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Arms
2
Attachment In Master Mummy's official render, a clothing tag is erroneously featured on a strap across his chest. This tag is actually located on a strap upon his back in-game.
JumpStart Kindergarten
1
The French version of the game features numerous differences from the US version:

• Both the auto play screen and the title screen are different, with the former using different artwork for the characters and the latter having a different design altogether.
• The Radio activity features six songs instead of eight, with four of those songs being completely different from the US version ("La chanson des nombres", "Hé mouche", "Promenons-nous dans les bois", and "La cucaracha"), and the two songs based on songs from the US version using different instruments and melodies as well as being shorter. The buttons were altered accordingly with only six present, and the four songs added in the French version use different graphics.
• The graphics for the decorations seen in the Clock activity were altered. The two sun and moon designs at the top were replaced with a different combined sun/moon design in the bottom-right corner, and instead of two green leaf designs at the bottom like in the original, there are three wood-colored leaf designs at the top and bottom-left corners. Additionally, the time display was changed from a 12-hour clock to a 24-hour clock.
• 9 holidays from the original game were completely omitted from the Bulletin Board in the French release, while others were replaced with different holidays. These include Martin Luther King Jr. Day being replaced by Epiphany, Easter being replaced by April Fool's Day, and Veteran's Day, Election Day and Thanksgiving all being replaced by Armistice Day.
• The Picnic area seems to have been deliberately removed from the French version, as it is completely absent in-game and in the manual, and interacting with the picnic basket in the backyard does nothing.
• In the French version, whenever a sound effect plays or a character speaks, the background music will stop playing until they are done. In the US version, the sound effects and dialogue will play over top of the background music.
Pokémon HeartGold Version
subdirectory_arrow_right Pokémon SoulSilver Version (Game)
1
Attachment During the Sinjoh Ruins event, in which Arceus creates a Lv. 1 Dialga, Palkia, or Giratina, a magic circle appears beneath it during the corresponding cutscene, remaining in place for most of the sequence. The layout of this circle is identical to a chart that Game Freak co-founder and prominent series staffer Junichi Masuda created during the development of Pokémon Diamond and Pearl in 2005, detailing the lineage of numerous Legendary Pokémon from the first four generations. This chart did not become publicly available until it was included in the Teraleak, a large-scale leak of internal server data from Game Freak in 2024.
person VinchVolt calendar_month October 14, 2024
In-game footage of the Sinjoh Ruins cutscene:
https://www.youtube.com/watch?v=hi6WyRP6Cog

Twitter post by Centro Leaks (an account documenting material from the Teraleak) showcasing Masuda's lineage chart:
https://x.com/CentroLeaks/status/1845289910321762652

YouTube video discussing the Teraleak, including coverage of Masuda's lineage chart and the Sinjoh Ruins cutscene:
https://www.youtube.com/watch?v=FQs80F0dDdI
Assassin's Creed Shadows
3
Attachment In 2024, Ubisoft faced controversy over two instances related to the game's marketing prior to its release being delayed. The first instance revolved around them using a flag created by the Sekigahara Teppo-tai, a Japanese historical re-enactment group, as part of the game's concept art and marketing materials without the group's permission. Ubisoft Japan would later issue an apology for this, agreeing to remove the flag from the game's website, but stated that it would likely remain in the concept art as part of the game's printed art book, something that the Sekigahara Teppo-tai would later request be removed as well. On July 23, Ubisoft posted an apology to Twitter for including material in their marketing that "caused concern within the Japanese community".

Two months after this statement, Ubisoft would face criticism again for a collectible figurine produced by PureArts featuring the protagonists Yasuke and Naoe standing in the ruins of a one-legged torii gate. This drew ire from critics who were already upset over Ubisoft's handling of the game's historical background, as the only known one-legged torii in Japan is located at the Sannō Shrine in Nagasaki. This torii was one of the few surviving structures after the United States' atomic bombing of the city in 1945. It became one-legged as a result of it being within 900 meters of the explosion's hypocenter, and serves as a local reminder of the bombing today. On September 24, just a few days after the figurine's announcement, Ubisoft cancelled their appearance at Tokyo Game Show for "various circumstances" (likely including these prior marketing controversies among other development factors) and later announced that the game's release would be delayed into the next year to allow for more time to polish it. PureArts' pre-order page for the figurine was removed from their website around the same time. They later released a statement on October 15 apologizing for the "insensitive design" and stated they would redesign the figurine for a later release.
person chocolatejr9 calendar_month October 8, 2024
Street Fighter II
subdirectory_arrow_right Street Fighter III: New Generation (Game), Street Fighter 6 (Game)
4
Attachment In the English release of Street Fighter II, one of Ryu's quotes to defeated opponents is "You must defeat Sheng Long to stand a chance." "Sheng Long" is a mistranslation of Ryu's flying uppercut move Shōryūken (昇龍拳) stemming from the first two Japanese characters meaning "shēng lóng" in Chinese pinyin. As a result, players mistakenly thought that Ryu was referring to a person named Sheng Long instead of his Shōryūken, and that he was a secret playable character.

