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As an early April Fools' joke, the fan-run Facebook/Blogspot group Operation: Power Up made a fake Super Smash Bros. website character page based on the ones used in the official website to "reveal" Nester, the mascot of Nintendo Power magazine, as a playable character. While the page itself is notably accurate to the source material, the screenshots shown at the bottom are of very low quality: not only is Nester's model poorly made, he's only ever shown alone in the pics and is clearly pasted on in some of them.
Also Appears On: Super Smash Bros. for Wii U (Game)
April Fools joke:
https://web.archive.org/web/20140330214132/https://www.smashbros.us/us/characters/nester.html
Archived smashbros.us page linking to Operation: Power Up's Blogspot page:
https://web.archive.org/web/20160110171420/http://smashbros.us/
Article about the joke:
https://www.destructoid.com/site-tries-to-reveal-nester-for-smash-bros-nobody-falls-for-it/
https://web.archive.org/web/20140330214132/https://www.smashbros.us/us/characters/nester.html
Archived smashbros.us page linking to Operation: Power Up's Blogspot page:
https://web.archive.org/web/20160110171420/http://smashbros.us/
Article about the joke:
https://www.destructoid.com/site-tries-to-reveal-nester-for-smash-bros-nobody-falls-for-it/

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Also Appears On: Bubsy (Collection)
Beelzebubsy's posts:
https://aminoapps.com/c/bubsythebobcat/page/user/beelzebubsy/33xp_lViMf7dR2vJa7zoYX7DlWq0er2xRRCV
Example of SqrlyJack's infamy within the Bubsy fandom, not the subject of the fact, but moreso just backing up that she is a controversial figure to Bubsy fans:
https://tsknew999.tumblr.com/post/179917221391/who-wrote-this-stuff
Xindictive's claim in the comment section of a Slope's Game Room video on Bubsy that presents the fake concept art as real:
https://www.youtube.com/watch?v=Jea5BBMIA0A&lc=UgwIn_sCDJ1pf0goZ214AaABAg
Tweet from Xindictive about the forgery, a reply shows a magazine scan that one of the forged images was traced from:
https://twitter.com/TSKNew999/status/1140301796201529344
Advertisement for the now-closed Discord server claming that Berlyn was on it:
https://www.reddit.com/r/the_Bubsy/comments/mq1xda/long_overdue_update_post/
Examples of Ken Macklin's real signature:
https://postimg.cc/gallery/YWFZ1P8/2fd8ba45
https://aminoapps.com/c/bubsythebobcat/page/user/beelzebubsy/33xp_lViMf7dR2vJa7zoYX7DlWq0er2xRRCV
Example of SqrlyJack's infamy within the Bubsy fandom, not the subject of the fact, but moreso just backing up that she is a controversial figure to Bubsy fans:
https://tsknew999.tumblr.com/post/179917221391/who-wrote-this-stuff
Xindictive's claim in the comment section of a Slope's Game Room video on Bubsy that presents the fake concept art as real:
https://www.youtube.com/watch?v=Jea5BBMIA0A&lc=UgwIn_sCDJ1pf0goZ214AaABAg
Tweet from Xindictive about the forgery, a reply shows a magazine scan that one of the forged images was traced from:
https://twitter.com/TSKNew999/status/1140301796201529344
Advertisement for the now-closed Discord server claming that Berlyn was on it:
https://www.reddit.com/r/the_Bubsy/comments/mq1xda/long_overdue_update_post/
Examples of Ken Macklin's real signature:
https://postimg.cc/gallery/YWFZ1P8/2fd8ba45

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Sonic Adventure - Speed Highway (Knuckles):
https://www.youtube.com/watch?v=uIPsjiCeAh4#t=31
Satoshi Okano confirming this was his character:
https://twitter.com/okanotion/status/1292455545853448192
Satoshi Okano first full-body reveal of Spider Girl:
https://twitter.com/okanotion/status/1727610208363667752
Satoshi Okano inked drawing of Spider Girl:
https://twitter.com/okanotion/status/1727508980963188852
News coverage:
https://gamerant.com/sonic-adventure-scrapped-character-reveal/
https://www.cbr.com/sonic-adventure-artist-art-lost-character/
https://www.youtube.com/watch?v=uIPsjiCeAh4#t=31
Satoshi Okano confirming this was his character:
https://twitter.com/okanotion/status/1292455545853448192
Satoshi Okano first full-body reveal of Spider Girl:
https://twitter.com/okanotion/status/1727610208363667752
Satoshi Okano inked drawing of Spider Girl:
https://twitter.com/okanotion/status/1727508980963188852
News coverage:
https://gamerant.com/sonic-adventure-scrapped-character-reveal/
https://www.cbr.com/sonic-adventure-artist-art-lost-character/

