Super Mario All-Stars
Super Mario All-Stars
July 14, 1993
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subdirectory_arrow_right Super Mario Bros. 2 (Game)
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The NES and SNES versions of Super Mario Bros. 2 contain different insta-kill cheat codes, likely used by the game's developers for debug purposes. The code for the NES version involves pausing the game and holding Up/A/B on a second controller, and then unpausing to lose a life. The code for the SNES version is simpler, where you only need to pause the game, hold L and R, and then press Select to lose a life.

There are a pair of glitches that can be triggered with this code in the NES version. If the code is inputted while riding a Rocket, the health bar will effectively turn invisible by displaying all the heart pips as empty, but the player character will emerge unharmed. If the code is inputted during the transition for walking through a door, the player character will continually fall through the floor and lose their lives until a Game Over is reached.
person MehDeletingLater calendar_month October 17, 2023
subdirectory_arrow_right Wii (Platform)
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Super Mario All-Stars Limited Edition has the smallest filesize of any Wii disc released to retail.
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Attachment The Wart Boss Fight was originally going to sport tomato projectiles like its original incarnation in Super Mario Bros 2 featured. They were replaced with cabbages in the final release, but the tomato sprite is still present in the game, albeit unused.
subdirectory_arrow_right Super Mario Bros. 3 (Game), Super Mario Advance 4: Super Mario Bros. 3 (Game)
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In the SNES and GBA remakes of the game (Super Mario All-Stars and Super Mario Advance 4), the creatures the Mushroom kings were transformed into were changed from regular animals, such as a dog or a spider, to creatures specific to the Mario series that don't otherwise appear within Super Mario Bros. 3.
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There's an unused fanfare for Super Mario Bros. 2, not included in the NES version. It was eventually used as the Spade/Heart/Club House victory jingle in Super Mario Advance 4: Super Mario Bros. 3.
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Attachment Right before the "lights" come on and illuminate the title screen, the crowd of Mario characters can be heard talking. Even though you can't really make out any words, the crowd chatter sound clip was changed for the U.S. version.

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