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The developers originally considered having the game be called "The New Legend of Zelda" similar to the New Super Mario Bros. series, but instead went with A Link Between Worlds to go with how it mainly borrows from A Link to the Past, only this time it has the story pass between two worlds instead of "linking" between different time periods.

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According to Treasure president Masato Maegawa, Sega of America had a role in naming Gunstar Heroes. In the original planning stages, the game was to be called "Lunatic Gunstar," but the staff felt that the term "Lunatic" gave a bad image. The next idea for a name was "Blade Gunner," with influence coming from Blade Runner. However, the name could not be copyrighted. Sega of America had already licensed the game for US release, and suggested the term "HEROES" as offering a "cool" feel. This lead to the final name, although Maegawa expressed that he was unsure if "Heroes" is necessarily a cool title.

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Sonic 3D Blast's original name was Sonic Spindrift. Developer Jon Burton stated that he did not remember why the name was changed, but still liked it.

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Also Appears On: Mike Tyson's Intergalactic Power Punch (Game), Mike Tyson (Franchise), Punch-Out!! (Franchise)

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In the cutscenes for Kat & Ana's stage in WarioWare: Move It!, Cractus from Wario Land 4 appears. This is the first time a Wario Land character has appeared in the cutscenes of a WarioWare game.
In the Japanese version of Move It!, Cractus has a slightly different name from the Cractus that appeared in Wario Land 4.
The latter game's Cractus was called フラワナ, or Furawana, a pun on "flower" and「罠」(wana, trap). The former that appears in Move It! however is called フラワニ, or Furawani, a pun on "flower" and「鰐」(wani, crocodile). This name change could mean the character was renamed, or the Cractus in Move It! is meant to represent a different individual from the same species.
In the Japanese version of Move It!, Cractus has a slightly different name from the Cractus that appeared in Wario Land 4.
The latter game's Cractus was called フラワナ, or Furawana, a pun on "flower" and「罠」(wana, trap). The former that appears in Move It! however is called フラワニ, or Furawani, a pun on "flower" and「鰐」(wani, crocodile). This name change could mean the character was renamed, or the Cractus in Move It! is meant to represent a different individual from the same species.
Cractus in Move It:
https://www.youtube.com/watch?v=Y-9uY6boLd4#t=24
Move It's English character scroll, confirming that Cractus is in the game:
https://www.youtube.com/watch?v=al3aatW549w#t=562
Move It's Japanese character scroll:
https://www.youtube.com/watch?v=0o1vv47ZO38#t=1314
Wario Land 4 Japanese version Cractus boss fight:
https://www.youtube.com/watch?v=MWClYjpqt6Q#t=183
https://www.youtube.com/watch?v=Y-9uY6boLd4#t=24
Move It's English character scroll, confirming that Cractus is in the game:
https://www.youtube.com/watch?v=al3aatW549w#t=562
Move It's Japanese character scroll:
https://www.youtube.com/watch?v=0o1vv47ZO38#t=1314
Wario Land 4 Japanese version Cractus boss fight:
https://www.youtube.com/watch?v=MWClYjpqt6Q#t=183

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J. Langston III's original name during development was J. Langston Popsicle III, or "Popsicle" for short, but had to be changed due to Popsicle being trademarked by Unilever. Multiple lines were spliced to remove "Popsicle", though one was removed and one was re-recorded.

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•Some believe that Beebiss is a baby-themed game like Baby Boomer, Rai Rai Kyonshis: Baby Kyonshi no Amida Daibouken, or Bio Miracle Bokutte Upa, given that "baby" sounds like "Beebiss" - with Rai Rai Kyonshis being considered the most likely candidate of the 3 for "Rai Rai"'s (A Japanese onomatopoeia associated with China) similarity to "Yeah Yeah", the game's release in 1989, and the presence of other import games on the listing. Rai Rai Kyonshis is generally the most accepted identity of the game.
•One theory proposes that the game was made as a copyright trap to catch which retailers are stealing game lists, something one of the founders of Play It Again confessed to doing, albeit without confirming if Beebiss was among those games.
•A rather strange theory proposes that the game was somehow related to exploring, possibly being Atlantis no Nazo's cancelled US release Super Pitfall II, named for Charles William Beebe, a famous explorer and naturalist
•Another theory suggests that the title was simply a bizarre, elaborate in-joke that both Play It Again and FuncoLand employees were in on.
The myth of Beebiss would inspire the game Yeah Yeah Beebiss II, developed by popular retro gaming YouTuber John Riggs and based on the aesthetic of Rai Rai Kyonshis.
Also Appears On: Atlantis no Nazo (Game), Family Trainer: Rai-rai Kyonshis - Baby Kyonshi no Amida Daibouken (Game), Yeah Yeah Beebiss I (Game), Yeah Yeah Beebiss II (Game), Baby Boomer (Game)