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Kingdom Hearts: Fragmented Keys cancellation article:
https://www.kh13.com/news/disney-was-developing-a-kingdom-hearts-title-for-ios-android-named-kingdom-hearts-fragmented-keys-in-2013-now-cancelled/
ProgidyxCD video on cancelled Kingdom Hearts games:
https://www.youtube.com/watch?v=xJDWcZU-Xw8#t=170
ProdigyxCD video on unused Kingdom Hearts worlds:
https://www.youtube.com/watch?v=cwkCfMylc7g#t=88
https://www.kh13.com/news/disney-was-developing-a-kingdom-hearts-title-for-ios-android-named-kingdom-hearts-fragmented-keys-in-2013-now-cancelled/
ProgidyxCD video on cancelled Kingdom Hearts games:
https://www.youtube.com/watch?v=xJDWcZU-Xw8#t=170
ProdigyxCD video on unused Kingdom Hearts worlds:
https://www.youtube.com/watch?v=cwkCfMylc7g#t=88

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Solidus Snake's swords are named "Minshuto" and "Kyowato". This translates to "Democrat" and "Republican", respectively.
Solidus Snake official action figure by Square Enix Play Arts Kai (description identifies the swords as Minshuto and Kyowato; only official evidence I could easily find of this being their names):
https://www.amiami.com/eng/detail/?gcode=FIG-IPN-4453&page=top
Forum post from 2006 claiming they are named in concept art in The Document of Metal Gear Solid 2:
https://mgsforums.com/solidus-39-s-blades-t17836.html
The Art of Metal Gear Solid 2: Sons of Liberty (pages with Solidus: 80-82, 149-150):
https://archive.org/details/the-art-of-metal-gear-solid-2-sons-of-liberty/Art_of_MGS2-0078.jpg
https://archive.org/details/the-art-of-metal-gear-solid-2-sons-of-liberty/Art_of_MGS2-0145.jpg
The Document of Metal Gear Solid 2 (supposedly in this game but cannot find evidence):
https://www.youtube.com/watch?v=58M4hTpj6k8#t=928
Sword names article:
https://screenrant.com/metal-gear-solid-2-solidus-snake-sword-names/
https://www.amiami.com/eng/detail/?gcode=FIG-IPN-4453&page=top
Forum post from 2006 claiming they are named in concept art in The Document of Metal Gear Solid 2:
https://mgsforums.com/solidus-39-s-blades-t17836.html
The Art of Metal Gear Solid 2: Sons of Liberty (pages with Solidus: 80-82, 149-150):
https://archive.org/details/the-art-of-metal-gear-solid-2-sons-of-liberty/Art_of_MGS2-0078.jpg
https://archive.org/details/the-art-of-metal-gear-solid-2-sons-of-liberty/Art_of_MGS2-0145.jpg
The Document of Metal Gear Solid 2 (supposedly in this game but cannot find evidence):
https://www.youtube.com/watch?v=58M4hTpj6k8#t=928
Sword names article:
https://screenrant.com/metal-gear-solid-2-solidus-snake-sword-names/