Amidst a swarm of fan mail to gaming publications asking how to unlock Sheng Long, the American magazine Electronic Gaming Monthly published a guide to fight him as a secret boss for their annual April Fools' prank in 1992. Photoshopped screenshots of Sheng Long fighting Ryu were created by editor Ken Williams, who also wrote "ridiculous requirements" to find him that were meant to imply he was not real, but were actually attempted by players. In response to complaints, they revealed at the end of the year that Sheng Long was a hoax, and expressed surprise over it gaining worldwide coverage as other publications in Eurasian countries reprinted the guide without their permission.

Sheng Long was brought back for a second April Fools' prank in 1997 in response to rumors that he could be in Street Fighter III, creating hand-drawn art of him and claiming he was the localized version of the real non-playable character Gouken. Despite adding more obvious clues to it being a prank, according to the magazine's June 1997 issue, this second prank was so convincing that Capcom of America allegedly fell for it and called their Japanese headquarters to ask why they were not told he was in the game.

Sheng Long left a continuing influence on video game hoaxes and the Street Fighter series, leading to a scrapped official appearance in the game adaptation of Street Fighter: The Movie, and Capcom pulling their own Sheng Long pranks in 2008 and 2017. In 2023, Sheng Long made his first canonical appearance in the series in Street Fighter 6 as a non-playable opponent using Ryu's fighting style, and can be fought in the World Tour mode after completing the game.
person Salnax calendar_month September 24, 2024
Electronic Gaming Monthly Issue #033, April 1992 (page 60 in the magazine):
https://www.retromags.com/files/file/2823-electronic-gaming-monthly-issue-033-april-1992/

Electronic Gaming Monthly's 1992 Video Game Buyers Guide (page 22 in the book):
https://archive.org/details/ElectronicGamingMonthlyBuyerSGuide1993/page/n21/mode/2up

Electronic Gaming Monthly Issue #093, April 1997 (page 80 in the magazine):
https://archive.org/details/Electronic_Gaming_Monthly_93_April_1997_U/page/n85/mode/2up

Electronic Gaming Monthly Issue #095, June 1997 (pages 102-103 in the magazine):
https://www.retromags.com/files/file/3685-electronic-gaming-monthly-issue-095-june-1997/

Capcom Sheng Long 2008 prank:
https://web.archive.org/web/20080405021441/http://www.capcom-fc.com/sf4/2008/04/post_19.html

Capcom Sheng Long 2008 prank origins blog posts:
https://web.archive.org/web/20080405154132/http://www.capcom-fc.com/sf4/2008/04/41.html
https://web.archive.org/web/20080616135049/http://blog.capcom.com/archives/1106

Capcom Sheng Long 2017 prank:
https://web.archive.org/web/20170330210110/https://game.capcom.com/cfn/sfv/column/131583
https://www.capcom.co.jp/sfv/sp/160225_interview_02.html

Sheng Long in Street Fighter 6:
https://www.thegamer.com/street-fighter-6-things-only-fans-noticed/
https://www.ign.com/articles/30-years-later-street-fighter-6-finally-gives-sheng-long-the-canon-appearance-he-deserves
https://www.youtube.com/watch?v=-fvYor_MVts

The Video Game History Foundation video on stories from Electronic Gaming Monthly's run:
https://www.youtube.com/watch?v=4l_ACqlxrvI

GameSpot article on the history of Sheng Long:
https://web.archive.org/web/20090404063051/http://www.gamespot.com/features/vgs/universal/sfhistory/char_sheng_long.html

Supplementary Wikipedia article for more information:
https://en.wikipedia.org/wiki/Sheng_Long
Astro Bot
1
To promote the release of the game, the 400th issue of Edge magazine featured ten variant covers based on the game's V.I.P. Bots, with different covers available through different means:

• Subscribers of the magazine could receive variants based on Bloodborne or The Last Guardian.
• Purchasing from UK retail would grant access to variants based on Shadow of the Colossus, Journey, God of War, and Returnal.
• Purchasing from overseas retail would grant access to variants based on Horizon, Gran Turismo, Ghost of Tsushima, and Ratchet & Clank.
Moon: Remix RPG Adventure
subdirectory_arrow_right Moon (Game)
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1
person MehDeletingLater calendar_month September 9, 2024
MySims Kingdom
subdirectory_arrow_right MySims Kingdom (Game)
1
Attachment On the cover of both versions of MySims Kingdom, King Roland is depicted as having light blue eyes. While this is reflected in the Wii version, the DS version instead depicts him with grey eyes in-game.
person chocolatejr9 calendar_month September 9, 2024
Collection: MySims
1
According to artist Chris Neuman's portfolio website, an MMO based on the MySims series (tentatively referred to as "MySims Online MMO") was in development in 2009, with Neuman having served as the lead artist on the project. Based on the art shown and the description provided, it would have had character customization, an art style that provided a more "vinyl" look for the series cast, assets converted from the various Wii games, new and returning locations (such as Gino's Pizzeria from MySims Agents), and different minigames such as one taking place on a dance floor. Additionally, one of the art pieces shared featured several characters from throughout the MySims series (specifically Madame Zoe, DJ Candy, Chef Gino, Skip Rogers, Zack and Sapphire), suggesting that pre-existing characters were planned to appear here.
Collection: MySims
1
In 2010, development began on a MySims game for the Nintendo 3DS titled "MySims Friends", being made by Behaviour Interactive, the developers behind MySims Racing and MySims SkyHeroes. It would have featured extensive customization options (most notably the ability to customize the environment around you) and would have been an online-only game, requiring features such as StreetPass and Nintendo connectivity. It was cancelled after EA decided to move the The Sims franchise into a new direction, one that did not include the MySims series. Years later, art director Xavier Garcia would release pieces of concept art for the game.
person chocolatejr9 calendar_month September 4, 2024
MySims Agents
1
Attachment A sequel to MySims Agents called MySims Agents 2 was planned, but was ultimately shelved in Fall 2009. Years later on May 12, 2023, designer Brian Kaiser shared an old completed story outline for the game on his Twitter account. Based on the outline, the plot would have revolved around the player investigating a series of strange events involving an unknown energy source (later revealed to be seeping through portals from the Nightmare Realm), all while contending with the new S.P.A. director Morgan (a reworked version of the scrapped character Vice Admiral Morgan from MySims Kingdom) and her advisors Dragomir and Svetlana (reused from MySims SkyHeroes), who has shut down several branches of the agency as part of "restructuring" and captured Walker after he began to investigate them. Several characters from the original game would have returned, with Roxie Road, Jenny, Dr. F, Buddy, and Vic Vector all being part of the player's team as they solve cases all over the globe. While full gameplay details are unknown (aside from a new grapple hook mechanic), some pieces of concept art have been released since, such as designs for Morgan's various monster forms.
person chocolatejr9 calendar_month September 1, 2024
Story outline thread on Twitter:
https://x.com/VonKaiser/status/1657038598888120327

Location concept art posted by artist Norman Felchle (likely for Skip Rogers' mansion, mentioned at the start of the outline):
https://www.facebook.com/photo/?fbid=216206145073383&;set=pb.100063556808091.-2207520000.
https://www.facebook.com/photo/?fbid=216205668406764&;set=pb.100063556808091.-2207520000.

Morgan boss concept art:
https://beyondsims.com/2010/11/mysims-agents-2-canceled-boss-details-on-morgan/
MySims SkyHeroes
1
Faith Connors from Mirror's Edge and Natasha Volkova from Command & Conquer: Red Alert 3 were planned to appear in the game as guest characters, but were both scrapped for unknown reasons. Despite this, Faith makes a cameo as a picture on the wall of Gal Force 4's base, and Natasha has leftover files in the game, suggesting that she was cut late in development. Additionally, artwork exists of an old man character who would have appeared in the game as a member of Crescent Moon, but was also scrapped.
person chocolatejr9 calendar_month August 29, 2024
Unused characters:
https://tcrf.net/MySims_SkyHeroes_(PlayStation_3,_Xbox_360,_Wii)

Faith cameo:
https://www.youtube.com/watch?v=nPu7igeTrXM#t=27s
Plok
2
Attachment Early concept art for the game depicts three costumes for Plok that were never implemented in the final product. One depicts Plok as a superhero, the second as a robot, and the third as a ninja.
Kirby and the Forgotten Land
1
Attachment The New World script seen throughout the game is a cipher for the Latin alphabet. While this is most visible with the subtitles for "Welcome to the New World", which are provided in both scripts, all other instances are just as easily translatable, producing coherent English-language messages.