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Pac-Mom first appeared in the Arcade Archives release of Pac-Land through graphical modification to the original ROM, and would then be named for the first time in Pac-Man Museum+ alongside modifications to other games that originally featured Ms. Pac-Man such as Pac-in-Time, and would appear again in Pac-Man World: Re-Pac in place of Ms. Pac-Man.
Ms. Pac-Man's final appearance in an original title would be on the Pac-Land stage in 2018's Super Smash Bros. Ultimate.
Also Appears On: Super Smash Bros. Ultimate (Game), Pac-Man World Re-Pac (Game), Pac-Land (Game), Pac 'n Roll (Game), Pac-Man Museum+ (Game), Pac-Man (Franchise), General Computer Corporation (GCC) (Company), AtGames (Company), Ms. Pac-Man (Collection)
Lawsuit articles:
https://www.polygon.com/2019/9/26/20886032/ms-pac-man-lawsuit-bandai-namco-atgames-rights-royalties
https://www.gamesindustry.biz/bandai-namco-atgames-resolve-legal-dispute
Pac-Mom article:
https://www.eurogamer.net/pac-man-world-remake-replaces-ms-pac-man-with-pac-mom
Pac-Master's Wife/Ms. Pac-Man's mom in Pac 'N Roll:
https://www.youtube.com/watch?v=SatrSV4EMW0#t=72
https://www.polygon.com/2019/9/26/20886032/ms-pac-man-lawsuit-bandai-namco-atgames-rights-royalties
https://www.gamesindustry.biz/bandai-namco-atgames-resolve-legal-dispute
Pac-Mom article:
https://www.eurogamer.net/pac-man-world-remake-replaces-ms-pac-man-with-pac-mom
Pac-Master's Wife/Ms. Pac-Man's mom in Pac 'N Roll:
https://www.youtube.com/watch?v=SatrSV4EMW0#t=72

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The ZX Spectrum release of Bomberman was renamed Eric and the Floaters to prevent association with a series of terrorist bombings performed by Irish republican groups during The Troubles in 1984.
Also Appears On: Bomberman (Franchise)

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Atari Video Cube was originally an unlicensed adaptation of the Rubik's Cube toy - it would eventually be released as an official Rubik's Cube product.
Also Appears On: Rubik's Cube (Franchise)
"Classic Home Video Games, 1972-1984: A Complete Reference Guide" by Brett Weiss, ISBN-13: 978-0-7864-3226-4. Page 33:
https://books.google.co.uk/books?id=BzxTtml8Jq4C&dq=%22Atari+Video+Cube%22&pg=PA33&redir_esc=y#v=onepage&q=%22Atari%20Video%20Cube%22&f=false
https://books.google.co.uk/books?id=BzxTtml8Jq4C&dq=%22Atari+Video+Cube%22&pg=PA33&redir_esc=y#v=onepage&q=%22Atari%20Video%20Cube%22&f=false

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During development, Kao's name was originally going to be Denis the Kangaroo. This is reflected in some early reviews of the game at the time, which still refer to him as Denis.
Kao the Kangaroo reviews:
https://www.ign.com/articles/2000/12/13/kao-the-kangaroo-2
https://www.eurogamer.net/p-kao-dc
https://www.ign.com/articles/2000/12/13/kao-the-kangaroo-2
https://www.eurogamer.net/p-kao-dc