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Skullheart Forum official patch notes:
https://skullheart.com/threads/official-content-updates-and-revisions.11921/
Community statement from game director Charley Price:
https://forum.skullgirlsmobile.com/threads/official-skullgirls-content-updates-revisions.20180/
Two-part update comparison videos:
https://www.youtube.com/watch?v=wL18fryeqUg
https://www.youtube.com/watch?v=s5PJL8VMxDo
Update details article:
https://www.eurogamer.net/skullgirls-update-changes-content-developer-felt-was-in-poor-taste
Review bombing article:
https://www.pcgamer.com/skullgirls-bombarded-by-negative-steam-reviews-after-devs-alter-old-artwork-they-felt-was-in-poor-taste/
General article:
https://www.techradar.com/gaming/skullgirls-has-received-a-cosmetic-update-and-fans-are-displeased
"Keep Skullgirls Growing" Indiegogo campaign:
https://www.indiegogo.com/projects/keep-skullgirls-growing#/
Overwhelmingly negative reviews tweet:
https://twitter.com/FGC_Daily/status/1675870761007939585
https://skullheart.com/threads/official-content-updates-and-revisions.11921/
Community statement from game director Charley Price:
https://forum.skullgirlsmobile.com/threads/official-skullgirls-content-updates-revisions.20180/
Two-part update comparison videos:
https://www.youtube.com/watch?v=wL18fryeqUg
https://www.youtube.com/watch?v=s5PJL8VMxDo
Update details article:
https://www.eurogamer.net/skullgirls-update-changes-content-developer-felt-was-in-poor-taste
Review bombing article:
https://www.pcgamer.com/skullgirls-bombarded-by-negative-steam-reviews-after-devs-alter-old-artwork-they-felt-was-in-poor-taste/
General article:
https://www.techradar.com/gaming/skullgirls-has-received-a-cosmetic-update-and-fans-are-displeased
"Keep Skullgirls Growing" Indiegogo campaign:
https://www.indiegogo.com/projects/keep-skullgirls-growing#/
Overwhelmingly negative reviews tweet:
https://twitter.com/FGC_Daily/status/1675870761007939585

