshuto" and "Kyowato". This translates to "Democrat" and "Republican", respectively.
Contributed by Kirby Inhales Jotaro on November 27, 2023
Solidus Snake official action figure by Square Enix Play Arts Kai (description identifies the swords as Minshuto and Kyowato; only official evidence I could easily find of this being their names):

Forum post from 2006 claiming they are named in concept art in The Document of Metal Gear Solid 2:

The Art of Metal Gear Solid 2: Sons of Liberty (pages with Solidus: 80-82, 149-150):

The Document of Metal Gear Solid 2 (supposedly in this game but cannot find evidence):

Sword names article:
Star Fox: Assault
Attachment Concept art of General Pepper for Star Fox: Assault depicts him wearing shades, an obvious callback to his design in the original Star Fox on SNES. This was not implemented in the final game, however.
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Contributed by chocolatejr9 on November 24, 2023
Star Fox 64
Attachment While Star Fox 64 would mark the debut of Star Wolf, the rival team of Star Fox, they were originally meant to debut in Star Fox 2, which was cancelled for twenty years before seeing an official release for the SNES Classic in 2017.

Something that's very peculiar in the final build of Star Fox 2, however, is how all of the mainstays of the Star Wolf team, such as Wolf O'Donnell, Pigma Dengar, and Leon Powalski, are present, all except for one: Andross' nephew, Andrew Oikonny. In his place is what appears to be a lemur character named "Algy", who is described by SF2's online manual as being rumoured to be "the most devious creature in the cosmos".

What makes this even more strange is the fact that Andrew actually was initially conceived for SF2, as a piece of concept art drawn by series' character designer Takaya Imamura portrays him along with Wolf, Leon and Pigma. In fact, there actually exists evidence that, by the time of Star Fox 2's gold build, Algy was still internally referred to as Andrew in the game's source code, which makes it all the more clear that Andrew was indeed planned to be in SF2 before being changed out for Algy.

It's worth pointing out, however, that despite being the main character designer for the first Star Fox, as well as future games like Star Fox 64, Imamura actually had very little to do with Star Fox 2's development, outside of the aforementioned initial Star Wolf concept art and also play-testing and advising towards the end, being only listed as under SF2's "Special Thanks" credits. Another staff member at Nintendo, named Masanao Arimoto, took over his duties as character/sprite designer for SF2. Comparing his final spritework to the original concept art, one could see that Arimoto took a lot of creative liberties with Imamura's initial designs, the latter of which look more closer to how the Star Wolf characters would look in Star Fox 64, with the most glaring example being Andrew transformed into an effectively different character.

It's pretty obvious that when Takaya Imamura returned for Star Fox 64 as its art director, Algy was reverted back into Andrew Oikonny.
Also Appears On: Star Fox 2 (Game), Star Fox (Franchise)
Contributed by Dinoman96 on November 22, 2023
Attachment Throughout 2023, Sonic Channel released a monthly series of wallpapers titled "Otherworld Comedy", each one featuring a what-if scenario involving an established character from the Sonic series, alongside another chosen by the community. The stories are comedic in nature, having unlikely scenarios involving the cast of characters.

Notably, the April wallpaper (centered around Silver the Hedgehog), "Story Act 4: In the Veil of Darkness", featured Princess Elise as the chosen character. This not only marks her first appearance in mainstream Sonic media since her cameo in Sonic Riders: Zero Gravity, but is also the first work she played an active role in since her debut in Sonic the Hedgehog (2006). A cutscene in the latter game, called "The Talisman", is referenced in the story when Silver gives Elise the blue Chaos Emerald, calling it a "lucky charm". Additionally, Elise herself received a slight redesign for her appearance here, being depicted in a more cartoon-esque style rather than the realistic design she had in her debut game.
Contributed by chocolatejr9 on November 19, 2023
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Contributed by chocolatejr9 on November 17, 2023
The ZX Spectrum Popeye game contains exceptionally large and detailed character sprites, a first for the ZX Spectrum. After being requested by copyright holder King Features for the game's graphics to resemble Thimble Theatre comics as closely as possible, programmer Don Priestley designed these graphics by making sets of square sprites and attaching them together. This technique would be reused for other games by the same programmer, including Benny Hill's Madcap Chase and The Trap Door, both based on British TV IPs that may have had similar stipulations.
Snow White and the 7 Clever Boys
The box art of the game depicts Snow White, the Dwarves, and the Evil Queen as looking like poorly modelled versions of their Disney counterparts. However, their in-game designs are all completely different.
Nickelodeon All-Star Brawl 2
Attachment Prior to Nickelodeon All-Star Brawl 2's announcement, a convincing image "leaked" showing El Tigre in the game, which would be shared by a variety of sources including Jorge R. Gutierrez, the creator of El Tigre: The Adventures of Manny Rivera. It would later be confirmed by a moderator on the official NASB Discord (who has no involvement in the game's development) that the image was actually an art test from another Discord server and not intended to be spread as a leak. Despite this, El Tigre would still appear as playable character in Nickelodeon All-Star Brawl 2, a rather lucky coincidence given the cartoon's obscurity.
Contributed by Rocko & Heffer on November 11, 2023
Star Fox Adventures
Attachment Star Fox Assault was actually informally announced in May 2002, several months before its predecessor, Star Fox Adventures, would actually hit store shelves.