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At some point after defeating the Beast Rune, the player is supposed to return to the village of Sajah. There is an inconspicuous-looking rock that does nothing, but which can be removed via hacking to reveal an entrance. While this entrance does not work, it is theorized that once entering this passage, the player would reach the lowest floor of the test dungeon. From there they would travel upward and face six or more bosses (speculated to be Bone Dragon, Stone Golem, Abomination, Double Head, Pest Rat and Harpy - though not necessarily in that order) gatekeeping certain stairs. Monsters would get progressively harder at each stage. There are around six floors and 8 orbs which the player would need to collect to pass through the final door.
In the final room, there is a purple rune that offers 3 choices; When the dialogue is translated into English, it reads:
"One in search of a new path - I shall test your will.
I am the Rune of Circulating Paths. Do you wish for a new path?
- Yes
- No
- New path?
While your strength remains, the new path shall guide you to a new beginning.
Though be warned that there is no return path. Do you still wish for a new path?
- Yes!
- Wait a minute
- What new path?
You will lose your current path, lose all allies and friends that joined you,
and you will even lose the outcome. Do you still choose to follow the new path?
- Yes
- Rather not
- What new path?
Close your eyes. I shall open the new path for you to see...
Accepted. Time does not flow for me, I shall wait.
The world has a million forms, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Accepted. Time does not flow for me, I shall wait.
The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Accepted. That is a wise path. I shall take you outside.
- Thank you
- No thanks
Then farewell, wise young one. Follow your path to the end.
You do not wish to use my powers? Accepted. The path is there for you to take.
The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Young one that seeks for a path. Do you choose to follow a new path?
Then... Young one... Leave your last record of this world...
I shall open the new path for you...
- Thank you
- I, er, maybe not
Do you fear, young one? But that may be just the wise choice..."
I am the Rune of Circulating Paths. Do you wish for a new path?
- Yes
- No
- New path?
While your strength remains, the new path shall guide you to a new beginning.
Though be warned that there is no return path. Do you still wish for a new path?
- Yes!
- Wait a minute
- What new path?
You will lose your current path, lose all allies and friends that joined you,
and you will even lose the outcome. Do you still choose to follow the new path?
- Yes
- Rather not
- What new path?
Close your eyes. I shall open the new path for you to see...
Accepted. Time does not flow for me, I shall wait.
The world has a million forms, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Accepted. Time does not flow for me, I shall wait.
The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Accepted. That is a wise path. I shall take you outside.
- Thank you
- No thanks
Then farewell, wise young one. Follow your path to the end.
You do not wish to use my powers? Accepted. The path is there for you to take.
The world has a million shades, not identical, but not alien.
The path you have followed can once again be followed in another world.
While your strength remains, the path will be a new beginning.
Too many seek that path. Do you seek it also?
Young one that seeks for a path. Do you choose to follow a new path?
Then... Young one... Leave your last record of this world...
I shall open the new path for you...
- Thank you
- I, er, maybe not
Do you fear, young one? But that may be just the wise choice..."
Looking through all of this dialogue, the first option warps you back to Sajah, leaving you on your way. The second option allows you to step back before deciding again, while the third option warps you to an unknown location.
It is theorized you're supposed to end up in Sindar Ruin as there was a brief moment where Riou was left alone. In the end, you get to replay at that point in time, with previously kept items/stats, and possibly have the combined Rune of Beginning (Sword and Shield Rune) as it has been alluded many times in-game that it was considered as one.
It's speculated the reason why this dungeon was scrapped was because it was too ambitious to be implemented.
To explore on your own (for the North American version) use the following GameShark code to teleport Viki to an Unknown Dungeon (Pick Kazah Village [note: Sajah Village was originally named Kazah Village]):
8006AEAA 0080
D015DC50 E1C4
3015F53D 0009
D015DC50 E1C4
3015F53E 0011

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Oddly enough, earlier on, after the battle with Galdon (or "Galadon" as he's called in the December 2000 build) in DarkIce Mines, when Sabre/Fox and Tricky return to Garunda Te with the SpellStone, he tells them he forgot to inform them about the "CLANNAD-ack" and how he managed to freeze him in a waterfall a few years prior, obviously referring to Galdon/Galadon. While spelled differently, it's pronounced the same as "Klanadack", which makes it seems like it was meant to be Galdon or Galadon's name before it was repurposed for the RedEye King in this particular build.
Also Appears On: Dinosaur Planet (Game)
Garunda Te talking about "CLANNAD-ack":
https://youtu.be/OGlbpbIsmlI?t=102
Boss "Klanadack":
https://youtu.be/7zWsyG-Z_OM?t=84
https://youtu.be/OGlbpbIsmlI?t=102
Boss "Klanadack":
https://youtu.be/7zWsyG-Z_OM?t=84

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According to source code leaked in 2020, during development of Super Mario Bros., Bowser was called "Big tortoice" [sic]
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