In an interview for Nintendo's "Ask the Developers" column, series director Shinya Kumazaki and associate producer Kei Ninomiya revealed that they deliberately designed and utilized the New World script in a way that would allow players to translate it themselves, with Kumazaki describing it as a way to make the game more immersive for curious audiences.
person VinchVolt calendar_month August 25, 2024
Time Gal
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1
Drill Dozer
2
Drill Dozer marked the first time Ken Sugimori directed a game since Pulseman eleven years earlier in 1994. In a 2005 Nintendo Dream interview, he revealed that due to the increasing amount of content and collaboration required in making modern games and much of Game Freak's newer staff only having experience in the Pokémon series, he was prompted to place his full trust in the younger staff for most of the gameplay development as he realized he was not as young as he used to be. Sugimori scaled back his efforts to focus on drawing art for the game while character designs were done by Hironobu Yoshida. He also noted that Drill Dozer gave him an opportunity incorporate ten years worth of ideas from previous games that went unused due to memory constraints or deadlines, and felt they succeeded, which gave him a sense of relief.
Phantasy Star II
1
Attachment Sometime in 1987-88, Sega and the Japanese magazine "Beep!" held a "Story Recruitment Campaign" to let readers submit ideas to be considered for Phantasy Star II. This contest was held both to set a base for the start of development and to market the game to a wider audience on the name value of Phantasy Star, with the game being heavily advertised in Beep! thereafter. Despite the contest's name, Sega accepted any idea and gave out awards for scenario writing, illustrations, and game mechanics. Out of over 2000 entries, 29 were selected as winners and awarded with individually numbered "Associate Planner" certificates. They were also offered to meet with the game's developers for a planning meeting on March 20, 1988 at Sega's headquarters in Otorii, Tokyo, among other prizes. The events of the planning meeting and the top 7 winners were published in the June 1988 issue of Beep!, including a picture of the full roundtable. Producer/programmer Yuji Naka and artist Rieko Kodama were two of the developers in attendance.

Associate Planner No. 001, the Grand Prize winner, was Fumiko Sato. Of the 29 winners, three of them are known to have gone on to work in the video game industry and returned for work at Sega:

• No. 004 was 17-year old Masahiro Sakurai, who won the "Game System Award". Sakurai often recalled the contest without mentioning the game by name, claiming he came up with "something like the action-focused Active Time Battle system seen in JRPGs" before it existed. It's believed that this meeting was what prompted Sakurai to drop out of vocational school to pursue a full-time career in game design, using the award to advance his professional image until he was hired by HAL Laboratory after graduating high school in 1989. Sakurai became known for his work with them and Nintendo, creating the Kirby and Super Smash Bros. series.

• No. 005 was Yukinobu Arikawa, who won the "Game System Special Award" for his entry titled "Those who inherit the legend". While it's not known if he attended the planning meeting, Arikawa would join Sega's AM2 team in 1990 and is still employed at Sega as of 2022. He became known for the comedic touches he adds to the games he works on, having worked as a game designer, writer, localizer and texture artist on different games in the Yakuza: Like a Dragon, Super Monkey Ball, Virtua Fighter, and Daytona USA series.

• No. 011 was middle schooler Keisuke Ōuchi, who described his proposal as being full of "middle school syndrome", but was unable to attend the planning meeting because he lived in the countryside at the time. Ōuchi worked on games as a character designer and graphics artist in various capacities, and created and directed the 1998 visual novel Ojou-sama Express, which similarly to Phantasy Star II held a long-term reader participation contest in the gaming magazine "Dengeki G's Magazine". He also works as a collectors' toy designer under the name Alan Moriguchi, specializing in mechs and robots.

It's unknown if or how any of the winners' ideas were used in the final game, as all of the developers used pseudonyms in the credits and no Associate Planners were credited.
person MehDeletingLater calendar_month July 31, 2024
Beep! - screenshots of March 1988 issue (in Japanese; it's believed that this issue is where the full list of winners were first published, but no full scan of the issue is available online):
https://retoge-mag.websa.jp/archives/215

Beep! - June 1988 issue (in Japanese; Page 86 in the magazine):
https://archive.org/details/beep-1988-06/page/86/mode/2up

Beep! - September 1989 issue translated developer interview:
https://shmuplations.com/psiirelease/