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Something that's very peculiar in the final build of Star Fox 2, however, is how all of the mainstays of the Star Wolf team, such as Wolf O'Donnell, Pigma Dengar, and Leon Powalski, are present, all except for one: Andross' nephew, Andrew Oikonny. In his place is what appears to be a lemur character named "Algy", who is described by SF2's online manual as being rumoured to be "the most devious creature in the cosmos".
What makes this even more strange is the fact that Andrew actually was initially conceived for SF2, as a piece of concept art drawn by series' character designer Takaya Imamura portrays him along with Wolf, Leon and Pigma. In fact, there actually exists evidence that, by the time of Star Fox 2's gold build, Algy was still internally referred to as Andrew in the game's source code, which makes it all the more clear that Andrew was indeed planned to be in SF2 before being changed out for Algy.
It's worth pointing out, however, that despite being the main character designer for the first Star Fox, as well as future games like Star Fox 64, Imamura actually had very little to do with Star Fox 2's development, outside of the aforementioned initial Star Wolf concept art and also play-testing and advising towards the end, being only listed as under SF2's "Special Thanks" credits. Another staff member at Nintendo, named Masanao Arimoto, took over his duties as character/sprite designer for SF2. Comparing his final spritework to the original concept art, one could see that Arimoto took a lot of creative liberties with Imamura's initial designs, the latter of which look more closer to how the Star Wolf characters would look in Star Fox 64, with the most glaring example being Andrew transformed into an effectively different character.
It's pretty obvious that when Takaya Imamura returned for Star Fox 64 as its art director, Algy was reverted back into Andrew Oikonny.
Star Fox 2 unused human graphics Reddit thread:
https://www.reddit.com/r/starfox/comments/1779zx5/comment/k4t3e9z/?utm_source=reddit&utm_medium=web2x&context=3
Star Fox 2 developer interview:
https://topics.nintendo.co.jp/article/9214cd6a-758b-11e7-8cda-063b7ac45a6d
Star Fox 2 online manual:
https://www.nintendo.co.jp/clvs/manuals/starfox2/html/EUen/character.html
Dylan Cuthbert comment during Giles Goddard Reddit AMA:
https://www.reddit.com/r/nintendo/comments/ni55it/comment/gz0gh9r/?context=3
Star Fox 2 credits:
https://www.mobygames.com/game/141069/star-fox-2/credits/switch/?autoplatform=true
https://www.reddit.com/r/starfox/comments/1779zx5/comment/k4t3e9z/?utm_source=reddit&utm_medium=web2x&context=3
Star Fox 2 developer interview:
https://topics.nintendo.co.jp/article/9214cd6a-758b-11e7-8cda-063b7ac45a6d
Star Fox 2 online manual:
https://www.nintendo.co.jp/clvs/manuals/starfox2/html/EUen/character.html
Dylan Cuthbert comment during Giles Goddard Reddit AMA:
https://www.reddit.com/r/nintendo/comments/ni55it/comment/gz0gh9r/?context=3
Star Fox 2 credits:
https://www.mobygames.com/game/141069/star-fox-2/credits/switch/?autoplatform=true
Franchise: Sonic The Hedgehog
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Notably, the April wallpaper (centered around Silver the Hedgehog), "Story Act 4: In the Veil of Darkness", featured Princess Elise as the chosen character. This not only marks her first appearance in mainstream Sonic media since her cameo in Sonic Riders: Zero Gravity, but is also the first work she played an active role in since her debut in Sonic the Hedgehog (2006). A cutscene in the latter game, called "The Talisman", is referenced in the story when Silver gives Elise the blue Chaos Emerald, calling it a "lucky charm". Additionally, Elise herself received a slight redesign for her appearance here, being depicted in a more cartoon-esque style rather than the realistic design she had in her debut game.
Original Sonic Channel source:
https://web.archive.org/web/20230403144034/https://sonic.sega.jp/SonicChannel/special/sidestory/ohgiri/20230324_008251/
Translated source:
https://browniehideout.wordpress.com/2023/03/24/sonic-channel-calendar-otherworld-comedy-story-act-4-in-the-veil-of-darkness-april-2023/
Article about Elise's return:
https://metro.co.uk/2023/03/24/sega-references-sonics-worst-character-and-fans-are-weirdly-happy-18499477/
https://web.archive.org/web/20230403144034/https://sonic.sega.jp/SonicChannel/special/sidestory/ohgiri/20230324_008251/
Translated source:
https://browniehideout.wordpress.com/2023/03/24/sonic-channel-calendar-otherworld-comedy-story-act-4-in-the-veil-of-darkness-april-2023/
Article about Elise's return:
https://metro.co.uk/2023/03/24/sega-references-sonics-worst-character-and-fans-are-weirdly-happy-18499477/
Franchise: Sonic The Hedgehog
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Full story:
https://thankskenpenders.tumblr.com/post/668408799676252160/scourge-the-speed-demon-a-summary
Ian Flynn statement:
https://www.youtube.com/watch?v=YKCfCR4Qojs&t=1651s
Licensing deal outline:
https://twitter.com/KenPenders/status/1430048623778144260
Example of Scourge-Surge comparisons:
https://www.tumblr.com/dootdootboopedsnoot/660612495212462080
Ian Flynn's original plans for Surge:
https://twitter.com/IanFlynnBKC/status/1461140967692677128
https://thankskenpenders.tumblr.com/post/668408799676252160/scourge-the-speed-demon-a-summary
Ian Flynn statement:
https://www.youtube.com/watch?v=YKCfCR4Qojs&t=1651s
Licensing deal outline:
https://twitter.com/KenPenders/status/1430048623778144260
Example of Scourge-Surge comparisons:
https://www.tumblr.com/dootdootboopedsnoot/660612495212462080
Ian Flynn's original plans for Surge:
https://twitter.com/IanFlynnBKC/status/1461140967692677128

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The ZX Spectrum Popeye game contains exceptionally large and detailed character sprites, a first for the ZX Spectrum. After being requested by copyright holder King Features for the game's graphics to resemble Thimble Theatre comics as closely as possible, programmer Don Priestley designed these graphics by making sets of square sprites and attaching them together. This technique would be reused for other games by the same programmer, including Benny Hill's Madcap Chase and The Trap Door, both based on British TV IPs that may have had similar stipulations.

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The box art of the game depicts Snow White, the Dwarves, and the Evil Queen as looking like poorly modelled versions of their Disney counterparts. However, their in-game designs are all completely different.

