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The Sega VR is an unreleased virtual reality headset prototype add-on for the Sega Genesis announced and worked on primarily by Sega of America throughout 1991-1994 before being cancelled due to development issues and younger users inducing motion sickness and severe headaches from use.

Only 5 games were known to have been announced or in development before its cancellation:
•Nuclear Rush: A simulation in which users pilot a hovercraft in a futuristic war.
•Iron Hammer: A shoot 'em up piloting a helicopter gunship inspired by EA's Strike series.
•Matrix Runner: Reportedly a cyberpunk adventure game inspired by Konami's Snatcher.
•Outlaw Racing: A vehicle racing and combat game.
•Virtua Racing: A port of Sega's 1992 Formula One racing arcade game announced as a launch title for the Sega VR. It's unknown how far this port made it into development, but Virtua Racing would later be released for the standalone Sega Genesis in 1994.

In November 2020, the Video Game History Foundation announced that they had successfully emulated the Sega VR's original hardware through HTC Vive with the help of fellow preservation website Gaming Alexandria by using parts of the source code of Nuclear Rush, as well as insight on the hardware and inner-workings of the cancelled games from some of their lead programmers.
Contributed by MehDeletingLater
Most Sega Codename Consoles were named after celestial bodies.

Project Mercury (also know as Sega Game Gear) was SEGA's first handheld to compete with Game Boy.

Project Venus (also know as Sega Nomad) was a handheld version of Sega Genesis.

Project Mars (also know as Sega 32X) was a add-on for Sega Genesis.

Project Jupiter was a 32-Bit Cartridge Base Standalone Console and it was also going to feature a CD Add-on like Sega Genesis and Sega CD. This early idea was scraped and SEGA moved on creating a standalone CD Base Console which is Sega Saturn due to CDs are cheaper and has more storage then Cartridges.

Project Saturn (also know as Sega Saturn) was a 5th Generation Console to compete with PlayStation and Nintendo 64.

Project Neptune was Sega 32X and Sega Genesis all-in-one Console. This Combo Console was never released.

Project Pluto was a second model of Sega Saturn with a NetLink Internet Modem accessory built in. Only two Prototypes was existed.

The only 2 planets that was not used by SEGA was Earth and Uranus.

Project Titan (also know as STV "Sega Titan Video") was an Arcade Board of Sega Saturn that used Cartridges instead of CDs. The STV was only used in Japan.

Project Janus (also know as Sega Picture Magic) was designed for Developers to edit pre-loaded pictures supplied on a smart media card.
Contributed by ABOhiccups
The SEGA plastic bags that are given out to people for playing the UFO Catcher machine features a Morse code message on it. When translated, it reads "UFO Catcher is not a vending machine." This message was added by the bag's graphic designer and means that because a player may insert money into it, it doesn't necessarily mean that they'll receive a prize. The bags have been in use since 2014 and the message's meaning was confirmed by SEGA on their official Twitter account.
Contributed by KnowledgeBase
In 2009, a man held an elderly woman hostage at gunpoint for 10 hours in Brazil's Federal District. After the hostage was released safely, authorities found out that the gun was actually the Sega Master System's Light Phaser.
Contributed by Pogue-Mahone
Sega makes more money from pachinko machines in Japan than game sales worldwide.
Contributed by SonicManEXE
In 1993, SEGA would sponsor two drivers on the Frank Williams F-1 team, Alain Prost of France and Damon Hill of Britain. Prost would go on to take the Driver's world championship that season, and Damon Hill would take third. SEGA also sponsored the British GP in F-1 that year, and images of Sonic would adorn the starting line. The trophy was also of Sonic.
Contributed by CosmykTheDolfyn
Apart from video games, in Japan, SEGA also runs a number of restaurants, a couple of which are "Bee" darts and dining establishments. In 2013, a series of restaurants including ones run by SEGA were embroiled in a scandal after deceiving customers by claiming to have used high quality ingredients in their food when in fact they were using cheap ones, and charging high prices for them. SEGA issued an apology promising customers that it wouldn't happen again.
Contributed by KnowledgeBase
Sega was actually created by Americans.

SErvice GAmes started out in 1945 in Honolulu, Hawaii, as a partnership by father-son team Irving Bromberg and Martin Gerome Bromberg with James L. Humpert, who worked with the family to manufacture and distribute their slot machines and other coin-operated devices. Irving, already an innovator in the coin-op field, brought some of the first vending machines to Brooklyn (one of the five boroughs of New York City), Boston (the capital of Massachusetts) and Washington, D.C. (the capital of the US) back in 1933. Aimed at military bases for distribution, the junior Bromberg and Humpert were actually working in the US Navy Shipyard at Pearl Harbor during the Japanese attacks of World War II. In 1952 Service Games needed somewhere else to sell their excess amount of games, as the US Congress had prohibited any distribution of gambling machines on military bases in 1951. So, they decided to set up shop around Japan, Korea, basically anywhere where US soldiers were stationed--and it worked well for them.

Meanwhile, in 1954, a businessman and former US Air Force officer, David Rosen, fell in love with Japan after the Korean War and decided to stay there. Originally meant to import art, Rosen Enterprises started to boom after it had imported some US coin-op photo booths. Rosen Enterprises expanded and also started importing other American coin-op games.

Having found huge success, with his imports being found in almost 200 Japanese arcades, Rosen wanted his company to grow even more, and went to Bromberg to do so. In October 1965, the two companies merged to become Sega Enterprises.
Contributed by SonicManEXE
In 2001 Sega's president Isao Okawa donated all $695 million of his own company stock to save SEGA from going bankrupt due to the failure of the Dreamcast. He died shortly afterwords.

TOKYO, Japan (CNN) -- Sega president Isao Okawa, who recently made headlines for his $695.7 million private donation to the struggling game maker, passed away on Friday.

The 74 year-old executive died of heart failure.
Contributed by DidYouKnowGaming
SEGA was the second company (after Nintendo) to be in negotiation with Sony to make a new console, but the idea was eventually rejected by SEGA. It was confirmed by Tom Kalinske (an employee of SEGA) that the console specs SEGA had proposed were used for the PlayStation. It was also the technical achievements of SEGA's "Virtua Fighter" that made Sony focus on 3D rather than 2D. SEGA essentially sealed their own fate in the console market by rejecting the plans and inspiring Sony to focus on 3D.
Contributed by Berry
The word "SEGA" was created by taking the first two letters from each word in "Service Games", SEGA's original name.
Contributed by DidYouKnowGaming
In 2001, SEGA was granted a patent to displaying floating arrows in their games, seen in games such as Crazy Taxi.
Contributed by Dazz