In May 2002, Namco and Nintendo announced that that they would be collaborating on several GameCube games, one of which being a new Star Fox game in the same vein as Star Fox SNES and Star Fox 64. Nothing else was revealed except for a tentative logo (dubbed at the time as "Star Fox GC") and poster, and the fact that it would be developed by the same team within Namco who worked on the Ace Combat series. This turned out to be not true, as the final game was developed by different Namco employees at the time, with Tsuyoshi Kobayashi as the producer, Toshiyuki Nakanishi as the All-Range Mode director, and Yutaka Yoshida as the Battle Mode director.
Also Appears On: Star Fox: Assault (Game)
Contributed by Dinoman96 on November 11, 2023
Star Fox Adventures
Attachment Takaya Imamura illustrated the back boxart of Star Fox Adventures for its Japanese release. Notably, it's one of the first notable instances of Fox's head being drawn with a more stylized, Noh Kitstune mask look, as opposed to the more animalistic proportions he had in-game and also in prior installments such as Star Fox on SNES and Star Fox 64. This design has often been described by certain fans, often in a derogatory manner, as a "bellhead", due to it being somewhat shaped like a bell.

Star Fox Command would be the first time Fox would sport this head design in-game, and it would go on to influence his appearances in later Super Smash Bros. games and to a certain extent, Star Fox Zero.
Also Appears On: Star Fox Command (Game)
Final Fantasy IX
Attachment Hades was originally planned to be the final boss as evidenced by early concept art of the Hill of Despair showing your party facing Hades in the area instead of Necron, but Hades was instead changed to be an optional boss. There are eyes on the face of his sword and on his throne. Blinking disembodied eyes are also seen in the final battle arena, showing the connection between Hades and the original final battle. Incidentally, eyes are also a feature of many Terran structures (e.g. Pandemonium), perhaps implying a deeper connection that was lost or severed in the final cut of the game.

While no exact reason for the change was given, it is believed that Hades ultimately did not fit the theme as an end boss. Hades is based on Greek mythology as a God of death who would have wanted to bring death to everyone. Necron on the other hand is an original entity based on the Greek word for "death" that wanted to bring an end to existence itself.
Contributed by Jom12 on November 6, 2023
Suikoden II
Attachment According to Raww Le Klueze, global admin of the Suikosource forums, there are three unused sprites found in the PC version that appear to be part of an unused Blue Gate summon or something similar. The three sprites are supposed to appear in different spots on the screen which would explain why they are looking in different directions.

To support that idea, in the Gensou Suikoden II 108 Stars Character Guide (published only in Japan by Konami), within a section detailing a scrapped idea to summon spirits of other elements, there are a few characters resembling the three unused sprites if they were mixed together.
Contributed by Jom12 on November 6, 2023
Suikosource thread:

Gensou Suikoden II 108 Stars Character Guide (Konami Official Guide) JP, pages 71-72. Pages self-sourced by user in lieu of archived digital copy which as of this submission date can no longer be found online:
The Invincible
The game's artstyle was heavily influenced by atompunk aesthetics, particularly the works of Chris Foss, Chesley Bonestell, and Syd Mead. Additionally, the team researched Soviet designs for spaceships, vehicles, and tools to fit the game's retro-futuristic style.
Donkey Kong Country
Attachment Shesez, known for his YouTube series "Boundary Break", interviewed Kevin Bayliss, who was previously one of the animators and character designers for Donkey Kong Country. Bayliss mentioned during the interview that when Rare co-founder Tim Stamper and Nintendo tasked him to redesign Donkey Kong and "bring it up to date", Bayliss originally wanted DK's design to be "compact" similar to how NES characters were previously designed, and wanted the character to show up "nice and clearly." Bayliss later revealed that when designing Donkey Kong's new facial features, he used the same design as the Battletoads' eyes, believing that Gorillas "look like they got this big brow".
Also Appears On: Donkey Kong (Franchise)
Icon Pop Quiz
Attachment The icon for Glenn Quagmire in Icon Pop Quiz has an unusual art style relative to the rest of the game, being a traced stock image cut off at the nose instead of an abstract representation/symbol of the character with a specific shading style.
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