Masahiro Sakurai (No. 004) on Creating Games video:
https://www.youtube.com/watch?v=Yk8WsbCQXGc#t=194s

Sakurai translated magazine column on school/early work experience:
https://sourcegaming.info/2015/07/06/school-work-and-specialists-sakurais-famitsu-column-vol-3334/

Sakurai - The Guardian interview:
https://www.theguardian.com/games/2018/aug/08/super-smash-bros-ultimate-masahiro-sakurai-35-years-gaming-history-nintendo

A conversation between gamers and game journalists about the future of computer games, held on August 15, 1989 at Dempa Publications, Inc. (19-year old Sakurai partook in this, and is credited with winning the Game System Award in the Phantasy Star II contest) [published in "CHALLENGE!! Personal Computer AVG & RPG 5 JP Book"] (Pages 341-355 in the book, Sakurai only appears on page 348 and did not participate in the rest of the conversation):
https://retrocdn.net/images/d/d5/CHALLENGE%21%21_Personal_Computer_AVG_%26_RPG_5_JP_Book.pdf

Yukinobu Arikawa (No. 005) career history:
https://segaretro.org/Yukinobu_Arikawa
https://www.mobygames.com/person/69425/yukinobu-arikawa/credits/

Keisuke Ōuchi (No. 011) tweets:
https://x.com/AlanMoriguchi/status/1320302751096553472
https://x.com/AlanMoriguchi/status/1321068321450553347

Alan Moriguchi (Ōuchi) revealing his identity in 2014:
https://x.com/AlanMoriguchi/status/520581151493070849

Ōuchi MobyGames page:
https://www.mobygames.com/person/456584/keisuke-ouchi/

Dengeki G's Magazine - August 1998 issue (Pages 49-61 in the magazine):
https://archive.org/details/dengeki-gs-magazine-013-august-1998/page/48/mode/2up

Japanese Wikipedia article on Ojou-sama Express with magazine citations (including the above issue):
https://ja.wikipedia.org/wiki/お嬢様特急

Sega Associate Planner No. 017 tweet:
https://x.com/suginov/status/1321062605033664513

Sega Associate Planner No. 019 tweet:
https://x.com/unlucky_numbers/status/1539132578120486912

1988 contest materials were reportedly republished in the reprint mook " Beep(ビープ) 復刻版―特別付録 音楽CD2枚組 ":
https://www.amazon.co.jp/Beep-%E5%BE%A9%E5%88%BB%E7%89%88%E2%80%95%E7%89%B9%E5%88%A5%E4%BB%98%E9%8C%B2-%E9%9F%B3%E6%A5%BDCD2%E6%9E%9A%E7%B5%84-Softbank-mook/dp/4797326239

Tweets that served as a starting point for researching this submission:
https://x.com/gosokkyu/status/1585114095329898496
https://x.com/gosokkyu/status/1705220228828045506
Zenless Zone Zero
1
Attachment The existence of a faction tentatively referred to as "Virtual Idols" was first leaked by an unknown party through illegal means of obtaining development data, including character design concept drafts. Rather than cover it up, however, the official Zenless Zone Zero bilibili account opted to reveal the group in a blog post and explain details about it. The idea first came about from students on the production team who had a fondness for idol culture and how they believe it can give people strength, giving descriptions on the individual members: "a lead singer who wants to ignite everyone's enthusiasm with her singing, an artist who is born to be the focus of the stage, and a creator with delicate emotions and great talent." They also expressed interest in making real virtual idols based on the group once the designs were finalized, and creating related projects such as character songs around them.
person chocolatejr9 calendar_month July 30, 2024
Bilibili blog post (Note: source is in Chinese):
https://www.bilibili.com/opus/931089295663431683?spm_id_from=333.999.0.0

Pre-release livestream showing concept art for the Virtual Idols:
https://www.youtube.com/watch?v=uACgiN-216s#t=495s
Shadow the Hedgehog
2
Attachment In Amy Rose's official render for the game, the bottom of her left leg can be seen clipping through the side of her boot.
person SOGESNAKE calendar_month July 24, 2024
Video archive of render:
https://www.youtube.com/watch?v=ZscnkElG-Iw#t=1920

Shadow the Hedgehog archived game website with render (can be found under fourth tab from the left side, the first tab with "New" underneath it):
https://web.archive.org/web/20051213003214/http://sonic.sega.jp/shadow/
Zenless Zone Zero
1
To promote the release of Zenless Zone Zero, publisher HoYoverse collaborated with several graffiti artists to create graffiti based on the game across nineteen different cities in Indonesia.
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