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Jorge R. Gutierrez tweet:
https://www.reddit.com/r/AllStarBrawl/comments/14qzue4/el_tigre_creator_just_confirmed_the_leaks/
El Tigre moderator statements:
https://www.reddit.com/r/AllStarBrawl/comments/158u0wo/mod_in_nasb_discord_debunks_el_tigre_leak/
https://www.reddit.com/r/AllStarBrawl/comments/14qzue4/el_tigre_creator_just_confirmed_the_leaks/
El Tigre moderator statements:
https://www.reddit.com/r/AllStarBrawl/comments/158u0wo/mod_in_nasb_discord_debunks_el_tigre_leak/

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In May 2002, Namco and Nintendo announced that that they would be collaborating on several GameCube games, one of which being a new Star Fox game in the same vein as Star Fox SNES and Star Fox 64. Nothing else was revealed except for a tentative logo (dubbed at the time as "Star Fox GC") and poster, and the fact that it would be developed by the same team within Namco who worked on the Ace Combat series. This turned out to be not true, as the final game was developed by different Namco employees at the time, with Tsuyoshi Kobayashi as the producer, Toshiyuki Nakanishi as the All-Range Mode director, and Yutaka Yoshida as the Battle Mode director.
Also Appears On: Star Fox: Assault (Game)
Namco and Nintendo partnership announcement:
https://game.watch.impress.co.jp/docs/20020508/namco.htm
Star Fox GC announcement:
https://www.ign.com/articles/2002/05/08/namco-brings-gcn-support
Star Fox: Assault credits:
https://www.mobygames.com/game/17644/star-fox-assault/credits/gamecube/?autoplatform=true
https://game.watch.impress.co.jp/docs/20020508/namco.htm
Star Fox GC announcement:
https://www.ign.com/articles/2002/05/08/namco-brings-gcn-support
Star Fox: Assault credits:
https://www.mobygames.com/game/17644/star-fox-assault/credits/gamecube/?autoplatform=true

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Star Fox Command would be the first time Fox would sport this head design in-game, and it would go on to influence his appearances in later Super Smash Bros. games and to a certain extent, Star Fox Zero.
Also Appears On: Star Fox Command (Game)

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While no exact reason for the change was given, it is believed that Hades ultimately did not fit the theme as an end boss. Hades is based on Greek mythology as a God of death who would have wanted to bring death to everyone. Necron on the other hand is an original entity based on the Greek word for "death" that wanted to bring an end to existence itself.
Reddit thread about this topic:
https://www.reddit.com/r/FinalFantasy/comments/4sl98t/why_do_you_think_hades_was_scrapped_as_main_boss/
Supplementary fan wiki articles and concept art source:
https://finalfantasy.fandom.com/wiki/Hades_(Final_Fantasy_IX)
https://finalfantasy.fandom.com/wiki/Necron
https://finalfantasy.fandom.com/wiki/Final_Fantasy_IX_concept_art#Places
https://www.reddit.com/r/FinalFantasy/comments/4sl98t/why_do_you_think_hades_was_scrapped_as_main_boss/
Supplementary fan wiki articles and concept art source:
https://finalfantasy.fandom.com/wiki/Hades_(Final_Fantasy_IX)
https://finalfantasy.fandom.com/wiki/Necron
https://finalfantasy.fandom.com/wiki/Final_Fantasy_IX_concept_art#Places

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To support that idea, in the Gensou Suikoden II 108 Stars Character Guide (published only in Japan by Konami), within a section detailing a scrapped idea to summon spirits of other elements, there are a few characters resembling the three unused sprites if they were mixed together.
Suikosource thread:
https://www.suikosource.com/phpBB3/viewtopic.php?p=158715#p158715
Gensou Suikoden II 108 Stars Character Guide (Konami Official Guide) JP, pages 71-72. Pages self-sourced by user in lieu of archived digital copy which as of this submission date can no longer be found online:
https://archive.org/details/gensousuikodenii108starscharacterguidekonamiofficialguide
https://www.suikosource.com/phpBB3/viewtopic.php?p=158715#p158715
Gensou Suikoden II 108 Stars Character Guide (Konami Official Guide) JP, pages 71-72. Pages self-sourced by user in lieu of archived digital copy which as of this submission date can no longer be found online:
https://archive.org/details/gensousuikodenii108starscharacterguidekonamiofficialguide

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The game's artstyle was heavily influenced by atompunk aesthetics, particularly the works of Chris Foss, Chesley Bonestell, and Syd Mead. Additionally, the team researched Soviet designs for spaceships, vehicles, and tools to fit the game's retro-futuristic style.

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Also Appears On: Donkey Kong (Franchise)
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